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976
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 06, 2013, 11:29:34 PM »
When I was younger, I never really found myself blaming stage design or the game itself for my deaths or frustrations. I just thought to myself "Man, this game is hard!" and tried again. If I found myself at an impasse, then I retreated until I was properly equipped to handle the difficult boss/stage obstacle. And lets be honest, nobody uses Default X if they can help it when the games are new. Everyone rushes to get the games Armor so they can barrel through bosses and final stages. It's the Fun part about X5, that it starts you with a fun armor. Not as good in X6, but y'know, "I'll tale it anyway! better than default X!" Unarmored X runs or no items runs start once you've beaten the game millions of times and want to try something new.

977
Entertainment / Re: At The Movies With RPM
« on: January 06, 2013, 01:57:26 AM »
So yeah, that WAS Glados in the Pacific Rim Trailer. Like, Legit, Valve permitted Glados. del Toro seems to be a Portal fan and really wanted to have GlaDOS for the Power up sequence, but says the filter wont be nearly so GlaDOS for the movie.

Although lol, the way he said it:

"The filter we're using is slightly less GLaDOS. Slightly. The one in the trailer I wanted to be full-on GlaDOS."

http://kotaku.com/5973435/glados-did-appear-in-pacific-rims-trailer-but-wont-return-for-the-movie?

978
Forum Games / Re: "What Are You Thinking Now?"
« on: January 06, 2013, 01:39:24 AM »
Ok Tomorrow I will definitely ship off my GFX Card for the repair/replacement I applied for. Now that the holidays are over, it's high time I got that [parasitic bomb] done after having applied and gotten the confirmation for it December 22nd or so. But the RMA number is good for 30 days, so i'm still good. But y'know, time to do that [parasitic bomb] now.

979
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 05, 2013, 09:57:00 PM »
Because it pops up at you?
yeah... it just seems to pop out more than anything else on the keyboard and hangs over it, unlike any other key. It's just odd.

980
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 05, 2013, 10:12:38 AM »

it looks far less impressive in the light.
also, that spacebar irks me for some reason

981
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 05, 2013, 08:01:53 AM »
im more fond of the blue myself, but I can get that it isnt as easy to see.

982
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 05, 2013, 06:36:55 AM »
they totally stylin'


983
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 04, 2013, 06:11:45 PM »

984
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 04, 2013, 10:31:06 AM »
Awwww. How cute.

Also, that MP3/CD player looks incredibly inconvenient as a PORTABLE CD player.

985
X / Re: Rockman X is Over
« on: January 03, 2013, 08:54:40 PM »
Wat. Is that legit one of his forms?

986
Gaming / Re: The "What are you currently playing?" Thread
« on: January 03, 2013, 10:05:22 AM »
SRt3 is ridiculously fun to mess around in. Even moreso in Co op

987
Gaming / Re: The "What are you currently playing?" Thread
« on: January 03, 2013, 07:50:56 AM »
While I liked certain aspects of ZXA better than ZX, I overall liked the soundtrack, areas and just the general aesthetic and colorfulness? i guess? ZX just LOOKS better IMO. And aside from those few tunes in ZXA, most of it's soundtrack was kind of forgettable. Im not even mentioning the models themselves, because well, most of them were better in ZX. (DAT HX) Also, Unlockable Model X, and Model Ox was the best bonus ever. (not to mention seeing Omega again, and what seems like a chunk of Ragnarok was fun) Model @ while cute, is a kind of shitty bonus item. (especially when compared to the one in ZX)

Im currently playing Super Metroid

988
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 02, 2013, 12:47:37 AM »
yeah, but you can't expect the game to accommodate what is essentially going out of the it's boundaries and what it expects is a natural progression from What you have in the intro stage, to having a longer lifebar, One of it's armors, and/or an upgrade chip or two, not to mention it's special weapons. Doing a minimalist run is essentially going outside the box, so to speak, since it is not something that was in mind when designing the Final areas and their difficulty. The 8 Normal stages you can Normal unarmored plain vanilla no items X all you want. It's possible. But you can't expect the final stages to let you do that. They are supposed to be the stages you get to once you are fully powered up, and the stages are designed accordingly. And even then, as previously stated, the game STARTS you with an armor. meaning it is telling you you WILL need it. That is what the game considers it's default.

Same goes for all the X games. I dont see nearly as many people complain about X1's forced Leg Capsule and forced Buster Upgrade. where, it IS absolutely MANDATORY and impossible to skip without using passwords/cheat codes.

And nobody complains about MM Classic forcing the use of special abilities in final stages either, when almost every single Classic MM game forces the use of special abilities in the final stages.

There is most DEFINITELY a precedent for Mega Man games forcing the use of upgrades in final stages. I Don't see how X6 should be held to different standards and criticized for it, when nobody ever seems to complain about other MM games doing it previously. The Classic MM games sometimes started you off with Rush Coil, or Rush Jet, and they were often mandatory for the final stages. Likewise, X6 STARTS you with the Falcon Armor, and there is a section in Gate's Lab where an Air Dash would be MOST convenient to cross it. But to it's credit, it DOES give you OTHER options, such as jumper, was it? or the special weapons exploit that lets you cross the gap by using Magma Blade, Ground Dash, and the pause menu to switch between them.

989
Zero / Just how much did Zero remember by the end of Zero 4?
« on: January 01, 2013, 11:00:02 PM »
Like the title says.

As soon as he got the Saber in Zero 1, his memory started coming back to him little by little, and by the end of Z1, although he couldnt remember it exactly, he was still able to tell from their fight that Copy X was far weaker than X was. (physically AND mentally)

In Z2, Phoenix Magnion uses that attack where he summons from Zero's past Colonel, Bit, Agile, and Vile. I mean, I get that there's a difference between what he REMEMBERS, and what is in his brain but locked away in his subconscious, but, did he actually remember them? or was Phoenix merely drawing from Zero's brain data, which regardless of what he remembers, no doubt has data related to them?

By Zero 4, when Ciel mentions Area Zero, he mentions it's a "painful reminder of a war long past", which, always seemed to me like he was implying he remembered the Colony Drop. And of course, his [tornado fang] you Weil speech, where he says he never called himself a hero, etc etc.

So, just HOW much of his memory had Zero regained by the end of Z4? I don't think he ever regained it fully, but surely he got some of it back.

990
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 01, 2013, 10:55:46 PM »
That fills me with anger.

991
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: January 01, 2013, 07:36:38 PM »
All in all, with the rushed dev time X6 had, it came out reasonably better than most rushed games fare. And IMO, it's still slightly better than X5, if only because X5 railroads you whenever it can. With boss order, with heart tanks, stopping you every five seconds so Alia can blab about the obvious. X6 fixed that [parasitic bomb]. I SHOULD be able to give all my heart tanks to X, or Zero if I want. And the chips were much better this time around. Some were brought over from X5, but the new ones were neat. Especially the 1 use per stage ones like Overdrive or the one that refills your health or something. (Overdrive+Ultimate Buster+Rapid Fire and maybe the speed shot= OH GOD MY PANTS, XTREME 2, IS THAT YOU?)

Also, I want to address the idea of X Air Dashing by default.

I never liked it. Maybe it's just because X1-6 he couldn't do it, but it just feels like it trivializes his Boot Upgrades. he already has the air dash, so it means that's one less feature the Boots are useful for. All they become useful for is the bonus mobility feature, like an upwards air dash, or a hover, or the glide. And i don't feel like the devs really did much to make the boot upgrades stand out any in X7 and 8. The high jump was interesting, and so was the jump attack, but they didnt add anything too special as far as mobility goes- and the Glide was totally forgettable, When a fully mobility upgraded Axl could hover for a pretty decent length.

X always seemed like in his default form, he should be landlocked. Zero get's the default air dash, and the double jump, but he's a close ranged fighter who needs mobility to get out of harm's way quickly. It works. X is a long ranged gunner though, who enemy placement aside- realistically wouldnt really need it. (of course in an ideal scenario, we would be able to aim X's buster in different directions)

So the Armors to me, feel like the way to give him bonus mobility like the air dash and whatever flavor of the day special mobility upgrade the game wants.

Of course though, i can see why they gave it to him, which is because Axl got a default air dash AND hover to boot. So if X didn't have something to balance him out with Axl and Zero's default mobility, he would become obsolete, having to rely on leg upgrades to be on par with the other two's mobility. That's the only reason i can see why they gave him a default air dash. But as far as it normally goes, I really don't feel like X should have it by default. It trivializes the leg upgrades which are supposed to give you that bonus mobility to more easily overcome challenges. And X6 gives you a starting armor to that end, with an air dash, which while nerfed in range over a regular air dash, is something to "make do", until you get that game's poster armor, which includes a much better dash. Much like X5 gives you a starting armor to "Make DO" until you get that game's armor. the difference being that the 4th armor is terribly gamebreaking to the game's difficulty level, since as Hypershell has said previously, it is basically the "End of Game Secret" minus the Giga Attack. You can charge weapons, you take reduced damage, can air dash, can hover, and have the all powerful Plasma Shot. a better way of balancing it would have been to instead give it the Stock Charge, (which seems to be the original armor's "default" buster upgrade, given it is the one that actually matches the rest of the Armor's color scheme) which while useful, is nowhere near as powerful. (specifically, it doesn't pass through enemies leaving plasma balls) And maybe getting rid of the hover.

By contrast however, the Falcon armor is ridiculously nerfed, having lost it's flight capability entirely, leaving a severely gimped Air Dash as a result, the Buster having lost the ability to pass through walls, yet still being a ridiculously thin shot, and not too powerful, and it balances that by leaving the Giga Attack, and giving it the ability to charge special weapons if I remember right. The X6 Falcon Armor is TRULY an example of something to "make do" with until you get the more powerful Armors specific to the Game.

Unfortunately the Blade Buster is kind of wonky, like a poor man's Plasma Shot that doesnt always seem to trigger. But then again, Blade's defining feature is mobility, not power- (I mean, [parasitic bomb], Blade Armor let's you sit there in midair indefinitely until you let go of the dash/jump button!) Power is Shadow's territory, much like Gaea was in X5. (to be honest, the armor themes are really just the same as X5- a mobility armor and a power armor that gives spike protection while taking special weapons away. only difference is Shadow let's you high jump and stick to the roof)

992
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 30, 2012, 08:17:37 AM »

993
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 30, 2012, 06:17:08 AM »

I was gonna make a joke about going mad from eating them, but then I saw I was beaten to the punch by "Maddening Flavors".

994
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 28, 2012, 06:52:12 AM »

995
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 28, 2012, 12:25:14 AM »
I didn't think Mace. I thought Gus from Psych.
looks nothing like him...

996
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: December 27, 2012, 09:57:43 AM »

997
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: December 27, 2012, 08:29:29 AM »
You still have to kill yourself. And what if I have no lives left after the previous Wily stages?

You can still be caught completely unprepared for it since it requires your entire weapon bar. It's just as guilty. it's only slightly less so because X6 just has more instances of that kind of thing. (And only by 1, Gate's Jump of faith and High Max pre- Turtloid's weapon if I'm remembering my X6 right.)

And again, it's perfectly possible to cross that section of gate's lab unarmored, without parts. You DO require two specific special weapons, but honestly, you are just stupid if you want to go into the final stages early without having beaten all the bosses.

and Unarmored X available because it can't just DENY you unarmored X. It's there if you want to use it. He's completely optional. That doesn't mean he's recommended or encouraged.

998
Forum Games / Re: "What Are You Thinking Now?"
« on: December 27, 2012, 08:27:01 AM »
I should have bought that Samus Figma when it was new. Or still around, anyway. I can't buy that [parasitic bomb] now. 130 is far too steep.

999
Off The Wall / Re: How was everyones christmas this year?
« on: December 27, 2012, 06:08:35 AM »
went alright, thanks for askin'

1000
Rockman Series / Re: Sven Needs Your Input: Digital Capcom Games
« on: December 27, 2012, 05:35:52 AM »
It is the game's problem. If you go in there first without the armour not knowing what's coming, you can't get through it. You have to kill yourself completely to restart with the proper optional parts / armour. Face it, it's bad game design. It should still be possible to get through with the bare minimum no matter what, precedent set or not. I seem to recall having a similar problem elsewhere in the game as well, although I cannot recall where exactly it was (haven't played X6 in a while).

Do notice I'm not defending Buebeam. I agree that's bad as well.
It may not be the best design, but again, The game tells you you will need an air dash for this game. If you want to throw what the game considers default out the window, that's just you making it more challenging for yourself. It's like going to a shooting range and being given a gun upon entry, told you will need a gun, and deciding instead to put the gun away and use just your fists to shoot the target.

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