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Messages - The Great Gonzo

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1226
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 07:30:20 PM »
That still makes me sad. O^O

Same here... ;_; I mean, so many interesting things could've been done with the Belmonts being linked to the Tepes (wasn't it implied that her kid's father was Alucard). But I digress.

1227
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 07:23:48 PM »
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Nobody jumped on you.

Damned if it didn't FEEL like it. >.>

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Capcom US and Japan have made NO effort to preserve alternate continuities.

Just because THEY don't doesn't mean WE can't. Hell, I've been doing that ever since I accepted that region-sorting was a good idea.

By that logic, no one would be allowed to talk about Sonia Belmont just because IGA struck her from the timeline.

1228
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 06:10:27 PM »
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Then again, when I was a kid and I played X1 on the SNES, I thought Zero was a girl but that was due to the fact that at that age, I couldn't read English and even the German manual turned Zero into a female.

Ah, good to know. Makes me wonder if the change stuck.


After looking at all the posts that were made while I was asleep (damn time zone differences), I'd just like to say:

1.) "Crappy" translation does not excuse complete dismissal.
2.) No matter what you do, you can't change the fact that alterations were made. Dismissing them as "liberties" doesn't make them go away.

If you dismiss them but still talk about all the games sharing the same continuity, it raises problems, for the simple fact that not everything can overlap without conflict. The best thing to do in this case is to separate them and keep them separate.

Oh, and I don't appreciate getting jumped on for that original comment I made. >.>

1229
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 07:39:05 AM »
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the thing is more that no matter what changes the US localization makes, it will NEVER actually change the way the story goes.

Therefore, they're separate continuities. If it affected the JP continuity, then it'd have to be called a clusterfuck.

1230
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 07:14:17 AM »
.....so then why can't their be two continuities?

I mean, seriously. It's not like doing so would create a rift in the fabric of canon.

1231
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 06:22:33 AM »
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I'm aware of that.  What I said was, the same criticism you were bringing to fan translations, can be brought against ALL translations, therefore rendering the argument invalid.

... *punches self*

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The question at hand, then, is do you paste together various fragmented interpretations, or do you respect the continuity which the game developers respect?

You note the changes. Compare the two continuities, note what's different, and move on.

1232
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 05:52:39 AM »
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That is a completely moot statement.  The possibility of "influence by the translator" holds true of all translations both official and unofficial.  Capcom employees are still human beings and as such may influence translations personally.  The frequent use of "Mega Man" in X2 and X3 is one such testament; it ties to MM7's ending as trying to push X as being Rock, a notion which has since been abandoned by Capcom of America and refuted by Capcom of Japan.

I was referring to fan translations.

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Your logic therefore mandates a separate continuity for every region, dependent on the structure of the corporation distributing the game, regardless of language.

Only if substantial changes are made. It's easier to refer to it as a separate continuity, rather than try to shoehorn one into the other.

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I remember Thanatos Zero once mentioning a German Megaman booklet or something which was WAY different from the US and Japanese ones. (in other words, it was a translation on par with something CoA would do, but CoG

Dammit, I want to see that. ;_;

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Can't we take it to a MM discussion board? Jeebus. However, I am looking for suprises. Can't we all think about it instead of some silly continuity issues? Cheesy

It'd just be more of the same, albeit with the addition of my breaking down and hurling obscenities everywhere. >.>

1233
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 04:44:16 AM »
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It is not a continuity because it was not a specifically planned derivative version.

So? It's still easier to refer to it as a separate continuity. It's got lots of internal blunders, yes, but it's distinct enough from the original to warrant calling it so.

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[example]

A bad translation would be PS1 Final Fantasy Tactics, with its lines that make no sense whatsoever. What you're referring to is a kind of adaptation decay.

1234
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 04:33:15 AM »
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Again; just because you can't read it doesn't mean it does not exist. All the Japanese exclusive information is part of your US continuity.

I hate to sound rude, but...What part of "not everything can overlap without conflict" did you not get? If no changes were made, then I could agree that they're both the same continuity. But that's not the case.


Forget that comment I made that started this mess. Instead, maybe MMUni will be more in line with the attitudes held by non-Japanese gamers about the Megaman series.

1235
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 03:44:30 AM »
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It cannot be considered new material.

Except it is, since it was added, liberty or no.

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How is it separate when any and all material produced in Japan is translated (read: made part of said US continuity) by Capcom of America's whim of financial gain?

Because of changes made that don't overlap with the JP continuity.

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If that doesn't satisfy you; it is a 'what if' event that only occurs in an optional path of MegaMan7, ProtoMan is not guaranteed to have revealed to Rock that he is his brother.

It still retroactively implies that the ending of MM3 wasn't just for the benefit of the player. (At least, Megaman doesn't seem to react to MM7's "reveal" in the slightest)

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Just because you don't have access or aren't able to read material does not mean it does not exist. You'd only be making the case for the likes of a German continuity also existing.

I was told that there's no difference between US and EU continuities. (Now, I dunno about there being, say, a German continuity that had enough differences from the others--which is to say, any--but I wouldn't try to discount it because I can't read. I simply don't know if it's true, so I'm not going to make any claims until then.)

1236
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 02:58:38 AM »
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And that's exactly the opposite of what I said. I'm not disregarding anything, I'm saying any and all of this material produced by official localizers is part of this single continuity that's the same for all regions.

So how do you account for lingering US elements like Mega knowing that he's related to Proto? After all, CoA hasn't officially retconned that.

And you're still disregarding the fact that the US and JP continuities are separate.

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So? It's the same for Japan and all the materials produced solely in the US.

I was going by your logic that the JP continuity is the one with the highest authority. Japanese people can read their own material, which is the "authoritative" version. No problem there. Japanese interpretation of our own "non-authoritative" material is another story, I think.

1237
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 02:38:17 AM »
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However, at nearly all times it is Capcom of Japan's productions that hold the highest authority.

Except most of us can't friggin' read it, and have to rely on fan translations which may or may not be influenced by the translator.

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Zan beat me to it and explained it with much less words.

And completely disregarded a whole continuity because of "errors". Sorry, pal, but whatever CoA says is just as valid as what CoJ says; we simply have to keep the two continuities separate and note the differences. If you want to follow one, that's fine, but don't claim that the other is invalid for arbitrary reasons.

1238



Both by Roberto009.

1239
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 01:01:49 AM »
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That's highly irrelevant. What's commonly referred to as the US continuity already has a million conflicts with itself and could hardly be called a continuity. Everybody's a cyborg in that one.

I'll just quote Gauntlet on this:

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If there are inconsistancies, that is simply the nature of the beast and does not refute the matter. There are a great many continuities that are thought out poorly; it is completely irrelevant.

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Furthermore, strictly speaking, the US and the rest of the world actually has the same continuity as Japan. Any and all differences are those that should never have been made and have already been rectified.

So, no accounting for this?

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Bear in mind that every box and manual is made by Capcom, so they are all canon. However, the number of differences and their impact on Megaman products throughout English-speaking media give a testament to the power of these localizations.

1240
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 17, 2010, 06:17:37 PM »
'Then' is not 'Now'.

Which doesn't mean MMUni couldn't cull from it; it still exists.

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"U.S. continuity", in that context, is by definition a chapter-by-chapter derivative work.  It is written piece-by-piece with frequent disregard to the whole (Wily as Light's assistant is the exception, not the rule).  It already outright contradicts itself in many locations, and it is especially infamous that game manuals/boxes from X5 and beyond frequently contradict their own in-game U.S. localizations.  X5, X7, XCM, Xtreme2, and Legends 2 come to mind just off the top of my head.  PU also contradicts MM4.

Well, no one ever said it was well-written. >.>

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I don't think anyone honestly believes that Xtreme2 takes place in a bathroom.

I figured that "lavatory" in that case was a typo. :/

I'm not going to disagree about there being genuine goof-ups, but I don't think they should be enough to invalidate something like this. Doing that would also disregard the impact it's made on US/EU gamers (I can't be the only one who went the longest time thinking that Mega knew that Proto was his brother).

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The way I see it, is that some folks just cant accept that what they've thought to be true is actually the US localization team [tornado fang]ing up.

No, I'm fairly certain that those changes were made deliberately.

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SO they insist that its the "U.S. Continuity" so that they can justify it.

[...]

So why do they try so hard to stick to the notion of a "US continuity", when they themselves subscribe to the japanese one? I dont get it.

The problem is, the US and JP continuities are different enough that it's impossible to talk about them as being the same thing without lots of conflict. The easiest thing to do is to separate them--that way, there's no conflict unless someone (like, say, a fan) gets something mixed up.

And now the thread has been derailed. Crap.

1241
EXE / Re: Wasted Potential
« on: July 17, 2010, 06:05:08 AM »
I thought she was posting in threads I don't look at very often... D'oh.

1242
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 17, 2010, 06:03:44 AM »
And besides name, the difference between those continuities is what now?

Quite a bit, actually.

1243
EXE / Re: Wasted Potential
« on: July 17, 2010, 05:51:28 AM »
Considering that I first saw this guy through Atomic Fire (now TMMN) in the "Other Humans" folder...

wait, Hitomi left? DDD:

1244
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 17, 2010, 05:50:20 AM »
I'm going to hazard a guess and say than MMUni will be more in-line with the US continuity than the JP. I mean, the trailer, the logo...

1245
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 17, 2010, 03:09:57 AM »
My room as a Megaman level would be A CLUSTERFUCK!

1246
Fan Creations / Re: The Gonzo has art.
« on: July 16, 2010, 11:52:43 PM »
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and do I see loli boobies on Knute there?  lolwut

Once again, I have failed to draw pecs... ;_;



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Derp.


"Chess Man is a creation of Dr. Gauss's, having the ability to come up with elaborate strategies and out-think many military leaders. He also manipulates chess piece projectiles with the greatest of ease.

However, he tends to get cocky, boasting his intelligence as being the greatest among all robot masters (which is not true).

Oddly enough, he enjoys out-performing computers, but hates losing."


* Chessman's design contains elements of Kingman's. Woulda gone with Kingman's concepts if I could find any. :/


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"Not a bad suit of armour at all."

Hexadecimal would think so. She's the one who made it. Roll, on the other hand, just hopes that her plan--pretend to defect to Hex in order to get Rock back--will work.


It's been a long time since I saw any episodes of ReBoot, but I do remember that Hex never failed to scare the [acid burst] out of me (I was about five then). So I dunno if Hex finding a way to materialize in RS-MM Land, taking over a small part of New York, and remodeling it as she sees fit would work.

Megaman makes it inside the main building (which looks nothing like the way it did before, inside or out) only to be captured; Hex decides to make him her pet and works on emotionally breaking him. (The purple stuff is supposed to be some force field thingy; I can't remember exactly what it was)

Bob manages to track down and travel to Hex's approximate location (materializing in the same way she did), but has no luck in getting close. In a stroke of bad luck, his attempts to go to the authorities for assistance gets him paired off with Proto.


...so how many canological gaffs does that make?

Rather than risk losing a black marker to colouring the background (real reason: laziness), I added one in Photoshop. I think it came out all right. :/


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Actually, you probably can't use maid fantasies to determine things about a person, but hey.


* Megaman's suit is from a picture that I don't know is official or not. I'd say "probably not", but there's a lot that was excluded from MMOCW, so...


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So, am I the first to gender-bender these fellows?


In MW, the Darkwomen still serve as Fortress Guardians; however, Darkwoman 4 was built to keep an eye on Protowoman, as Dr. Wily suspected her of disloyalty (in this universe, she didn't learn that Proto saved Kalinka until after Proto was already gone). Ultimately, Wily turned out to be right.

Of all the robots in Wily's employ, only Darkwoman 4 is strong enough to fight Protowoman.


* There's some strong Black Mage influence here, though it didn't end up extending as far as I'd like. >.>

1247
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 16, 2010, 10:39:34 PM »
I have neither a 360 nor a PS3. :/ Oh well, here's to hoping that MMUni is interesting nonetheless.

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Heh.  "The core experience fans want."

I'd think that the fans would want RS-MM/the entire US game continuity stricken from canon despite not interfering with it in any way. But I'm just bitter. >.>

1248
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 16, 2010, 06:31:39 PM »
Well, that trailer was...odd. But at least now we know for sure that MMU and RMO aren't the same thing.

1249
Fan Creations / Re: The Gonzo has art.
« on: July 12, 2010, 06:09:17 PM »
Is Rush gonna attack Proto-Cat?

He just might. XD


First, a birthday present for a friend on dA.


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Oh hey there, Tamako.

"Taiko (Tamako being her civilian name) is Dr. Gauss's own (mostly botched) attempt at building a "Rockman Killer", combining design aspects from Punk and Shadow Man. However, since the latter came from outer space, Gauss could not replicate his power level. To compensate for this, Taiko's agility was increased.

Nevertheless, he keeps her around as a spare soldier.

Taiko is quite the eager newcomer, itching to challenge anyone to a fight. If anyone defeats her in battle, she will refuse to stay down for long, persistently following and sneak attacking them wherever they go!

On the other hand, she enjoys onsen baths."


* Based slightly off of the main character of Nightshade.


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Well, Knute's, anyway. (And it's not a skirt)

~Laharl234 wanted to see some more OHW art, specifically of Knute here. Took me long enough. >.>


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...it just happened.

Somewhere in the distance, Joachim is laughing his ass off. Oh Leon, I was able to draw your feathery hair once, and now...blagh.


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If it weren't for curfew and interruptions, I might've had this finished sooner. :/

I hope Rock's grip is strong enough.

1250
I hope someone's recording this, because I always seem to tune in at the halfway point...

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