The Xtremes actually totally slipped my mind...
But thats just the final nail then. if the Xtremes could represent Zero's helmet well enough on the GAME BOY COLOR, then theres no excuse for a PSP game.
Not to mention, the design notes dont mention any concern over resources, just that they want to skimp out on the curves in the model. AKA lazyness. if you were telling me it was something to do with his hair, or even legs, thats one thing, but the back of his helmet?
Also, Agreed on X8's visual quality. Funnily enough, for all its flaws, X7 is vastly superior to X8 in terms of visual quality. the models are all rather smooth looking, so are the environments, and the Cell shaded outline only smooths it more. (another thing X8 actually apparently skimped out on. in early promo videos, the X8 models had cel shaded outlines. that was removed in versions further down the line)
Also,
Mind you, we are talking about a presentational issue which X6 did properly. There's just no excuse for that.
well, X4 did it too actually. it showed X's head and chest armor in his mugshot, whenever it was used. AND, it changed to accommodate whether he had the Head armor and Chest armor, or either or. I think. It didnt have mugshots for the Ultimate and Black armors though. (instead it used the force armor mugshot for the UA) X3 also did that with X's pause menu call mugshot. which also accommodated for armor acquired.
X6 though, going back there, what makes it special is that it even had mugshots for the ULTIMATE Armor, and BLACK ARMOR. the two armors that were both cheat code armors. Thats smething NO other X game has done. not X4, not even X3. anbd CERTAINLY not X8. (with its lazy armor)