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4776
News and Announcements / Re: Rockman Online artwork and details.
« on: August 14, 2010, 07:44:26 PM »
Relevance is in the eye of the beholder!

4777
News and Announcements / Re: Rockman Online artwork and details.
« on: August 14, 2010, 07:33:04 PM »
Could it possibly be considered laziness? Just because they didnt want to add a few more "curves" to Zero's model? I mean, given the graphics the PSP is capable of, there should be no excuse for how bad the MHX models are.

4778
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 14, 2010, 07:27:44 PM »




Posted on: August 14, 2010, 10:49:42 AM
WHAT

4779
News and Announcements / Re: Rockman Online artwork and details.
« on: August 14, 2010, 07:15:43 PM »
I dont have THAT much of a problem with MHX's Zero helmet than I do X8's. At least MHX kept the halfpipe his helmet should have on the back, which lessened the impact of the fact that they leveled his prongs. (again)

But now that you mention it... Its true. The concept art has the usual Zero helmet style, but they have notes saying that the way it is would add more curves to the model, and thus they should level the prongs. (they were saying similar for the Zero ll head ideas)

4780
X / Re: Is Zero that much more interesting X?
« on: August 14, 2010, 07:06:15 PM »
The dilemma of X disliking what he does was always there, yes, but never as big as in X7. What are these "bigger" matters that your referring to?

Taking a desk job with Alia and bitching about how violence isnt the answer? Scolding Axl for defending himself when Red Alert tried to stop him from leaving?

Hoping a rouge bounty hunter group will just as Hypershell put it- Shut up and go home?

His stance everywhere else but X7, was that he dislikes having to retire fellow reploids, and WILL try to peace-talk given the chance,(and he has in both X5 and 6) but if there is no other way, then he WILL pull the trigger.

X's confrontations go something like this.

>try to talk.
>try to reason and avoid fighting
>Successful?

>Yes= Good. lets both go home and solve this without senseless violence.
>No= Damn. I would have preferred not to fight... But If I must, I will.


then suddenly in X7, he gets far more pacifistic than usual, outright refusing to fight, even though he is the only hunter along with Zero who CAN finish the fight. (which he acknowledges when he decides to rejoin the team, and it IS the reason for his doing so)


Then in X8, he seems far more resolved to "finish the fight." than ever.

4781
Rockman Series / Re: Boss Dissonance
« on: August 14, 2010, 06:37:06 PM »
Hard mode Chronoforce is [twin slasher]. D:

I STILL wonder how I got past ZXA's hard mode.

X6's bosses are pretty easy, mostly IMO, to compensate for the challenging levels, which are often difficult, especially when you combine the nightmare system in. Except for one or two, such as Miijinion where while the stage is somewhat challenging, its still only a walk down a ramp while avoiding things thrown at you. SO he makes up for that by being a pain in the ass.

4782
Rockman Series / Re: When Mega Man Meets The Dark Ages
« on: August 14, 2010, 05:57:47 PM »
Aaaand here are two of the last entries.





Hah, this was fun to follow.

never imagined something like Dark ages Fantasy megaman.

4783
Older looking Meiru?
awesome.

Great finds Miyabi!


http://metalkirby.deviantart.com

4784
Rockman Series / Re: Boss Dissonance
« on: August 14, 2010, 05:19:57 PM »
Unless your playing Megaman 4 MI 8D

4785
Gaming / Re: Metroid Discussion Thread
« on: August 14, 2010, 06:28:51 AM »
God damn it, he set the video to private now.

I dont suppose someone managed to snag it before then, no?

4786
X / Re: Is Zero that much more interesting X?
« on: August 14, 2010, 05:26:15 AM »
because there are no humans on screen to compare him too,
and theres no need to delve into his immunity. we as players know it is because he was made by Light. And the whole cast knows both Zero and X are immune. They cant figure out why however, because of how complex their systems are. Leaving Lifesavor to only theorize on "antibodies"

4787
X / Re: Is Zero that much more interesting X?
« on: August 14, 2010, 03:50:14 AM »
Its because the only character they ever BUILD on is Zero. he gets ysterious dreams of his past, he gets love interests and friends whom he later is forced to kill for the mission, he gets used, he he he.

X? Alia obviously has feelings for him, but hes as oblivious as can be, his character doesnt really go anywhere, his highlight was when Double betrayed him, that was just about it, they tried to give him some oomph to his character by adding his "dilemma" over violence, which resulted in the forced character development called X7, where he retired from active hunting. Which didnt feel natural at all (and was contradictory to it being an X series game, not a Zero/Axl one, wtf the main character is an unlockable?), and actually felt out of character. Hes always disliked having to resort to killing, but much like Zero, if he had to, he did it. It never caused him THAT much inner turmoil. He was basically just the sappy equivalent to Zero. and then suddenly in X8, hes back to his usual self, as if nothing happened. He moans and groans about the fighting starting again, but thats it. he actually seems almost too comfortable with maverick hunting, more than usual.

In short, Its because Zero gets the better Character development, while X gets almost none.

4788
News and Announcements / Re: Rockman Online artwork and details.
« on: August 14, 2010, 02:56:16 AM »
I think X OCW has the X5 concept artwork that shows front side and back.

Maybe the X4 also...

4789
Rockman Series / Re: Boss Dissonance
« on: August 14, 2010, 01:16:25 AM »
Well, the stages were annoying. Rainly Turloid hade a body part that is near impossible to get because of the spikes. The lasers in Shield Sheldon's stage were bothersome.

Of course, the bosses were no better. Oh dear GOD, Hi-MAX.
High Max? HARD?
What.

The Shadow Armor part in Turtloids stage requires either damage barrier abuse, or Mach dash.

The lasers? Meh. they were no bother. They were just there to make the stage feel longer than it really was. (unless you took the alternate path)

The only boss in X6 I can say gave me trouble was Mijinion. Especially on Unarmored runs. On unarmored runs, he is the single hardest. of the 8 bosses.

4790
Off The Wall / Re: Birthday Thread~
« on: August 13, 2010, 11:35:08 PM »
Oh. Happy birthday to him then.

4791
Gaming / Re: Metroid Discussion Thread
« on: August 13, 2010, 10:41:21 PM »
That was awesome. I love how they mixed the CG scenes with the final battle gameplay/movie thing

4792
Rockman Series / Re: Boss Dissonance
« on: August 13, 2010, 09:45:55 PM »
Haha, more people who think Megaman X6 has "horrible" level design.

4793
Roleplay / Re: RPMVania
« on: August 13, 2010, 09:13:22 AM »
"[parasitic bomb]!"

Morder ran over to Dan, dodging the flying weapons

"It HAS to have some sort of core or spirit at its center somewhere!"

4794
Original / Re: Should MM11 (if it's made) be 8Bit?
« on: August 13, 2010, 04:14:04 AM »
Stuff like that should be optional. It's like a kid saving enough money to buy an HD TV and then buying an analogue black & white one instead and forgetting the HD one altogether. You can do that but it's not for everyone. I have a fondness for the classic series but I don't want the new games to look like that. Some people do. Which is fine.  But that shouldn't stop new games from looking much better than an NES game.

It can be done better, why settles for less? It's things like that, that some game companies use against the consumer. They can say stuff like "We need a new game. Oh, just make something really quick and slap mega man all over it. As long as he's on it people will be happy. They'll buy it." It's because of stuff like that  that a great thing only turns out to be a slightly okay thing or worse.
Because money. Making it the way you are suggesting, would essentially be making two games. One of which would be harder to make. at that point, they might as well either just make two separate games, or make one or the other. And when it comes down to one or the other, they would go not only with the cheaper one, but the one people are most likely to easily accept.

Quote
I had to do it. ;)  It really bothers me many people (not just here) want new MM games in 8-bit style. We can have both old and new damn it. Why settle for retro only? Or use the Sega Genesis style graphics from the Wily Wars at the very least (and I wasn't a Sega fan back then mind you).

Its honestly 2 things.
1. personal preference,(such as how important the look/graphics are to you,)
and
2. (posibbly the most important) what era you grew up in.

Many people grew up with 8 bit Megaman. I mean, there were 6 8 bit games, and only 2 that were higher graphics. 8 bit defined many peoples childhoods, and some of them shunned the newer ones like 7 or 8. (there seems to be lots of 8 hate for some reason)

So its only natural that given the option of more childhood nostalgia, they would choose that. And Capcom knows that. they know that it will sell. Why risk it all when youve got a formula that not only does Inafune want to revisit, but a portion of the fanbase does as well?

I myself grew up in the 90's. So I grew up with the PSX Megaman Era. THAT was what defined my "Megaman Childhood". So Im more biased towards it, and I can understand how older gamers feel about their NES megaman childhood.

The only real difference though, is I would actually prefer new graphics over retuning to older ones, (that includes the PSX ones)

4795
Gaming / Re: Sega's Office Pranks - Aaron's Desk
« on: August 13, 2010, 03:49:20 AM »
Haha, Oh wow. Best prank ever.

4796
Original / Re: Should MM11 (if it's made) be 8Bit?
« on: August 13, 2010, 03:04:54 AM »
Oh fun, this topic's back

4797
Entertainment / Re: At The Movies With RPM
« on: August 12, 2010, 11:52:10 PM »
btw, heres a DL link for the Thor trailer for anyone who missed it
http://www.sendspace.com/file/qa1jm3

So far it looks like its going to be pretty epic.

4798
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 12, 2010, 09:47:30 PM »
whatever. Its just a quick ms paint.

4799
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 12, 2010, 09:16:48 PM »
you give it better boobs then.

4800
Fan Games / Re: Megaman Battle Network Chrono X!
« on: August 12, 2010, 07:39:49 PM »
Im likin' Riffman's design.

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