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Messages - Flame

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14376
likewise. also, the sprite itself seems to look more than just the SNES X games 16 bit style, just the artstyle of the sprite

14377
Rockman Series / Re: MM Art Request thread.
« on: January 04, 2009, 03:20:47 AM »
seaking of RNR3, which form is better, Ace or Joker? I like raw power, so which one would be better for beating [parasitic bomb] up?

14378
Fan Creations / Re: MM Fanprojects
« on: January 04, 2009, 03:19:23 AM »
<a href="http://www.youtube.com/watch?v=BVeZqbbB49E" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=BVeZqbbB49E</a>


New video showing the health/weapon power ups working, and the enemies so far.
whoa, so he can damage a Met while its helmet is down? WTF is IN that buster!? Supra Metal? O_O

14379
Fan Creations / Re: Vixy Randomness~
« on: January 04, 2009, 03:16:42 AM »
MAH BOI, THIS SITE IS WHAT ALL TRUE MEGAMAN FANS STRIVE FORR!

14380
sure, why not. though X is really the only variant.. everyone else looks pretty much the same... although,
seeing Zero with THIS design would be so kickass.

14381
Fan Creations / Re: The Gonzo has art.
« on: January 04, 2009, 12:07:08 AM »
ah. in that case... mmm... I think your set.

14382
Anime & Manga / Re: The Ash Ketchum Theory
« on: January 03, 2009, 11:33:28 PM »
I remember reading something like that a looong time ago on ToNE... it was like, a little story with ash, and your like, typical stuff... then suddenly at the end ashs hospital room can be seen, his mom is crying, and proffessor Oak is there to comfort her, ahs has been comatose for various years or something, but he actually dies in that one. they take him off of L.S. and he utters the "very best" line and dies. :\
though I could be remembering it wrong. it WAS a long time ago...

14383
How is that even retro? do I have to star up on my point about "X series retro"? -_-;

14384
I liked the X7 models. The XCM models were cool, But X in particular felt too clunky. but then again, he seemingly lost the ability o jump, as shown by the intro scene in Lagrano. the pillar falls and hes like, onoes, I cant get past itz. Zero shadow you go on ahead. he very well could have just jumped over it.

Real X retro would barely provide any storytelling at all. Some dialogue boxes maybe, but no scenes.
It really wouldnt. but what do you mean, by "real X retro"?

14386
Fan Creations / Re: The Gonzo has art.
« on: January 03, 2009, 10:22:49 PM »
mmm... dont forget that odd concept X.

14387
If they go retro, make it like a nother X4. that game was great. they REALLY should do anime style Cutscenes again. dont get my wrong, I dug X8's CGi's, but you cant Beat X4's style. Of course, IHX had the anime hand drawn type again, but I always liked X4's style in particular... cant place why.

14388
General / Re: RPM Holiday/Theme Weeks
« on: January 03, 2009, 12:24:43 PM »
< Purple hair works too... v
Purpulicious. dark purple is my favorite color.

Posted on: November 15, 2008, 02:07:59
Yknow what we need? a catgirl week.

14389
Gaming / Re: Sonic Unleashed
« on: January 03, 2009, 12:12:23 PM »
X8: Dark Mantis, Gravity Antonion (I believe), Moon (although that was a bit easier)
MHX: Sigma Stages 2+ mainly, although Launch Octopus had one or two parts I had to remind myself about
Dark manti's stage is SUPPOSED to be pitch black. in fact, its the NAME of the stage. you have to find your ay around and if you have the weapon, turn on the generator.
Primrose I had no problem with aside from the annoying miniboss.
only the moon gave me some problems at first with the pits, they WERE rather hard to see, but you could still see them. I had no problem with those stages. :\

14391
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: January 03, 2009, 12:04:00 PM »
Stardust as in the dragon? or just Satardust in general? nice to meet you.

14392
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: January 03, 2009, 12:02:40 PM »
"Grrrrr..."
Flame walked off

14393
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: January 03, 2009, 12:00:55 PM »
evil face of doooom~

14394
Fan Creations / Re: The Gonzo has art.
« on: January 03, 2009, 11:59:23 AM »
Good points, but the differences between Ariga+Iwamoto and Capcom's are stylistic; a significant change would be removing or altering an aspect of X's design, like the jewel on his helmet (for example). Hence why the box art and Nintendo Power have been excluded.

As for iX, I'm hesitant to include him because, though derived from X, he's not the same character as X--and I hope to create a separate page for the copies throughout the series, so that feels like a better place to put him. (The same goes for Copy X)



...And no one's answered my question about Unknown X. ;_; EDIT: OK, it seems that "Unknown X" is just another name for Not Ninja Butterfly Cyber X. Ghar.

what about the iX that was inside X's head? there were 2 iX's in Megamission. on was the one that came out of the mother limited, and fought X, adn the other the one that resulted from X's contact with limited. it was like he developed an "alter ego" it was an iX calling itself "X's power"
also, yeah. "unknown X" is just a fancyname of saying cyber X. dunno why "unknown" though...

14395
Forum Games / Re: CTRL+V
« on: January 03, 2009, 05:46:09 AM »
gallery.

^im not sure where its from...

14396
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: January 03, 2009, 05:24:21 AM »
jack corvus reminds me of Crow from Yugioh 5D's with his D wheel helmet on.
wait...

Quote
Corvus.
8D right.

Posted on: January 02, 2009, 11:22:21 PM
say, how exactly does Mu Rejection work?

14397
Gaming / Re: Sonic Unleashed
« on: January 03, 2009, 05:18:57 AM »
Well, Unleashed was initially going to be SA3, so maybe they should get on that? Maybe they SHOULD make an SA3. Id die happy.

also on that soap shoe discussion... SOAP SHOES FOREVARR!
ive seriously been trying to conceptualize a real pair of Shadow's air shoes. as in, with some manner of rollers on the bottom

14398
I seriously don't agree with the skinny redesigns of X8. But hey, to each their own. If they could reuse the mesh models from X7 to make X9, I'd die a happy panda.
this. oh god ths. if thay made like, an X7 with better gameplay, and concentrated on the 2D segments of the game, theyd be set.

14399
Gaming / Re: Sonic Unleashed
« on: January 03, 2009, 05:13:15 AM »
*dumps bucket of ice on hypersonic*
dude, chill out. chillax.

Personally, unleashed, is just what the doctor Eggman ordered.
its got only sonic, speed, which is what sonic games have been lacking since SHTHH, A kickass soundtrack, and a great engine, and easy controls. granted, I dont quite like the werehog, but Sega needs to make money, and they needed something innovative to sell it. since its only sonic, only speed, and just what we all wanted, we have to compromise, and have a gimmick. but at least the gimmick is enjoyable in its own right. its comparable, and makes me think of actually, knuckles. In fact, I often think that knuckles should be the one in the night segments with all those punches and stuff. make a wereknuckles instead. 8D he would be better suited for it. 8D 8D
anyway, even the PS2/wii versions are enjoyable, although the werehog levels are severely lacking in those versions, other than that. if you want less speed, try out the PS2/Wii version. it has less speed than the other version. it might appeal to you more than the 360/PS3 version.

Quote
It's more of a problem in strange or "laboratory" stages, which has oddly lighted blocks and tiles. That's when spikes are most likely to show up, though.
name any stages in particular.

14400
Gaming / Re: Sonic Unleashed
« on: January 03, 2009, 05:01:04 AM »
Until after some trial and error, it's hard to tell what's solid ground, and what's not.

not really. well, not for me at least. I could see quite clearly what was stand onable and what wasnt. the exeption being pitch black, which is, well, pitch black.

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