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3901
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 07, 2010, 11:45:30 PM »
Just to add some closure to my argument, as Zan brought it back up- Zero's head being too wide actually seems to be a problem present more during X5, and to a smaller extent, X6. And its not the horns that make it too wide, but just that its as a whole, too wide. but like Hyper said, its just Sensei's style. Im fine with the horns not being visible from the front, as long as they still have their proper height and curve. (much like Day of Sigma) its mainly MHX's character art of Zero that bugs me more. they seem the exact same height.

Ah whatever.

3902
Off The Wall / Re: See ya later!/Welcome back!
« on: November 07, 2010, 06:43:13 AM »
So would that be a break break, or "probably never coming back" break?

Either way, see ya round I guess.

3903
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 11:45:30 PM »
Hmm. there IS that, true... It slipped my mind. :B

3904
Fan Creations / Re: Neo Secret Files and Origins
« on: November 06, 2010, 11:40:03 PM »
Whoa. Thats really cool  *o*

Thanks Acid!

3905
Fan Creations / Re: Neo Secret Files and Origins
« on: November 06, 2010, 11:12:22 PM »
the "Megaman Ears" so to speak? No not really. I just cant be bothered to draw ears so I cover them with hair. otherwise, he just has normal ears. :P

3906
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 10:59:39 PM »
Well if anything, nwe can see X6's Isoc erasure as Wily moving on. I mean, he DID seem pretty content with Zero beating Gate and his Zero powered creations, (Gate himself included,) regardless of him still being buddy buddy with X. I suppose we can assume he has decided to be content with Zero simply proving himself "better" than X in his eyes.

3907
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 10:44:28 PM »
Yeah. Serues will be just fine. In that case, its Zero's story then we should worry about. As in, the chance of ever getting closure to the [parasitic bomb] X4-6 set up with Wily being behind the scenes. (And which X7 only so much as mentioned in a pre boss fight banter)

3908
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 10:19:44 PM »
The only hing he was good for is doing Zero's story. Though even then, he would just be vague about it when asked for detailes, such as say, if Serges and Isoc are Wily, (when we all know they are in some way, him.) and although X4 and 5 were cool what with Zero being the focus, he was the ONLY focus. Its nice if you focus on Zero, but X should get some of that too.

And even though the Zero series is supposedly his series, didnt inti create most of the story themselves? he was only approached for the OK. And MAYBE the premise for Zero 1.

3909
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 09:58:03 PM »
Thats what we mean. But like I said. the X series has been just FINE without him since X4.

3910
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 09:46:47 PM »
yes, hi!

3911
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 09:45:06 PM »
That IS something that I would worry about too, but like its been previously said, he only was a writer in X4, a little bit before too. after X4, he just dropped out of the X series, and the story has done just fine. X6 had one of the BEST stories in the X series, and he had nothing to do with that game. same for Command Mission, which was very story intense. X8 too to an extent. (I would mention X7, but the plot was basically just a repeat of X4. Sigma plays both sides to fight each other)

3912
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 09:33:42 PM »
That's true, but we're far from the days when Capcom thought Mega Man wouldn't catch on.

Regardless, we'll have to wait and see.
Thats not the problem. if something doesnt sell, Capcom wont pursue it. Otherwie we would have had legends 3 and ZX3 already.

3913
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 09:04:48 PM »
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leaving the franchise to die being out of the question
To be honest, thats the only thing I would worry about with Inafuneless capcom. He wont be there to push for sequels.

3914
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: November 06, 2010, 05:13:54 PM »

3915
Gaming / Re: Talk about Sonic
« on: November 06, 2010, 05:11:49 PM »
Made from the Heroes engine too, no less.

3916
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 05:02:51 PM »
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I mean, I think his MHX helmet looks pretty damn cool, moreso than his original. The original just got way too wide in front view. So why wouldn't want to go with the new one for simple aesthetic reasons as well?
hoo boy. I disagree, and boy do I. Zero's helmet is probably the feature that stands out the MOST on him. it is spiky and looks like horns of some sort. the helmet curves up and theres two, and then outwards, for another two. those back two are what gives his design its personality. it makes him LOOK imposing. what they did with the X8 helmet was atrocious. However, as a redesign for the game, I can accept that. (even though the helmet could STILL have been retained but just streamlined a bit) MHX continues the same trend as X8, that is- making Zero's helmet look as non threatening ass possible. Leveling the horns is not the way to go. make them not jut out to the sides? ok, I can get behind that. but NOT making them the same height. that just makes them look retarded.

Also, the fact of WHY they changed is what we dislike, we can buy it being artistic liberty, but it wasnt. it was plain lazyness.

Zero- l Complimentary Head ideas:
"The design of the back of his head is pretty complicated, so simplify the levels of his horns. Make his whole head more compact."


Zero - ll Head ideas:
*"if we make the mold simpler with less depth than the Zero - l model, we can use the leveled horns"

*"However, this would increase the number of curves, so we'll have to be more careful with 3D models.



Its all about "oh its  pretty complicated, so lets make the horns the same height so its easier to model"

3917
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 06:37:42 AM »
X8 was personal preference. MHX was just to use less curves. it states that if they want to use less curves on the model, then they can streamline the helmet design. THATS why its such a "big deal" as it were. its a negligible thing that they went out of their way to make as simple as possible on a model that like Hyper said, detail was not going to be so visible on. And then redesigned the character's helmet in his character artwork around that

Unless you mean, the skimping on the curves was the personal preference. Concept art shows the helmet like it should be. They even thought ahead for the Zero ll helmet. though I dont remember what that noted off the top of my head.

3918
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 05:49:55 AM »
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Are you... are you serious? Are you really comparing sprites to 3D models? Seriously?
Yes I am. Because if they can make a proper Zero on the limitations of the GBC, and yet they cant make a proper Zero model on the VASTLY superior PSP, theres a problem there.

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That yes, is probably laziness. No arguments there.
I dont see you defending with "resources" to that argument. how is it that skimmping on such a petty detail on Zero's model is not laziness but "resources", because

"Yes, because every big company automatically knows how to get the most out of every platform right out the gate, right?"

and yet the absence of armored mugshots suddenly is laziness, unexcused? When it would have taken its few resources as well, what with the different possible variations in armor percentage acquired taken into account?

Does he have the head armor? Buster upgrade? Body armor?

does he have the head and arms?

head and chest,

chest and arms,

etc? All those variations, versus a simple few extra curves in the back of Zero's head?

3919
Gaming / Re: Talk about Sonic
« on: November 06, 2010, 05:44:01 AM »
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The flaws are obvious, yet fantards eat this game up like Rouge the Bat to the Master Emerald. The only - ONLY - redeeming quality of the game was the soundtrack, which IMHO is pretty good. Everything else about the game: pure garbage.

Because 06 feels uncannily like the Adventure games. It tries desperately to follow in their mold. Hell, it even rips off SA1's intro stage Orca gimmick.

I liked 06. To be precise, I liked SHADOW's game, because it was what ShTHH SHOULD have been like. Not the emo gun toting mess that it was. (thats not to say i didnt enjoy ShTHH, but lets face it. We all hope it NEVER happens again.)

Silver's game was fun if only because he was just plain DIFFERENT to play as. for once a character who was not a speed power or flying type. He was a psychic type. I must admit, breaking barrels and dicking around with the fruits inside them with telekinesis in the hub world was just plain fun. And fighting enemies was kinda fun too. Different. Although his missions should have handled that psychic gimmick better than they did. More than just "use your power to lift this bridge" or some of the simple stuff you did.

Sonic's game was really the only one that feels bad. Because mainly, the running segments. They are autorunning, with unavoidable obstacles and glitchy physics, (such as that infamous loop de-loop where you always fall off the edge before reaching the boost pad) otherwise, the regular segments, while meeh, were not that bad.

The final boss though, (Solaris) Am i the only one who finds that fight confusing and a b it too tedious at first?

3920
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 06, 2010, 05:30:36 AM »
The Xtremes actually totally slipped my mind...

But thats just the final nail then. if the Xtremes could represent Zero's helmet well enough on the GAME BOY COLOR, then theres no excuse for a PSP game.

Not to mention, the design notes dont mention any concern over resources, just that they want to skimp out on the curves in the model. AKA lazyness. if you were telling me it was something to do with his hair, or even legs, thats one thing, but the back of his helmet?

Also, Agreed on X8's visual quality. Funnily enough, for all its flaws, X7 is vastly superior to X8 in terms of visual quality. the models are all rather smooth looking, so are the environments, and the Cell shaded outline only smooths it more.  (another thing X8 actually apparently skimped out on. in early promo videos, the X8 models had cel shaded outlines. that was removed in versions further down the line)

Also,
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Mind you, we are talking about a presentational issue which X6 did properly.  There's just no excuse for that.
well, X4 did it too actually. it showed X's head and chest armor in his mugshot, whenever it was used. AND, it changed to accommodate whether he had the Head armor and Chest armor, or either or. I think. It didnt have mugshots for the Ultimate and Black armors though. (instead it used the force armor mugshot for the UA) X3 also did that with X's pause menu call mugshot. which also accommodated for armor acquired.

X6 though, going back there, what makes it special is that it even had mugshots for the ULTIMATE Armor, and BLACK ARMOR. the two armors that were both cheat code armors. Thats smething NO other X game has done. not X4, not even X3. anbd CERTAINLY not X8. (with its lazy armor)

3921
Fan Creations / Re: Neo Secret Files and Origins
« on: November 06, 2010, 05:24:17 AM »
Updated Flame, BIG time. tweaked major portions of his origins story, and added the avvi i made. (since I lack an updated full body sketch)

3922
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 05, 2010, 09:13:24 PM »
They didnt. If I recall right. 4gamer agreed to not release it until he had already left capcom.
Though maybe im wrong.

3923
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: November 05, 2010, 07:52:49 PM »
I must be the only person who plays Megaman X games for Megaman X, not Zero, not Axl... Megaman X.

I see Zero, and apparently Axl fanboys. But no X fanboys.. What's wrong with y'all?  >8|
Blame capcom for shafting X's spotlight in his own series since X4. even X6's focus was on Zero, and he was the OPTIONAL character!

Actually, funnily enough, Command mission is the one with the best X spotlight since then. It revolves around him, since X is the party leader, (EG when there's no one else with you, its just X.) and he does most of the talking, and story expose- Funny how the one game most removed from typical X series stuff, is the one where X finally gets put back in his place.

Zero and Axl both get more supporting roles despite being mains, series mains, and playable. hell, they both get introduced to the party (ignoring Zero being in the intro stage, since you loose him right after) around what, halfway in?


Back on topic however, since we dont know much story yet, it would seem quite balanced when it comes to the characters. X and Zero both get their spotlights in JKB's demo videos.


3924
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 05, 2010, 07:51:13 PM »
Not yet. but he mentioned he wont take any breaks, and that he was interested in starting his own company and work with Capcom on legends 3 before they said "no, that wont be necessary"

SO Im guessing he might just start his own company. Perhaps one that does all sorts of [parasitic bomb]. He mentioned interest in movies, i think he said writing, stuff like that- other things besides just games.

But I would definitely say I see an Inafune corp. some time in the future.

3925
News and Announcements / Re: Keiji Inafune leaves Capcom (UPDATE)
« on: November 05, 2010, 07:36:47 PM »
You're making a big fuss over nothing.
I know.

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I'm much more concerned with the exclusion of the ending credits.
I dont own MHX or a PSP so ive never played it through in full, but when i think back, that too.


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And they could have easily added them to his sprite.
They didnt though (but I REALLY do wonder often how that was overlooked on his sprite...)

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We've long passed the time when this was an acceptable practice. Square ran it into the ground with their SNES Final Fantasy games.

Furthermore, it is not uncommon for a REMAKE to change a design. It does not overwrite the existence of the original; if you so please, just imagine Zero as he's always been.

Oh, I do. But what bothers me, is that it was not redesigned simply to redesign it or change how it looks, it was just done so they could be lazy on the model, on a detail which is actually a pretty minor one to really be so concerned with in terms of resources. is it THAT hard to add a few extra curves to the helmet on the model? Really?

THATS what bothers me. I can accept X8's helmet being just redesign, (though that wont stop me from disliking it!) but MHX kinda bothers me with WHY they changed it.
But whatever. :P At least it wasnt changed as badly as X8 anyway.

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