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Off The Wall / Re: Models and Figures
« on: August 28, 2011, 12:41:52 AM »
Which brings possibilities for a V2 Zero.
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From what I understand, the edutainment bits of Upon a Star take up more time than the actual Megaman stuff. Not a good sign.they werent bad, no, but between RS style and UAS style, I would chose the one closer to the games.
And RS-MM's designs weren't THAT far off (for the most part). At least they weren't "early US/EU box art" caliber.

CD just feels like a more intresting game to me, I feel like the stages were meant to feel like mazes in a sense.The speed aspect always was your REWARD for mastering the stage. you do good enough, you get rewarded with high speeds.
I mean, sonic games are platformers first. Its just that the 3D games kinda forgot about that.
Jesus Christ people. Stop digging out my old crap!Embarrassing? It was one of the funniest things ever. Especially because it was so random.
If you want I'll make you a new one but please keep the lid on the can! It's so embarassing.
The crappier the Special Weapons, the more the power of the charge shot will make you want to use them even less.But if they are crappy, I wouldnt use them anyway. Id stick to the default buster or the better weapons. Like Shadow Blade and Spark in 3.
Fact of the matter is, the more abilities Rock gets by default, the better the Special Weapons have to be to outshine that base.And whats wrong with that? Thats like Inti creates making Hard mode hard by nerfing Zero's default abilities rather than actually making things harder by making everything else faster and stronger. Its making them more useful by nerfing the player. That shouldnt be needed. 7 and 8's arsenals are good enough even with the Charge Shot. Even MM&B's weapons, while not always useful, were made useful by the game's broken difficulty as Rock.