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Messages - Blue Valkyrie

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676
Roleplay / Re: Wilypocalypse NOW
« on: July 28, 2014, 07:06:18 PM »
"It may not just be Wily now though, back on my home world I battled a space pirate called captain white beard after our last battle he stole a dangerous relic and escaped here; after what I saw during that last battle I think they are allied now." Blue responds.

677
Roleplay / Re: Wilypocalypse NOW
« on: July 28, 2014, 05:32:57 PM »
Blue crosses her arms "So wait, then this Wily guy tried to take over in the wake of this Spark war? This is all kinda complicated..."

678
Rockman Series / Re: Mega Man Archie Comics
« on: July 28, 2014, 04:26:45 PM »
Vile always seemed like a smack talker anyway, comic is just giving him more chances to talk said smack.  XD

679
Rockman Series / Re: Mega Man Archie Comics
« on: July 28, 2014, 01:28:58 AM »
Wasn't Sigma's scars from X pulling off the Shining Finger on him in Day of Sigma?  XD

680
Gaming / Re: Dark Souls
« on: July 28, 2014, 01:25:45 AM »
Heres a few tips that might help you out.

1) The humanoid enemies here can't be staggered at least not without two or more hits, this means spamming attacks won't get you far in this DLC. Bait an attack and roll away then quickly counter.

2) Use the switches to you're advantage, the rising pillars can harm the early mobs greatly, later ones can be used as cover.

3) The lizzards with the poison spitting statue shells can be killed, either smash them with a hammer type weapon (downward swings) or arrow/magic the fleshy parts in first person view

4) The ghosts later have a puzzle around them solve that and you can damage them normally, unless you want spoilers I'll just say look at the environment around the first two and you'll figure out what you need to do.

5) The large monsters later are weak to lightning damage, stick near their rear by the feet and roll to avoid their stomp or jump attack. The bite attacks are FAR more dangerous.

6) Try to backstab the knights in the final area, I honestly haven't figured a better way of dealing with them due to their agile attacks.

Hope that helps a little, honestly be as mobile as you can and don't get greedy with attacks and the enemies aren't too bad.


681
Gaming / Re: Dark Souls
« on: July 27, 2014, 10:16:32 PM »
I'd say the Ancient City..err Shulva is best tackled with a character at the 90+ level range, honestly you can be that strong around the half way point if your build doesn't require too many purchases outside leveling up. Honestly the trick of the enemies of the DLC is to not be an R1 spammer, this DLC was designed to punish stun lockers and reward players who fight smart.

Playing through the DLC again on my mundane duel dagger build, lots of fun still making me nostalgic for King's Field IV due to the level design. XD

682
Gaming / Re: Dark Souls
« on: July 27, 2014, 09:40:03 PM »
Make sure to visit Vendrick after getting the crown because that Ashen Mist memory hints at story to come, to say nothing of the description of a certain DLC boss soul.

I'm calling it now, Primordial Serpents are going to be part of this; the design of shrine of winter and in the area after the Rotten seems to hint at them heavily.

683
Off The Wall / Re: Birthday Thread~
« on: July 26, 2014, 04:52:41 PM »
Happy B-Day, hope you get some neat stuff!

684
Gaming / Re: Dark Souls
« on: July 23, 2014, 08:14:45 PM »
Crown of the Sunken King is out now.

Over all thoughts? Well worth the $9.99 price.

Level design is fantastic, the two areas are huge and full of hidden paths and multiple ways at progressing, the idea of using switches to alter the geography was genius and I'm sure I missed a few things. Speaking of switches there alot of hidden ones in the temple area and it very much feels like a LoZ dungeon.

Enemy variety was also really good, the enemies are all hard to stun lock and hit hard or can inflict poison or break your equipment but the level design often lets you inflict damage on them ahead of time to balance the playing field. Bosses on the other hand were more of a mixed bag, certainly not as good as Artorias of the Abyss from Dark Souls 1, the last boss is fun and challenging but one of the optional bosses is just a lazy NPC gank squad. I have yet to face the second optional boss so I can't comment I believe it's a dragon so maybe something like Kalameet?

The new weapons/armor/spells and rings are all usefull or should be fun to play around with. Some of the consumable items added in are neat too.

If the next two DLC are this long and have this much new content I'll be getting them too, all they need to work on is boss design a little more. This DLC really brought back nostalgia for King's Field 4 for some reason, the sunken city reminds me of the Ancient City.

685
Gaming / Re: The Mario Kart Thread
« on: July 17, 2014, 04:21:27 PM »
The connection error thing? Yeah I seem to get that every so often, was able to race with Hypershell without any problems last night though.

686
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: July 17, 2014, 04:16:20 PM »
Thats a pretty creative move set, I gotta give this DW spin off some credit; the characters all look fun to play.

687
Gaming / Re: The Kingdom Hearts Thread
« on: July 17, 2014, 04:13:28 PM »
Thats due out December right? It'll be my first chance to play the PSP Kingdom Hearts as my old PSP died along time ago.

688
Gaming / Re: The Mario Kart Thread
« on: July 17, 2014, 02:09:42 AM »
I noticed. XD

Rosalina mostly, she's my stand in for Blue in Mario Kart.

689
Gaming / Re: The Mario Kart Thread
« on: July 16, 2014, 11:54:50 PM »
If you have already started your power slide on a bike the mushroom doesn't mess it up too much, but doing it before you get your momentum can be disastrous, might depend on the bike though?

690
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: July 16, 2014, 11:49:32 PM »
Cool, hope to see you online on MK someday then.

691
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 16, 2014, 07:38:35 PM »
IDW has gone out of their way to remind the reader the Transformers are a species that just happen to machines rather than just "robots".



Now Jazz and Skybite preforming was a little surreal.

692
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 16, 2014, 07:31:27 PM »
In IDW The transformers can turn off their " fuel intake moderation chip" so they can get a buzz off the energy they ingest. There was an episode in G1 where the decepticons were celebrating a rare victory and got drunk off the energon.

In that issue Whirl tricked Magnus into drinking "Weapons grade Nucleon" without it on and he passed out right away.

693
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 16, 2014, 07:20:20 PM »
Only comics I regularly read is IDW's Transformer stuff, not nearly as weird as marvel's stuff.



Although I guess IDW did give us the hilarious issue where Ultra Magnus got drunk and passed out.  XD

694
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 16, 2014, 07:01:34 PM »
I like the dialogue balloon, it really uh sells it?

695
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 16, 2014, 06:54:45 PM »
Not that newer marvel is better, the list of the worst Spiderman stories, not counting the clone saga, has some strange ass ones.  And then that same person dedicated another list to the worst clone saga stories.

Then there was that story where Spidey and Wolverine time traveled.....

Wolverine has a bad track record with time travel, I just finished reading Age of Ultron the other day. XD

I'm pretty sure that's a parody of the classic What If Rick Jones Had Become The Hulk comic from back in the day! XD

My first post still stands I think. XD

696
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 16, 2014, 05:57:40 PM »
Would you believe that that's not the weirdest I've seen from old Marvel comics?

I'm not surprised somehow.  XD

698
Gaming / Re: The Mario Kart Thread
« on: July 16, 2014, 06:09:16 AM »
I had a lot of issues with random green shells in the last few matches.  -AC

699
Gaming / Re: The Mario Kart Thread
« on: July 16, 2014, 05:51:22 AM »
Okay so now I know for sure I am terrible at mario kart. PB you stomped me nearly every match nice driving!  XD

700
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: July 16, 2014, 04:08:39 AM »
RueCeles is you want to add me Hypershell.

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