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Gaming / Re: Talk about Sonic
« on: August 25, 2010, 10:01:44 PM »
OH MAI GAH, WHY SEGA HAFF TO RUIN SONIC. SONIC IS NOT RETURNING TO HIS ROOTS, MAEK THE GAMEZ LIKE SONIC 3. THATS TEH SONIC I KNOW. BAWWWWWWWWWW.
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So, just so I'm clear on this regarding what you & Flame have said, the only thing that separates Sonic 4 from being a "Rush" type game is the boosting?
Also, am I the only person alive who thought the minecart level actually looked interesting?
You do know that this takes place 10 years before the original game, right? Therefore, Xehanort in his incarnation from KH2 doesn't even exist yet.
I remember Mononoke. Well, about 5 seconds of it. I need to rewatch it. Last time I saw it was on "Month of Miyazaki" on Toonami, hence, a very very long time ago.
So, hello from Canada RPM!
| this episode. | |

I think you misinterpreted his post. He was explaining why he's for Link being silent, but he thinks the NPCs should remain silent as well to keep the illusion going stronger.
Look at Twilight Princess, he's the friendly village go-to guy, and big brother to all the kids. A character like that ceases to be believable if everyone's talking to him and he never says a word in return.
a silent hero is an uninvolved hero.
How big are those?
That was awesome. I love how they mixed the CG scenes with the final battle gameplay/movie thing
Ironically, the sections that Shirokawa seemed to enjoy the most were cut out of the US version: mahjong, the sexual massage parlor, and the hostess clubs. After I explain to him what Sega cut from the US version, he said: アメリカ版を買った奴がかわいそうだ。セガUSAが最低だね.(Translation: I feel sorry for the people who bought the American version. SEGA USA sucks.)