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Messages - Flame

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10376
News and Announcements / Re: News Round Up: August 24 - August 29th
« on: August 30, 2009, 11:17:39 AM »
FUTUREMAN.

10377
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: August 30, 2009, 11:17:09 AM »
Capcom's translation team sadly has the habit of sometimes changing anything at all that says "Rock" into Mega.

10378
Off The Wall / Re: Birthday Thread~
« on: August 30, 2009, 08:03:15 AM »
happy B-day to you both.

10379
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: August 30, 2009, 08:01:57 AM »
and just looking at it reminds me how horrible the renaming is.
I thought Vultron was rather... Cool.
Sounds like Voltron.

And while Helios sounds cooler, Aeolus goes better with the fact he is of the sky and air.

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X / Re: The "Paradise Lost" technique?
« on: August 30, 2009, 07:38:21 AM »
I actually like the rip thing there.

10381
ZX / Re: Your Most Favourite english Voice overs in ZXA?
« on: August 30, 2009, 07:34:42 AM »
Would be nice if it was multi choice.

for me, Aeolus, Siarnaq (Micrsoft Sam voice was awesome IMO), Prometheus, Pandora, Model A, and the Sage Triity. Vultron wasnt that bad either.

the rest... meh. though Model X's voice... seriously? they couldnt have Greys actor do him as well? seriously? after having voiced him in X7? I didnt mind Z as much, because I actually didnt mind his X7 voice. it was a dep sort of tone that kinda matched his original deep Japanese voice. but he wasnt that well done here IMO.

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ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 30, 2009, 05:28:44 AM »

@Zan:
Zan you misread what I said, I said that they didn't spend as much time, not that they are of less quality, they are just less original and less vexing, if you look at ZX, nearly every area has a memorable(MOVING) background, and there is alot more diversity, making ZX feel WAY more lively than ZXA of wich the BG design felt bleak -compared to ZX, with the exception of Ouroboros and Submarine Volcano, wich are epic. 
ZXA has more character sprites, but it sucks in stage and BG design...hmm, yeah I think I'll stay with ZX.


ZXA was dead in stage BG design. the music was not as good either, with only a few tracks being relly memorable, whereas the entire ZX1 ST was beautiful.

actually, yknow what it feels like, it feels like they overloaded ZX with awesome, and then didnt have barely any left for ZXA.
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Antiquated? perhaps, but I do so like the feel it has, I prefer it vastly to ZXA's lack of choosing your own path.
Intermission stages and Final Stages ARE A GOOD THING, and besides, ZXA has final stages too >.> it's already so locked in it's path that an intermission would be strange.
I liked ZX's side missions.(better than calling them intermissions) they were often really interesting. and made better use of the huge "world" they presented, having you go back to other areas and stuff.
ZXA's few side missions were not that great, and were rather annoying at times. and didnt feel as rewarding.

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You're probably right in the plot/player develpment thing, but keep in mind that the answer to the questions of ZX would not have been so statisfying without knowing so little in ZX. I also can't deny that the plotrelevance of missions is alot more varied in ZXA, however, in ZX I thought getting the 6 passwords to get to Model V and destroy it was more than enough reason/justification.
the whole password thing was pretty cool actually. I really enjoyed how each biometal had a password that reflected themselves.

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And while ZX's arsenal may be less wide than ZXA's, ZX's forms have far less drawbacks, they all have a base set of abilities, and a set of model unique abilities, whereas most forms in ZXA don't even have all the BASE abilities, try finding a good use for Bifrost >.> having to change between every room and moving at that speed make boring gameplay, now THAT is quirky.

Bifrost was only good fo having fun, eg droping from that high drop in the quarry, or just stomping enemies. but he wasnt very practical outside of that...

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I'm not saying ZX did everything better, but ZXA didn't do it either. both have flaws, imo ZXA has more, mainly due to it feeling less alive than ZX. did I mention ZX is my fav game? because it is.
definitely. If ZXA was as good in its BG and music, it would have stood out more, and we might have had  a ZX3 by now.


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however ZXA did offer an infinitely better localization,
Yeah, with the X 7 voice actors doing Grey and Ashe injustice, (I can never see Grey the same way ever gain after realizing it was X's va from X7. and DONT get me started on Model X and Model Z.) plus it had very crappy audio quality. especially for the voices and the boss explosion sound. Bu maybe thats just me... I mean, They have Ocean Group for CM, X8, and then for MHX, is it that hard to get them for ZXA?

10383
Fan Creations / Re: The Map of RPM
« on: August 29, 2009, 09:22:11 AM »
thats a lot of energy then. which reminds me. RPM has no sun. XD we have like 3 moons, and yet no sun.

10384
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: August 29, 2009, 09:20:07 AM »
Im kinda upset you cant fight Harpnote. I mean, you can fight bud, but not her. Oh well.

Im pissed you dont get anything from the boss rehashes in the meteor server. I went all out and made sure I killed Diamond Ice with over 300% noise, without finalizing, and then I get nothing at all. NOT EVEN ZENNY!
[tornado fang] this [parasitic bomb], Im going home.  B(

and Whats up with Laplace? they dont really say anything about him. Im guessing he's also from Mu, but they dont concrete anything.

10385
Fan Creations / Re: The Map of RPM
« on: August 29, 2009, 09:13:32 AM »
looks awesome. Seriously, what would a Sexshack be without the thundercats sword?

10386
Fan Creations / Re: MM Fanprojects
« on: August 29, 2009, 09:13:08 AM »
I really like that Zero Model.
the music was really midi though... :\
which was the only con.

10387
Fan Creations / Re: The Map of RPM
« on: August 29, 2009, 09:08:41 AM »
Wut?
also, Sparky still needs to give me a yes/no on Eggmanland.

10388
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 29, 2009, 09:05:23 AM »
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What's this talk of the backgrounds being of lesser quality? As a same series same system sequel, the two are graphically identical and interchangable. This is especially true for ZX and Advent, what with a good portion of the former's stages being revisited in altered form the latter. For all the newer stages, I really see no difference in their quality. But if you insist, I must remind you that it is Advent that put much more work in character sprites, balancing it out.

On other points on Advent vs ZX, I feel that Advent is much more actively involving in terms of plot and player involvement. ZX throws you directionless into a world under the selling point of exploration. But whilst doing this, it seems strangely stuck in such antiquated notions like a mission select,  intermission stage and final stages after a select amount of Falseroids defeated. Adding insult to injury is the unhelpful map system and backwards transerver-mission system. It's quite bad when the game penalizes you in the main plot with backtracking just because you approached the area from the wrong side. This is especially true in the find Giro and Guardian license missions. Also let's not forget that the plot mostly warrants you to get anywhere just to eliminate a boss for its power up item, losing most of the interest in a stage until you actually get there and they finally explain what they're all about.

ZXA on the others steers you in the right way by engaging you in the ever deepening plot whilst still leaving a sense of exploration, virtually eliminates the backwards mission select, throws in non-Falseroids at random and improves on its map system all at the same time. The only cases of backtracking are outside of the main flow of the game. (Items/Side Quests).

In the matter of arsenal, I much prefer ZXA's balance over ZX's, even though it required toning down the forms. ZX was imbalanced to the point that one form would have all sorts of overkill attacks whereas another had none. Model HX being a big offender in terms of unneeded carnage. Atleast in Advent only Time Bomb is a really big offender that you don't even have to employ if you feel it's a cheap way out. And for those times it is employed, ZXA allows for a lot of tactical variety in taking bosses down, beyond just using Model ZX or any other strong attacker. The fact that you can take down Queenbee in record time with a combination of Time Bomb and Rospark's grounded form speaks for itself.

Finally, speaking of form variety and use, Advent wins by its weapons energy system. ZX tied far too much to weapons energy with no real way to recover it during times when you really needed. The self recovering shared energy bar allowed for a much nicer time battling than just having to carefully manage overdrive activation down to the second and then getting stuck fighting a boss with no real way to attack as anything but ZX. ZX's method wouldn't be so bad if they gave you full energy bars from the get go, but they had to go with this unfortunate need for e-crystal gathering or quirky weak point dodging.
And you TOTALLY missed the point stated and went off on a  tangent. no one said anything about quality, or gameplay. what was said was that the Backgrounds and overall stages were bland and unappealing in terms of visual appearance, whereas ZX1 was much more vibrant and very inviting.
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what? except that the background designers didn't care/spend as much time on it >.>
The only BG's that were impressive were the intro of Submarine Volcano and Ouroboros.

10389
Fan Creations / Re: The Map of RPM
« on: August 29, 2009, 09:00:30 AM »
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Located in the cafe is the coffee shop
Totally didn't see that coming.

10390


10391
X / Re: X8. I didnt like it all that much.
« on: August 29, 2009, 04:04:51 AM »
what I liked most about Jakob at first actually, Is that at the beggining it sounds like elevator music.

10392
Roleplay / Re: The Busy World of Rockman Perfect Memories
« on: August 28, 2009, 11:11:41 PM »
"HOLY [parasitic bomb] WHERED YOU COME FROM!?"
 Flame yelled in surprise at Taiyo's sudden appearance.

Flame then glanced at a monitor, pressed a button, and Roa in his devil form was electrocuted, as Electricity always gets devil monsters due to their liquid nature, then he was contained in a Wily built Devil containment unit (tm), which he had made when a prototype cookie dough Devil went on a rampage after a soldier took a bite out of it. then, the airlock to the hangar where he was opened, launching Roa out into space at RPM.

((Also, the chess set was ON the gundam, so he didnt break anything. Remember, we NEVER left the Gundam while the repairs were being made.))

"AANYway, What's your plan Taiyo? though first you should brief us on the situation at hand."

10393
X / Re: X8. I didnt like it all that much.
« on: August 28, 2009, 11:02:32 PM »
Coming from the game that names its main characters after Music. And then theres X and ZERO, and SIGMA representin' math.

10394
ZX / Re: Do you think ZX series would sell more if it was on Wii?
« on: August 28, 2009, 10:36:42 PM »
I love Command Mission. Its only Con is that after you complete the game, there is nothing much to do except massacre enemies in order to level up every billion or so battles. By then, Redips is too easy. And the Tails clan doesnt regenerate and stay there like Redips does, so theres nothing left that can give a decent good time. Except maybe Mettaur Gigant. But the [tornado fang]er almost always runs away.

10395
X / Re: X8. I didnt like it all that much.
« on: August 28, 2009, 10:33:45 PM »
<3 the Guns N' Roses names
I seriously cannot see why people hate them so much. I thought they were pretty awesome names. I mean, its a break from the monotone of usual names.

Dark Dizzy sounds MUCH better than Dark Necrobat. And Duf McWhalen? I thik thats a pretty fun name for him. they were good names. they worked out IMO.

10396
Shooting Star / Re: Impressions so far of Ryusei/Star Force 3
« on: August 28, 2009, 06:00:51 AM »
One thing I hate, Is that Wolf Woods was waaay watered down. first of all, wheres his 2 hit horizontal then upercut slash combo? second, WHERES THE DAMN MOON!? Seriously, that was the best part about Wolf Woods, his gimmick moon. he is too weak here.

one thing that slightly bothered me is how all of a sudden, without ANY explanation, the original Fmians are suddenly good guys, who've decided to help out their host. like Taurus and Cygnus. I mean, seriously? just like that, theyre remorseful, and want to make up for their damage?

10397
Off The Wall / Re: Cosplay
« on: August 28, 2009, 05:56:39 AM »
I swear... if I see one more Bridget...
also, Bridget cosplas are NEVER traps. theyre always just girls that make people wonder.

10398
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: August 28, 2009, 05:11:27 AM »
<-- If they werent both so antisocial, they'd best of friends.

10399
Fan Creations / Re: Flame's Art Thread MK ll.
« on: August 28, 2009, 04:21:21 AM »
I figured Id do it when you mentioned it though. like, why the hell not.

10400
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: August 27, 2009, 10:48:03 PM »
<a href="http://www.youtube.com/watch?v=7RtsbO0Xfxw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=7RtsbO0Xfxw</a>

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