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Messages - The Great Gonzo

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1201
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 04:44:28 PM »
Aw, but changes like those are part of what makes the overall Megaman mythos so interesting! ;_;

Still not sure how Zero became a dog, though.

1202
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 05:59:35 AM »
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Rather than bothering to preserve a continuity made from bad localization, we have to get the real facts to the fans. Because if we start with there being different continuities, it makes the story much more complicated than it has to be.

Not if only one is relevant to your discussion, I think. >.> If nothing else, it would make sorting out fanon easier. (ex. If it's not a part of the US localization/continuity/dfklhfgh, and it can't be found in the original)

As for the "real facts": Get to work on translating those sourcebooks, then. Remember to cite sources, and don't piece things together on your own without letting the readers know.

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Again, I hope one of them does give me more information, cause from what you've described, I see little reason why they can't just Macross/Robotech it.

Same here.

1203
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 05:40:06 AM »
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Theres very little to talk or speculate about given how little facts we've gotten.

We could just talk about what we hope the game will do. >.> I dunno, anything to get the thread back on track.

Okay, can I just ask, what exactly is so badly localized about the US MegaMan games?

There were a few changes from the original script, plus made-up terms. I'm more interested in changes than bothered by them, so I don't see it that way. But that's just me.

1204
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 05:23:51 AM »
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I dont understand why people want to PRESERVE a US continuity, when it is full of horible changes that even Capcom has been trying to forget, erase, and fix.

Quality isn't the issue here. It's for ease of reference. If we judge solely by quality, then NAdM shouldn't be allowed to be its own continuity. (Also, I already said that the Sonia example was a bad one in hindsight)

Can we just drop this and get back to speculating about MMUni? This current conversation is going absolutely nowhere.

1205
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 03:10:21 AM »
@Zan: I don't remember Capcom ever saying that MMPU overrode MM1...

@Lilirulu: Playable Kalinka sounds good. :3 I mean, it's about time she appeared in other game.

1206
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 02:52:11 AM »
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I'd like to speculate a bit.

They seem to be pushing the arcade stuff quite a bit, so I think the powerups will mostly be based on the Capcom arcade classics. Maybe the arcade machines themselves will be inside the game. Heck, maybe the classic games will be unlockable.

Sounds interesting. Dunno about that last one, though, what with most of the NES games being on VC already.

1207
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 02:42:55 AM »
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Really, Powered Up did not mention any new backstory in Japan.

Even though, you know, Timeman and Oilman suddenly exist.

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Why is it so hard to consider everything as a single whole?

I just figured it'd be easier not to get everything mixed up. >.>

1208
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 02:35:16 AM »
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And could you guys stop arguing over if there is a damned US continuity or not?

I really want to right now. ;_;

1209
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 02:17:24 AM »
I dunno, I think Gauntlet said it better than I could on MMPU:

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Because it deviates so greatly from the MM1 (not only from the box and manual, but also as it agrees much more with the Japanese version of the game), as well as it's addition of Oilman and Timeman, I consider Megaman Powered Up to be a separate continuity rather than an addition or overwrite of the US game continuity.

As game information is supposed to be additive and not overwriting, MMPU provides an enormous amount of incomparable information. So much so that it's disruptive to the normal flow of information in the US game continuity. While it might overwrite continuity on the Japanese side of things (a whole 'nother discussion), it's simply seperate on the US side.

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the US-continuity is thus in no way different from the Japanese continuity, it is all one whole with many inconsistencies.

Even though [tornado fang] it this is going nowhere

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You might want to go back and re-read your own actual posts then, or can't you keep your own points straight?

I re-read my posts. I did not imply that every game would need its own continuity. All the games that are released in the US go under "US"; same with JP, and I was talking about "US continuity"/"JP continuity" as a whole--the exception being MMPU, for reasons listed in this post's first quote.

1210
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 01:35:05 AM »
So by Gonzo's logic, rather lack there of, just about each game forms a new continuity. Wonderful.

No.

1211
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 01:25:36 AM »
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Wily did not seclude and steal Right's robot at "the same time." He secluded himself for some time and stole Right's robots upon his return.

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"Wily went into seclusion, with the implication that his leaving it and his theft of Light's robots happened at the same time" (JP).

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What you seem to have missed however, is that both those things ARE mentioned in US sources.

The seclusion was never implied in the US versions.

1212
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 01:12:50 AM »
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the US continuity would be the same as the Japan continuity with some added stuff.

"Wily being Light's assistant/partner/what have you just prior to stealing Light's robots" (US) is not "Wily went into seclusion, with the implication that his leaving it and his theft of Light's robots happened at the same time" (JP).

1213
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 12:23:27 AM »
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From the very beginning, we've said that the "US-continuity" is inconsistent with itself. You argued: Inconsistencies do not make it any less of a continuity. But at the same time you say that the US-exclusive info being inconsistent with the Japanese-exclusive info demands two continuities.

I think your stance is what's inconsistent here; if inconsistencies do not destroy continuity, then all is one continuity regardless of inconsistencies.

My argument was, just because US continuity is an internal mess doesn't mean it can't stand on its own, separate from the JP continuity.

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In the view that there is but one continuity, what is noted are the inconsistencies. Inconsistencies do not require the creating of a continuity of its own.

A few, maybe it could be left alone. A lot, like the case is with Classic MM, and trying to say that both regional versions are wholly the same doesn't really work.

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This is why I don't really agree with the label of "continuity" to replace "canon"

It doesn't. Canon encompasses continuity; it's not replaced by it.

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Maybe Gonzo wants to talk about an "Aile continuity" and "Vent continuity"

Those are timeline splits. >.> And no, I don't. I've about had enough of this conversation.

1214
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 11:27:30 PM »
Alternatively...

*Axl turns into Alia* "Problem solved!"

(Not really, since he hasn't really switched orientations as well, but he could try)

1215
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 10:49:19 PM »
Ah.

...now I have the mental image of cross-dressing-boy!Cinnamon. :/  

1216
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 10:44:44 PM »
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and the notion that one of the two girls in XCM is in fact an impersonator.

Wait what?

1217
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 10:37:20 PM »
As Gauntlet pointed out, the US continuity is presented as a single whole. Inconsistencies happen, and just because it's poorly thought out doesn't refute anything.

I don't think it's good debate form to ask to just drop something, but it feels like we're just going in circles...

@Saber, about the manuals vs. the in-game text: Aaaagh. X_X

1218
Fan Creations / Re: MM Fanprojects
« on: July 18, 2010, 10:24:23 PM »
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This game is looking pretty freaking awesome so far.

Agreed. Though, now I'm having flashbacks of all those fights it took to finally beat Burai...

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So he goes around following what his brother does on the internet and later steals his accounts to flame his own brother and steal his failed projects? Ok

I don't remember the flaming, but...yeah, Suspicious.

1219
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 10:05:05 PM »
What, you can't note the inconsistencies? I mean, NAdM is a trainwreck, but it's still considered its own continuity.

1220
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 09:52:30 PM »
Gauntlet wasn't saying that EVERY change was its own continuity; rather, they're all a part of the US continuity, even if it's all jumbled. The real conflict was with the MM1 box and manual (which both said different things about "Humanoids").

1221
Fan Creations / Re: MM Fanprojects
« on: July 18, 2010, 09:14:17 PM »
I'll try to work on my own engine,because due to N-Mario's engine not being updated and such i'm going to go and work on my own engine

give me about a Few Monthsand we'll see

I hope you have something to show for it by then. Also, please merge your double posts.

1222
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 09:05:51 PM »
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You know, if someone were to take the time and thought that Hyper, Zan's and whoever has the urge to debate Megaman timelines in an off topic conversation like serious business and convert that into a an operation that's constructive, we could have cured cancer three times over by now.

I dunno; projects/operations associated with me tend to peter out. ^^;

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As far as that new game goes, if it's a "Take a picture of your room and have Megaman run through it", then most gamers are going to have an Olympic obstacle course set.

The right half of my room would be worthy of a Wily Stage, I think. XD

1223
Fan Creations / Re: MM Fanprojects
« on: July 18, 2010, 08:55:44 PM »
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So MMUS Will basically take place in the Zero Cataclysim as i've fully decided

...um...

Anyway, I'd hold off on making any promises, formal announcements etc. until you have something concrete. A working engine, maybe.

1224
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 08:40:01 PM »
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Other than that, I'm guessing that, from those other characters, Megaman will probably be using them as powerups or something. If that actually entails FIGHTING them as bosses, I'd certainly love to see that.

Capcom could bring in some Onimusha guys. :D

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On a technical side note here, Legends contradicted the actual established canon up to that point. That is why it was removed. The Dreamcast game also looked pretty terrible the more I learned of it. It has a Belmont who runs away from his destiny like a coward. He is time traveled to the past in the year 1666 and cries like a pussy and doesn't fight. Then Sonia gets time traveled to the year 1666 to make him stop being a pussy. And then all this was orchestrated by an ass ugly female Dracula character. Terrible, even by video game story standards. No wonder it got canceled.

I heard that the real reason that it was canceled was that the game itself stunk. Nothing to do with the story.

1225
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 18, 2010, 08:13:11 PM »
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Yet you cannot deny that the game creators deem them irrelevant for the purpose of continuing the story.  If the localization team does the same, then the "continuity" we arrive at is no longer even CoA-approved, and exists solely to the players who take it upon themselves to do so.  Dangerously close to fanon, I'd say.

Well, nothing in the US continuity has affected the JP continuity, which is the "authoritative" one, so there's no harm in continuing to refer to it as "the US continuity". >.>

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First of all, nobody is talking about what can and cannot be talked about.

I was trying to think of an example. In hindsight, it was a bad one.

But really, what makes more sense? Separating the two continuities (how many times have I used that word?) due to changes that don't overlap, or trying to say they're the same and then having to argue over differences?

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