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Gaming / Re: The Official Pokemon Heart Gold & Soul Silver Discussion Thread
« on: June 10, 2009, 06:06:03 PM »
Wouldnīt that make waaay too many legendary Pokémon in one game?
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In before she dies... ;-;Most memorable moment in the game....and funny
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(One, the decoy computer.(Hmmm...good point...but that would mean Silan has to send someone to take the information by force.... you donīt want Sieg to crush your skull...right?You think, as a mad scientist, I have no precautions?
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)....JK
(You hacked my computer? LOL, you sure you hacked the CORRECT computer?)(how many computers can be hacked? )

DWII looks over to see that piece of steel still on the floor, ever since Silan left it there.Awwwwww.....you make me a sad panda....it seems I have to improvise...BTW. can you tell me something about "biometals"? That information woul be very useful...pwease
"Great I forgot about that..." DWII laughed nervously.
"However, I have to decline that offer, the battle data is strictly confidential."
WHAT!?
Good lord...is there anyone Subbie won't rule63 into oblivion? (Except Sigma...)Gamma...perhaps?
I understand it's not all in one go, but a no-hit run runthrough should demonstrate that you could theoretically beat each level using your previous ammunition. You would actually have to lose all your lives and continue, which would definately make a no hit run through null and void.Ofcourse he knows about the crash bomb issue... Heīs just using the harder way to beat a boss if they canīt be killed with the m-buster...
I've been rendering a video for my megaman 1 no hit, buster only pre wily stage run through and found many codec issues. The videos he uploaded have poor framerate transfers, which is why you see robots dissapearing frequently, more often than just normal acceptable lag. The wall-shooter boss is just awful. I suspect it's because he does not have too much knowledge of video rendering. No doubt it's difficult to do, theres a lot of experimenting. I recommend using Radius codec with 300 kbps data rate and 30 fps. When you render the game using Nestopias AVI default is uses keyframes of 15 and renders at 60 fps. However, if you put it through an editor and re-render at 60-fps itll be all funked up. If you rendering it using NTSC or PAL quality it will also interrupt frames.
I would like to point out that a single crash bomb can be used on the upper left hand side to take out the wall and the orb-thing. This can leave you the one single crash bomb you need to defeat wily for a perfect no-hit run. I think this is important to address! If you couldn't conserve this one crash bomb, there would be absolutely no theoretical way to beat the game without getting hit! I think the programmer knew this. Mega man is deep.
Once I get these files are straightened out I would like to share a happy playthrough bonus surprise!
Wait, what? I don't even fully understand. What Crash Bomb technique are you talking about? All he used was the mega buster at every point up until Alien Wily, and beating him with the Buster would actually count as cheating. Did you link the right video?I donīt think so....oh wait, now I know what he is talking about...
http://www.youtube.com/watch?v=hpqaE22S6hw&NR=1
I noticed the single crash bomb technique used for Dr Wily ship pt two but he uses all his ammo on the shooting wall boss. I could at sympathize if he showed us that it is possible to leave one crash bomb ammo after the fight (is it!). I would post a video response of me successfully doing it but I live in stupid Korea and am blocked from ever doing anything.
And Why is he a cheater again?

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