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8676
Off The Wall / Re: Post Pictures Of Yourself
« on: November 22, 2009, 09:06:26 AM »

I propose Captain Blues Sparrow.


Sold!

8677
Off The Wall / Re: Cosplay
« on: November 22, 2009, 09:04:31 AM »
Rosario+Vampire "Inner" Akashiya Moka.


Posted on: November 17, 2009, 11:25:29 PM
Found this. Rather awesome I think.










Also..
Sniper Joe!


8678
Off The Wall / Re: Post Pictures Of Yourself
« on: November 22, 2009, 08:54:06 AM »
Protoman Sparrow.
or Jack Blues.
Captain Sparrow Man?

8679
Off The Wall / Re: Post Pictures Of Yourself
« on: November 22, 2009, 08:32:03 AM »
I really love the Capt. Sparow hat. XD

8680
Off The Wall / Re: Post Pictures Of Yourself
« on: November 22, 2009, 07:14:57 AM »
I cant stand spiders... Scorpions are awesome tho. How do they make it not sting? The tail doesnt seem to be tied or anything of the sort...

8681
Fan Creations / Re: Zan's stuff
« on: November 22, 2009, 06:17:46 AM »
She WISHES she would be captured by Bowser.
On some cold nights and weekends.
Great job Zan. :D

8682
Off The Wall / Re: Sixth Sense technology
« on: November 22, 2009, 06:16:29 AM »
I always wanted to play it. But I never had an N64

8683
Anime & Manga / Re: BLACK ★ ROCK SHOOTER
« on: November 22, 2009, 06:15:23 AM »
I wish it would come SOONER.
Im pretty sure I saw the "pilot" some time before October...

8684
News and Announcements / Re: RPM Awards 2009!!!
« on: November 22, 2009, 05:51:52 AM »
PB x RS-Rock. 8D
Oh lol, Id forgotten all about this one... XD

8685
Off The Wall / Re: Sixth Sense technology
« on: November 22, 2009, 05:50:52 AM »

  • Playing a racing game using a microphone
Didnt that one pikachu game do this? 8D

8686
Off The Wall / Re: Models and Figures
« on: November 22, 2009, 05:49:24 AM »


Do kinda want.

8687
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 22, 2009, 05:48:33 AM »





8688
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 22, 2009, 05:17:59 AM »
Maybe we should ease up on the ecchi. very vaguely "hot" is fine, but once it starts with outright ecchi...
I mean, if theyre not gonna open the ecchi thread, we might as well not post too much of it here.

8689
X / Re: Rate and Discuss: Eagle Ride Armor
« on: November 22, 2009, 04:24:20 AM »
Rush Marine cant even be USED outside of water. Rush just teleports away.

8690
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 22, 2009, 02:21:55 AM »
speaking of Curly Brace... Ill just drop this here...


And now, for something comletely different!





8691
Original / Re: Rockman 7/8 FC (Spoilers)
« on: November 22, 2009, 01:16:58 AM »
Thats really the main reason we want it... (Me anyway.) the second is to see how 8 bit 8 will be. Im wondering... will we have 8 bit jump jump slide slide? 8D

8692
X / Re: Rate and Discuss: Eagle Ride Armor
« on: November 22, 2009, 01:06:53 AM »
The doppler segment can be cleared sans Frog though. Actually, it only is useful if you want to destroy the turtles.

8693
ZX / Re: What's up with ZX3?
« on: November 22, 2009, 12:56:15 AM »

There's so many homages to the whole Rockman series present in the ZX-series, I don't know where you come from saying it was clearly built for a new generation. The fact that you can find the writers cracking jokes about NES covers and making references to obscure wonderswan games, as well as them offering the ability play the whole of ZX Advent as little NES sprite, should have made clear the amount of effort to appease the old generation of fans.

Just to add to, and emphasize that point...
http://forum.rockmanpm.com/index.php?topic=2978.new#new

8694
ZX / ZX Cameos
« on: November 22, 2009, 12:55:42 AM »
Since we dont seem to have a thread bout this, I figured we might as well, since there are so many.
ZX and ZXA both have quite a big amount of cameos from Classic all the way to the Zero series, so il just leave this list here. Anyone fins more, ill add em'.

In Mega Man ZX:

1. Images and/or cutscene images of Ciel, Zero, and the resistance can be found in Prairie's room, along with Allouette's old clothes. Her room is also filled with cyber elf plushies.

2. Prairie's stuffed animal is the same one that she (Allouette) has had since Zero 1.

3. Hyleg Ourobuckle from Mega Man Zero 2 is sticking slightly out of a tree in Area A-2 (Forest) in the Giga Aspis boss fight section. Apparently, some of the snake platform is embedded in the trees as well.

4. A Pantheon is looming out of the underground area's background in Area C-1 (City).

5. An E-Tank is just sitting on a crate in the same background. Coincidentally, in the game, you can purchase E tanks from Cedre in the engine room, and obtain W cans by hiting the doll in Prairies room.

6. The Crane Game section at the Amusement Park (Area H-2) has stuffed dolls of various Cyber Elves, 4 guardians, a few bosses such as the pantheon core as well as Mayl and viruses from the Battle Network series. Characters can be seen as the cranes pick them out of the piles, in the piles themselves, and even in the background.

7. The Rush Roadster and Red Striker cars from Battle & Chase are in the city. Also interesting to note is the fact that the two boys who own the cars are wearing clothes astoundingly similar to Nintendo's Mario and Luigi. Is this a possible Mario Kart reference as well?

8. Aztec Falcon is apparently in the background along with the carousel in Area H.

9. The vending machines scattered throughout the city are designed like big E-Tanks.

10. Monitors in several areas of the city show the words "News Capcom." Capcom, of course, is obviously the gaming company, and could possibly be a reference to the "Capcom Times" newspaper from Mega Man 6 and 7.

11. Childre Inarabita from Mega Man Zero 3 hanging upside down in Area F-3 (Lake).

12. Area D (Highway) is astoundingly similar to the highway intro stage in X1, right down to the crumbling platforms and the fly helicopters braking the highway as they fall (Beecopters in X1). The music that plays is also a re arrange of the intro highway music.

13. The core of the Guardian Base is the same energy design that Ciel was working on in the Zero series.

14. The operators in the Guardian Base's command room look similar to the operators in the Zero series.

15. The theme that plays when Model W awakens is a re arranged version of "Fate" the theme of Dr. Weil. In fact, the beggining part loops for the Boss entrances, so as to not continue onto the melody itself. "Babel Tower" is also a re arrange of Fate.

16. In the city area, you can pick up bread from a lady's who's grandfather learned how to bake bread from an old Reploid (Old man Andrew from the MMZ series)

17. the reporter on the roof of the building in the city area says he want to be like the "famous journalist from the wars" which is a reference to Neige from Zero 4, although in the localization, the reporter is referred to as a "He" whereas in the Japanese version, im not sure, but I think they dont specify gender.

18. Vent resembles Megaman triger from the Legends series. this could be simply coincidence, but there are also instances of the stitch mouths and the single red eye design appearing on places such as Model W cores, and on Serpents Final form. So it can be said it was possibly done to show that the Legends series is indeed the future of the Megaman timeline, and not a separate universe.

19. Fleuve bears a striking resemblance to Perroquiet from the Zero series.

20. Omega Zero from Zero 3 can be found and fought in area N-1 following area M. The black hole background also has a flickering transparent image of the room Omega was originally fought in. (abandoned Lab with Fusion Omega debris) After defeating him, you can find a "Mysterious Stone" biometal, which upon beating the game, Fleuve allows you to use Model Ox, whose appearance is an exact duplicate of Omega Zero, and uses Ground pound moves from the X series. ( The ones from X2, X4, and X6).

21. By putting either Zero 3 or 4 in te GBA slot in the DS, you can fight their bosses in area N, as an alternate way of earning model Ox.

22. In the above mentioned rematches, for the Z3 bosses, (the Eight Gentle Judges,) while using HX you can see their humanoid forms on the Livemetal screen.

23. Each LM combo has a charge shot similar to an attack in X1, HX charge + ^ is Storm Tornado, FX has charged Fire Wave, LX has charged shotgun Ice and PX charge + ^ has charged Rolling Shield.

24. In Flammole's Area, as a mid boss, you have to fight the Lavadevil, which is an obvious Devil series reference (1, 3, X5, Z1, Z2 etc.)

25. The Data servers in Protectos' boss room are the same kind that Ganesheriff's body was made of in Zero 1.

Mega Man ZX Advent:

1. Wire Sponge from Mega Man X2 can be partially seen in the background near the bottom of the Tower of Verdure. Rospark, the boss of this area, also has a similar move set to Wire Sponge.

2. In the Floating Ruins area, there is a side quest in which you find "artifacts." The artifacts are named Light Bulb, Pinwheel, L Tank, and Balancer.

The Light Bulb is shaped like the energy recovery item from Mega Man 1.

The Pinwheel is the Yashichi item found in many Capcom games. It notably appeared in Mega Man 1, in which it was only found in the final level and restored all life and weapon energy once obtained.

The Balancer is the Energy Balancer found in every Classic Series Mega Man game since Mega Man 6. It's function is to automatically refill the weapon with the least amount of energy if Mega Man obtains Weapon Energy while not using a special weapon. This feature has been automatic for the X and ZX series, which is referenced by girl you give the Balancer to.

The L Tank is essentially an upgraded E Tank from Mega Man 5. Also, you can purchase E tanks from Nick.

3. The Utoboros from Launch Octopus's stage in Mega Man X1 can be found in the Oil Field (which is hinted to be the same area dried-out over the centuries). This Mechaniloid is later added to the display shelf at the Hunter complex.

4. The Model Train is the train from Zero 2 (and apparently Zero 1).

5. The Comic Book Secret Disk references Rockman & Forte 2: Challenger from the Future.

6. The Model a (ancient) mini game is done in the style of the NES Mega Man games. Spoiler: [size=20]The final fight with Albert is in a ship remarkably similar to Dr. Wily's UFO from Mega Man 4 and up. When defeated, Albert does Wily's "bow for forgiveness."[/size]

7. The "Legendary Hero" Secret Disk shows a picture of Mega Man from the notorious United States box art of Mega Man 1. The description humorously mocks this art style, explaining that "These Legendary Heroes look more like coalminers in colorful outfits."

8. Queenbee has a move list similar to every other bee-themed Mega Man boss, such as Blast Hornet and Hornet Man. Since Advent came out before Mega Man 9, it is possible that Queenbee is alluding directly to Blast Hornet.

9. Model Z seems to self sacrifice himself. It is possible that this is alluding to the several times Zero has risked himself for the sake of others, such as X1 and 5.

10. Model A is obviously based on Axl, even though the "A" in question stands for "Albert."

11. Buckfire might be a vague Flame Stag reference, as they are both fire-deer bosses.

13. The flying beetles in the Legion HQ area are remarkably similar to the flying beetles in X2, which could be ridden on to get to higher places.

14. The Crushpactor in the Quarry area functions like the bulldozing enemies in Armored Armadillo's stage in X1.

15. Bifrost may be a vague reference to Wheel Gator from X2, as he is reptilian and has a buzz-saw wheel that operates similarly to Wheel Gator's weapon.

16. The Sage Trinity are named after the three doctors of the Classic Series. Thomas Light, Mikhail Cossack, and Albert Wily. Albert's actions mirror his namesake, as Albert is the mastermind behind the "Game of Destiny."

17. In the Legion area, there are several platforms which can be ridden and can damage enemies. These look similar to the carts in Armored Armadillo's stage and function in the same way.

18. The Mechanical Tree Miniboss in the Waterfall Ruins is similar to Wood Man from Megaman 2. It uses leaf attacks similar to him.

19. After defeating Atlas, you have to smash a wall made of what the raider describes as being Ceratanium,  The the same material used in Megaman Zero 4 to make chips.

20. During the obtain the plant for the room mini mission, one of the plants you can choose is the snip snip plant from Z4.

21. The secret model obtained by collecting all the medals, Model @, is based on the NES Megaman 8 bit sprite design, and like the original 3 games, cannot fire charge shots, and slides instead of dashes.

8695
X / Re: Rate and Discuss: Eagle Ride Armor
« on: November 22, 2009, 12:50:08 AM »
Frog was only useful to get close enough to the surface of the water so you could get X to splash jump to that (was it item or capsule? dont remember)

8696
News and Announcements / Re: RPM Awards 2009!!!
« on: November 21, 2009, 10:54:02 PM »
PB x Mirror

8697
X / Re: What do you want to see in X9?
« on: November 21, 2009, 10:52:02 PM »
*UPPERCUT!!*

X8's boss theme is awesome and very fitting.  At least, the first half is.  The latter half cannot compare, which is unfortunate given that on Hard Mode you'll pretty much always hear that longer than the normal theme.

X5's boss theme was ear-piercing.  Zero Virus theme was interesting but entirely too repetitive and too frequently used (we didn't have to do cutscenes, stage select, AND stages with all the same tune).  X's character theme is pretty crappy.  Not terribly fond of Mattrex and Axle The Red music, either.
*Dodges*
*HAOUUUKEN!*
Its my opinion, And I'm entitled to liking X5's and hating X8's if I so wish. Outside of X8, I dont hate any Megaman music.

8698
ZX / Re: What's up with ZX3?
« on: November 21, 2009, 10:50:12 PM »
I honestly feel that Inti HAS lost their magic touch in regards to Megaman. The reason why? They are whoring megaman out way too much. There's very little of what made megaman megaman left. There's too much story involved where there should be a very minor amount. And it's getting to the point where you don't even play as Megaman anymore. There are a mess of abilities that just don't seem "megamanish" to me.
Lol, tell me what Megaman Games Inti's made, and just how much involvement they have with Capcom's Megaman outside of what Capcom tells them to do.

8699
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: November 21, 2009, 10:48:51 PM »
You're a little late.

犯罪を犯すレプリロイド:イレギュラーを処分する組織「イレギュラーハンター」に属する、真紅のボディと揺れる長い金髪が特徴の特A級ハンター。使用する武器「ゼットセイバー」は、刀身の圧縮エネルギーの形状を変化させることで様々な戦況に対応することが可能。

Special A Class Hunter.
Well yeah. I meant the US page

8700
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: November 21, 2009, 08:10:39 PM »
I still have to change Megaman's equipped weapon sprites, but im lazy with the recoloring... I was about halfway done when I changed Flame's design, making me have to re do the sprites. Its a real pity the Zero mod didnt work out. Damnnit Zero, why did you have to be too big?

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