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News and Announcements / Re: News Round Up: August 24 - August 29th
« on: August 30, 2009, 11:17:39 AM »
FUTUREMAN.
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and just looking at it reminds me how horrible the renaming is.I thought Vultron was rather... Cool.
@Zan:
Zan you misread what I said, I said that they didn't spend as much time, not that they are of less quality, they are just less original and less vexing, if you look at ZX, nearly every area has a memorable(MOVING) background, and there is alot more diversity, making ZX feel WAY more lively than ZXA of wich the BG design felt bleak -compared to ZX, with the exception of Ouroboros and Submarine Volcano, wich are epic.
ZXA has more character sprites, but it sucks in stage and BG design...hmm, yeah I think I'll stay with ZX.
Antiquated? perhaps, but I do so like the feel it has, I prefer it vastly to ZXA's lack of choosing your own path.I liked ZX's side missions.(better than calling them intermissions) they were often really interesting. and made better use of the huge "world" they presented, having you go back to other areas and stuff.
Intermission stages and Final Stages ARE A GOOD THING, and besides, ZXA has final stages too >.> it's already so locked in it's path that an intermission would be strange.
You're probably right in the plot/player develpment thing, but keep in mind that the answer to the questions of ZX would not have been so statisfying without knowing so little in ZX. I also can't deny that the plotrelevance of missions is alot more varied in ZXA, however, in ZX I thought getting the 6 passwords to get to Model V and destroy it was more than enough reason/justification.the whole password thing was pretty cool actually. I really enjoyed how each biometal had a password that reflected themselves.
And while ZX's arsenal may be less wide than ZXA's, ZX's forms have far less drawbacks, they all have a base set of abilities, and a set of model unique abilities, whereas most forms in ZXA don't even have all the BASE abilities, try finding a good use for Bifrost >.> having to change between every room and moving at that speed make boring gameplay, now THAT is quirky.
I'm not saying ZX did everything better, but ZXA didn't do it either. both have flaws, imo ZXA has more, mainly due to it feeling less alive than ZX. did I mention ZX is my fav game? because it is.definitely. If ZXA was as good in its BG and music, it would have stood out more, and we might have had a ZX3 by now.
however ZXA did offer an infinitely better localization,Yeah, with the X 7 voice actors doing Grey and Ashe injustice, (I can never see Grey the same way ever gain after realizing it was X's va from X7. and DONT get me started on Model X and Model Z.) plus it had very crappy audio quality. especially for the voices and the boss explosion sound. Bu maybe thats just me... I mean, They have Ocean Group for CM, X8, and then for MHX, is it that hard to get them for ZXA?
we have like 3 moons, and yet no sun.


What's this talk of the backgrounds being of lesser quality? As a same series same system sequel, the two are graphically identical and interchangable. This is especially true for ZX and Advent, what with a good portion of the former's stages being revisited in altered form the latter. For all the newer stages, I really see no difference in their quality. But if you insist, I must remind you that it is Advent that put much more work in character sprites, balancing it out.And you TOTALLY missed the point stated and went off on a tangent. no one said anything about quality, or gameplay. what was said was that the Backgrounds and overall stages were bland and unappealing in terms of visual appearance, whereas ZX1 was much more vibrant and very inviting.
On other points on Advent vs ZX, I feel that Advent is much more actively involving in terms of plot and player involvement. ZX throws you directionless into a world under the selling point of exploration. But whilst doing this, it seems strangely stuck in such antiquated notions like a mission select, intermission stage and final stages after a select amount of Falseroids defeated. Adding insult to injury is the unhelpful map system and backwards transerver-mission system. It's quite bad when the game penalizes you in the main plot with backtracking just because you approached the area from the wrong side. This is especially true in the find Giro and Guardian license missions. Also let's not forget that the plot mostly warrants you to get anywhere just to eliminate a boss for its power up item, losing most of the interest in a stage until you actually get there and they finally explain what they're all about.
ZXA on the others steers you in the right way by engaging you in the ever deepening plot whilst still leaving a sense of exploration, virtually eliminates the backwards mission select, throws in non-Falseroids at random and improves on its map system all at the same time. The only cases of backtracking are outside of the main flow of the game. (Items/Side Quests).
In the matter of arsenal, I much prefer ZXA's balance over ZX's, even though it required toning down the forms. ZX was imbalanced to the point that one form would have all sorts of overkill attacks whereas another had none. Model HX being a big offender in terms of unneeded carnage. Atleast in Advent only Time Bomb is a really big offender that you don't even have to employ if you feel it's a cheap way out. And for those times it is employed, ZXA allows for a lot of tactical variety in taking bosses down, beyond just using Model ZX or any other strong attacker. The fact that you can take down Queenbee in record time with a combination of Time Bomb and Rospark's grounded form speaks for itself.
Finally, speaking of form variety and use, Advent wins by its weapons energy system. ZX tied far too much to weapons energy with no real way to recover it during times when you really needed. The self recovering shared energy bar allowed for a much nicer time battling than just having to carefully manage overdrive activation down to the second and then getting stuck fighting a boss with no real way to attack as anything but ZX. ZX's method wouldn't be so bad if they gave you full energy bars from the get go, but they had to go with this unfortunate need for e-crystal gathering or quirky weak point dodging.
what? except that the background designers didn't care/spend as much time on it >.>
The only BG's that were impressive were the intro of Submarine Volcano and Ouroboros.
Located in the cafe is the coffee shopTotally didn't see that coming.

I seriously cannot see why people hate them so much. I thought they were pretty awesome names. I mean, its a break from the monotone of usual names.the Guns N' Roses names