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Messages - N-Mario

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476
Fan Games / Re: Megaman vs Street Fighter Fangame
« on: May 31, 2011, 03:53:52 AM »
The music still sucks.

Well...... The game looks good, but I think the music could use some work. It's a bit ear-rapey. Can't put my finger on it, but something about the way it sounds, is just not fitting. I know it's supposed to be Blanka's theme, but maybe something about the way it sounds is not quite there. :-/

477
Fan Creations / Re: MM Fanprojects
« on: May 27, 2011, 06:37:05 AM »
That's that whole MegaMan Halloween project going on over on Sprites Inc., isn't it?  8D

478
In case it never gets posted, or hasn't been posted yet, looks like the US finally gets Mega Man X on VC today! :)

It's also note that there seems to be a rating for MM5 supposedly coming to VC sometime in the future. :D

479
Gaming / Re: The Kirby Thread
« on: January 28, 2011, 06:57:38 PM »
New Kirby~ 0v0

I will get it! Looks like classic style Kirby. >U<

<a href="http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/i/flv/kirby.flv" target="_blank" class="new_win">http://www.rockmanpm.com/player/player.swf?file=http://www.rockmanpm.com/i/flv/kirby.flv</a>

Looks better than Kirby's Epic Yarn!  8D

480
Gaming / Re: PlayStation Meeting 2011 (PSP2 Time? Let's Go!)
« on: January 27, 2011, 07:54:08 AM »
Wow...... Way to compete against the 3DS, except that it probably will lack 3D. XD

481
Rockman Series / Re: Megaman Doujin Game
« on: January 27, 2011, 05:41:38 AM »
Tile-throwing Legend: Mutsuki

Interesting game. Though I'm not really fond of the graphic style mixing (there's some sprites in there that doesn't fit the whole 8-bit style). Though I played a bit of the mini-game, that got boring really fast for some reason. Anyway, some of the bosses are hard. Also, kind of hard to stand whats going on because of all the Japanese.

482
General / Re: The Live Stream Topic
« on: January 17, 2011, 05:58:46 AM »
I should try to start streaming more. But thing is, it's always seems more embarrassing when you die more, do things in the game you didn't want to do, or didn't mean to do when you're streaming. >_<

483
Fan Creations / Re: Beetleking megaman art
« on: January 07, 2011, 03:18:21 AM »
Ah, these are awesome. Very K.Inafune-ish style. I like it. :)

Nice job on these. Though I have to agree that Dragon Man is too much like Snake Man. But what ya going to do, they're both reptiles nontheless. Well done. ;)

484
Fan Games / Re: Mega Man Unlimited
« on: December 29, 2010, 08:26:41 PM »
I don't have any way of knowing this. Seems they are keeping the source files to themselves, besides all the graphic/sprite data that's saved in the dropbox. Sorry, I wish I knew. :(

485
Fan Games / Re: Mega Man Unlimited
« on: December 29, 2010, 02:14:07 PM »
If I recall correctly, that's the old MMF2 demo version that is no longer being worked on. Now that Phil has a C Programmer working on MM Unlimited, I expect the game to be totally much more exciting and more playable. :)
The sad part is there most likely won't be a Ninji Mode for Starsims. :(

486
Fan Creations / Re: MM Fanprojects
« on: December 26, 2010, 04:14:59 AM »
There's a game on Newgrounds.com called Mega Tank Man. You can play as either Mega Man, or the newgrounds mascot Tank Man.
http://www.newgrounds.com/portal/view/547285
also available on http://www.mcsmstudios.com/

It only has one level. The password only activates the weapon you get from him, as far as I can tell.

Posted on: November 24, 2010, 01:01:06 AM

Ace_Spark has put up a Christmas Version of MegaMan. It's very interesting.
http://sprites-inc.co.uk/xmasinc/
Very festive, for the holidays. :)

487
Fan Games / Re: C# MegaMan Engine
« on: December 10, 2010, 10:11:04 PM »
If you're having problems on multiple engines like this, then yea. There is most likely something wrong with your computer, or OS. I'd check for viruses, errors, spyware, corruptions, anything else that have been logged as fatal that could have done something wrong with your comp.
Also, it may be good to update ur computer every 4 - 6 years. Maybe getting a new motherboard would help too. There maybe some costs by doing this, but at least you would be able to find out if it fixed those errors you keep having. ;)

488
Fan Games / Re: C# MegaMan Engine
« on: December 08, 2010, 05:24:12 AM »
Okay that seemed to work. Thanks.

There is something else I noticed. When you charge a shot, and release fire when you are sliding through a tunnel, you shoot. I don't think you're supposed to shoot anything when sliding. I think the charge animation is still supposed to be active, just can't shoot. But if shooting while sliding is going to be a feature in this engine, at least make/edit some sprites for it.

When you are charging, then get hit, you can't recharge the buster. You have to release fire button, & hold it down again. This seems a bit of an annoyance.

489
Fan Games / Re: C# MegaMan Engine
« on: December 07, 2010, 08:06:35 PM »
In the last demo up, whenever I select Crystal Man stage, it crashes.
The other stages seem to work fine. Though the spike demo level seems that Megaman's teleport location seems a bit off. I donno if this was intentional or not.

490
Fan Games / Re: C# MegaMan Engine
« on: December 07, 2010, 01:34:06 AM »
Okay that was it. I didn't have the XNA files installed. Thanks. :)

Feedback:
- There seems to be some floor, ladder collision errors in Spark Man's incomplete stage.
- No pausing yet (actually, i couldn't tell at first glance, but it does seem to pause, but no menu screen yet). Game still seems to be active even if window is inactive.
- Demo stage seems to kill you off instantly.

(click to show/hide)

Other than that, seems like a very nice demo. I look forward to what else you do with this when you go to completing it. :)

491
Fan Games / Re: C# MegaMan Engine
« on: December 06, 2010, 11:12:23 PM »
I didn't do anything with the xml, except extract the files from the zip and attempted to run megaman.exe. am I suppose to do something with the files before I can run megaman.exe?

Sorry, this is saying from someone who doesn't have something like C# installed, hoping the game engine is at least playable.

492
Fan Games / Re: C# MegaMan Engine
« on: December 06, 2010, 08:22:44 PM »
Umm..... Are you supposed to be able to play the exe demo right off the bat? I tried cilcking on the megaman.exe file, and I keep getting an error

Quote
I'm sorry, I couldn't find a file you were looking for. Perhaps the file path is correct?

The specified module could not be found. (Exception from HRESULT: 0X8007007E)

I need to choose now. Sorry I don't have any more information.
at Mega_Man.Form1..ctor()
at Mega_Man.Program.Main()

That's the error I get when I try to run MegaMan.exe. I have extracted the files from the zip archive. I'd really like to try this demo. :)
Also, is it just me, or is the game copied in another folder? It's like there's two 'CME-2010-12-4' folders.

493
Emulation / Re: Maybe Wily was the misunderstood one after all
« on: December 05, 2010, 05:45:32 AM »
Oh dear god..... It's like doing a TAS run within a TAS run video, the whole world that MegaMan runs around in gets corrupted as crap. X_X

I really don't understand what happened at bomb man stage and some wily stages. Looked like he just completed the stage by blowing up a bunch of enemies all at the same time.

494
Original / Re: Weird enemy glitch in MM3
« on: November 13, 2010, 08:29:07 AM »
We should see if we can reproduce that sprite glitch in the NES and/or rom version of the game. Considering that was done in VC, which is port anyway, I'm sure the glitch exists somewhere.

In fact, when I played MM3 on VC one time, I was able to get MM to change the sprite of him throwing a weapon when I entered through the boss door. He was still blue, that time. I think it happened when I attempted to slide around through the door, which u can't slide through doors correctly in MM3, if memory serves

495
Entertainment / Re: MAD TV - A new series on CN
« on: November 05, 2010, 06:12:42 AM »
Someone over on CapcomUnity was able to upload it to youtube, if anyone's interested.
<a href="http://www.youtube.com/watch?v=O3btIjMrQho" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=O3btIjMrQho</a>

Though it appears unlisted, so I donno if it'll show up or not.

496
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: November 02, 2010, 05:13:58 AM »
I'm getting tired of this same avatar cycle. It's like the same ppl with the same avatars post in the last few pages.  :\

It doesn't matter in general, but I'm talking about this topic specifically. I mean, its like the same posters giving a quote for the character spinning in the chair giving quote to a character in a muppets game giving a quote about a guy getting his head shot over and over again.... We either need more original content, or more posters with new avatars in here.  -AC

497
Entertainment / MAD TV IS AT IT AGAIN!
« on: November 02, 2010, 02:02:29 AM »
Anyone watch tonight's episode that just aired? There was a segment on 'fake' video game cheats. One scene involving MegaMan 10 on Strike Man, another one involving Street Fighter with Blanka vs. M.Bison. This show is made by ppl who are drunk & have been on crack it's funny. XD
Part of this segment also had Super Mario Bros Wii, where it let Mario call a Cab to pass the level, WTF. XD

498
News and Announcements / Re: Keiji Inafune leaves Capcom
« on: October 29, 2010, 06:49:26 PM »
So, does this mean we won't get any more megaman games like MM Universe, no X9? Definately no X9. And what about the Legends 3 Project? Didn't he say he wanted to make that game before he left Capcom? It's not finished the game just got started.

Oh well.....

499
Gaming / Re: The Xmen 6 Player Arcade (Konami) is coming to PSN/Live!
« on: October 15, 2010, 06:45:51 PM »
WELCOME TO DIE!
  8)


I can't wait! :)

500
Here's an update courtesy of ProtoMan's RockMan Corner:
http://protodudesrockmancorner.blogspot.com/2010/10/mega-man-universe-details-from-nycc.html
http://30ninjas.com/blog/mega-man-universe-at-comic-con-new-characters-new-stages-new-everything
Quote
    * Mega Man X and Zero are possible playable characters. All characters in the game consist of four body parts, so it would be very easy to implement the two.

    * Despite the potential for X and Zero, there are no plans to support other Mega Man series gameplay aspects such as wall kicking, dashing or hovering.

    * Rush type items may be in the game; the exception to the no hovering rule.
    * Ryu and Arthur (Ghost n' Ghouls) are reconfirmed as being playable, each with their own unique weaponry (Arthur’s lance, Ryu’s hadouken).   

    * You can make your own bosses using a variety of body parts.
    * Capcom will be establishing some sort of algorithm in order to ensure customized stages are both playable and beatable.
    * Overheard by the author of the post, MMU may support the ability to put custom graphics into the game. The demo featured banners with the Comic-Con logo embedded into stage backgrounds.

    * Players will be able to vote on their favorite user created stages and bosses via a community interface. The best ones will be featured.
    * Capcom is striving to create a "Mega Man game that never gets old." This will be made possible by the imaginations of its players.

Looks like we will be able to make our own bosses and beat them as well, according to the info provided.

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