(Bit of a rushed update; I guess I should have brainstormed some better attacks; oh well I want to get to big story moment of adventure#2 anyway.)
Boss Fight: Buccaneer TankA new mass produced weapon of war, the tank is capable of multiple modes of fire has impressive defense against typical weaponry and can launch homing missiles at targets. The large size makes it difficult to destroy however in is also quite slow.
TacticsThe tank will mostly stay in place firing one of it's three types of cannon fire at Blue; occasionally it will charge at her or fire missiles. Blue can only damage it by hitting the cockpit and can only effective strike at it from the raised section of the arena. The tank has no elemental weakness but any form with ranged attacks is effective enough.
Attack#1: CannonThis attack has three firing options that are used at random. Each shot only deals minor damage but can be hard to avoid.
Mode#1: Normal ShotSimple ball of energy, it fires directly at the location Blue was at when fired. Jump backwards to avoid.
Mode#2: Spiral Shot
Two spinning balls of plasma fire in blue's general direction; maneuver in-between them to avoid.
Mode#3:Homing Shot
Fires four floating orbs of energy that hover near the top of the room and erratically home in on Blue to confuse her (ala the wily capsule boss fights from MM7 and MM8 )). Run and dodge as required.
Attack#2: Homing missile
Fires three homing missiles of moderate speed, each will home toward her position and impact causing a large area of effect explosion. Normal form blue can grab them and return fire. Inflicts moderate damage from both the missile and the explosion.
Attack#3 Charge
The tank begins to charge up energy in it's engine, blue must get to the small opening left in the room to avoid being crushed by it's charge attack. Inflicts heavy damage if she is hit.
Defeating the tank gives Blue access to a cargo elevator leading to the upper sections of the station....
Next Up: Fortress Stage#3 and the big plot related point of adventure#2.