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8801
ZX / Re: What's up with ZX3?
« on: November 17, 2009, 06:07:29 PM »
Zero's learning system and X's VWs are the same thing. Only Zero incorporates the attack as an executable sword attack while X outright does what the boss does. Remember, Dark Hold and Yammark option were the same for X and Zero.

Also, he meant Grey's A trans because well, You get what he meant. >_>

8802
X / Re: What do you want to see in X9?
« on: November 17, 2009, 06:04:58 PM »
Yes this would greatly satisfy my dirty needs.

In fact it would satisfy me so much that I'd DEMAND two more games in the same style.
Capcom will likely never do this though. God forbid they try something new. >_>

8803
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: November 17, 2009, 09:51:29 AM »

Looks like someone got Midnight bliss'd

Snake-Man. XD



lol Megatouhou.








You know you want this.

All found on Gelbooru. The one with iris I know the creator, but I think I misplaced his url...

8804
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: November 17, 2009, 09:08:35 AM »
Umm, Pokemon Arc...?
(s'plain plz...?  O^O :cookie: )

8805
EXE / Re: Oh look. It's OSS BGMs
« on: November 17, 2009, 09:06:54 AM »


Wait until you hear this, they only reused the same sprites that one of Clockman's attacks uses, they didn't even care enough to actually give him an unique animation for his chip.
So...? The way i remember it, all Boss chips do that. They do one o the bosses attacks. :\
Dunno though,  I've only played 3 Blue and 6 Falzar... Aaaand thats how it is there too...

8806
Off The Wall / Re: See ya later!/Welcome back!
« on: November 17, 2009, 09:02:27 AM »
Later Asena. See you...umm...whenever you return. :D

Hmm... Y'know, I miss Hitomi.

8807
X / Re: What do you want to see in X9?
« on: November 17, 2009, 06:11:47 AM »
So basically you pull a sonic unleashed, only all sidescrolling? óVó
what...?

Also, Its funny how you say you liked ZXA, and not ZX.
ZX1 was pretty much the best there was. its charm comes from just how vibrant and beautiful it looks, with such great music, and the metroidvania style of exploration, beefed up from Z1. The map was crap, but who needed it? it made more of a challenge that way.
ZXA, was where it kind of couldnt live up to ZX. since the theme was darker, so were the colors. (hell, we have GREY and ASHe) the music was good, but aside from a few tracks, not too memorable. and although the map was beefed up proper, the interconnectedness was slightly less. (not that that was one of the problems)

also, like Hypershell said, you never really got to use models X and Z. only copy them... Vent and Aile only come into play like midway through the game. I would have liked to play as Vent and Aile.
plus the VA's did not do so well. They used the X7 team, and seriously> model X's voice? seriously? I dont mind Zero's, I never minded his X7 voice, but why does X have a similar tone?
at least A was done somewhat right. also, Ashe... Her motion "grunts" were embarrassing.

also, I really do not wish tp see a DLC SNES X9. especially if they reuse old sprites. I want something fresh, and new. X7 had good character models, and all it really needed was a better physics engine, and better stage design that actually made USE of the '3D' aspect. (they were far too linear. Seriously Capcom. take the X-Buster Quake mod as reference to what you COULD do.)

if they made something like this though,


I'd be all for it! It would satisfy the "retro" fans, AND folks like me, who want something innovative.

Unfortunately, knowing Capcom, my faith ain't exactly too strong...

8808
Zero / Re: About Ragnarok...
« on: November 17, 2009, 02:06:09 AM »

8809
Zero / Re: About Ragnarok...
« on: November 17, 2009, 01:43:32 AM »
They dont breathe. I assume they occasionally require air to cool down the ol insides, but breathe? nah. they can walk around freely in space, and stay indefinitely underwater. I dont know bout the bubbles, but im thinking the "breathing" animations are just built into them to make them look more human. I mean, there is NO reason why X or Axl should be able to breathe in Sigma Palace. And yet they do their breathing animations.

8810
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: November 16, 2009, 09:08:37 PM »
Why does everyone's sig is always so BIG?
Just seems that way cuz you dont have one.

8811
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: November 16, 2009, 07:40:49 PM »
Actually, my first thought when I saw that was, Plantman! Use tentacle [twin slasher]!

8812
Zero / Re: About Ragnarok...
« on: November 16, 2009, 07:39:12 PM »
sometime around the elf wars I think he started

not sure though.
Then I think you just lost that money.

In a world where in the classic series, fortresses sprung up in mere weeks, a few hundreds of years later, I dont think building a space cannon would take too long. No doubt when Zero beat Omega, he started on plan B. shoot the hell out of anything around Neo Arcadia so there would be nowhere to go to.

8813
X / Re: What do you want to see in X9?
« on: November 16, 2009, 07:36:47 PM »
I was never able to get the purple scarf... :C

how the hell am i supposed to get all the sketches when all the deployment areas are 100% cleaned out?

8814
Forum Games / Re: The ^, <, V Game!
« on: November 16, 2009, 09:41:55 AM »
^what are you talking about? You answered my question thats acquaintance enough.
< Wants lemonade but doesnt have any. ;_;
V also wants lemonade

8815
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: November 16, 2009, 09:40:22 AM »
Ahh yes. never fails to put a smile on my face, that.

8816
Anime & Manga / Re: Fullmetal Alchemist 2
« on: November 16, 2009, 09:37:54 AM »
Mmm. This show just astounds me further and further with how well its made. ive read the manga, and even so, I anticipate each episode as if I didnt know what was gonna happen.
Encounter with father as humorous as it should be, and Greed-Ling was awesome. I love that doctor guy. He cracks me up.  ID DONT CARE ABOUT YOUR NATIONAL AFFAIRS!

8817
Forum Games / Re: The ^, <, V Game!
« on: November 16, 2009, 09:35:38 AM »
^ Something sweet yet somewhat sour.
< does not know what to find that fits that description
V Might know.

8818
Zero / Re: About Ragnarok...
« on: November 16, 2009, 09:21:13 AM »
Not sure, but I'm putting my money on around the elf wars.
What

8819
EXE / Re: Oh look. It's OSS BGMs
« on: November 16, 2009, 09:19:49 AM »
Burai's sprite...
Looks terrible...

And so basically, this is just EXE 1 with the reverse SF scenario? (aka instead of Geo finding Megaman EXE, Megaman finds him) all Clockman is is just a minor plot device boss?

Its amazing how when we just heard about this game, I figured that SF megaman would have his own story. As in, he get sent to the past and clockman was going to do some [parasitic bomb] and there'd be an entirely new final boss.

But noooo. Thats too much effort, isnt it.

8820
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: November 16, 2009, 09:11:07 AM »
So yeah, guess what game i've been playing lately.

8821
X / Re: What do you want to see in X9?
« on: November 16, 2009, 03:20:26 AM »
Or how wall jumping works.

8822
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 16, 2009, 01:19:35 AM »
ITS A TRAP!

lol

8823
X / Re: What do you want to see in X9?
« on: November 16, 2009, 01:06:14 AM »
Once again, the point still stands.  His legs are clearly slimmed down, in order to make running possible without phasing abilities!

Oh, I don't care.  I actually love the bulky legs.  LoL, but it's still physically impossible.
then WHAT are you complaining about if you like it?

8824
X / Re: What do you want to see in X9?
« on: November 15, 2009, 09:50:50 PM »
It didnt look too sketchy to me.
The thing is, In Nakayama's artwork, as nice as it is, in a game, it just looks unfinished.

8825
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 15, 2009, 09:47:04 PM »
009 teim.






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