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Messages - Flame

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1951
Off The Wall / Re: Models and Figures
« on: January 25, 2012, 04:24:24 PM »
wish the D-Arts X figures came with stands. Only X1 armor X did, due to the hadouken. (even then its not really a stand, just a support for the shot)

1952
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: January 25, 2012, 04:22:56 PM »
Thanks.You guys have great avatars but i must admit that Flame's one is the best.
Oh my.
I'm flattered.

1953
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 25, 2012, 08:06:51 AM »
Not entirely though.

1954
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 25, 2012, 07:27:42 AM »


Insert Mega man Legends 3 comment here.

1955
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 25, 2012, 06:28:09 AM »
Pussies couldn't handle it.

1956
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 25, 2012, 03:22:19 AM »

1957
Off The Wall / Re: Models and Figures
« on: January 25, 2012, 02:16:48 AM »
Want that Samus so bad. And it comes with the stand? That's quite a deal there.

1958
Gaming / Re: Talk about Sonic
« on: January 24, 2012, 09:13:09 PM »
Ive noticed Cd intentionally makes it hard to maintain a high speed for too long, just so going through time isnt so easy. there is the occasional spring trap, which is a big help, but they are rare.

1959
Fan Creations / Re: X7 Alternate English Dub Track
« on: January 24, 2012, 09:11:10 PM »
As Zero I was reminded of Solid Snake.

1960
Fan Creations / Re: X7 Alternate English Dub Track
« on: January 24, 2012, 07:18:56 PM »
Your Zero was pretty good, Your Axl not so much.

1961
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: January 24, 2012, 04:56:54 PM »
People dont often respond to her image.

Nice to meet you Omega. Nice avi btw

1962
Entertainment / Re: Wakfu
« on: January 24, 2012, 12:14:46 AM »
(click to show/hide)

1963
Gaming / Re: Talk about Sonic
« on: January 24, 2012, 12:08:52 AM »
Though again, to quote Kotaku...

"Apparently Progressive Insurance is starting an ad campaign featuring Sega's mascot getting a scolding from Flo (cosplayed at DragonCon 2010.) Why exactly, who can tell. If they actually took a look at Sonic's driving record in something like, oh, City Escape, I'm pretty sure his premium would be about $623. Per hour."

1964
Entertainment / Re: Wakfu
« on: January 23, 2012, 10:37:50 PM »
If I recall,

(click to show/hide)

1965
Gaming / Re: Talk about Sonic
« on: January 23, 2012, 10:30:29 PM »
Have you seen this?
[youtube]http://www.youtube.com/watch?v=9VQmPgdvdoo[/youtube]

Along with Quote from Kotaku for great truth:
Here's the official version from Progressive's youtbe though.
[youtube]http://www.youtube.com/watch?v=RfUsKWyRRm0[/youtube]

1966
Entertainment / Re: Wakfu
« on: January 23, 2012, 08:05:05 AM »
Just caught up on eps.

(click to show/hide)

1967
Rockman Series / Re: How would a 3D Mega man work?
« on: January 23, 2012, 03:34:38 AM »
X-Fire looked more like the traditional Ultimate Armor IMO.

1968
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 23, 2012, 02:35:37 AM »
It actually took a second to actually notice the "Rat-Her" in "Rather"

Well played, ad. Well played.

Quote
This one though... This one made me laugh a good bit. Because its true.

1969
Rockman Series / Re: How would a 3D Mega man work?
« on: January 23, 2012, 02:30:53 AM »
Not to mention graphically, X8 and MHX are underwhelming when compared to it's two predecessors.

Actually, one thing I don't get is the getting rid of the cell shaded look X8 had in I believe it was the trailers? Or one of them? And which both X7 and CM have. It looked really good.

1970
Gaming / Re: Talk about Sonic
« on: January 23, 2012, 01:25:12 AM »
I liked Holska. didnt quite like the sledding parts, but eh.

Actually, thats another Unwii'sh'd stage that was pretty neat.

1971
X / Re: Theory: Dr. Light Studied Duo to Create X
« on: January 22, 2012, 08:27:23 PM »
Perhaps not within the events of Mega Man 10. But wasn't Roboenza manufactured by Wily, not come from space?
Remember what Wily's base was like in 10.

1972
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 22, 2012, 06:52:59 PM »
The Xbox is basically the Dreamcast 2. Even has the same buttons.

I recall Kotaku had an article on it.

1973
Gaming / Re: Talk about Sonic
« on: January 22, 2012, 06:51:21 PM »
What I hated more about the night segments was not the werehog, but the battle music that CONSTANTLY interrupted the stage music. I HATE that battle theme. It's annoying. I dont want to keep hearing that every time I hit something, I want to keep hearing the stage music.

1974
Gaming / Re: Talk about Sonic
« on: January 22, 2012, 06:06:43 AM »
Didnt Dimps make the handheld Colors?

People like PS2/Wii Eggmanland DAY. Because it plays great and the design is pretty neat. The rest of Eggmanland can suck it. 5 night stages? Really? (all annoying too)

Also, unwiish'd had the mechanic where you could charge up a boost before it said "Go", and Sonic would use the Spindash animation. An animation he would also use when he boosted into a dash panel. (something generations seems to have taken notice of and used for both that, and drifting)

Also, people tend to dislike 360/PS3 Eggmanland because it was just so long and tedious, and having to switch to the Werehog for certain segments really broke the flow of the day segments.

1975
Rockman Series / Re: How would a 3D Mega man work?
« on: January 22, 2012, 05:58:07 AM »
Actually, isnt the neutral armor itself lazy? Its basically so they dont have to have X running around mix matching parts. This way, he has a full armor on at all times, and all it changes are the lights on it. I mean 2 armors in one sounds nice on paper, but when you realize that parts collection is no different from any other X game, and the full armors have different names to boot, it seems like it's just terribly convenient that the 2 armors are part of the one armor... They dont have to model different armors that way, and dont have to model individual parts either, just the one full armor, and change only the lights on it.

It's even more so lazy when you notice that they also made the Ultimate armor just a pallet swap part of the same armor.

X7 for it's faults, at least stuck to the pre-X5 tradition regarding armor parts. Then again though, there was only one armor to model, whereas X8 has 3.

So perhaps it might have been too expensive. Though it still feels pretty lazy.

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