((Whew this update took longer than I planned; mix of real life and laziness.))
Dark Star II Stage 3 - Cargo Elevator
Theme: Kirby: Halberd
Majority of this stage takes place on the primary cargo elevator at the core of the Dark Star II, as it rises up through the decks it will occasionally stop to allow Buccaneers out en mass for Blue to fight. The third stop will unleash various Guard bots and the final stop will have blue contend with a Shadow Guard in close quarters before being allowed to proceed.

Once clear of the elevator it's a short set of hazards to traverse.

Entering a large hanger bay Whitebeard decides to make his presence known....


White beard: Arrr, that's far enough wench!
Blue: White beard, if you don't want to lose another ship hand over the omni-gem.
White beard: Haha, I admire your spirit girl but this time things will be different. I've made a few enhancements to my mecha from last time, it's immune to your pathetic little transformations now!
Boss Fight- White Beard Machine#6 (Kong Bot Mk.II)
A highly modified version of the Kong Bot from adventure#1; smaller, sleeker and more agile than before. It's armor is impervious to Blue's elemental forms and any attempt to redirect it's punch attack back at it does nothing but cause a slight stumble.
Machine#6 will attempt to crush Blue as it walks too and from around the arena, after walking a bit it will attempt one it's attacks.
Attack#1 - Super Jump
Much like Machine#4's jump attack it will knock blue off her feet from the quake and cause heavy damage if she's caught in the shock wave. Like before it's a one hit kill if she fails to get out the way and is crushed by the mecha.
Attack#2 - Spark Punch
The Spark punch works like machine#4's causing heavy damage if it crushes blue. Rather than cause an earthquake or shock wave this time it will generate a stream of electricity along the ground briefly. Blue can jump over this or take moderate damage. Attempting to grab the fist still works but it's armor is now immune to being struck with it's own limb and will electrocute her if she fails to act quickly enough.

Blue unable to directly damage the mech decides to "disarm" it by pulling at it's weakest point, the ball joints on it's limbs, rather than throwing the fist back she pulls it the other way instead...

It proves effective. Blue manages to repeat this a second time robbing the mech of all but one of it's attacks and seeing a chance to directly attack the reinforced cockpit strikes a final blow using the other hand as a makeshift platform.

((Will do the story bit as a separate update; this one got kinda pic heavy.))