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1726
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: May 06, 2012, 09:27:24 AM »
Didnt someone here actually have a story once which was basically Mobile suit Megaman?

1727
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: May 06, 2012, 08:11:12 AM »

1728
Am I the only one who feels Lumine's head looks too big?

1729
Fan Creations / Re: Rockman Remix
« on: May 03, 2012, 09:00:07 AM »
Shame there was only 1 Megaman Genesis game.

Megaman music just seems to work so well with Genesis sound. (particularly X3 with the amount of grunge guitar it uses)


[youtube]http://www.youtube.com/watch?v=ZJkDnhDIawE[/youtube]

[youtube]http://www.youtube.com/watch?v=NkMDbEP9en0[/youtube]

[youtube]http://www.youtube.com/watch?v=sZ42DfavhoI[/youtube]

1730
X / Re: Why wasnt X5 the last game?
« on: May 03, 2012, 04:28:19 AM »
No one's saying they should. We love our X6, but by no means are we ignoring it's flaws, of which there are quite a few, and almost all of them tied to rushed development and localization.

But the fact is that for every 1 fault, it makes 2 improvements, and in the end, the good parts outshine the bad, if you can look past it. Mainly because it's good points are all things it improved from X5.

1731
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: May 02, 2012, 09:39:40 AM »

1732
X / Re: Why wasnt X5 the last game?
« on: May 02, 2012, 04:04:42 AM »
Yeah, you really gotta wonder, if the MHX series had reached 6, would they have completely remade stages like Heatnix? Would they have improved on the Nightmare system?

Noone can say, but it would have been nice.

But yeah, X6 is still a great game, and I dare say better than X5. I cant bear to say it's better than X4, but then again, both are almost completely different beasts, so to compare them probably wouldnt be too fair, since X4 follows the X1-3 style, while X6 is literally a sequel to X5, in every way, a game who's style, feel and scope changed completely compared to the games before it.

X6 is the game I most often find myself going back to. More than X4 or 5. Because since it throws so much [parasitic bomb] at you, trucking on through it all like a champ just feels so damn good.

1733
X / Re: Why wasnt X5 the last game?
« on: May 02, 2012, 02:59:04 AM »
I would say what weakens X6 is not the Nightmare system itself, but rushed development. If it had more development time behind it, the Nightmare System might have been better designed, and some of the more blatantly rushed stages might have been more fleshed out.

1734
X / Re: Why wasnt X5 the last game?
« on: May 01, 2012, 08:02:13 PM »
Skivver's sprite was no better than Heatnix's. He's a horrible horrible Storm Eagle clone, and yet even Storm Eagle was better animated than he was. At least he had FLAPPING WINGS. (and at least Heatnix does too)

I'm convinced that Heatnix's stage was actually unfinished, so they just tossed in the minibosses to make up some stage length. I mean, the beginning part once you beat the first donut, is fairly fun, and pretty interesting in concept. But it abruptly ends with a drop into a miniboss room.

If you take the alternate route, there is yet another vertical "stage" area. But it is pitifully short. I'm certain that that's the type of stage they wanted to do, but time constraints forced them to pad the stage out with artificial length through the use of the minibosses.

The only one of those minibosses that actually FEELS like it belongs where it is, is the vertical climb one. Granted, that's the toughest one, but it's still the only one that has any semblance of NOT being out of place.

Same for The Museum, Although there, I think they wanted to do something like what they did, but im not convinced the final execution was exactly what they had in mind. Could be part of the "randomized" stage layout they *supposedly* wanted to do with X6's stages. or maybe they just wanted to do something with different areas of the museum but under the time constraints, simply didn't figure on a better way of doing it.

1735
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: May 01, 2012, 01:33:38 AM »
So, news...

Quote
Hey guys,

I have some good and some bad news.
The bad news is that the game project file got out of hand and is crashing a lot during compilation. That was really unexpected but the good news is that won't stop me. I decided to recode most of the basic engine to optimize the game potential and also free some memory.

When I started this project I was new at flash and didn't knew much so I did stuff the easiest way. Now that I know a lot more about Flash and also what is going into the game it makes it so much easier to implement things on a more efficient way.

The current project had over 12,000 objects in the library including exported assets, over 6,000 of those were player sprites and animations. Now I created a system that will break up a sprite sheet so I can use any frames to make animations. I'm no longer using timeline for animations, everything is coded, which gives me a lot more control. I think this will take down the object count by 90% freeing up a lot of memory.

Not everything will need to be recoded, like title and pause menu. Although the map system could be improved I will still keep it's original format otherwise it would take too much development time. I still have all the sprites, just need to make them into a sheet instead of separate files now.

Another good news it that I might be able to run this at 60 fps now, well so far it's handling it well but there are still some elements to add. I've also added several new gimmicks that weren't possible on the old system like inverted gravity, moving ladders and much more.
Once the new engine is done, it will be much easier to add new content.

I'll keep you guys updated.

Thanks for all the support,

-John

1736
X / Re: Why wasnt X5 the last game?
« on: May 01, 2012, 01:02:12 AM »
Due to X6 setting up Zero for a 102 year seal rather than X5's leaving him dead until Zero 1, even though Wily was still out at large, we got much of the rich backstory Z3 and 4 gave us.

without that, it very likely would have remained the original concept of Revived Zero vs X.

or simply had the events of the Elf wars go on  without Zero, but then we would not have had Omega.

Who knows really, but X6 was one of the best stories in the X series, Gate probably the best Villain in it, and it felt like a natural continuation of X5's story. (yet again proving how much of a bad "finale" X5 was, when the rushed game that came after feels like it very much belongs where it is)

Also, because the X series continued, it was able to in turn, provide continuity nods to the Zero series. (Sigma defeated for good, orbital Elevators starting to pop up as of X8 and Command Mission, slimmer designs for some Reploids in Command Mission, stuff like that)

1737
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: April 30, 2012, 09:13:04 AM »





Time for some Linkin Park...

wow what an [dark hold]. That even made me mad just reading it.

What's that first pic supposed to be though?

1738
X / Re: Why wasnt X5 the last game?
« on: April 30, 2012, 08:11:07 AM »
X5 has an ass backwards ranking system, though I dont remember if it's X only, or general, which punishes you fro defeating enemies.

I always felt the mission results screen was very odd, particularly the weapons part, where it asks you what you want, weapons and energy or weapons and life, particularly because even when you dont have the option of one or the other , it gives you the option and shows the one. Always found that weird.

You cannot fully power up one character, because the game forces you to get some of the power ups as X, and the amount of backtracking you need to do for the armors is pretty ridiculous, particularly needing McWhalen's weapon to get the capsule in his stage. That infuriates me because it's in plain sight but you cant get it till you beat the stage. The Falcon Armor's sole purpose seems to be to get the Gaea Armor, and neither are all too helpful in the final stages (IMO) because the falcon lacks power, and the Gaea lacks speed/mobility, and although it is a boss slaying machine, it is tough to get through the final areas, particularly the first final stage.

I Just found the X6 Armors more useful. Blade has the broken feature to allow X to hover in the air indefinitely until you release the dash/jump button, and while it's wannabe plasma shot is wonky as all hell, it is still better than Falcon's tiny charged shots.

And Shadow just ups everything that made Gaea good, and adds a bit more mobility. It isnt slow as Gaea was, and you can super jump. It's ultimate also covers far more area.

Back to X5 though, theres also the issue of Zero's death, mainly that he dies regardless of where he is- X could be right next to Sigma, but Zero will be the one who's all jacked up, while X gets off with barely a scratch. It's just so wonky. They also dont adequately explain WHY Sigma is supposed to be dead for good. I dont think X does either, but X6 actually does more to establish the fact that Sigma had suffered a permanent defeat that time.

X6 really improves on many of X5's flaws and ideas, and I for one, enjoy it's challenge.

1739
X / Re: Why wasnt X5 the last game?
« on: April 30, 2012, 04:31:21 AM »
Oh look, it's THIS discussion again...

Quote
Zero is a gimmick character. He is very useless and has no reason to be played as. I didnt like it.
Because he wasnt a gimmick in X3? or X4?

Also, USELESS? You have GOT to be [tornado fang]ing kidding me, when Zero is the most broken thing ABOUT X6. His buster is overpowered and all bosses seem to be weak to one particular special weapon, it's called "Zero". Even Sigma goes down without a fight against Zero. (Not to say Final Sigma is hard without him, but Zero definitely has the easier fight than any of X's Armors.)

Inafune was not involved with X5 either. He left the production to his team, telling them to "finish the X series" and left his role as X series Producer to go work on the Zero series. The team saw the series still had potential, and X6 was made.

And X5? a great ending? ill grant you that the final Sigma fight is pretty epic- but X5 is far from a perfect ending. It's a pretty shitty one.

1740
X / Re: Zero the original X?
« on: April 28, 2012, 08:21:29 AM »
Im surprised you dont at least have the info from it somewhere, Zan.

1741
X / Re: Zero the original X?
« on: April 27, 2012, 06:14:55 PM »
But the whole point was that the "character" or "design" that became Zero, was going to be Super Rockman. If Inafune had not decided that he would not be accepted as a "Megaman" due to the radically different design, there might not have been a side character, or the side character(s?) might not have been anything like what we have today. He wanted Super Rockman to have a more hardcore feel, (giving one of the early designs a popped collar to indicate it) but we dont know if he would have ended up like the Zero we got. maybe more like the X1-3 Zero, maybe, where he was more the "cool" character as opposed to the cold, jaded, "tormented soul" he is made into after X4.

As side characters we might have simply gotten other hunters. Maybe we wouldnt even have gotten a Wily built X series character. (though by their admission, the connection with Sigma and Wily was planned from the start, and concept art proves it)

In the end, who can say how things could have been, but the fact is, "Zero" was going to be the new Mega Man.

On that note, i wonder where Inafune came up with the name Zero from?

1742
X / Re: Zero the original X?
« on: April 27, 2012, 02:50:00 AM »
I thought this stuff was old news by now.

1743
Gaming / Re: Talk about Sonic
« on: April 25, 2012, 03:48:05 AM »
I really just dont like some of the instruments in Sonic 4. They make the music sound more annoying than it should.

for example

[youtube]http://www.youtube.com/watch?v=MCtXDkMX9Ss[/youtube]

Genesis style, Splash hill dont sound that bad. But the way it sounds IN game, just sounds terrible, I really hate Sonic 4's instruments so much.

1744
Rockman Series / Re: Five Year old tells Capcom his Mega Man Ideas
« on: April 23, 2012, 09:49:30 PM »
My favorite part was the description of Zero dying. sounded pretty spot on IMO.

1745
Rockman Series / Five Year old tells Capcom his Mega Man Ideas
« on: April 23, 2012, 07:16:25 PM »
This is just too adorable.

[youtube]http://www.youtube.com/watch?v=pRLRX-ikQLE[/youtube]

The next Inafune, folks. be ready.

1746
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: April 23, 2012, 08:44:01 AM »
Hah. That... That's kind of amusing. But it's kind of weird that he doesnt have clothes other than the box.

1747
It must be a trap. Upon using a water weapon on him, he must then become Mud Man, who is even stronger!

1748
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: April 23, 2012, 03:42:22 AM »
I see Gutsman's jaw, and one eye.

sinanju's just looks... better, though
79 looks better to me. The poses just look much better. they look too stiff in Unicorn. IMO.

1749
X / Re: Should Zero Have Returned in X2?
« on: April 20, 2012, 04:25:31 PM »
X8 was a pretty good X portrayal.

But so was X6. X5 was here and there, it was ok, but X6 I think, is definitely one of X's best characterizations. No nonsense hunter, hardened by the events of X5, with a sharper look to his eyes, and carrying Zero's saber.

I'd say post SNES, X wasnt TOO bad, X4 he was a bit too naive, but he wasnt stupid naive. Just well, yknow, trying to put the brakes on a war between peacekeepers that was started over misconceptions, before the casualties start mounting on either side. While naive to think The Repliforce would just lay their weapons down, you cant blame him for trying.

X5 he was pretty good, had his innocence, but didnt want to waste time when he was on a timer, and therefore had to be a little less idealistic and a bit more... aggressive? Not quite sure how else to describe it. he wasnt taking any nonsense, or at least trying not to.

X6 I mentioned already, and X8 too. he was straightforward with Maverick Hunting, not letting his ideals get in the way of what he knows is the only way to them in the first place. (except for when enemies play mind games with him)

it's X7 that just came right the [tornado fang] out of nowhere, and was never mentioned again. Big Lipped Wheel Gator moment indeed.

Even Command Mission had pretty good characterization for X, although not changing facial expressions kind of didnt help too much. (but Gatha's wonderful acting more than makes up for it. "YOU... YOU... MAVERICK!!!" )

1750
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: April 19, 2012, 04:40:13 AM »
bear with me,
I see what you did there.

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