Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Flame

Pages: 1 ... 422 423 [424] 425 426 ... 631
10576
X / Re: X8. I didnt like it all that much.
« on: August 17, 2009, 01:04:17 AM »
What do Zero and Batman have in common? Both have fans that fight over their pointy headthings.

I liked Zero's design in X8.

X8 wasn't the best thing ever, but it was enjoyable. And quite a good 2.5D rendition of the classic formula. I have few complaints. The biggest would be that most music tracks are pretty forgettable. Some stand out, but that's it.

the designs were good, the models looked weird. Zero's helmet got [tornado fang]'d up though.  :P
Perhaps this will change your mind?   8D

I lol'd. it just might. XD

10577
X / X8. I didnt like it all that much.
« on: August 17, 2009, 12:44:01 AM »
With all this talk of X9 and what it should be like, yadda yadda yadda, I look at X8, and I see that in the end, I didnt really like it.
I posted this in the Capcom unity forums, and figured Id put it here too.

Megaman X8. the X series triumphant return after X7, which was an all around rushed unfinished product.


However, I felth that it really just didnt cut it for me... X8 was good mind you, i enjoyed playing it, like any other X game... I enjoyed X7 too. but I didnt really "like" it.

X8  just felt lacking... SERIOUSLY lacking... It just doesnt feel right. The music feels hollow and just doesnt fit.. like they tried too hard and said "Yeah, lets put rock in it! that makes it a megaman game! Megaman games all have rock right?" Which isnt true... its not supposed to be all rock. Its supposed to be slightly varied. All the rock in X8 just sounded all the same to me... there were not too many memorable tunes. They were bland.

The gameplay was not that great either. While the basic running and shooting things up to bits was just as it should be, there were very little enemies, and not strategiclly placed to give you a hard time. Mostly just big bulky ones to take up space, and then moving ones to give the impression of more. The rest were small.  The intro stage had those missile launchers, but the rest was bees, and crabs. then a few mets and those shovel things, along with a fw Bladys to run into you. they were all widely placed. Then Trillobytes stage made an impression of a long level by simply giving you the same area twice, and then a few short battles thrown in with an easily defeated giant robot. The city level. That was all just one big annoying loop. Whatever happened to bike stages the likes of X4and the short bit in X5? Yeti's level was better than that. it was among one of the better ones. the bike stage there was pretty well done. Then theres Pitch black, which is just one big wannabe stealth op. with almost NO enemies, and when you trip a light, THEN security guards come out. which are easily dispatched by killing the leader. then once you turn on the light, Zero might as well drop his saber and use his hands, as there are very few enemies, and small ones, at that. The fact that you could break sheilds so easily was also pretty broken. It reduced the challenge by a bit.

Then there were the NewGens in the stages. they just stood there and shot at you, when they could have I dunno, maybe transformed and chased you or something? The ones in Sigma's palace were pitiful... as was the rest of the stage. Almost NO enemies. they were all bunched up in the entrance to the palace. It was worse than X3 with its empty corridors. The whole stage was almost empty aside from a few Sigma clones here and there, and a small crab shooting at me from the ceiling.

Then, I didnt quite like the "shop" system they had set up. there are much better ways to do it, and I prefer having to FIND things in the stages. It ads replay value to them. Instead, there was very little exploration and thinking involved, as you simply picked up Metals and then bought an item once they had it. the only things that you had to find, were Rare metals and Light's Capsules. Both of which were very badly hidden. All the things that are usually the hard to find or get items that make you stronger and make the game easier, were just buyable. Heart tanks, Sub tanks, ability chips. they even had WE ups. All buyable. which means I really dont even haveto visit any of the stages once Ive beaten it. which means little replay value. especially by abusing the Subtank/Metals glitch.

The Bosses were alright I guess. The only reason theyre challenging is because until you level yours up, they have a much longer health bar than you. just like all recent X games.

Many of the weapons were useless outside of bossfights too. With how powerful you could make the buster and Saber, you didnt need them. Axl is the only one who gets milage out of his weapons, as some of them are more practical depending on the situation.

Then there are minor qualms that while they have little impact on the experience, should to be noted anyway.

The redesigns. While I have no problem with giving redesigns, these in particular just did not look good in game. The in game models looked very weird and too long, in comparison with the artwork. In fact, the only place they looked great, was the cover and the cutscenes.

Zero's helmet. I dont even need to talk about this one. I mean, seriously? His helmet is his most striking feature! and they go and dumb down his prongs. As a matter of fact, Maverick Hunter X didnt get them right either.



The armors. They were all just recolors... Dont be lazy... Seriously. with the excuse of neutral armor, every X armor in the game is just a recolor. and the mugshot was lazy too. Its neutral armor. no other colors corresponding to the others. And the design was rather strange. but maybe that ws the mouth guard collar that X had.

Ultimate armor. Alright, Im happy that it was put in, but was it absolutely NESSECARY to make it just another recolor of Neutral?  Ever since X7 was announced, I have wondered what a 3D ultimate armor would look like, and how awesome it would be. I still have not seen a 3D ultimate armor. The closes to it being X Command mission's X-Fire hyper mode, which slightly looks like the Ultimate Armor. Its abilities were slightly changed as well. The hover function was removed. Not that its that big a deal, but still.

Zero's Dash. What the hell happened here?


And thats pretty much it...

10578
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 16, 2009, 11:36:53 PM »
Ehhh? Pokeballs for boobs, does her naturals come out when you push the buttons?  8D
most likely.

Posted on: August 16, 2009, 05:34:33 PM

10579
Off The Wall / Re: Theyve finally done it...
« on: August 16, 2009, 11:29:51 PM »
Do tell~

10580
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: August 16, 2009, 11:26:44 PM »
Flame answered his phone.
"GOD DAMMIT! LISTEN, I TOLD YOU, THIS IS NOT MU SHANG TAKE OUT!- Oh hey Taiyo."

Taiyo: :o

"Sorry... I keep getting this wrong number..."

10581
Fan Creations / Re: 640
« on: August 16, 2009, 11:22:34 PM »

I love all the drawings here. They are so playful and colorful~ ^.^
That's probably the best way to describe it.

10582
General / Re: What happened to Megaman EraS?
« on: August 16, 2009, 09:47:03 PM »
They were just bunch of elitist [Top Spin]s(the REGISTER TO SEE OUR PICTURES thing).

And most of their artwork was crap anyway.
Don't hate.
Actually, that was only recently that they had started that register thing... before, you could see them no problem without registering.

Also, if the pictures sucked, then they would not look official now would they?

10583
Gaming / Re: The "What are you currently playing?" Thread
« on: August 16, 2009, 09:10:00 PM »
Sonic 1 Megamix.
Sad when a mere hack can give you what you want in a sonic game more than Sega.

10584
Granted. You are given the usage of 100 percent of your brain. However, you have used it all up, and now to learn something new, you must forget something else.

I wish the world wasnt so crazy like it is these days...

10585
Fan Creations / Re: 640
« on: August 16, 2009, 08:47:09 PM »
INTRODUCING THE NEWEST SONIC GAME...
SONIC. VS. TETRIS!
Hey, id buy it. XD imagine the possibilities!

But yeah. Great work Heady. great work. ^_^

10586
Fan Creations / Re: 640
« on: August 16, 2009, 08:32:03 PM »
May I ask the two of you how you get these nice effects?
Bright colors and multiple brush strokes I think...

also, is dat sum Sonic 2 special stage?

10587
Fan Creations / Re: The Map of RPM
« on: August 16, 2009, 08:25:05 PM »
And Unicorns?

10588
The EXE and SF series were made for a wider audience.
They were made to grab the Pokemon loving nation that is Japan, who just cant get enough of "collect 'em alls". Plus, they drain interest out of the ACTUAL MM Universe, and make people get the wrong idea about Megaman.

10589
Fan Creations / Re: The Map of RPM
« on: August 16, 2009, 08:21:22 PM »
That sounds like an awesome name for a sparkvernian theme park.
And I envision it sort of looking like Sonic Unleashed's Eggmanland... Dark, lots of reds and [parasitic bomb], yknow?

10590
Fan Creations / Re: The Map of RPM
« on: August 16, 2009, 05:23:34 PM »
So I guess you like it then? :D

10591
/M/asquerade is where that Zero's from. (X series one.)

Posted on: August 16, 2009, 07:37:00
Capcom Unity forumgoer BNMotive posted this as his opinion of the legends series in one picture.


link

Sadly, I agree. Why/ THE CAPCOM UNITY BOARDS DO NOT HAVE A LEGENDS SECTION! They have from classic to ZX, and BN+SF, but no legends!

10592
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: August 16, 2009, 05:13:00 PM »
<a href="http://www.youtube.com/watch?v=nyW-Paz0h7k" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=nyW-Paz0h7k</a>

10593
Off The Wall / Re: Theyve finally done it...
« on: August 16, 2009, 04:54:09 PM »
now THAT, would be awesome. XD

10594
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: August 16, 2009, 04:47:22 PM »
(Is it related to the Wily Gundam of Rockman World 4? >0< And anyways, there won't be another serious arc for a while, that's for sure. I need to stop dying too afterall. -_-)
(Not at all.  its scratch.)

(I'm not going to do anything! Honest!)

*sneeze*

10595
Off The Wall / Re: See ya later!/Welcome back!
« on: August 16, 2009, 04:36:55 PM »
Could it be...? its a bird, Its a plane! Its Protoman Blues!
(BTW, check your messages...)

10596
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: August 16, 2009, 04:35:24 PM »
(Shes the queen though... whatever. I already designed a Wily Gundam... But I dont know if it would be of any use in another big bad serious Roa arc 8U ~ Its meant for comedy and serious crazy stuff or it cant get power. (insanity drive motors work with RPm's natural way of breaking physics and set rules with out zany antics. For ex, If i threw an ordinary apple at a dead member, and they revive. that'd power up the drives a bit )

10597
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: August 16, 2009, 04:27:18 PM »
(((How the hell do you kill a God? ISnt Sky Dragon like, the God of RPM? also,

(You just put us in another serious arc didn't you?)
(I have no plans of yet. It's only serious if people attack me-!!)
(not just me, it was more or less a team effort. Remember there is no ME in TEAM...well there is a E and a M...but that's beside the point!)
B(  B(  B(  B( *is not amused* How about we go back to our original already started Rabbid and Gundam Arc... I think we've had enough Apocalypses for a while thank you.))

10598
Fan Creations / Re: Flame's Art Thread MK ll.
« on: August 16, 2009, 03:54:58 PM »
I like the picture too. It's proof that I won. At some point.
But like all villains, you we eventually dispatched quickly in a final battle.
sort of.

10599
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: August 16, 2009, 08:21:07 AM »
((Lol, Dr. Roa? So does Afro get leg armor or what?))

10600
Fan Creations / Re: Flame's Art Thread MK ll.
« on: August 16, 2009, 08:06:20 AM »
Nah, I know.

Pages: 1 ... 422 423 [424] 425 426 ... 631