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Messages - Blue Valkyrie

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326
Roleplay / Re: Wilypocalypse NOW
« on: October 11, 2014, 07:17:41 AM »
White Beard sighs "Even if the combined elemental chips can't equal the power of pure omni-energy I've built in a little surprise into his design to deal with any energy attacks that Blue or the resistance might throw at him." White Beard chuckles.

"Once infusion is complete it won't take long to finish, do you have an idea how we can draw out the resistance?"

327
Roleplay / Re: Wilypocalypse NOW
« on: October 11, 2014, 07:00:01 AM »
White Beard blinks "W-what where did that come---arr I'm being serious here!"

328
Roleplay / Re: Wilypocalypse NOW
« on: October 11, 2014, 06:53:12 AM »
White Beard frowns at the comment and brings up some recorded footage from Blue's battle with the super charged Shadow Star back in Adventure#2, the readings show her body emitting energies beyond anything her frame should be able to produce and beyond what modern technology is currently capable of.

"As a fellow scientist you should know why this girl interests me, if she was a creation of the precursors then I must unlock the secrets to this "Omni-Form" of hers, and even if that's not possible it would be best not to let her aid our enemies; don't you Arrr! agree?"

329
Roleplay / Re: Wilypocalypse NOW
« on: October 11, 2014, 06:18:06 AM »
"Good, send it to the ship I've nearly finished adapting the Star General technology and Mark.II Dark Chip. With any luck this upgrade should be enough to match anything that girl can throw at us." White Beard saves the file and prepares his workshop to begin building the remaining armor and technology needed.

"Infuse the frame with Dark Elemental energy from the Omni-Gem, If my calculations are right that mixed with Fire,Water,Wind and Earth should be enough to unlock this "Omni" power I witnessed over Azure Star."

White Beard leans back in his chair and puffs his pipe.

330
Gaming / Re: Super Smash Bros. Thread
« on: October 11, 2014, 06:13:15 AM »
I think my set up is off the top of my head.

Y - For Basic attacks
B- For Jump
X - Specials
A - For...uhh jump again? I might change that to Block

L - Shield
R - Forget.

331
Gaming / Re: Dark Souls
« on: October 11, 2014, 06:04:27 AM »
If you hug the wall closest to Fume Knight's room you can avoid agroing them at all. For the floor above I just ran past them to the elevator and once the four ashen idols below were gone I went back up to grab the Magic Clutch Ring.  For the Iron Warriors it's honestly best to stay right in front of them, they can't get you with their flame attacks and it's pretty easy to dodge their swings from there if you roll toward them.

332
Gaming / Re: Super Smash Bros. Thread
« on: October 11, 2014, 06:01:58 AM »
Maybe it's just my wonky control setup but is anyone else finding it a little hard on the hands with the original model 3DS? My hand can't seem to react fast enough for blocking like I could on the gamecube controller.  Maybe I should play with the custom controls a little.

333
Roleplay / Re: RPM-Adventure!
« on: October 11, 2014, 05:59:17 AM »
It's the lack of landmarks that seems to get Freyr's attention more than anything, outside the Archstone and the tower there is literally nothing for miles the ground around the tower's base having seemingly collapsed along time ago into a black abyss. Perhaps a last ditch effort by the mages to keeping the chaos out...or something inside.

334
Roleplay / Re: Wilypocalypse NOW
« on: October 11, 2014, 05:56:49 AM »
Meanwhile on the Dark Star III. White Beard's fingers rapidly typed up calculations adding to the familiar blueprint coming together on the screen. Glancing to the side of the screen he noticed the notification from Wily's call. Frowning he flicked a button and Wily's face appeared on the screen.

"Arr, finally decided to grace us with your attention have you?" White Beard continues to type up data.


335
Anime & Manga / Re: Gundam
« on: October 11, 2014, 02:11:20 AM »
Gotta remember that people's memories are short, it's not hard to imagine the events of Unicorn were forgotten after a few decades (or however much time passed between Unicorn and F91 and then Victory) and things returned to their normal violent ways.

Turn-A still needs to happen at the end and humanity's destructive nature finally ended the world in that.

336
I like the look of the MM8 sprites but the animations always felt kinda...rubbery?

337
Fan Creations / Re: Blue Valkyrie's Stuff
« on: October 10, 2014, 02:51:07 AM »
If you provide some art or detailed description I could try to sure.  :)

338
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: October 10, 2014, 02:36:43 AM »
Even when I'm gone, my germs are my legacy.

Your version of the Maverick Virus? =P

339
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: October 10, 2014, 01:17:32 AM »
Likewise!

340
Gaming / Re: Super Smash Bros. Thread
« on: October 09, 2014, 11:50:38 PM »
I like "Dog Character I don't really care about"  8D

But yeah I kinda messed that up, question still stands though.

341
Gaming / Re: Super Smash Bros. Thread
« on: October 09, 2014, 11:44:43 PM »
Ooops, fixed.

342
Gaming / Re: Super Smash Bros. Thread
« on: October 09, 2014, 11:14:12 PM »
Just unlocked Rob, Mr Game and Watch and Duck Hunt Dog. That just leaves Jigglypuff right?

343
Gaming / Re: Dark Souls
« on: October 09, 2014, 07:49:01 PM »
The numbers seem bad at first but if you look around carefully it's possible to thin their numbers using the hazards to your advantage at a bit of creative item use. I actually enjoyed dealing with the two mob rooms.

The first major mob can be tackled in two ways. One, climb down and run to the Ash Idol and use the Smelter Wedge to destroy it and remove it's buff then deal with the two or three Ashen Soldiers. (Don't run too far and you shouldn't agro the other one. The second way is to jump from from those ladders to the balcony above the room and fall behind that one near the far wall the slowly draw the others to you with arrows one at a time.

The Second major mob room is easy to deal with if you have some fire arrows, Alluring Skulls and some patience. Chase the barrel enemies so they fall down the trap door then wait for them to approach the Giant and use arrows to blow it up. You don't even need to go down there just back off and fire an arrow from the ladder hole. Alluring skulls can be used with some good aim to get all the enemies together. The bomb throwing knight on that unreachable ledge can be taken care of by going to the locked door and using a bomb to blow up the barrels on the other side or a weapon that clips through the door. Once the giant is out of the way you can deal with the minor threats at your leisure and take out the next Ashen Idol.

The large out door area I found it was best to snipe the first Fume Sorceress then trigger the enemies on the path and run back to where you first entered dealing with them on your own terms. The key to the lower ash field is to deal with the first three enemies then agro the one's hiding in the wall one at a time.

For the rest of the tower just use the sliding bull traps to damage them and use arrows to draw agro. The area you need to drop down for is best beaten by just careful avoiding the damaged floor areas and dealing with the enemies one at a time rather than all at once.

Hope that helps you out. ((I play way to much Souls =D ))

344
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: October 09, 2014, 07:31:53 PM »
To clarify, I had had alot of trouble finding work before; I was able to snag this job but I went in knowing it was nearing the end of the season, but it's been really bad business lately so I kinda knew I was going the get laid off. Our town is kinda seasonal but normally they stay open later so I guess things are really bad for them.

I would have only had a few more weeks optimally, this just kinda prevents me from getting another paycheck before I job hunt again.

345
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: October 09, 2014, 07:13:01 PM »
Alright, and done.

346
Gaming / Re: RPM's Nintendo Network and Friend Code lists
« on: October 09, 2014, 07:02:39 PM »
You two are added!

347
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: October 09, 2014, 06:58:48 PM »
Tomorrow is my last day at work, I'm being laid off due to it being so dead. Job hunting time again. *sighs*

Kinda bummed but I had a feeling I only had a week or two left.

348
Off The Wall / Re: See ya later!/Welcome back!
« on: October 09, 2014, 06:42:11 PM »
Welcome back WilyII nice to see you back, you were missed!

349
Roleplay / Re: Wilypocalypse NOW
« on: October 09, 2014, 06:40:41 PM »
(Finally caught up. And I totally forgot what I wanted to do. Does anyone remember what I was intending to do?)

(You were also helping Captain White Beard with his secret project designed to fight Blue's Omni-Form (although neither know she used up the energy she took from the Omni-Gem)

350
Fan Creations / Re: Blue Valkyrie's Stuff
« on: October 09, 2014, 06:37:40 PM »
Glad you like it, also glad to have you back!

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