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Rockman Series / Re: Does a Mega Man game need boss refights?
« on: September 06, 2012, 11:41:45 PM »
They could play with the idea, and tweak it. So you go in thinking, "oh alright, another refight" and suddenly, the game switches it up on you and the boss behaves COMPLETELY different. Different moves, stronger hits, faster speed, etc etc. AKA a completely different fight with the same boss character.
I mean, if the protagonist character defeated the boss once, possibly without a weakness weapon, I dont see how throwing the same exact boss with only a few differences, ( MAYBE a higher lifebar- lookin at you here X5) at him again later on when the character is much more beefed up would work any better. This way though, it makes it so that yeah, your character has powered up since their last fight- but so has the boss.
I mean, if the protagonist character defeated the boss once, possibly without a weakness weapon, I dont see how throwing the same exact boss with only a few differences, ( MAYBE a higher lifebar- lookin at you here X5) at him again later on when the character is much more beefed up would work any better. This way though, it makes it so that yeah, your character has powered up since their last fight- but so has the boss.


