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3951
Gaming / Re: Castlevania
« on: November 02, 2010, 12:54:47 AM »
What a great retrospective. That was nice. But damn, following that timeline is really something.

As well as some of the character lines

3952
So you mean something like those games that have hand drawn graphics?

Cool I guess. pretty cool.

3953
Off The Wall / Re: They wants to pass YET ANOTHER Anti piracy bill.
« on: November 01, 2010, 03:06:40 PM »
A black list is not the answer by far. It will only serve to [acid burst] everyone off.

We do not live in red China, or in some third world islam country. This is the [tornado fang]ing United States of America. Land of the FREE, incase you have not notice there SENATE.

Sometimes I wonder why our politicians want to turn this great country into the soviet union or some ass backwards muslim dust ball.
Money, Interests, etc etc. The reason we dont trust ANY of our politicians. (unless you are one of the fanatics who everyone just wants to smack)

3954
Ive always said, we need a MM game with Ariga as the artist. And I dont mean just the cover, like with MM&B, I mean the artist. Character manual art, in game art, etc.

In my ideal little world, we would get a Classic MM game with Ariga as the artist, and one X game with Iwamoto as the artist.

That said, Ariga X would be cool too. I love the way he draws Zero. Makes him look somewhat menacing compared to X.

3955
I still pick Sensei.

While the name may be common, within Capcom, there is only one person recognized as "sensei", by fans, and that is Suetsugu.

3956
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 31, 2010, 02:48:24 PM »

3957
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 31, 2010, 02:40:48 AM »
Wow, that Hoenheim looks badass.

3958
Yes we do. because Sensei's design was better, and more original for the Legends series.

3959
Hey, I didnt make it up. Thats what they call him. :\

3960
Well, He aint' called Sensei for nothin'

3961
Complaining? No. Just that it DOES look an awful lot like RS Roll. Just look at it!

its that most all of the Carbobs have NORMAL hair colors. Komaki's design just plain breaks the mold.

EDIT: Sorry Gaia! I misread Comparing as Complaining.

3962
Its his nickname, 'case you didnt notice.

3963
Inafune quits because his design ended last, and looked like Ruby Spears Roll.(or is it just me)
Glad to see im not the only one who saw that.

Posted on: October 30, 2010, 04:59:06 PM
...um...I know I'll get screeched at for this, but that's subjective.

Not that I didn't prefer Sensei's, but still.
Its really just a matter of comparing each design to Legends. Sensei's captured the feel of legends just right, and actually FIT better than any of them. Komaki's fits too, but that hair kills it. It looks too Pokemon. Judging by the protagonists we already have too, Sensei's was the perfect kind of distinction needed.[/opinion]

3964
Well, Sensei's design was pretty much won over here in the Capcom unity polls, but it's the Japanese side from what i gather, that voted for Komaki's to win. and when they put the polls from both sides together, Komaki won.

It isnt surprising though, given how Japan is OBSESSED with Pokemon and Pokemon-like games.

[tornado fang] YEAH SENSEI. YOU SHOULD HAVE WON :C



Which is why while I know the improbability, Im still hoping that just maybe, the second place winner wil be used in there somewhere, even if its just another townsfolk.

3965
Who is Sensei? Unfortunate he has a name that could be mistaken for a broad term.
Haruki Suetsugu. He was the X4-6 artist. He also designed that "Tomahawk Gal" for the L3 heroine contest. (won 2nd place)

3966
Gaming / Re: Talk about Sonic
« on: October 30, 2010, 11:26:28 PM »
Oh wow.
You go Eddie!

3967
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 08:42:58 PM »
One thing I noticed also was that the majority of X's weapons could only be used while grounded. Thats no good.[/sonic]

3968
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 05:35:16 PM »
Must... resist... DX

3969
What?

3970
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 05:04:12 PM »
Quote
I don't mind X8's gameplay style in the least (besides Crystal Wall being Rush Search X, anyway), but I will say that it could use a new can of paint.  Besides my general distaste for Yoshikawa's robot art, the in-game visuals show quite a bit of laziness.  The character models are poorly detailed and X's armor was clearly designed to cut corners on his mugshots (and MHX was even worse on both counts).

I meant more along the lines that with EVERYTHING being buyable from the shop, the stages had very little replay value. Why back in my day, things like Subtanks were found in stages. And power up parts often were too. (well, with scattered reploids to rescue)

It just bothered me that everything was buyable. It was just too easy to tank out the protagonists. Especially with how easy it is to rake up Metals. (I mean BESIDES the glitch)

if you ask me, Z4 did the parts thing in an interesting way. you needed enemy parts. the right ones too. And then Ceratanium.

It really surprises me that the previews for the game show a nice cell shaded border around the characters, which suddenly disappeared down the line. X8's models looked very angular... I mean, even X7 had better models than X8. :\ (once again, enhanced by the cell shading on them)

Also, please dont tempt me into helmet bitching over X8 and MHX, pleeeease... D:

3971
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 07:24:35 AM »
Quote
...Why do we need a 3D X game, when DASH basically has had "Mega Man in 3D" on lock in the first place?
Because Capcom needs to show they ARE able to bring the formula and flavor of the X series to 3D. legends is legends.:P

Posted on: October 30, 2010, 12:06:37 AM
Im going to drop Servebot 20's comments on the matter here. I like the way he worded the matter.
http://kobun20.interordi.com/2010/10/29/a-busy-morning-for-mega-man

3972
Off The Wall / Re: Full Costumes and Costuming
« on: October 30, 2010, 05:44:15 AM »
yeah. its the masks that are unsettling a bit.

3973
Gaming / Re: Sonic Colors (Wii, DS)
« on: October 30, 2010, 05:42:40 AM »
Yeah Sonic takes some getting used to, but hes not bad. He makes a great Sonic.

Writing does seem solid, and Lol at Sonic breaking the 4th wall.

3974
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 30, 2010, 05:34:33 AM »
Well that's a relief. But still, a new Mega Man game is gonna feel a bit weird without Inafune around for a while, as if X6 wasn't an example of that.
It isnt. X7 and 8 are more of an example of that. X6 was made by the X5 team. Which did a pretty good job there. (faults aside).

Personally Id like to see a return to the pre-X8 X formula of gameplay. X8 was nice, but a few of the "innovations" it made were really weird and some just plain bad ideas.

Also, a Successful full 3D game would be nice.

Hay, maybe they should send Megaman over to Mercury Steam? 8D They seem to have done pretty good with reinventing Castlevania in 3D. XD

3975
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: October 30, 2010, 04:37:41 AM »

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