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News and Announcements / Re: Our prayers are finally answered: X9 is coming!!
« on: March 31, 2009, 12:51:48 AM »
I just remembered the date.
Still, those are some sexy screenshots.
Still, those are some sexy screenshots.
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They don't look like girls either.
One day I wondered what a Megaman game with all-female bosses would be like. Critics would attack it as "sexist" simply because it's one guy going up against eight women and winning, never mind that said women are evil, and Mega's victories have nothing to do with superiority. >.> (Well, one awesome MM9 player thought Splashwoman having the same weakness to the Mega Buster as Cutman and Metalman was sexist...I just don't think about those things)
Story's still up in the air. I can say that Wily built them all.
Going from left to right and back again:
RAINWOMAN: A playful and energetic robot who looks and acts about five, Rainwoman's powers are a rare combination of water and electricity--she can "rain" on opponents using her cloud platform, then summon forth high-voltage bolts to zap them while they're still wet. However, Wily never meant for her to go into battle--her mentality simply wasn't suited for it.
Rain doesn't seem to notice or care that Megaman intends to defeat her.
HONEYWOMAN: That pot that Honeywoman carries is filled with poison, not her namesake, and she used it to incapacitate all the robots who stood in her way before Megaman challenged her. Honeywoman is a chronic perfectionist, insisting on doing everything the "right" way even if there's no defined right way. This leaves her as the most inflexible RM Wily has ever created. She carries a switchblade in the event that her jar be destroyed.
CHAINWOMAN: She already belongs to another team of four robots (herself, Satellman, Chaosman, and Sporeman), and resents having to fight on this one. Her only weapon is the length of chain she fights with--luckily for her, she is extremely versatile with it. Chainwoman speaks with a Texan accent and hates human men, citing them as one of the main causes of such grievances as censorship (someone had to fetishize boobs before they were declared unfit for the public eye, after all).
IRONWOMAN: Knightman's distaff counterpart, if you will. Ironwoman regards herself as a silent assassin, and hasn't made any efforts to endear herself to her teammates. Her fighting style is similar to Swordman's, keeping her lance and her lack of an element in mind. Ironwoman's "mask" is her real face; any time she has to express something, she relies on her body to get it across. It doesn't always work.
ARACHWOMAN: Her lair is full of webs and robots that she drained (plasma rather than blood). Arachwoman considers herself a hard worker, and for the most part those who know her agree. She's also incredibly arrogant and hard to work with. Her greatest pride is her Web Buster; it allows her to bind enemies and spy on them with some creative use.
GUSTWOMAN: The fans visible through her left arm and torso aren't used to attack, but to power the third fan that replaces her left hand. Gustwoman is a sour individual, critical of everything and demanding a great deal of personal space (her "bubble" has a radius of 15 feet); she clashes with Honeywoman more than she does with Megaman.
MORTARWOMAN: This is what happens when Rambo gets a sex change. Mortarwoman was partially based off Napalmman, but doesn't share his enthusiasm for weapons; she just uses whatever gets the job done. She has a habit of firing indiscriminately on and off the battlefield, and considers Rainwoman a valid "drinking buddy" (you can imagine how well that goes over).
THORNWOMAN: She was built to subvert what most nature-based robots are weak too--should her vines be set on fire, they will rapidly grow back, making them impossible to simply burn away. Thornwoman is rather lethargic, preferring to attack Megaman from a throne made of the same plants that adorn her body. The flower on her chest opens to reveal a sharp thorn tipped with a paralyzing agent that works on both robots and organics.
Who is this chick?
Hey all of you who have rockman artwork to post but forgot the original source.
http://tineye.com/
upload the pic and if it's in their database or one close enough, it will give a link.







But only because I can't remember which folder my current WP came from, in case I want to put it back up.

Rock and Astro discovered it. Now they can't undiscover it.
There's actually a digital doujinshi called "Roboshota Digital Image Collection"; I've seen versions released in 1997, 1999, and 2005. At first I was interested in it because it contained artwork of Megaman and Astro Boy (not necessarily on the same page). Then I found a few lo-rez samples online...and wasn't interested anymore.
BLARGH.
I mean, I still want to see the Megaman-related stuff out of curiosity, but knowing exactly what goes on in those floppies/CDs kinda takes the momentum out of my search. Just...EW. WHY OH WHY DO THE ROBOTS HAVE DICKS
Oh yes.
Now, I don't remember exactly how this came to be. It had to do with "What if the show survived into the SNES era", that much is certain. And reading Gauntlet's article on it again. It took most of the afternoon to complete (it's 5:49 P.M. as I type this) and I can safely say that I'm proud of it.
The original N-Team is still around, no worries; either they're patrolling another sector of Videoland or Mother Brain captured them. (Duke's part of this team, but kinda...forgot him. Yeah.) In the latter case, rescuing the original team would be the driving force behind SCN.
Kevin and Lana are more or less unchanged. Kevin has a new Power Pad (read: modded controller) based off of the SNES one; whether or not it functions similarly to the original remains to be seen. Lana got the original Zapper so she could properly defend herself (according to Gauntlet, she's kind of useless without it).
Kirby is a quiet big eater. He can inhale whatever isn't nailed down like a vacuum cleaner, spitting them out in a destructive concentration of energy. This, combined with his virtually nonexistent body weight, allows him to "fly" for a limited amount of time. That's really all I can say about Kirby. (He's white to match the original game's boxart; the orange shoes are a nod to his actual colour and so his palette wouldn't be blank)
Fox McCloud. The ace. He already belongs to another team and it's implied that he's only with Captain N to make some more money. For this reason, everyone keeps a close eye on him. Fox is an expert pilot but, strangely, a terrible driver. (Based on the boxart; could care less about the colours)
Samus Aran thought Mother Brain to be dead, inadvertently leaving her for the N-Team to deal with. Now Samus's back, and this time she'll finish the job. She's something of a deadpan snarker (helped by the fact that she leaves her helmet on at all times) and, like Fox, focuses more on her mission than on the team, though for entirely different reasons. (Kept more or less the same; that hand crystal serves as a tracker and "mirror" a la Mother Brain's, but with less range)
Megaman X, known simply as X to his creator and fellow Hunters (read: cops). He is strongly opposed to violence as a first solution, opting to try to negotiate instead. You can imagine how well this works against Mother Brain and her minions. (Removed his chest plates, since the sprite lacks them, and gave him the bottom and recolored half of the Light Armour. That's a joke; knowing CN's track record with accuracy, the writers/artists probably wouldn't make it past Chill Penguin's stage)
Everyone looks more accurate because by this time, players had MUCH better ideas of what the characters looked like and thus boxart/manual art was closer (when they didn't just cheat and use the Japanese art). So the CN staff would have to be blind or totally apathetic to be as far off with Super Captain N as they were with the original.
Oh, and they'd have to include Final Fantasy VI/III somehow. Mother Brain's "team" would still be around, but new big bads (like Kefka) would start vying for power, drawing her attention away from the N-team when said vying gets really bad.
Hurf. Cramps = bad.
Of the three school doodles I've uploaded, this one is probably the most ambiguous. See, I showed it to ~LordAizen and mentioned that I just KNEW how one of my male friends would interpret it as. She said it looked like post-buttsecks.
I asked her why, because it wasn't what I had in mind. Apparently, because "[Protoman's] in a good mood, [Megaman's] all 'what the [tornado fang]'," and that line of Proto's, it's post-buttsecks. She also thought Mega wasn't wearing anything, forcing me to point out his jumpsuit's neckline.
Me, I just thought Mega got clonked on the head or something and Proto brought him home, only removing his armour so Mega wouldn't wake up all stiff. >.>
Later, I asked her WHY they had buttsecks (being robots and all). Only answer I got was that "they [made] a good couple".
Sooo...
Yeah.
Photoshop sucks at inking.
Still begs the question...
Does Zero know?
I´m sorry if I have given you trouble. It is not easy with me, huh?
I could just slap into my face that I´m still making such foolish mistakes.
Also, considering the "New Character" thing, I'd think of having that as an unlock thing to get people to beat the game.