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2426
Off The Wall / Re: Models and Figures
« on: August 28, 2011, 12:41:52 AM »
Which brings possibilities for a V2 Zero.

2427
Off The Wall / Re: Models and Figures
« on: August 27, 2011, 06:22:48 PM »
Its Zero. He's never happy.

In all honesty though, a smile face wouldnt have gone amiss on these. Especially with Zero having thumbs up hands.

2428
Off The Wall / Re: Models and Figures
« on: August 27, 2011, 05:52:38 PM »
(click to show/hide)

2429
Gaming / Re: Talk about Sonic
« on: August 27, 2011, 05:18:43 PM »
Not to mention a few spring traps. (IE: two springs facing each other)

2430
From what I understand, the edutainment bits of Upon a Star take up more time than the actual Megaman stuff. Not a good sign.

And RS-MM's designs weren't THAT far off (for the most part). At least they weren't "early US/EU box art" caliber.
they werent bad, no, but between RS style and UAS style, I would chose the one closer to the games.

On the edutainment thing, I dont really recall. I remember enjoying it. but then again, this is also the anime that has Megaman and co entering the real world from the videogame. theres also the awesome opening, which shows action clips of the games. bosses, protoman, etc.

if you havnt seen it, I suggest you do. Its not that bad.

2431
Entertainment / Re: What are you listening to?
« on: August 27, 2011, 06:39:31 AM »
[youtube]http://www.youtube.com/watch?v=4KkVhxO9jaI[/youtube]

2432
Off The Wall / Re: Models and Figures
« on: August 27, 2011, 05:17:03 AM »
My D-Arts Zero just came in today! :D

Its really good, though compared to the X, I dunno, it feels a bit off in the quality. X was painted with some kind of glossy semi-metallic paint, but Zero isnt. His upper legs DO seem a bit too long- though thats not a problem. Theres a few spots where I can see paint marks (like slight excesses I mean, almost like brush strokes), and the seam on the top of his head at the part that removes, on the white part, is too noticeable. It kind of irks my inner nerd that they made the buster silver instead of white, but it still looks really cool.

The hair. It is really nice. But by God, it REALLY gets in the way of posing. It's articulation at the hair tie isnt that great either.

still overall great though. At least THIS charge shot isnt as obnoxiously heavy as to require it's own support.

EDIT: I APPROVE OF ZERO'S PROPERLY PROPORTIONED HELMET I DO.

2433
Gaming / Re: Talk about Sonic
« on: August 27, 2011, 05:11:28 AM »
Maybe, but it adds extra objective to the game. As well as a gimmick. Destroy the robot making machine in the past, and there will be next to no enemies in the present and future, and destroy the Metal Sonic hologram projector and animals reappear in the stages, and you get the good future.

Also, the objective of getting all good futures.

2434
Damn skippy I would like it.

@ Gonz Really? I thought the upon a star style was perfect. it was good for what it was. better than RS style anyway, as the characters actually looked halfway like they were supposed to.

I would personally like an X series anime.

2435
Gaming / Re: Talk about Sonic
« on: August 27, 2011, 02:40:18 AM »
CD just feels like a more intresting game to me, I feel like the stages were meant to feel like mazes in a sense.

I mean, sonic games are platformers first. Its just that the 3D games kinda forgot about that.
The speed aspect always was your REWARD for mastering the stage. you do good enough, you get rewarded with high speeds.

2436
Original / Re: Did they ever explain the Wild Coil thing?
« on: August 27, 2011, 12:36:28 AM »
It hurts Quickman because his anti-Flash Stopper equipment is defective.

Ariga himself tackled the issue actually...


2437
Gaming / Re: Talk about Sonic
« on: August 26, 2011, 06:29:26 PM »
I think the stage layout might possibly have been done like that to purposefully make time travel difficult.

2438
Gaming / Re: Talk about Sonic
« on: August 26, 2011, 03:44:01 PM »
I love CD's special stages so much. they are so.. interesting.

2439
Gaming / Re: Talk about Sonic
« on: August 26, 2011, 02:05:53 AM »
I liked the US Music for CD. I wonder if there could be on option? I mean, both soundtracks are great...

2440
Gaming / Re: Talk about Sonic
« on: August 25, 2011, 10:29:51 PM »
wow. Sega's been on such a roll lately, there really is nothing to [sonic slicer] about.

2441
Cossack made me lol so hard.

2442
Original / Re: No Charge Shot.....Why?
« on: August 24, 2011, 03:07:20 PM »
Granted on the Z-Buster, but this was a complete playstyle change.  It was to differentiate the two characters, not because they cant come up with better special weapons. This isn't the same as removing the charge shot to force you to use special weapons. In fact, using his saber is still the main form of attack in X4, even with his special moves.

Making a character's playstyle different is one thing. Nerfing a character to improve the special weapons is another.

2443
Original / Re: No Charge Shot.....Why?
« on: August 24, 2011, 07:21:00 AM »
What about it?

2444
Forum Games / Re: "What Are You Thinking Now?"
« on: August 23, 2011, 10:27:20 PM »
The epicenter was Virginia. New York got the aftershocks. I felt it too. What an exciting day.

2445
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: August 22, 2011, 07:49:33 PM »
Jesus Christ people. Stop digging out my old crap!

If you want I'll make you a new one but please keep the lid on the can! It's so embarassing.
Embarrassing? It was one of the funniest things ever. Especially because it was so random.

2446
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 05:05:44 PM »
or that one that made you fire normal shots while charging, that one was pointless. or was it charge TO rapid fire or something?

point stabnds though, despite the charge shot, 7-8.5's weapons were all useful. I actually never find myself using the buster in 8. I just flash bomb the [parasitic bomb] out of everything.

2447
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 05:03:56 PM »
I love the laser shot.

2448
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 04:05:50 PM »
True. But you could still get both charge shot types.

2449
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 03:15:42 PM »
I found 8's weapons to be pretty useful.

Even the Mega Ball could be used to high jump before you get Tornado Hold. (or as the alternative when you dont want to waste the ammo on TH, like in Astro Man's maze)

Astro Crush was the only one I found to have limited use due to it's low ammo count, but its a good screen clearer.

And 8 is the one with not just the charge shot, but 3 different Charge shots.

Quote
The crappier the Special Weapons, the more the power of the charge shot will make you want to use them even less.
But if they are crappy, I wouldnt use them anyway. Id stick to the default buster or the better weapons. Like Shadow Blade and Spark in 3.

Quote
Fact of the matter is, the more abilities Rock gets by default, the better the Special Weapons have to be to outshine that base.
And whats wrong with that? Thats like Inti creates making Hard mode hard by nerfing Zero's default abilities rather than actually making things harder by making everything else faster and stronger. Its making them more useful by nerfing the player. That shouldnt be needed. 7 and 8's arsenals are good enough even with the Charge Shot. Even MM&B's weapons, while not always useful, were made useful by the game's broken difficulty as Rock.

2450
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 07:03:45 AM »
To me,10 felt far fresher than 9.

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