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News and Announcements / Re: Rockman Online artwork and details.
« on: August 14, 2010, 07:44:26 PM »
Relevance is in the eye of the beholder!
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Well, the stages were annoying. Rainly Turloid hade a body part that is near impossible to get because of the spikes. The lasers in Shield Sheldon's stage were bothersome.High Max? HARD?
Of course, the bosses were no better. Oh dear GOD, Hi-MAX.
Stuff like that should be optional. It's like a kid saving enough money to buy an HD TV and then buying an analogue black & white one instead and forgetting the HD one altogether. You can do that but it's not for everyone. I have a fondness for the classic series but I don't want the new games to look like that. Some people do. Which is fine. But that shouldn't stop new games from looking much better than an NES game.Because money. Making it the way you are suggesting, would essentially be making two games. One of which would be harder to make. at that point, they might as well either just make two separate games, or make one or the other. And when it comes down to one or the other, they would go not only with the cheaper one, but the one people are most likely to easily accept.
It can be done better, why settles for less? It's things like that, that some game companies use against the consumer. They can say stuff like "We need a new game. Oh, just make something really quick and slap mega man all over it. As long as he's on it people will be happy. They'll buy it." It's because of stuff like that that a great thing only turns out to be a slightly okay thing or worse.
I had to do it.It really bothers me many people (not just here) want new MM games in 8-bit style. We can have both old and new damn it. Why settle for retro only? Or use the Sega Genesis style graphics from the Wily Wars at the very least (and I wasn't a Sega fan back then mind you).