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Messages - Flame

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1376
Rockman Series / Re: Does a Mega Man game need boss refights?
« on: September 06, 2012, 11:41:45 PM »
They could play with the idea, and tweak it. So you go in thinking, "oh alright, another refight" and suddenly, the game switches it up on you and the boss behaves COMPLETELY different. Different moves, stronger hits, faster speed, etc etc. AKA a completely different fight with the same boss character.

I mean, if the protagonist character defeated the boss once, possibly without a weakness weapon, I dont see how throwing the same exact boss with only a few differences, ( MAYBE a higher lifebar- lookin at you here X5) at him again later on when the character is much more beefed up would work any better. This way though, it makes it so that yeah, your character has powered up since their last fight- but so has the boss.

1377
X / Re: Rockman X is Over
« on: September 06, 2012, 11:36:56 PM »
im sorry that i dont find your joke funny or amusing

Higher res of Akiyo Haruka

seeing this just makes it more of a shame that the interesting design is being wasted on this. Instead of... i dunno... an X Armor. Or something.

1378
Rockman Series / Re: It Dumbfounds Me that People Find BBAMM Offensive
« on: September 06, 2012, 07:31:51 PM »
I think offended is the wrong word here. IMO, the more appropriate emotion would be " insulted ". Feeling. Insulted as a loyal fan.

1379
Rockman Series / Re: It Dumbfounds Me that People Find BBAMM Offensive
« on: September 06, 2012, 06:19:19 PM »
Just to break up the back and forth between gonz and trelus... I never found bbamm offensive, just a joke with an unfortunate background. It was just tactless joke. It came of as insulting at first but after learning its story, just unfortunate.

1380
Rockman Series / Re: It Dumbfounds Me that People Find BBAMM Offensive
« on: September 06, 2012, 04:12:58 PM »
BBAMM was supposed to tie into Universe and Legends 3, fyi.

1381
Rockman Series / Re: It Dumbfounds Me that People Find BBAMM Offensive
« on: September 06, 2012, 02:21:07 PM »
Its a joke that would have been fine if.not for recent bullshit. Its also gone on too long, since mm 9. Then sf x t gives us the most insulting version of him.  A fat mockery that has the legends backstory. It migt have gone over better if not.for l3s cancellation..

1382
X / Re: Vile/VAVA: Anti Hero or Villain?
« on: September 05, 2012, 08:15:41 PM »
Consider this virus is a living entity. Mainly Sigma. And it is powerful enough and smart enough that virus vaccines eventually become obsolete.

Doppler made an Antivirus program which either he or Zero use on Sigma's Viral essence in X3 to erase it. (depending which ending you have)

Despite this, Sigma returns in X4.

In X5, they speak of Virus vaccines again.

There's even a chip item in X5 called virus buster, which I assume is some kind of antiviral program which is attached to X/Zero's weapons.

There's also the matter of the Virus being ridiculously widespread and present. It was spread across the world in X2 from the Central Computer, then the Earth was drenched in it in X5. (enough to make it glow purple, might I add-)

It's a virus that overcomes vaccines, and cannot be fully destroyed because it is everywhere. And even when Sigma died they had a problem with it, since it basically became a snake without a head, and probably became rampant. They had to basically reverse engineer a reverse-Sigma Virus to counter it effectively. That is, a sentient program which utilizes the same kind of program rewriting, but to revert viral infections.

TL;DR, they do make vaccines, and probably constantly. But the Sigma Virus overcomes them with time because it's just that bad a bug. Vaccines are not a suitable replacement for X's perfect Virus countermeasures. And even then, while it may not be able to corrupt him and his program, X still takes physical damage from the virus when enough of it in high enough concentrations enter his systems.

1383
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: September 05, 2012, 06:36:56 PM »
So what do you guys think bout this new Lantern that's gonna come out. The one that looks like Kickass with a gun.

1384
X / Re: Vile/VAVA: Anti Hero or Villain?
« on: September 05, 2012, 06:33:07 PM »

1385
X / Re: Why does everyone hate Mega Man X6?
« on: September 05, 2012, 03:47:54 AM »
Well again, what bothers me MOST about the Neutral Armor, is the collar. Without it, I probably wouldnt have any issue with the rest of the design. I personally would consider it a bit lacking, but it makes up for it by the interesting gimmick of Red and blue lights for each Armor variation.

1386
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 03, 2012, 10:03:48 PM »
I dunno. I think the Blastoise looks pretty damn scary.

1387
X / Re: Why does everyone hate Mega Man X6?
« on: September 03, 2012, 10:01:59 PM »
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but it only does it once

Chest pieces decrease damage taken, and convert it to Giga attack energy. That means every hit you take.

Quote
Both the armors and the Heart Tanks may have been inspired by RPG conventions, but they became simple, fixed action-game staples to the MMX games: nothing more, and nothing less.
Noone's arguing that. We were just stating, that they were introduced solely to introduce an RPG kind of element of "growing stronger", when you mentioned that Power up parts are a step in "RPGing up the action". Armor poarts were exactly that, and the Power up parts from Xtreme 2 onwards are just another extension of that. In fact, I would say they are an extension of the X3 chip system, and they do it far better. I could use your argument for the Armors and Heart tanks for those as well. They are just power ups, and add replayability to the game.

1388
X / Re: Why does everyone hate Mega Man X6?
« on: September 03, 2012, 08:32:33 PM »
Hawk Ride Armor is in MY eyes, one of the best. And it is terribly underused. Again, they give you these walking tanks with their own lifebars and the ability to one shot enemies, you can summon them in stages, any one of them you like- and then the extent of it's usefulness is breaking ice blocks to a heart tank, something that could just as easily have been relegated to a special weapon. That's not good implementation.

When the game hands me something like those Ride Armors, I would expect them to be for something other than item hunting. I would expect the stages to be factored in.

Understandably however, it would have been nearly impossible to adapt the stages to the Ride Armors when there are different types with different abilites. Outside of alternate pathways, they couldnt have adapted one area to all of them.

That's the kind of Ride Armor utilization I like.

Meanwhile, every other X game that has a Ride Armor segment, adapts the stage to it, or at least makes it the most convenient way to traverse the stage. I think only X2 seems to have an X3 like problem with it's ride armor, particularly in the Dino Tank, But then again, at least it gives you some beefier enemies to fight with it, while X3 just has it's tiny little grunts.

It's why I love the Eagle Ride Armor so damn much. It was not only an improvement on what Hawk offered, but it was actually utilized in it's respective segments since it had that indefinite flight. The final stages even utilized the split paths concept, and made a Ride Armorless area, and a bottomless pit area traversable with the Eagle.

And X5 had an entire alternate pathway at the start of the second area of Mattrex's stage based around going THROUGH the lava with the Raiden Armor, as opposed to over it, which would instead net you a miniboss chase and battle.

Quote
The armors don't raise X's hit points
They decrease the amount he loses though.
And Heart Tanks DO.

they may not be as RPG as Symphony of the Night or Command Mission, but for the time, they were by the team, considered RPG elements. The idea that you would get more items as you grew stronger. Whether you like it or not, they were there solely to introduce an RPG-like concept into the franchise.

1389
X / Re: Why does everyone hate Mega Man X6?
« on: September 03, 2012, 06:10:37 PM »
Lol, I know where Max Armor comes from. I was being smart.

1390
X / Re: Why does everyone hate Mega Man X6?
« on: September 03, 2012, 06:45:31 AM »
On X3's ride armors: They were "keepable" and had lifebars, and were summonable, but the fact is, they just were not implemented well. Only about 2 sections really utilize them fully. And even then it's only for about 3 seconds before you have to drop it to keep going on foot.

Almost every other X game has done Ride Armor's better, simply because they are part of the stage design, and are optional. They are things you come across, and can use. X3 however, while still optional, GIVES them to you to keep, like a power up, and Summon whenever you find the appropriate area to do so, and yet they have the same amount of utility they did in X1 and X2, and no more. They dont actually give you any obstacles or environmental bits for you to utilize the armors potential fully. They dont adapt the stages to them at all. At their worst they are for Item hunting. At their best, they are used for all of 20 seconds.

X4 and X5 actually come to mind most when thinking about Ride Armor's done well.

Err, absolutely not? They're honest-to-god powerups, not stat boosts.

Inafune:
"We were working on this at a time when RPG's were exploding in the market. The whole idea of experience points and additional powers according to your character's level was becoming mainstream. Then there was Mega Man, which was still a more of a classical representation of the action game gnere. I started to feel that mega Man was not shining as brightly in this light. That's why we wanted to bring in more power ups. As far as weapons were concerned, Mega Man always had the 'get new weapons by defeating enemies' system going, so we wanted to add another form of powering up. This train of thought led us to the armor parts that enhance your character."

Mega Man X Complete Works, page 7, The X1 Armor art section.

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It also looks better. I think the Fourth Armor is the first time I started to think that X looked better without an armor. The best looking one is the Max Armor.
I have no idea what this "Max Armor" you are talking about is, but I think you mean the X3 armor. I love it's design too, something about it just looks plain awesome. But the sprite itself for it was dreadful. The armor design simply outgrew the sprite style. I do love myself the X4 armor though. It's more- like the rest of X4- the last game that has that sort of classic X1-3 "feel" to it. X5 and 6 instead tried to use motifs for their armors. Falcon, Art Deco, Samurai, Ninja... The Glide armor seems more like an attempt at copying the Blade Armor, and just doesnt feel like it works design wise, and the Neutral Armor is just a bad design. Good ideas, (the bright lights whos colors represent which version of the Armor is being used was nice) but the design itself is not too great. especially the stupid collar.

1391
Roleplay / Re: Yet another completely unoriginal sandbox RP.
« on: September 03, 2012, 05:26:22 AM »
Flame knocked on the hood of the Jeep, getting himself an idea of how thick it was armored.

"Pretty good armoring you've got on this thing. Well then, lets revv'er up and get going!"

1392
X / Re: Why does everyone hate Mega Man X6?
« on: September 03, 2012, 01:51:51 AM »
Quote
people shouldn't be punished for using him
The game sets the standard in the Intro stage, by starting you with an armor. It isnt for shits and giggles, The game is telling you there that you will NEED armor for this game, and if you decide to not use them, then game isn't punishing you, you are punishing yourself by ignoring what the game has told you is required.

X5 starts you with an Armor too. It too, sets the bar, telling you that for that game, Armor is a default. You will require an Armor. And that Armored X will be your "default X".

Quote
more interesting things to find
That's entirely subjective.

yeah Ride Armors were cool, but they didnt feel all THAT useful, since they were hindered by first off, finding a summoning platform, and secondly, if the stage allowed you to use it for more than a minute or two before you hit a door or small corridor.

And X6 meanwhile, has some pretty interesting parts. Ultimate Buster for one. X6 also includes special parts that can be used once per stage, like, overdrive.

Overdrive plus Ultimate Buster is the CLOSEST we will EVER get to Xtreme 2's levels of Ultimate Buster Godhood with X.

1393
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 02, 2012, 07:14:19 PM »
the dark knight ones are hillarious.

1394
Off The Wall / Re: Latest Buys
« on: September 02, 2012, 06:42:16 AM »
I know right? for only 31 bucks.

My friend had another one from the same site. they seem to be pretty good quality. unfortunately for him though, his mainspring broke after some time, and good luck finding a place to fix that. (for a reasonable price not to mention)

EDIT: in more RECENT news, a new phone.

An LG Optimus Elite from Virgin Mobile.



Its just a monthly prepaid, yet comes with unlimited text and Internet, and 300 minutes per month for 35$ a month, which, considering I really don't talk much on the phone, is just awesome deal.

The phone was $99.99 though.

1395
Off The Wall / Re: Latest Buys
« on: September 02, 2012, 05:40:56 AM »
This lovely pocket watch. At least a week ago.



That site has really nifty stuff. The pocket watch selection in particular is really nice.

It's coming from Prague though (by postal), so I dont expect it in for a bit.

1396
Off The Wall / Re: Models and Figures
« on: September 02, 2012, 05:37:38 AM »
Waaaait a minute, those aren't figures!

Or are they?

Shiny is what they are though, pretty colors shiny, too.

1397
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 01, 2012, 11:31:12 PM »
Oh thats it? I dont get whats so special then. Im pretty sure theres tons of coincidences like that. Theres very little special there...

1398
X / Re: Vile/VAVA: Anti Hero or Villain?
« on: September 01, 2012, 10:50:53 PM »
I'm pretty sure Zero was made specifically to destroy X, right?
[youtube]http://www.youtube.com/watch?v=E0MTZRYUhPQ&t=1m11s[/youtube]
(go to 1:11)


[youtube]http://www.youtube.com/watch?v=N-byDNFnfak[/youtube]

EDIT:

And before Zan or Hyper beat me to it, since I forgot earlier-

Excerpt from the Zero Collection timeline

Quote
1XX years ago
    The birth of Zero

    Zero was produced by Dr. Wily, who schemed at taking over the world. But he contained a flaw in his cognitive program that made him violent and unwilling to obey instructions, so Dr. Wily himself sealed Zero in a capsule.

1399
X / Re: Rockman X is Over
« on: September 01, 2012, 09:44:45 PM »
and this happened when
Always, particularly for newer series like ZX or Star Force. I rarely ever saw Commercials or any ads outside of in VG magazines.

older MM games, MM1-8, X1-6 at least had Japanese commercials. the rest seemed more rare as far as commercials go. And forget the US- I dont think Mega Man's ever had individual game commercials here. Only for X collection and for the 15th anniversary I think?

1400
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: September 01, 2012, 09:43:49 PM »
I dont get what's so special about that.

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