Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Flame

Pages: 1 ... 156 157 [158] 159 160 ... 631
3926
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 05, 2010, 07:31:39 PM »

Haha, I remember this one.

Always makes me chuckle.

Posted on: November 05, 2010, 06:32:54 AM

3927
X / Re: No Love for x?
« on: November 05, 2010, 01:47:43 PM »
X4 is my favorite X game myself, FYI.

Still, from what you are saying, basically what you would want to see done if they are to include a tag team system, is have the stage actually take advantage of their unique abilities. (Zero's Double jump, Axl's roll/hover, Maybe X's charge shot, etc)

and just FYI, It wasnt Capcom that "made" him do anything. He was all set and ready to present his badass red X. But he didnt. Because he came to the conclusion that his design might not be accepted by fans as a "Megaman" because it did not look anything like the original Megaman. So he instead had Kaji come up with X, and when he went to his superior, he presented Kaji's design as "the main character" and Zero as "the sub/side character"

to which his superior chuckled and went "Red, huh..." and approved them.

3928
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: November 05, 2010, 01:38:55 PM »
I can never pull off the heavy version.

I can also never pull off the multi directional Hienkyaku ive seen used many times before. (mainly in Zero's infinite combo. to get back to the ground and keep comboing)

I usually just mirror them while charging a shot. they NEVER see it coming. (sometimes I  do use Sogembu beforehand) And if they block the shot, thats only more time for me to strike.

Alternatively, double jump/super jump, air dash, and dive right into the face. Its a move really useful for countering. If you get knocked into the air, BAM, dive right in their face.

3929
Gaming / Re: Talk about Sonic
« on: November 05, 2010, 01:34:49 PM »
I think "[sonic slicer] about Sonic thread" fits it just right.

unless,

"[sonic slicer] about Sonic / General Sonic Thread"

or something

3930
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 05, 2010, 01:31:21 PM »
What they did for MHX wasn't laziness, they just weren't sure how much resources they had to work with and didn't want to run the risk of having the game slow down. So they streamlined/optimized the designs beforehand just in case. Could they have used more polygons in the long run? Probably. Does it really matter? No, not really. At least the games were guaranteed to run smoothly this way, and that's what really matters.
Also, Im pretty sure when you start a game in a company such as Capcom, you know how much you have in the way of resources.

3931
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 05, 2010, 05:40:46 AM »
what matters about it is that they changed the design of the character JUST for the models. Nothing else.

X1 Zero's sprite had no booblights. I dont recall them removing them from his design because of it.

Its not uncommon for the in game sprites or models to not fully match certain details in artwork.

3932
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: November 05, 2010, 05:36:33 AM »
Hi.

I'm a guy.

I came from MegaMan Matrix. I don't know if that makes you all automatically hate me (assuming most of you know of the site), but I certainly don't hate you, so let's be friends.

I'm used to more quiet, exclusive forums.
Hello, You're a guy.

Quiet exclusive forums, well, you might be a fish out of water then, but hey, have a nice time.

Also, Darn, I missed the troll.

Yknow, I REALLY miss when we would get those really stupid or childish ones, and the full force of Hitomi (or oftentimes DZ )would crash upon them harder than the meteor that wiped out the dinosaurs.

and not to mention the hilarity troll topics caused.

3933
X / Re: No Love for x?
« on: November 05, 2010, 05:23:29 AM »
I don't think "Zero" was meant to be the main character. Unless you know more from Inafune than I do.

I think if Inafune had his way with MegaMan X, "X" himself would still have the character attributed to him, he'd just look like the Zero that we saw in the first X game, and Zero would probably cease to exist. Does that not make sense?
thats what we mean when we say "Zero" was supposed to be X. the design was supposed to be X.


Quote
Anyway I like X and Zero. I dislike tag-teaming them, I like having completely separate experiences like it was in MegaMan X4. You might say it cheapens the game to have to play it twice, but I'd say it's too easy to have two health bars and the advantages of both characters.
hoo boy, Hypershell's gonna have a field day here. 8D

I can understand what you mean, but separating their stories completely is not the answer either. If anything, what X5 and 6 did. both playable in the same story, just you only pick one character. Separating them is a bad idea because the story states that they are good as a team. they are the best of partners, as Zero puts it in Zero 1. So giving them completely separate story lines in a game really contradicts that.

3934
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 05, 2010, 05:18:34 AM »
Very much agreed.  Although, the first X game is pretty damn awesome (IMHO surpassing its PSP remake; sorry but nerfing the best buster the series ever saw to half-strength doesn't hack it with me).  I don't think it's the BEST, per se, but it set one hell of a standard.
Same sentiment here, bro. while X might get hype like 2 does, it IS still a great game, and in a few ways, still superior to the remake. HELMETS. HELMETS EVERYWHERE. 8D

God damn- couldnt resist, but it's true XDThough the helmet thing bothers me almost more because it was not born out of some artistic preference or redesign like X8, but simply because it would be easier to model? Really? THATS the reason? Its  VERY, well, pardon my saying so, stupid.
(I aint makin' it up folks, check the concept art for MHX Zero in Complete works. It shows Zero 1's head with his helmet proper, and has notes detailing how if it's design for the game is streamlined more, it would allow them to use less polygons on the model, which also shows laziness on their part. ANd lets face it, MHX had pretty bad models for a PSP game. especially one that isnt exactly big as opposed to say, Monster hunter, which ive seen mentioned. or even Powered up.)
MHX also butchered Zero's theme. Its almost as if they were trying to make it sound like the Zero series version.

Quote
MM2 is, likewise, great, but at the same time a bit over-rated.  The fact that Inafune himself is the textbook example of that mentality is one thing about him that I don't appreciate.  We get it, 3 was nightmarish development for him, and shipped with unfinished [parasitic bomb], but that doesn't make the end result any less freaking awesome.  We love Rush, we love ProtoMan, we even love Doc Robot, and we like to FREAKING SLIDE.  How MM9 reused 2's drum beat over 3's epic weapon theme, I will never know.

Well, at least he showed interest in doing 3 all over again. (lol, imagine it turning out more like 2)

But MM9, I just couldnt help but feel it was just Megaman 2 with a new coat of paint. I very much consider 10 better than 9. At least it did what SHOULD have been done with the 8 bit retromakes. Its very nice to make 8 bit megaman games, but innovation can also be used. 10 had a character select much like MM&B, That Fortress which went up to space was REALLY unexpected and a very nice touch, and the overall game feels much more like a "new" 8 bit Megaman game than 9 did.

But thats just me.

3935
Another actually well made one, (by the author of Gatecrash) "ZerOthello"
which is self explanatory. A Megaman X re-working of Othello.

Actually one of my favorite MM fics. (though can it really be called a "fan-fic" if its based on Othello..?)

3936
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: November 04, 2010, 07:41:24 PM »
Cant believe I missed that tease at the end till now.

Would it happen to be this guy perhaps?
http://www.jkbgames.com/images/megaman/Strike.png

3937
Ive actually read one or two megaman fan fics on there that I enjoyed. (well, once you throw aside their impossibility)

Look up "Wily Canyon" some time. I found that one interesting to read.

Anyone ever read Gatecrash BTW? hilarious Megaman/ Link crossover. (its not on FF.net, its on that site that hosted the X1 scanlation but still)

3938
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: November 04, 2010, 12:47:37 AM »
Fighting Zero spammers is fun, because when they realize you wont be beaten by their hadangeki abuse, they freak out.

i actually never thought of shield arm but it makes the best of sense.

PTX spammers though, are still a problem, mainly because if they catch you in a loop, you die. they take a  bit more skill to beat. 1st off, because they play a giant robot.
2nd off,  and this is PTX especially- he can grab you midair when you are falling, unable to move. he throws you into a wall, then catches you, and repeats until you die.

3939
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 09:33:13 PM »
Well Star Force was fun, but for some reason, it just isnt that "good".
I cant explain it. its fun, but I wouldnt put it up there with the likes of Battle network or ZX even.

probably because it does preciously little to connect itself to battle Network despite being it's future, and  even as a "solo series" it is the same BN formula.

3940
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: November 03, 2010, 09:30:28 PM »
But I learned the easy way to rip apart a Hadangeki spammer, and that's enough for me.
Do tell. I'm curious how you do it.
I depend on Zero or Karas for that, considering I use that team the most.

Having Zero to do the same spam, while charging the buster, then when they stop even for a second, let loose the shot. sometimes I do a double shot for added effect. then, HAVE AT THEE. I combo them to all hell in the air.

Its amazing how negating their saber waves with your own actually makes them try something else sometimes.

Or just use Karas moves to negate the wave. (either the spinning attack, or the extending whip thing, which can also lead into that good ol' wall slam if im close enough)

3941
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 09:21:53 PM »
I swear, the next person that talks down on ZX will get the uppercut from a magical talking fish. I'm seriously growing tired of people being beyond superficial and unable to see ZX for what it truly is; a series equal to, if not greater than the one that precedes it.
I wouldnt mind doing the same to those who keep mentioning Megaman X and Classic 2.

Theyre good and all, but the games that came after were better, and the constant praising of those two is starting to make them overrated.

But definitely. ZX was amazing, and should not be talked down on.

3942
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 05:56:45 PM »
Daaaaayum, You two went to town while I was snoring.

3943
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 07:12:33 AM »
Quote
Ares and Alma's Points
Fair enough, fair enough.

While I have to agree with some of his points and a few of his problems, I DO have to admit just as much that a few of the things he said were pretty, well, either unrealistic, or completely backwards to previous points he made.

He seems pretty amazed by the Western system, although in reality, it cares about money almost as much if not a hell of a lot more than his supposed bad system does. At least in his system, he gets a paycheck regardless of what happens. Whereas, as you previously mentioned, Ares, in the western system, he would have been given the boot.

And I have to admit, the moment he mentioned "The American Dream", my confidence in his stance sort of wavered for a long bit. American Dream indeed...

3944
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: November 03, 2010, 07:08:31 AM »

Got this from vidya, so I don't know the true source.
Mindfuck.
Seriously.

3945
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 03, 2010, 06:35:34 AM »
Did you listen to the whole thing? Because around the 27 second mark, it starts sounding like music.
which is why I said whoa. Its a haunting but soft melody. Which almost sounds like a chorus humming.

3946
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 06:32:40 AM »
Seems to me like he got too high up and just did not like what he found at the top of the hill. He just couldnt stand his position any more when what he wanted was to be able to express his creativity.

Doesnt seem too whiney to me. More like he just does not agree with the way the business side of gaming companies work. He mentions Nintendo- And this is what actually if even slightly- validates his claim that the CEO's just "dont get gaming", and that these days, its all going downhill.

Nintendo's CEO these days, Satoru Iwata, was a developer himself. And like Inafune said, despite his views of the Japanese gaming industry, Nintendo does incredibly well.

maybe I dont know what im talking about, but Inafune seems pretty sane to me. a big dreamer of an 'ideal world" so to speak, sure, but hey, at least instead of just whining about it from within Capcom, he is actually trying to take action and make a move to put his vision into motion. He can whine all he wants, but hes actually doing something about it.

Its like my uncle. my uncle these days, poor sap, is a bitter cranky old man. he complains about politics, and dont you dare get him started on the matter, or he will just go off forever. But he doesnt actually DO anything for all his complaining. He doesnt get more involved in his local politics or anything, he just complains.

Inafune is complaining. But instead of  complaining and doing nothing, with a surefire check at the end of the month regardless of his whining, he is taking actions towards his goal to "change the system." was it the right action? Only time will really tell if he made the right choice.

You mention him leaving when Legends 3 has just started. However, in a way, he has accomplished his goal. to get L3 green lighted. Past that, although he would love to work on it, and is now leaving in early production, he accomplished his goal of bringing legends back.

 In his own words as well, he didnt exactly plan on leaving. he just reached the point where he could not stand the problems he saw and felt with Capcom, and just decided to leave. Mega man has survived without him before, and it can again. He was a part of it, and considered the "father of Megaman", and well, there comes a time when the child has to separate from the parent and make its own path without the father's influence. (the fact that inafune technically isnt really that big a deal with megaman aside)

Also, he approached Capcom and DID offer to continue working on L3 as a seperate company, but a flaw is that he seems to have underestimated the system he was so vocal about. They dont exactly see him as a significant loss, L3 can be made without him. he "isnt needed"

Posted on: November 02, 2010, 11:25:49 PM
Another thing that is true, is what Fox said. He seems to think too highly of the Western system, as a sort of ideal system, when it has its problems too, and well, that issue he seems to have on the brain, is not exactly japan exclusive.

Quote
People have families to feed, bills to pay and lives to live. He acts like none of this comes into play. He wants to be able to do what he wants with his job, however he wants. I DARE him to come here in America and work with that ideal. You LOSE your job if you sideswipe your boss and parade with such arrogant words. It just doesn't [tornado fang]ing work that way. God... I'm an idealistic nutcase myself, but this pisses even ME off. And it pisses me off even more that people eat it up.

Well thats the thing. he doesnt plan on coming to work here. He just seems to idolize the western system.

And well, that very thing you mention,

"You LOSE your job if you sideswipe your boss and parade with such arrogant words"

is what he's vocal about. In the current way things are, no matter what happens, he still gets his paycheck. he mentioned how the "drive" is different in American companies, where you constantly have to fight to earn your position, and to KEEP it. (though his comparing the bottom of the company tier to slaves doesnt exactly make it sound so amazing and "ideal" IMO)

Quote
Due to your long words, I cannot read it all of it.

3947
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 03, 2010, 03:23:57 AM »
Wily 1 from Rockman 2.
In the process of converting the image back to audio, I managed to get this interesting "song".
http://www.mediafire.com/?j251cgip4guji56
Whoa. Just whoa.

3948
Well now you have.

3949
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 03, 2010, 02:35:10 AM »
Damn, that interview was amazing. That WAS a fascinating read.

Inafune really deserves the slow clap for his views and his determination to change what is essentially a huge problem in his eyes.


So... Should we start guessing what names Inafune could possibly come up with once he starts his own company? (which is inevitable.)

3950
Ariga, sure.  Iwamoto, no.  The guy just can't do Zero justice, sorry.
I think he does a kickass Zero. I just think Ariga does too. Between the two, I probably like Ariga's HELMET (I went there.) and overall Zero face better, but I think Iwamoto does a good job too.

And he sure knows how to portray Sigma as the butt ugly mofo he is.

In any case, I dig Iwamoto's X art. His mangas were great too.[/once again, opinion]


Pages: 1 ... 156 157 [158] 159 160 ... 631