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Messages - The Great Gonzo

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2376
I just remembered the date.

Still, those are some sexy screenshots.

2377
Fan Creations / Re: The Gonzo has art.
« on: March 30, 2009, 11:25:53 PM »
They don't look like girls either.

Would you believe that one of my little sisters thought Splashwoman was a boy at first?

2378
Fan Creations / Re: The Gonzo has art.
« on: March 30, 2009, 12:44:54 AM »
Megaman 64 Robot Mistresses. This image pretends that the Legends port wasn't arbitrarily called "Megaman 64".

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One day I wondered what a Megaman game with all-female bosses would be like. Critics would attack it as "sexist" simply because it's one guy going up against eight women and winning, never mind that said women are evil, and Mega's victories have nothing to do with superiority. >.> (Well, one awesome MM9 player thought Splashwoman having the same weakness to the Mega Buster as Cutman and Metalman was sexist...I just don't think about those things)

Story's still up in the air. I can say that Wily built them all.

Going from left to right and back again:

RAINWOMAN: A playful and energetic robot who looks and acts about five, Rainwoman's powers are a rare combination of water and electricity--she can "rain" on opponents using her cloud platform, then summon forth high-voltage bolts to zap them while they're still wet. However, Wily never meant for her to go into battle--her mentality simply wasn't suited for it.

Rain doesn't seem to notice or care that Megaman intends to defeat her.

HONEYWOMAN: That pot that Honeywoman carries is filled with poison, not her namesake, and she used it to incapacitate all the robots who stood in her way before Megaman challenged her. Honeywoman is a chronic perfectionist, insisting on doing everything the "right" way even if there's no defined right way. This leaves her as the most inflexible RM Wily has ever created. She carries a switchblade in the event that her jar be destroyed.

CHAINWOMAN: She already belongs to another team of four robots (herself, Satellman, Chaosman, and Sporeman), and resents having to fight on this one. Her only weapon is the length of chain she fights with--luckily for her, she is extremely versatile with it. Chainwoman speaks with a Texan accent and hates human men, citing them as one of the main causes of such grievances as censorship (someone had to fetishize boobs before they were declared unfit for the public eye, after all).

IRONWOMAN: Knightman's distaff counterpart, if you will. Ironwoman regards herself as a silent assassin, and hasn't made any efforts to endear herself to her teammates. Her fighting style is similar to Swordman's, keeping her lance and her lack of an element in mind. Ironwoman's "mask" is her real face; any time she has to express something, she relies on her body to get it across. It doesn't always work.

ARACHWOMAN: Her lair is full of webs and robots that she drained (plasma rather than blood). Arachwoman considers herself a hard worker, and for the most part those who know her agree. She's also incredibly arrogant and hard to work with. Her greatest pride is her Web Buster; it allows her to bind enemies and spy on them with some creative use.

GUSTWOMAN: The fans visible through her left arm and torso aren't used to attack, but to power the third fan that replaces her left hand. Gustwoman is a sour individual, critical of everything and demanding a great deal of personal space (her "bubble" has a radius of 15 feet); she clashes with Honeywoman more than she does with Megaman.

MORTARWOMAN: This is what happens when Rambo gets a sex change. Mortarwoman was partially based off Napalmman, but doesn't share his enthusiasm for weapons; she just uses whatever gets the job done. She has a habit of firing indiscriminately on and off the battlefield, and considers Rainwoman a valid "drinking buddy" (you can imagine how well that goes over).

THORNWOMAN: She was built to subvert what most nature-based robots are weak too--should her vines be set on fire, they will rapidly grow back, making them impossible to simply burn away. Thornwoman is rather lethargic, preferring to attack Megaman from a throne made of the same plants that adorn her body. The flower on her chest opens to reveal a sharp thorn tipped with a paralyzing agent that works on both robots and organics.

I wrote that when I didn't feel like writing. D:

2379
Ahahaha, what a piece of crap. Reminds me of MM3 as played on a classmate's MP3 player.

Rollchan 1 is cute though. >.>

2380
X / Re: Zero was way cooler before he became playable.
« on: March 29, 2009, 03:35:33 AM »
14/15? I always thought X looked 20, myself, but maybe that's because I first learned of the series through X4.

2381
Rockman Series / Re: Theory Time: Megaman on Unusual Consoles
« on: March 29, 2009, 03:13:36 AM »
I hope this doesn't count as necroposting.

I've compiled a list, with the help of the Video Game Museum, of all the consoles Megaman did not get a proper game on, complete with brief commentary. Behold:

(click to show/hide)

2382
Fan Creations / Re: The Gonzo has art.
« on: March 28, 2009, 03:01:33 AM »

2383
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Who is this chick?

Rafflesian, from Command Mission.

2384
If it helps, the first Megaman game was going to be an Astro Boy game, then an arcade game, then a Famicom Disk System game. There's also sample carts for MM3 and MM5 floating around somewhere, if I remember correctly.

2385
Hey all of you who have rockman artwork to post but forgot the original source.
http://tineye.com/
upload the pic and if it's in their database or one close enough, it will give a link.

But will it help with Akibakko/Danbooru?


The wonderful Niklas Jansson has posted this page concerning and fleshing out the Legends series (mainly 1 and 2) and I couldn't be happier.

2386


From Retro Gamer.

I'd say something witty, but right now I'm convinced that I alternate between being useless and accidentally instilling rage. in b4 3 replies of "BAAAAAAWW"

Oh, here's something witty. I MISNAMED THE [tornado fang]ing FILES

2387
Danbooru dump.







I'm fairly certain those last two are by Kinniku.

2388
Fan Creations / Re: The Gonzo has art.
« on: March 22, 2009, 04:35:00 AM »



2389
I'm... not.  [eyebrow] But only because I can't remember which folder my current WP came from, in case I want to put it back up.




Scanned from "Previews Feb. 2006". They misspelled Palette's name. >.> Interesting to note that that particular preview introduced me to Layer and Palette.

2390
Fan Creations / Re: The Gonzo has art.
« on: March 21, 2009, 03:54:34 AM »
Thanks!  :)


ROBOSHOTA. Sort of.

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Rock and Astro discovered it. Now they can't undiscover it.


There's actually a digital doujinshi called "Roboshota Digital Image Collection"; I've seen versions released in 1997, 1999, and 2005. At first I was interested in it because it contained artwork of Megaman and Astro Boy (not necessarily on the same page). Then I found a few lo-rez samples online...and wasn't interested anymore.

BLARGH.

I mean, I still want to see the Megaman-related stuff out of curiosity, but knowing exactly what goes on in those floppies/CDs kinda takes the momentum out of my search. Just...EW. WHY OH WHY DO THE ROBOTS HAVE DICKS

This was born out of my desire to find and save as much Megaman doujinshi images as possible. I stumbled upon the above at some point. I still don't know if that was a mistake or not. Probably was.

I don't like shota. >.>

2391
Original / Re: Least favourite RM
« on: March 20, 2009, 02:13:50 PM »
I would like to nominate Frostman. Not did his stage bring me to tears (no more of these snowboard/ride chaser segments, Capcom!), the poor guy has the mental capacity of a six year old. Attending special ed.

Runner-ups include Burnerman, whose stage is impossible for me to clear as Megaman; Astroman, because his stage was so difficult (I only have so many lives to clear the sinking tower of despair and LSD); Gutsman, with those goddamn faulty platforms (never made it to the actual boss in the original game); Windman, for being a total bastard (I forgot his weakness when it came time to re-fight him; it was a long time since I'd beaten him); Dynamoman, for basically forcing you to ignore him for a good portion of the fight to destroy his recharging station; and finally, every last one of the DOS 3 RMs, for having mazelike, nigh-impossible stages. Though their being total pussies kinda helps.

Oddly, I don't hate any of these bosses outside of battle. Must be Story and Gameplay Segregation at work...

2392
I'm pretty sure that IS Misora.


Anyone remember Fanewgie's/Kevin X. Nelms's gender-bendered RMs series? Because he hasn't reposted them on TMN after Atomic Fire died, and neither has anyone else, anywhere. Sad, since the redesigns were a breath of fresh air from the usual "[Character] with boobs" tat. Boomerang-wielding Aussie Quickwoman FTW.

2393
Fan Creations / Re: The Gonzo has art.
« on: March 19, 2009, 08:33:01 PM »

2394
Fan Creations / Re: The Gonzo has art.
« on: March 19, 2009, 12:23:03 AM »
SUPER CAPTAIN N

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Oh yes.

Now, I don't remember exactly how this came to be. It had to do with "What if the show survived into the SNES era", that much is certain. And reading Gauntlet's article on it again. It took most of the afternoon to complete (it's 5:49 P.M. as I type this) and I can safely say that I'm proud of it.

The original N-Team is still around, no worries; either they're patrolling another sector of Videoland or Mother Brain captured them. (Duke's part of this team, but kinda...forgot him. Yeah.) In the latter case, rescuing the original team would be the driving force behind SCN.

Kevin and Lana are more or less unchanged. Kevin has a new Power Pad (read: modded controller) based off of the SNES one; whether or not it functions similarly to the original remains to be seen. Lana got the original Zapper so she could properly defend herself (according to Gauntlet, she's kind of useless without it).

Kirby is a quiet big eater. He can inhale whatever isn't nailed down like a vacuum cleaner, spitting them out in a destructive concentration of energy. This, combined with his virtually nonexistent body weight, allows him to "fly" for a limited amount of time. That's really all I can say about Kirby. (He's white to match the original game's boxart; the orange shoes are a nod to his actual colour and so his palette wouldn't be blank)

Fox McCloud. The ace. He already belongs to another team and it's implied that he's only with Captain N to make some more money. For this reason, everyone keeps a close eye on him. Fox is an expert pilot but, strangely, a terrible driver. (Based on the boxart; could care less about the colours)

Samus Aran thought Mother Brain to be dead, inadvertently leaving her for the N-Team to deal with. Now Samus's back, and this time she'll finish the job. She's something of a deadpan snarker (helped by the fact that she leaves her helmet on at all times) and, like Fox, focuses more on her mission than on the team, though for entirely different reasons. (Kept more or less the same; that hand crystal serves as a tracker and "mirror" a la Mother Brain's, but with less range)

Megaman X, known simply as X to his creator and fellow Hunters (read: cops). He is strongly opposed to violence as a first solution, opting to try to negotiate instead. You can imagine how well this works against Mother Brain and her minions. (Removed his chest plates, since the sprite lacks them, and gave him the bottom and recolored half of the Light Armour. That's a joke; knowing CN's track record with accuracy, the writers/artists probably wouldn't make it past Chill Penguin's stage)


Everyone looks more accurate because by this time, players had MUCH better ideas of what the characters looked like and thus boxart/manual art was closer (when they didn't just cheat and use the Japanese art). So the CN staff would have to be blind or totally apathetic to be as far off with Super Captain N as they were with the original.


Oh, and they'd have to include Final Fantasy VI/III somehow. Mother Brain's "team" would still be around, but new big bads (like Kefka) would start vying for power, drawing her attention away from the N-team when said vying gets really bad.

Hurf. Cramps = bad.

I must make a mental note never to undertake pictures like this while on my period. Something I neglected to mention on dA: The "Super" part of the logo is a throwback to cheesy 90s neon.

2395
Fan Creations / Re: The Gonzo has art.
« on: March 17, 2009, 11:13:25 PM »

2396
Fan Creations / Re: The Gonzo has art.
« on: March 17, 2009, 07:12:21 PM »
Fair enough. It's a fairly irrational fear, though; I mean, it's unrealistic to assume that a third-party product will ALWAYS be exactly like the original (and were that the case, everything would be boring).


I don't feel like making witty captions today. Upload one, two, three, and four.

dA text for that last one (put in quotes this time):
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Of the three school doodles I've uploaded, this one is probably the most ambiguous. See, I showed it to ~LordAizen and mentioned that I just KNEW how one of my male friends would interpret it as. She said it looked like post-buttsecks.

I asked her why, because it wasn't what I had in mind. Apparently, because "[Protoman's] in a good mood, [Megaman's] all 'what the [tornado fang]'," and that line of Proto's, it's post-buttsecks. She also thought Mega wasn't wearing anything, forcing me to point out his jumpsuit's neckline.

Me, I just thought Mega got clonked on the head or something and Proto brought him home, only removing his armour so Mega wouldn't wake up all stiff. >.>

Later, I asked her WHY they had buttsecks (being robots and all). Only answer I got was that "they [made] a good couple".

Sooo...

Yeah.

Photoshop sucks at inking.

2397
Fan Creations / Re: The Gonzo has art.
« on: March 17, 2009, 04:08:14 AM »
Still begs the question...
Does Zero know? 8D

Yeah, but he doesn't try to give her grief over it. He understands why she wouldn't think Sigma was that dangerous, not being with the Hunters (a.k.a the chew toys of the rebellion) at the time.


I'm hesitant to start a new thread over this, so here's a question: Why is it that every time a third party redesigns the Megaman characters, the fans go completely [tornado fang]ing apeshit? Few people like RS-Megaman because he no longer looks like jailbait he has muscles and a diamond solar helmet gem thing instead of a square. Almost no one likes Captain N Mega. I'm one of the two or so people who like the boxart Megas.

Is it because the fans care too damn much about canonocity? Do they find even the tiniest alteration insulting? (Though I haven't seen any along the lines of Castlevania Judgement's bombastic redesigns) The way I see it, it's overreacting; plus, a lot of the RS-MM/Captain N bashers discovered the show long after they originally aired (that was when being able to tell what the main character in a game really looked like was a big deal).

I dunno, maybe I'm just tired of people whining "I don't like RS-MM because he looks older". Come on, people, if Dr. Light didn't make him look 21, his neighbors would start wondering...

2398
Rockman Series / Re: Mega Man 2.5D
« on: March 17, 2009, 03:58:51 AM »
Something about it reminds me of Mondo Agency. Meep.

2399
I´m sorry if I have given you trouble. It is not easy with me, huh?
I could just slap into my face that I´m still making such foolish mistakes.  :|

Just make sure the image appears before you post, or that the site you're pulling from allows hotlinking.


By the way, Akibakko was serious about the shutting down thing. It's been reduced to this.

2400
X / Re: X9: Will it ever be?
« on: March 16, 2009, 01:54:48 AM »
That create-a-character thing? If they went retro, they'd spend around half a year implementing it while keeping it up to standard with every other CaC feature out there.

Just give us playable Navigators along with the other three and I'm fine.

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Also, considering the "New Character" thing, I'd think of having that as an unlock thing to get people to beat the game.

Here's another way to get people to beat the game: A WORTHWHILE ENDING. Unless you mean like 100% Completion, but there are people who'd strive for that anyway.

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