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Messages - The Great Gonzo

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1126
Fan Creations / Re: Lili's art :D (Boobs, Concept Art, and more!)
« on: August 29, 2010, 04:47:12 AM »
Heh heh, self love. XD

And thanks for the RBR. <3

1127
Fan Creations / Re: Lili's art :D (Boobs, Concept Art, and more!)
« on: August 29, 2010, 03:12:21 AM »
RS-Proto/RS-Mega? /broken record

1128
Fan Creations / Re: Lili's art :D (Boobs, Concept Art, and more!)
« on: August 29, 2010, 02:35:33 AM »
I've thought of something; may I request it?

1129
News and Announcements / Re: Rockman Online artwork and details.
« on: August 28, 2010, 05:55:57 PM »
Didn't Roll died at SAR?

In the normal game over sequence, yes.

But, see, Inafune very strongly dislikes SAR, with that event being one of the reasons why. So RMO being able to get away with it seems unlikely.

1130
News and Announcements / Re: Rockman Online artwork and details.
« on: August 28, 2010, 03:41:31 PM »
¿So Mega, blues, roll and company just died?

Not a really good happy ending.

This'll be a crossover game where Mega and X live at the same time, I think. Not that the trailer makes that clear.

I doubt Capcom would let a company make a Classic-era/crossover product wherein someone who isn't an RM dies horribly. I mean, look at SAR.

1131
Fan Games / Re: Megaman: Triple Threat
« on: August 27, 2010, 07:52:57 PM »
I've already commented elsewhere, so--nice to see you here, Liz. :)

1132
News and Announcements / Re: Rockman Online artwork and details.
« on: August 26, 2010, 10:53:29 PM »
Also, is it just me, or when that robot is draggign that other robot and then seems to stab him... is it just me or does it resemble Blues he's dragging?

It does. :/ At least he shows up later, un-stabbed.

1133
Fan Creations / Re: The Gonzo has art.
« on: August 26, 2010, 08:29:29 PM »
:)



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"I'm warning you, Princess--if you or your friends makes one move, I fire."

Hence explaining why a Rocket grunt could abduct Zelda without making a deal with Ganon. I hope.


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Three other characters in MPW--Toadette, who I don't think will have more than a minor role; The Executive, who masterminded Zelda's abduction; and Nuadha, who appears to be Saria a young Hylian girl. She keeps showing up to taunt Peach and co., somehow getting into places she shouldn't be.


* The Executive is from Pokemon Gold/Silver; I used her sprite's colours. (She's in Stadium 2, but I don't know whether or not her design was changed for it)

1134
News and Announcements / Re: Rockman Online artwork and details.
« on: August 26, 2010, 07:55:35 PM »
I'm guessing I'm the only one that noticed megaman's figure. He's got a perfect hourglass.

I noticed; I just didn't bring it up.

1135
News and Announcements / Re: Rockman Online artwork and details.
« on: August 26, 2010, 02:42:26 PM »
That was an enjoyable trailer. :)

Though, at least one person on PRC assumes that this is "THE BRIDGE". I highly doubt that.

1136
Gaming / Re: Talk about Sonic
« on: August 26, 2010, 04:59:22 AM »
Including Marine from Rush Adventure? That's the only character I actually hate and I'm usually one of those people that rarely hate anyone.

Marine never bothered me.

1137
Gaming / Re: Talk about Sonic
« on: August 26, 2010, 03:52:59 AM »
I was hoping '06 would come out on PC, so I could play it (I remember seeing a demo for it).

Ha ha ha.

1138
Gaming / Re: Talk about Sonic
« on: August 26, 2010, 03:45:50 AM »
-1 point. That plant is evil.

Your mileage may vary, etc. etc.

But then, I am forgiving. I don't think there's a single Sonic character that really annoys me--though I didn't like how Elise was handled.

1139
Gaming / Re: Talk about Sonic
« on: August 26, 2010, 03:41:20 AM »
I remember being annoyed with the less than spectacular animation in a lot of later episodes.

1140
Gaming / Re: Talk about Sonic
« on: August 26, 2010, 03:25:09 AM »
I didn't mind Chris or Cosmo. Hell, Cosmo quickly became one of my favorite characters after I found out about her on Planete-Sonic (granted, the romance still bugged me).

What really pisses me off about Sonic X is that 4Kids wouldn't distribute it uncut. (Unless I missed something)

If they did a Sonic cartoon in the vein of what Archie is doing now, it'd be awesome.

Hopefully, without all the Wall Bangers the comic has been running into for a while now.

1141
Fan Creations / Re: The Gonzo has art.
« on: August 25, 2010, 09:35:28 PM »
:)



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Peach, please refrain from touching Shanoa's face.


My stab at the Super Princess Peach style (or at least the colours) turned into this. If I ever make a game that isn't Castlevania porn, it would be "Miss Peach World" (title shamelessly borrowed from that one SMB Famicom pirate that's actually a hack of Maniac Beach).

The event that sets up the plot is Princess Zelda's kidnapping at the hands of a syndicate; they plan to use her to gain political favors. This crime occurred on Mushroom Kingdom soil; Princess Peach asks Mario to stay and guard the castle while she and her quickly-assembled group chase after the syndicate.

Shortly afterward, the world suffers a halting of the flow of information--the Internet falters, TV broadcasting stations fail, printing presses break down, and even the postal service is kaput. No one can determine the cause, and nothing they can do will fix it. The only transmission Peach's group can receive is from Zelda, and only because of her powers (she doesn't know why everything's failed, either).


* The syndicate is Team Rocket, minus the Pokemon. >.>

* The font for the logo is "Pipe Dreams", by ~TRIFORCE89.

1142
Anime & Manga / Re: Satoshi Kon has passed
« on: August 25, 2010, 07:56:46 PM »
This was quite the ugly shock. I'm going to miss this man. :(

1143
Fan Creations / Re: The Gonzo has art.
« on: August 25, 2010, 04:25:18 PM »
:)



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Behold, the Gothic class.


...those outfits are about as Gothic as a pack of Skittles.

Tried to avoid making them "Gothic lolita" or "emo", which mostly involved Googling "elegant goth" and borrowing a few designs from the first page. (Peach's was based on her Brawl dress)

And as long as I'm talking about classes, I might as well explain how they'd actually function in a game that I can't program:

Ninja: Boosted agility. (Kinda hard to be stealthy in day-glo colours)

Sailors: Various exclusive attacks (including one finisher).

Swimsuit: Nothing, for a class it is not.

Goth: See and interact with benign spirits. (Stereotypical, maybe, but it's got its uses)

1144
Fan Creations / Re: borockman's fun fun art thread!
« on: August 24, 2010, 10:42:41 PM »
You managed to make that hat look good on him. :D Thanks!

And it seems he got some low-cut pants. Hehe.

1145
Fan Creations / Re: Visorworks - RPM Branch
« on: August 24, 2010, 10:30:24 PM »
Great to see your stuff again. :)

1146
Fan Creations / Re: The Gonzo has art.
« on: August 23, 2010, 07:29:08 PM »
Sweet. :D



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Been waiting to scan this for a while now; various things intervened, such as "my laziness" and "my laziness".

This is Simon II/"Mion" and his friends; they're all based on fairy tale characters, which I doubt IGA would consider (monsters notwithstanding).

Snow White: Her parents were taken away during a war, leaving her with the Queen. Snow made a run for it when she turned thirteen and ended up with seven dudes. (Any resemblance to RoB-Maria Renard are unintentional. Except for the hairband)

Red Riding Hood: Real name Amelie. She hates werewolves with the fury of a thousand suns--a pack of them trashed her village, leaving only her and her grandmother alive. Next to Mion, she shows the most monster-hunting promise.

Florin: Shepherd who carries a horn and mostly wears blue. His parents are nobles, but they don't particularly care for Florin and sent him away to keep him out of their hair.

Mion Belmont: Son of Simon Belmont. He's not old enough to inherit the Vampire Killer, so he makes do with a leather whip. Some research into his family line led him to discover something awful... (Formally he's "Simon II", but everyone just calls him Mion)

Ella: She ran away from what was left of her family and ended up in the Belmont household (that black eye is what one of her older stepsisters left her). Ella is, more or less, Mion's adopted sister.





Also, the next person to snap at me with "Sonia Belmont is uncanon" will receive an uncharacteristically rude response. I have stopped caring about IGA's timeline because it means CV1 got remade twice and some games are nongames for arbitrary reasons.


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Those same kids, now adults. Nice fuzzy collar, Mion.


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Mion Belmont hoped that his latent dark power would do anything but turn him into...this thing.

Yellows are too bright. >.>


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Look who found Alucard's Soul of Bat.*

This isn't so much a class change as just a transformation. Everyone was modeled after Soma-Bat (specifically his Dawn of Sorrow sprite).




* OK, they just got it from a Phantom Bat or something.

1147
Fan Creations / Re: The Gonzo has art.
« on: August 23, 2010, 01:45:47 AM »
Thanks. :)

"Persona RS" stuff.

Diaz and Isis Minerva.
Rock and Karkitay.

1148
Fan Creations / Re: The Gonzo has art.
« on: August 19, 2010, 03:23:21 PM »

Quote
Testing out Muro. Predictably, it did not want to cooperate with me, as it was slow as hell and made the whole thing look like the animation team behind the LoZ CD-i games got ahold of it. Or the lineart, at least. Maybe you can't have more than one tab open in Firefox?

That said...I've got CV: DoS on the brain because all of my attempts to get a copy have failed so far. Hopefully, the GameStop at our other mall will still have a used copy in stock, and fate won't pull a dick move and only leave out the case (frustratingly, there'll be times when GameStop ONLY has the case and not the actual game).

Soma's AoS attire clashes with Arikado's, which comes from a DoS wallpaper.


Posted on: August 13, 2010, 12:08:46 AM
Well, I've owned CV: DoS for a few days now. :)



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"A" standing for "American". D'ohoho how clever


Something possessed me to draw the would-be Toonmaker versions of the Sailors, using some of *crazylegz42's art for reference. Three of the gals, she drew before finding that higher-quality video (the ones holding their tiaras); Toonmaker!Rini and Sailor Earth are original. (I did change Rini's hair colour, though, in hopes of keeping it in line with the other designs)

* I still don't know if that white cat was meant to be Artemis or Luna; an interview mentioned having both cats in the show.

* Rather than scrap Mina, Andy, and Lita, I figured that they'd eventually leave so that they could try and resume their lives on Earth, and the other three gals would step in. Phuong (Mars) just gets a haircut. :/ As for Sailor Earth, she's not officially recognized as a Sailor by Endymion.

* Many of the poses were based on a Sailor Moon SuperS group shot.

Hurf.


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Adult Soul is just as good at stomping Goombas as either of her parents, but she breaks tradition by ditching the overalls. (Then again, she wore them as a kid...)


Posted on: August 16, 2010, 06:59:08 PM

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Man, is that a crappy title.

Took a stab at emulating the Persona 4 portraits, which involved lots of gradients. To the left is Rock, wearing something ridiculous (at least for him); to the right is Diaz, the "Protagonist".

Rock is more or less the same; he and his friends and family are investigating odd murders in places that recently updated their audio-visual centers/components (uh-huh.). Rock thinks that Wily might have something to do with it at first, despite the man's retirement.

Diaz is a mute robot girl; unlike many other silent protagonists, she is not a blank slate. Diaz has already met her Persona, who speaks for her; she's hesitant to recount the experience.


* Rock was supposed to be wearing a nice hat, but I couldn't draw it in a way that didn't look stupid (at that angle, at least). His scarf/shawl-thing is a reference to the Law alignment from the other Megaten games.

1149
Original / Re: Should MM11 (if it's made) be 8Bit?
« on: August 13, 2010, 04:19:35 AM »
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Why settle for retro only?

Costs.

Also, 8-bit, 16-bit, and 32-bit Megaman don't just look different, they play different--someone can word it better than I can, I'll bet, but their individual aspects (graphic sizes, etc.) mean that you can't just flip a switch between them without problems.

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As for the grave digging, I guess it's because something that should have been fixed wasn't but still can but no one is willing to or they have no idea how. Originality, everything is a copy of something else in one form or fashion, directly or indirectly. It's in our nature to do that. You and I may think the same idea but not reveal it to each other but that does not mean one copied off the other. Some of the thing we do now can appear to be new to us just because we are not aware they have been done before.

...What does this spiel about originality have to do with necroposting that adds nothing substantial or relevant?


Hate to sound rude, but my "graphics whore" senses are tingling.

1150
Original / Re: Should MM11 (if it's made) be 8Bit?
« on: August 13, 2010, 03:01:48 AM »
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Why limit the game like that? It's way below what the hardware can handle.

Look up "Retraux".

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