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Messages - The Great Gonzo

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1176
Fan Creations / Re: The Gonzo has art.
« on: July 26, 2010, 02:54:13 AM »
Punk and Ballade don't look much different from there male counterparts though.

I didn't want to go the "turn the less humanoid RM into a loli" route... ;_;

1177
Fan Creations / Re: The Gonzo has art.
« on: July 26, 2010, 12:51:34 AM »
:)



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Yep, even them.

With the exception of Enka, everyone is based on their Nintendo Power portrayals (I don't believe Enker ever got one).

Quintet is something of a special case: Rather than being a future Mega(wo)man, she was a prototype of Quint from Megaman's Alternative universe. Alberta Wily discovered and activated her sometime before M-Shadow's rampage. Quintet was fairly incomplete, so Alberta "borrowed" a few components from Megawoman in the hopes that they'd be compatible. They were, but Quintet still failed to defeat MW. Not like her "sisters" had any luck, either.

1178
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 25, 2010, 09:59:34 PM »
How about we never speak of him again?

Because then we'd forget a fine example of why one should never try to paint a cover for a game in the last six hours.

1179
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 25, 2010, 07:58:24 PM »
How about Vaguely-Hungoverman?

1180
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 25, 2010, 07:34:41 PM »
I'll continue to look forward to them as long as they're good games in their own right.

1181
Fan Creations / Re: The Gonzo has art.
« on: July 24, 2010, 04:52:36 AM »
Good. :)


I've been working on this comic for a while; it's finally done.

"Difficulties" cover
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
Page 9
Page 10
Page 11

Posted on: July 23, 2010, 02:07:18 AM

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~MegaManModelT101 requested that I draw Megaman, Sonic, Lucia (Psycho/Psychic World), and Nei standing together against a rocky backdrop; this is the result.

The background is Roger Dean-inspired, though it doesn't look nearly as good as any of his paintings. >.>

1182
Fan Games / Re: Mega Man Unlimited
« on: July 24, 2010, 02:31:19 AM »
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8.) Chill and Comet: This one unfortunately you got wrong... They're both Ice Based Robot Masters!

D'oh. >.>

1183
Fan Games / Re: Mega Man Unlimited
« on: July 24, 2010, 01:59:19 AM »
Let's see...

1.) Jet and Sheep: Odd man out.
2.) Commando and Tank: Military-oriented.
3.) Strike and Glue: Throw fast-moving projectiles.
4.) Blade and Yo-yo: Large impractical heads.
5.) Nitro and Nitro: Name the same.
6.) Pump and Nail: Use a projectile shield.
7.) Solar and Rainbow: Emit bright light.
8.) Chill and Comet: Leave napalm-like trails in their wake.

Did I get any right?

1184
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 23, 2010, 05:56:28 AM »
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Ra THOOOORRRRR

Given Mr. Inafune's attitude towards SAR...not likely. ;_; BUT DAMN THAT WOULD BE AWESOME.

1185
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 23, 2010, 03:21:59 AM »
Playable favourite characters, eh?

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that people can play as their favorite mega man,

Why do I have a bad feeling that RS-MM will be excluded?

1186
Fan Creations / Re: The Gonzo has art.
« on: July 22, 2010, 04:02:49 AM »
Thanks. :)



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A few days ago, ~EveHilson asked me to draw her as a Megaman character. Since she's a big fan of Kisame (the shark guy from Naruto), I settled on making her a Sharkwoman. Hope you like it, Maggy. :3


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You can thank *lizsama for requesting this, and for your subsequent nightmares.

This is but one way that Hexadecimal goes about breaking Rock--the other way being all those scratches on his body. Hex is effed up.


...you know, Rock, all you have to do is yank her mask off. Hopefully.


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And now for this schmuck.


"Dr. Higure, otherwise nicknamed "Dr. Higsby" by most people, is pretty much the punching bag of the scientific community. He is poorly-prepared, has a lack of confidence, and is mocked for his ridiculous-looking creations, such as Stat Man, Call Man, Disc Man and Sling Man.

It doesn't help that he has a crush on [Machina] Cossack, who (gracefully) rejected his request for a date in high school.

Naturally, Dr. Wily would certainly "help" solve his problems..."


* If those RMs don't look like RMs, then I have succeeded in what I was going for.

1187
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 21, 2010, 05:44:00 PM »
As interesting as a 3D Megaman would be, there's a lot that could go wrong, too. Ever hear of the Polygon Ceiling?

But as long as we're going to discuss 3D MM, I'd like the levels to be along the lines of the first two Tomb Raiders': expansive and atmospheric (though without the block puzzles).

1188
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 21, 2010, 02:02:01 AM »
Damn, I'm broke. XD;

1189
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 21, 2010, 12:30:29 AM »
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but at the same time Zero, having his armor damaged in the battle with Sigma, also becomes infected with the virus.

That makes it sound like the best way to combat the virus is to never put on or touch another piece of armour ever. Not that it would help Sigma. XD

1190
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 21, 2010, 12:15:41 AM »
I dunno, the original text about the virus turning Zero good seems to go against established fact, too. They both imply a canceling out of evil, I think. Then again, I could be (and probably am) wrong.

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As Gonzo is unfamiliar with the Three Keys, Zan, you should probably point out that Three Keys carried the caution that it was concept info and may not be canonical (Udon allegedly chose a more definitive translation figuring that the disclaimer would be enough).  Zero-series concept includes such things as the original X being the villain, so while Three Keys offered some valuable developer insight, it was NEVER meant to be taken without a shaker of salt in either region.

Ah, good to know.

1191
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 20, 2010, 11:23:50 PM »
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I don't remember anything of the sort,

Eh, I had to take the article's word for it; I wasn't in the fandom back then.

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fan translations never really 'added' to the confusion that is the X-series. That series is first and foremost hard to decipher because of the way Capcom of Japan made it, secondly because of the way Capcom of America localized it.

Surely, fanon helped to complicate the matter further, right?

It may just be my crappy memory, but I don't think I've heard anything about that "Three Keys" bit; what was the Udon translator's interpretation?

1192
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 20, 2010, 04:12:52 PM »
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No, "accurate" translations are what's definitive. Regardless of whether they're produced by fans or Capcom. Notice that nobody is complaining about the parts of the game script that are accurately translated. Case in point, there's preciously little complaining about the localization of ZERO and ZX, aside from voice acting.

D'oh.

I do remember reading that back in the "old days", many fan translations weren't quite accurate, but were accepted as such anyway, leading to large amounts of fanon being mistaken for canon. That's one reason why the X series is (allegedly) such a nightmare to sort out.

1193
Fan Creations / Re: The Gonzo has art.
« on: July 20, 2010, 04:26:00 AM »
Thanks. :)



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Yep, there's a copy in the MW universe, too. And unlike Torin, who flew the coop, this Copywoman (dubbed Tori...yeah, I know. Lame) sticks with Wily. And DAAAAMN that's a lot of hair. :o


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I dunno if Megawoman would actually meet all these people, but this was fun to draw nonetheless.

From left to right: Sonic, Kirby, Simone Belmont, Maria, Ulala, Megawoman, Anilucard, Link, the Skyward Sword, and Samus.

* Kirby simply got a bow. Guy was already pink. >.>

* Sonic got some wavy quills and eyelashes. Wonder how they'd arc if she went Super Sonic?

* Simone's design comes from various renditions of Simon, plus Sonia's gauntlets.

* I had already gender-bendered Mario in the past, so that wasn't too hard.

* Same goes for Ulala.

* Anilucard's design was influenced by one from another game(?), "Vampire Hurts". I swear, I thought that one of the guys in there was Alucard for a brief moment.

* Link's design didn't change much; neither did the Skyward Sword's. The latter is apparently genderless, but...

* Samus's green hair and pink armour were influenced by one of the colour schemes Justin Bailey Samus has in M1, and by 80s Fashion Vomit.


Posted on: July 19, 2010, 03:02:47 AM

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Ah, gigantic group shots. How much time you remove from my day.

With the exception of the canonical PPGs, all of the characters depicted belong to either :devArmyNoGreenBara: a.k.a. ~Celly-PPG-95-98 and her friends. (All of my references came from the latter account) I waited until she gave the okay before going through with this.

* Let's assume that in NINE (also assuming that this pic pertains to it), Professor Utonium oversaw Bunny's creation and that no substitutes were used.

* Everyone's names are on those slips of paper; a couple (Beauty and Balloon's) had to be altered in Photoshop because fine Sharpies aren't compatible with my tiny handwriting.

* Poor Balto got sandwiched in-between the 11-year-old filthy rich model and the obnoxious party girl.

* Balloons is supposed to wear magenta; naturally, the scanner made it look like I'd intentionally swapped her and Blossom's colours. D'oh. >.>

1194
Fan Games / Re: Mega Girl Roll (Work in Progress)
« on: July 20, 2010, 04:13:03 AM »
Static, Perume, and Moon are lookin' good. :)

1195
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 20, 2010, 02:20:29 AM »
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MMOCW/MMXOCW may be primarilly art books, but there's still a *LOT* of behind-the-scenes info regarding developer intentions and design inspiration.  Also some character descriptions that clarify previously ambiguous/unclear points, including specifying that Iris had the hots for Zero during Erasure (previous translations stated that in the context of saving her life, thus implying their relationship as new to the Repliforce War; this is not actually the case).

I was talking about other info in books that haven't been completely translated yet. Yes, R20 has a lot, but I don't think it has everything.

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We've established, when you previously granted genuine translation errors, that Xtreme2 does not take place in a bathroom, correct?  In what way is the Reploid Research Lavatory more difficult to reference than any legitimate setting?

Already ruled out "especially bad typo"?


As long as we're talking about/mentioning "bad" translations: Someone cited this translation of the RnF CD database in an almost-argument about Quint. Please note that it was posted on GameFAQs on Oct. 16, 2002, before the release of GBA MMnB:

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CD #066

?????? Quint

A robot Dr. Wily made from the future. His weapon is the Sakugarne.

"Your life ends here!"

Good Point: Can predict and see the future
Bad Point: Extremely punctual and easily confused when falls of his time routine
Likes: Digging holes for traps
Dislikes: Time Paradox

[translated by Mega Boy]

Call me Ms. Cynical, but I think he made that up. >.>

In this fandom, fan translations are supposed to be the "definitive" version, right? I wouldn't really care about that example up there, but I think the translator was implying that this list is totally faithful to the original. Someone care to check? I can't verify it myself, being unable to read Japanese, but some of those other entries seem a bit dodgy.

1196
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 09:38:58 PM »
I'm sure there's still a lot of info that's not in MMOCW/MMXOCW. And I don't own MMZOCW, so I didn't realize that... ._.

1197
Original / Re: THE story of MEGA MAN
« on: July 19, 2010, 09:36:01 PM »
I'll bet I had a lot to do with the creation of this topic. :/

1198
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 08:57:19 PM »
What Mr. Shin just said. Also:

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what?
Dunno bout that.

Maybe my mind's just in the gutter, but some of Sigma's lines seemed...odd. For Sigma, anyway.

1199
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 08:40:00 PM »
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MegaMan Zero Official Complete Works
Mega Man Complete Works
Mega Man X Complete Works
and so on.

The others, then. >.> And those are primarily artbooks.

About that script:

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© Boco the Chokobo, 2002

Isn't this the yaoi-influenced one? >.>

1200
News and Announcements / Re: MEGAMAN UNIVERSE!!!!!! (PS3/360)
« on: July 19, 2010, 08:10:32 PM »
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I want to know the story, not the localization team's own fanwank that they insert into the story.

Then translate the sourcebooks. That's where a lot of the story is, and they're not going to be brought over any time soon.

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