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4926
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 26, 2010, 08:23:02 AM »

4927
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 07:44:35 AM »
Your right.


Also, playable Roll would be amazing.

4928

Nah I'm kidding, make the noobs go through an entire stage of disappearing blocks and Quickman Lazers for an E-Tank.
To be even crueller, for a LE pellet.
a SMALL one.



4930
Anime & Manga / Re: Madhouse’s Ironman & Wolverine
« on: July 26, 2010, 06:56:51 AM »
whoo... my heart nearly stopped there. If that's the case, then thank heavens.

Also, if thats the case, then I take it It will go between Iron man 2 and upcoming 3.
that trailer DID have warmachine after all...

4931
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 06:54:32 AM »
You can use the exact same argument in reverse for why others might NOT play it if it is not in 8-Bit style. 
Yes, true..
But what solution would you propose then to that argument, if it is applicable to both sides?

4932
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 05:02:53 AM »
Only the first one. The second one was the [parasitic bomb].

4933
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 03:53:59 AM »
Im pretty sure thats how it would have looked.

Abeit- with better colors.

4934
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 03:33:00 AM »
We already had 8 bit X. it was called Xtreme and Xtreme 2.

4935
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 03:12:56 AM »
I mentioned Bass. I wouldnt mind plaing protoman proper though, without having to take double damage and using the charge shot from 4.

That, and theres no reason for Megaman to forget an ability hes had since 3. the Charge shot I can swallow on the grounds of gradually disarming as time went by. (petty incients wouldnt require a giant energy blast. Though even then theres little reason why Light wouldnt have given it back after 9) But the slide? he forgot how to slide?

4936
Anime & Manga / Re: Madhouse’s Ironman & Wolverine
« on: July 26, 2010, 03:09:53 AM »
Remember that sweet, smooth, fully hand-drawn Iron Man trailer before?

They [tornado fang]'d it up:

[youtube]http://www.youtube.com/watch?v=zMpXMR2EoO4[/youtube]

What the [tornado fang]

Suddenly, this isnt as interesting anymore...

On the bright side though, at least they fixed up the tony stark design.

4937
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 03:02:40 AM »
You know I was just messing with you there by pointing out one of your more... humorous arguments, right?
I'll humor you then.

pointy helmets.

http://i887.photobucket.com/albums/ac71/Flame-G102/post%20stuff/Zerohelmets-2.png

4938
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 02:59:11 AM »
Flame you are extremely paranoid about the 8-bit style. To the point where it's just plain annoying.

Why the heck do you slobber over that? You don't even play Classic Mega Man.

Actually... don't answer. It will be the usual "I don't like it" debate anyway.
I dont? Why dont I? I sure do. I have played all megaman games out there from the numbered series, and the first GB game.

I just dont see why Megaman should be stuck in the past forever when other characters from his era have evolved and prospered. Megaman is the only one of them who cant seem to ever do so.

 Its more than just "not liking".
Ive played 1-6, and I enjoyed them. I played 7, and while It it isnt my favorite, I enjoyed it. I played 8, and loved it. Same for 8.5. Now. 8 and MMnB's style is real nostalgic to me, and yet I would rather they did not return to it.
Nostalgia can only go so far. And it's very possible to capture nostalgic feel while still adhering to the current era. (which actually, MMU might be doing.)

Its not that I dont like the 8 bit style, and it has nothing to do with paranoia. I just wish Capcom would stop trying to emulate Megaman 2, and try something else with the blue guy.. If they're going to go with 8 bit, at least do something new with it. not strip it down to Megaman 2's mechanics, and then give us the MM4 charge shot with double Damage in the form of Protoman. Bass was nice, and he had treble boost in 8 bit. Why not bring back Megaman's own rush adapters that he hasn't used since 6 and 7? Maybe introduce a new one. or even a new Rush ability. Hell, if they went as far out as to give us Bass in an 8 bit game, then give us Duo, and give him a unique play style. His giant fist more than allows it. Or bring in the split paths from 6.

what bothers me isnt so much the 8 bit style as what it represents when Capcom makes "retro games" in its style. nothing new. Just new bosses. I mean, at least take some stuff from the other 8 bits too. they've got plenty to offer.

And if anything, it goes back to what I said. the other side of the fanbase that would prefer a more modern Megaman needs some love too.

Id just like a little evolution in my Megaman.

[insert Mark Gatha 'You Maverick!" here ]

It's because there's not enough pointy helmet for him to complain about in it. ;)
here we go again with that.

THAT was just my opinion dear lass.

4939
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 26, 2010, 01:36:07 AM »

8D

4940
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 26, 2010, 01:29:13 AM »
They can keep making classic NES style MM games, and I'll keep playing them!
You might keep playing them,others might too, but some others will gradually get tired of it. And once it dies off sufficiently, it will go back to how it was before 9.(AKA dead) Then god knows when we'll get another classic game again. X and Classic are the two that Capcom seems to leave on the shelf more often than not in favor of GOTTA CATCH EM' ALL POKEM- EXE/STARFORCE style games. Zero series is over... And ZXA sold badly enough that we are still waiting on ZX3 and it may not come for a long time.

I dont want Megaman to be nothing more than a nostalgic memory of the past.

Sure too much of a good thing CAN be a bad thing, (FF13 example noted,) But They cant just keep catering to one side of the fanbase. the other half deserves something for them too.
How about we never speak of him again?
Because then we'd forget a fine example of why one should never try to paint a cover for a game in the last six hours.
I maintain Steve is his official name because I call shotgun quadruple infinity.

Say hello to Steve, everybody.
Why not just U.S.  Box art Megaman?

4941
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 25, 2010, 06:53:23 PM »

The original series might have come to the dead end....

If they keep making nes games instead of taking a new approach to classic, then it sure as hell has.
How about...Mega Grandpa?

Depending on how you look at it, that might be a good thing; That way, the Original MM fan game scene will be able to flourish and evolve! ;)


Fan games are a hell of a lot more creative that Capcom is willing to be with Megaman, but Id still rather see CAPCOM man up and try something new that will make me go "wow".

Actually, let's hope MMU is exactly that.

4942
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: July 25, 2010, 06:48:47 PM »

4943
EXE / Re: Wasted Potential
« on: July 25, 2010, 06:27:03 PM »
speaking of Zero EXE... I know I havent watched much of Plus, but how exactly did he warp to the real world with Zero One? From what I saw, there were no dimensional generator things

4944
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 25, 2010, 06:25:32 PM »
The amount of MM related discussions increased recently. Possibly related to the announcement of MMUniverse?

I love it.
Me too. I was starting to miss these discussions.

4945
EXE / Re: Wasted Potential
« on: July 25, 2010, 08:32:39 AM »
Weell, At least Zero got his due Screentime in the anime.

And I loved the Zero One deal. It was like Zero vs Omega all over again. but- in EXE.

Zero EXE was such a wasted concept in the games... He deserved more screentime after Transmission. Only the Anime really fleshed him out any. The fact that they  MADE him the virus, was real interesting. Especially when you get to thinking about him, and how although he looks like a netnavi, he's really an overgrown Virus that can talk and think.

4946
Gaming / Re: Sonic Colors (Wii, DS)
« on: July 25, 2010, 05:56:24 AM »
He sounded better in the Second video. First one was "meeeeh"
I never minded Griffith.

4947
EXE / Re: Wasted Potential
« on: July 25, 2010, 05:50:14 AM »
Lol, I wasnt being serious. I was kidding around bout the yugioh thing.

The EXE anime was so messed up. They even ignored the Megaman = Hub part. Making Megaman a run of the mill navi who just happens to always win because he's megaman.

Although- The movie WAS all kinds of awesome.

4948
EXE / Re: Wasted Potential
« on: July 25, 2010, 04:11:13 AM »
nothing works in their world without the internet, so it's not just "playing".
Nothing works in Yugioh without Duel monsters either... Childrens card games on motorcycles are srs business. A guy who murdered his friend is going to duel you instead of yknow, just killing you.

4949
EXE / Re: Wasted Potential
« on: July 24, 2010, 10:06:12 PM »
Anime Forte EXE was so... wrong... I mean, come on. He was Pharoaman?

4950
Anime & Manga / Re: Yugioh 5 D's
« on: July 24, 2010, 07:07:47 AM »
119...
OH [parasitic bomb], OLD SCHOOL STYLE DUELING. WHAT A STRANGE STRATEGY.

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