5851
Roleplay / Re: General RP Discussion topic
« on: June 24, 2013, 05:53:01 AM »
His (failed) furry ecchi thread doesn't help either.
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I'm watching Cheers on Netflix to speed it up, this is supposed to take a half hour and I just walk around aimlessly.
Good god I wish grinding beetles was less tedious.
I got Mabel on the couch with me. I should quickly go pop in Star Wars.
This is a requirement, Mabel. You will watch Star Wars.
Of course, as I type this, she jumps off the couch.
She knows.

vixy's avatar is just too much
Closeup of Railgun.(click to show/hide)
(click to show/hide)

Azrial - I'm sure they'd lose moral if a few of their friends were ripped apart...
"And we bathed in their blood..." Ahrzayl continued.
Azrial - And crunched on their bones...
"And destroy their homes!" Ahrzayl continued on.
Azrial - And their families!
Both laughed evilly, the sound echoing throughout the room.

Then there's the Neg Gas thing that get's me off a little. His good character says he has a cure for it but I still don't like it.
Just read it.
Yikes.
The weaknesses just don't balance the character out, as the ultimate destruction of the character would cause so much more collateral damage (if "at the cost of millions" means that Hazard would explode and vaporize millions of people around him). The character's power ensures that even getting to those weak points would be a hellish battle.
Here's the caveat. Superman is a god among man. Yet, kryptonite can take him down. But, this can take him down from a relatively safe distance. To get to Hazard's kryptonite, you either have to be a hellish crack shot, of blast your way through his defenses and hope you don't get cleaved in two before you even have a chance to get to his tails. And again, the massive collateral damage, should you hit his ultimate weak point, which would cancel out the effectiveness of targeting it. Why would anyone in their right mind go after what amounts to be a trigger for an atomic bomb, knowing that they'll be destroyed in the process?
Hazard requires a true weakness. Something that can be used at a safe distance, or doesn't require you to pick at him until he goes down. The tail thing isn't a weakness. You lop one off, and there are eight more, and thus plenty of means to take you out with but a thought. And Hazard will be protecting his weak points viciously.