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1476
Rockman Series / Re: Possible changes for the franchise?
« on: August 23, 2012, 07:05:49 AM »
Summarize the last 2 years on RPM for me.  Lets say in 140 characters or less to keep it megaman related.
Capcom gone total retard and worsening.

1477
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 23, 2012, 06:48:59 AM »















1478
Fan Creations / Re: Rockman Remix
« on: August 23, 2012, 06:21:36 AM »
Apparently Floppy drive music is a thing. He has done other stuff with 8 floppy drives. From the James Bond theme, to the Pirates of the Caribbean theme, to the Duke Nukem theme.

Posted on: July 28, 2012, 07:18:37
I love finding these.

[youtube]http://www.youtube.com/watch?v=sC_p_40Rzi0[/youtube]

[youtube]http://www.youtube.com/watch?v=gx3KKEnRx7Q[/youtube]

[youtube]http://www.youtube.com/watch?v=gx3KKEnRx7Q[/youtube]

[youtube]http://www.youtube.com/watch?v=eayGSSNtHJk[/youtube]

[youtube]http://www.youtube.com/watch?v=ryqvrJ4IKg8[/youtube]

[youtube]http://www.youtube.com/watch?v=sJRyeiIvkBI[/youtube]

[youtube]http://www.youtube.com/watch?v=AKAytL4dMm0[/youtube]

[youtube]http://www.youtube.com/watch?v=2yTIaHCMtpo[/youtube]

1479
Didnt the CD port also add Tails as a playable character and make the special stages smoother or something?

X3 port could add playable Zero. XD

1480
Rockman Series / Re: Possible changes for the franchise?
« on: August 23, 2012, 04:34:51 AM »
Wow Sub, you've been gone like, forever. Welcome back.

1481
Rockman Series / Re: Possible changes for the franchise?
« on: August 22, 2012, 11:08:11 PM »
Unleashed's gameplay wasn't even bad. Dont get why people hate it. The concept and gimmick was stupid, but the gameplay was just fine.

1482
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 22, 2012, 07:59:34 PM »









1483
Gaming / Re: Nintendo Power is no more.
« on: August 22, 2012, 07:55:08 PM »
What a pity. :\

1484
X / Re: X4 is really overrated
« on: August 22, 2012, 06:13:42 PM »
It was only an upgrade in X1. In X2, he dashes from the start.

1485
X / Re: Why does everyone hate Mega Man X6?
« on: August 22, 2012, 06:12:54 PM »
You don't need Jumper. Just Hyper Dash. But Jumper doesnt hurt.

1486
Rockman Series / Re: Possible changes for the franchise?
« on: August 22, 2012, 06:10:03 PM »
Quote
Actually going back to 8-Bit for classic Mega Man did work because it was cheap. Cheap and classic.
Im assuming it didnt work because we dont have Mega Man 11 or 12.For how cheap it is, you would think they would milk the oldschool fans for all they are worth.

1487
Rockman Series / Re: Possible changes for the franchise?
« on: August 22, 2012, 06:44:08 AM »
It definitely cannot stay 2D platformer. Not right now, anyway.

1488
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 22, 2012, 06:42:32 AM »
It would seem you remember rouge being held captive by Jaba the Hut.
Jaba the Eggman?

1489
Rockman Series / Re: Megaman style NES
« on: August 22, 2012, 06:41:45 AM »
Except he mixed X's helmet with Rock's buster. Which tells me he isn't really a fan of the franchise, but played it once or twice, and therefore doesn't know the difference.

1490
Rockman Series / Re: Possible changes for the franchise?
« on: August 22, 2012, 05:41:00 AM »
From what i've seen of Vanquish, (on my to play list) It could sorta work for X. Same for Other M.

But I agree with Hyper, we really dont need another series. Thats what X series was, thats what Zero series was, thats what ZX was, etc etc.

What we need is just to like he said, keep the familiar faces. And I think creating a brand new series wont help. What needs to be done if any kind of survival of the main franchise as a WHOLE is to be achieved, is to concentrate on the roots. And I dont mean going 8 bit, because that didn't work either as we've seen. From the ground up, Classic, and then maybe X, need to be restarted, redone, in fresh ways. I think Treleus is onto something there with his ideas, although shafting Zero definitely isnt one of them. He just needs to be less the spotlight stealer, and X needs to get equal focus. And with a brand new story, that is achievable too.

I know Reboot isnt exactly what Hyper had in mind, but, I think it would work if done right, and by that I mean keeping a similar story tone and idea as the original. EXE was a reboot, though It definitely went really far from classic aside from Name drops and character re imaginings. I dunno. I just feel that we need to start from M. (not 0, he can come later)

Or just, yknow, 1, good really good, modern Mega Man game to bring the Blue Bomber back to relevance, without the need for reboots.

1491
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 22, 2012, 05:30:38 AM »
I still think it looks like balls.












1492
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 22, 2012, 05:02:09 AM »
My worst peeve as a fan is when X is used as "Mega Man"'s design. The levels of nerd rage it inspires in me...

1493
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 22, 2012, 04:23:35 AM »

1494
X / Re: X4 is really overrated
« on: August 22, 2012, 04:13:57 AM »
Despite the Stock Charge being pretty much forgotten, (everyone loves that Plasma Shot,) I still think the idea was pretty novel. I mean, IMO it was the only logical step up from the Double Buster, which gives you two charge shots- a Buster that just lets you outright store a few charge shots and shoot them at your leisure. But it felt like, I dunno, it could have been done better? Sometimes I just want to shoot a charge shot, but the mechanic if I recall, doesnt allow you to just charge and fire, because it has to stock it first. Something which made it a bit of a hassle.

1495
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 21, 2012, 03:59:06 PM »


IT'S SO FLUFFY!
what is that? (moth I know,)

It looks like a bunch of wadded up cotton.

1496
Forum Games / Re: CTRL+V
« on: August 21, 2012, 08:45:51 AM »
2,540

1497
Rockman Series / Re: Possible changes for the franchise?
« on: August 21, 2012, 03:51:23 AM »
They need to do what X7 failed at, a full 3D Mega Man on a current gen console. Not a handheld, a console.

It's what almost every other classic franchise from Megaman's time has accomplished, except for him.

Mario, LoZ, Metroid, Sonic, Castlevania... They've all done it successfully. Mega Man had Legends, which was great, but probably too far from the original formula and just didnt sell well apparently. Besides, what is needed IMO, is to bring CLASSIC Mega Man into the third dimension. Not X, not Zero. The original.

Hell, maybe a full on 3D action platformer reboot.

1498
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 21, 2012, 03:46:48 AM »
Bottom one reminds me of Flashman.

1499
X / Re: X4 is really overrated
« on: August 21, 2012, 03:44:57 AM »
I did play the Wii one. I assume the 360 one is better?
Only thing the Wii/PS2 version has going for it is a pretty neat Eggmanland (Day) stage, and the spindash when you boost into a dash panel, and the fact you can charge up a spindash to get a free boost before it says "GO!"

The Night/Day ratio is also totally [tornado fang]'d in the Wii/PS2 version, with an unhealthy serving of Werehog, all day erry day.

The 360/PS3 version has a more balanced ratio. Eggmanland is a total clusterfuck mix of both however, with Day and Night segments strewn throughout the massive ass level.

the Wii/PS2 version also had 2 whole areas cut from it, with Africa(Maizuri) just a boss fight, and New York(Empire City) just completely missing.

Unleashed HD is definitely worth a try IMO. rent it if you are unsure, but at least try it, it's much MUCH better than the other version, which I think was handled by dimps.
Quote
I completely forgot about Colors. I oughtta check it out. I bet it's pretty cheap by now.
It's pretty worth it. This time arround, the choice gimmick is really almost entirely optional save for a few spots, and really act more like over glorified power ups, and are presented as such.

1500
X / Re: X4 is really overrated
« on: August 21, 2012, 01:31:57 AM »
Don't be dishin' on mah man the Werehog. The concept is ridiculous Ill give you that, and even incorrectly named, (Were means man, not wolf, so Werehog would literally translate to "Manhog")

But it's gameplay was well done, and I pretty much enjoyed it, and would have enjoyed it more if only for the battle music interrupting ever 3 minutes when I am sighted by an enemy.

If you play the Wii/PS2 version, then you can gripe on about it, since that WAS pretty bad, although the daytime segments were "ok".

Generations was really [tornado fang]ing fun, (save the final boss which they REALLY dropped the ball on) but suffers from what I feel is a lack of content. it feels too short for what it is, and could very well have had far more stages and bosses to fill the game and maybe provide for some more interaction between the Classic and Modern eras, for example, things like Classic Knuckles, would have been appreciated, or just plain more interaction between Modern and Classic Sonic. For an anniversary game which encompasses Sonic's life and history, it was kinda lacking. But other than that the gameplay was top notch, and while Classic Sonic was a bit overpowered, (DAT SPINDASH) he controlled pretty damn close to how he used to. HARDLY comparable to Sonic 4's dimps bullshit.

And Modern Sonic plays pretty much like he did in Unleashed and Colors, little difference.

Speaking of which, you forgot to mention Colors, which after the split opinions over Unleashed, managed to totally unify the fanbase in agreement that Sega was finally starting to get it right.
As for 4 ep. 2, from what ive seen, they have definitely improved, I mean, it isnt nearly Classic sonic yet, but it's certainly a far better attempt than Ep. 1 was. Even the areas and music were better.

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