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Messages - Cherrykorock

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426
Fan Games / Re: Mega Man Unlimited
« on: July 18, 2013, 02:08:52 AM »
@archetype:Agreed.

 I am far more interested in why the bosses are so pitiful compared to their levels? This game feels like Megaman X6 in many ways. Very strange ideas, kind of a rough cut, takes multiple tries to figure some things out (some WAY too many tries), and it's only fun when you already have everything. The level design in and of themselves aren't too difficult. The main difficulty from my experience were far too many deaths revolve around spike traps or getting knocked back into a hole. Generally in Megaman the deaths come from inexperience so that's fair enough. It's a little more frustrating when the checkpoints were a last second thought and haphazardly placed.

It's okay if a checkpoint sends you back before a mini boss. I recall that happening in the official games once or twice though I can't remember which game or where. ( I might not be correct so forgive me). But as long as you had killed the mini boss it wouldn't re-spawn! >.<; Another irritant is in the form of the default controls, I am using a wired Dualshock 3. After I had set up the controls through the options I went to play a stage and found out two VERY obnoxious issues. I had no diagonal support! Now i don't know if I am alone in that issue but I have already dealt with it. It may have been my D-pad but i honestly don't know. If I held right while jumping but then help up and right trying to catch a ladder it wouldn't work. Well not unless I had released right and only held up. Same issue with trying to slide but that is a moot point because thankfully you have a slide button which this game made me very thankful for!!

Other than those issues the control is fairly tight and for the most part Mega moves and acts like he should. Once or twice though he turns around for no reason  just standing there until he gets hit, then he acts fine. (assuming I didn't die!)

Right now I am dealing with Wily stage 4 and now that I have played more of it and learned how to deal with it I have a better opinion of the game as a whole. It's not great but definitely not terrible. And while it has some intense (and unwarranted) hikes in difficulty it still manages to be a little fun. If only you didn't have to suffer so much before it become enjoyable. At least that's my take on it.

The weapons are completely useless or crazy useful! Comet Dash reminds me of the weapon you get after you defeat Pluto (is it Break Dash?) but also usable mid-air. Very useful! But then you have the awful Jet Missile. Neither strong, fast, clever, or helpful. Locking on? Never really works.

It's a shame really, I can see a lot of hard work went into this game, and along with it some very clever and unique ideas! Which, unfortunately, is marred greatly by the fact most of the issues I have with this game are more of oversights then poor choice. I honestly feel like if they tweaked with it a little bit more it could be truly great! The graphics are decent. The bosses aren't any better or worse than we have already seen. (Except maybe Glue Man)

tl;dr?

It's hard and in the way that's kind of cheap and kind of legit, but is also kind of fun. I really don't think it's a bomb, just needs some more work. Feels like a beta that's mostly there.

427
X / Re: Would Repliforce had worked out?
« on: July 06, 2013, 03:27:38 AM »
Well to be fair it is never stated how Repliforce could have had any involvement with the Sky Lagoon incident in the first place. Given this it makes the request for Colonel to disarm for interrogation very odd. Especially considering the fact that the Maverixk hunters are the defacto police force and Repliforce is the army. Now I don't know about this game universe but in ours you. need some kind of evidence to even begin such due process. Now I am obviously reading too deep into a bare bones universe but under the circumstances they had every reason to stand their ground. As for all the other stuff, I got nothing.

Posted on: July 05, 2013, 08:23:31 PM
The recommission of their ships does not at all implicate they lasted long. If anything, I'd say the Earth Crisis was the final nail in the coffin for Repliforce.
I agree. Other than it being a cool cameo the likely explanation for tgis would that the ships were simply left abandoned after Repliforce fell apart. Also regarding the Earth crisis if they were around they didn't do anything. They're so efficient!

428
X / Re: Would Repliforce had worked out?
« on: July 04, 2013, 03:02:58 AM »
A more important question is why a reploid army existed in the first place. Who do they fight? Other reploids from other countries? Mavericks? The Maverick Hunters take care of them as best they can as far as we know. To be honest I feel like we don't really have a good grasp on their responsibilities. Is their only task to respond to Maverick emergencies?  We know that they at least have separate squads and units with their own commanders. I suppose it can be assumed they have some kind of dept. that patrols that also acts as a first response.

Anyways back to the point. I feel like they (Capcom) realized that a group of reploids comprising an army would just be really hard to try and justify so they made sure they wouldn't have to after X4. If they had more time and/or better writers I think Repliforce could have been an awesome idea. So to answer your question I say probably not. Capcom can't write well.

429
Gaming / Re: Animal Crossing Thread.
« on: July 01, 2013, 07:35:59 PM »
If this game doesnt have a chicken crossing a road...

430
Fan Creations / Re: Invasion Beta 2.0
« on: July 01, 2013, 03:35:02 AM »
Sketch cards are trading cards.  Pretty much the only rule is that they have to be traditional media and drawn on paper the size of a trading card.  I have about thirty or so drawn up.
Do sticky notes count? I do like 10 a day. However they are mostly silly doodles of stuff like snails with mohawks and dragons with unibrows! XD Hahaha sketch cards sounds fun actually. I'll definitely give them a try. =] Thank you for the idea! <3

Posted on: February 24, 2013, 09:38:34 AM
Flame Mammoth rock cover beta.
http://www.mediafire.com/download/2iqhcbuf97farwc/White_Flames.mp3

431
Fan Games / Re: Mega Man VR
« on: April 05, 2013, 05:49:11 PM »
The music has that mm6 feel to it. Awesome. =]

432
Forum Games / Re: "What Are You Thinking Now?"
« on: March 27, 2013, 02:14:24 AM »
If i knew japanese it would be a lot easier to play pso2

433
Forum Games / Re: "What Are You Thinking Now?"
« on: March 07, 2013, 04:05:37 AM »
I need to stop eating with my eyes! D:

434
I'd like to give you a hand, however I haven't any!

435
Fan Creations / Re: Tron's Drawing Practices - Saga 1.5 - The Spriting
« on: March 03, 2013, 03:29:29 AM »
(click to show/hide)
Yeah.
Her hair looks like a dragon or jet ship.

436
Forum Games / Re: "What Are You Thinking Now?"
« on: February 26, 2013, 05:46:34 PM »
Man, crock pot cooking is really super easy!  I literally can just throw ingredients together without much of a care, let it cook for about four hours, and BAM!  Food!
I love crock pots. I'm not really much of a cook but I have a friend who's got the knack for this stuff. Normally I hate pork but his pulled pork is drool worthy!  8)

437
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: February 26, 2013, 01:34:32 AM »
Can you see my panty lines?

438
Forum Games / Re: "What Are You Thinking Now?"
« on: February 26, 2013, 01:33:41 AM »
Went to a gym for the first time in 6 years. And it felt amazing. =D

439
Off The Wall / Re: "What's Upsetting You Right Now?"
« on: February 24, 2013, 02:53:02 AM »
After 3 days with 2 more on the way, I'm REALLY sick of breaking down our huge ass shipments then stocking them alone. My arms are about to break off and leave me!! FFFFFFFF~

440
Gaming / Re: The "What are you currently playing?" Thread
« on: February 23, 2013, 04:50:20 PM »
I've been using the same DSLite since 2006. I don't know how but other than scratches the thing still works like new. Despite various torture over the years.

441
Fan Creations / Re: Invasion Beta 2.0
« on: February 22, 2013, 05:50:07 PM »
Then I'll start posting some tomorrow night then!!! =]

Also what are sketch cards?

442
Fan Creations / Re: Invasion Beta 2.0
« on: February 21, 2013, 06:50:59 PM »
There's absolutely nothing wrong with giving yourself a nice challenge to tackle.  Looks to me like you tackled it quite well.
Thank you but I definitely need to practice and get better. Basically I was playing X3 and remembered it was ported to the PS so I was curious how the armor would've looked in 32-bits. =]

Posted on: February 10, 2013, 10:13:13 AM
Something a lot easier this time. I just pieced the pieces of the diagram from Magna Centipede's background.



Posted on: February 10, 2013, 11:42:43 AM
Does anyone else miss when I used to actually post drawings?! XD

443
Gaming / Re: Playstation 4 announcement in 2 hours!
« on: February 20, 2013, 11:46:33 PM »
I expect an insanely expensive high end machine with a weak library of games.

444
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: February 20, 2013, 06:02:14 PM »
(click to show/hide)
Foul language.

445
Gaming / Re: The "What are you currently playing?" Thread
« on: February 20, 2013, 03:40:24 PM »
Just trying to beat Metroid: Other M with 100% again. God the world's layout feels unnatural.

446
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: February 20, 2013, 04:08:24 AM »
They said if I keep practicing this I can be in Dead or Alive 6!!

447
Forum Games / Re: "What Are You Thinking Now?"
« on: February 20, 2013, 01:06:15 AM »
The DC universe is a very strange place.

448
Off The Wall / Re: The Avatar / Signature Changing Thread
« on: February 20, 2013, 12:49:24 AM »
Atlee.

449
Forum Games / Re: Make up a Crazy Lie about the Above Poster
« on: February 20, 2013, 12:24:08 AM »
Can open a Boom Tube extra-dimensional point-to-point travel portal to teleport him and his companions. However, when transporting groups his transporter can get overloaded, roughly one out of every 1,000 times, and ends up transporting all those teleported to Apokolips.

450
Forum Games / Re: "What Are You Thinking Now?"
« on: February 17, 2013, 04:15:55 AM »
He was initially found in my network, and I extracted him out from the network, giving him a "body". Even after extraction, Null Man can return to the network.

Also, oh god the Busy World RP. >_>
DBZ has EVERYTHING to do with this. :W
Hahaha I love you guys. <3

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