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Messages - VixyNyan

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6676
X / Re: X9: Will it ever be?
« on: March 16, 2009, 12:02:55 AM »
post

But Axl can already transform into other repliroids.... what more "magic" do you want?

And ranged fighter? Axl is as flexible as X. The difference is that instead of a Buster, he use different guns and rifles as his weapons. Also flame throwers and other fire arms.

6677
Gaming / Re: VG Music Thread
« on: March 15, 2009, 11:04:42 PM »
FFFFFFFF at the opening theme techno'd. I need that MP3 like yesterday. XD

Yesterday is 2 months ago~

6678
Fan Creations / Re: Diggeh's Miscellaneous Pixelations
« on: March 15, 2009, 09:30:15 PM »
Yea, I do like politeness. o.o

6679
X / Re: X9: Will it ever be?
« on: March 15, 2009, 08:54:17 PM »

6680
X / Re: X9: Will it ever be?
« on: March 15, 2009, 08:47:35 PM »
in b4 Sigma cloning...

6681
X / Re: X9: Will it ever be?
« on: March 15, 2009, 08:45:55 PM »
It's why I love the Classic series so very much.  I mean, besides Blues.  It's why MM9 was just so [tornado fang]ing awesome! XD

Amen~ ^^ gameplay, music and lovely art before story~

6682
X / Re: X9: Will it ever be?
« on: March 15, 2009, 08:16:45 PM »
Yea, I said that Zero's X6 Ending "might have" happened way farther into the future.
That way, it wouldn't conflict with any game, and the transition between X and Zero series would turn out alright. ^^

6683
Gaming / Re: Misc. Video Game thread
« on: March 15, 2009, 07:25:07 PM »
Did his Schwartz radiate, and even mess up your head? >U<

6685
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: March 14, 2009, 10:30:00 PM »
this video is winnar

<3 it is~ I laughed. ^^

The end drawing was the best. >U<

6686
Gaming / Re: Capcom isn't done with HD Remixes just yet...
« on: March 14, 2009, 07:53:29 PM »

6687
DASH / Nino Ruins: The slow lag nightmare is finally over~
« on: March 14, 2009, 07:30:40 PM »
But first, a history lesson...

Quote from: Vixy
Looks like Nino Ruins was just a hardware issue after all. The frame rate you got befriended with in the rest of the game is now perfectly implemented in Nino Ruins. No more slowness (besides the underwater thing, but it's still speeded-up a bit).

Quote from: Vixy (July 19, 2007 - "DASH 1 & 2 on the PSP the same?")
Quote from: Sonic Tengu Man
Straight, poorly done ports.

I say they are slightly improved ports.

Secondly, since the hardware of the PSP is "slightly" higher in specs than the PS1, the Nino Ruins underwater segments are NOT slow whatsoever. It means that the dungeon is endurable now (yay).

Also, underwater dungeons in DASH 2/Legends 2 plays better on PSP because of the hardware it was ported on, since the PS1 version makes those dungeons run slowly. >.>

Thanks to the hardware of the PSP, a port from PS1 to PSP makes many elements load and play better than intended. When you run around in the slow underwater dungeons in the second game (especially Nino Ruins), with the added processing power of the PSP, the frame rate and the overall aspects of the underwater ruins runs wonderfully well, while on the PS version, everything moved way too slow. I will try and show a demonstration of this on actual hardware.

Now it can be finally proven, with videos I recorded just a while ago~

But first, let's go back down memory lane, to the first Playstation:
Nino Ruins on PS1 (Double Size) (Download AVI)

Now, the moment of truth is here. See it with your own eyes and be shocked. >U<
Nino Ruins on PSP (Double Size) (Download AVI)

Legends fans. Isn't this a beautiful sight? 8D

6688
X / Re: X9: Will it ever be?
« on: March 14, 2009, 06:23:26 PM »
I like that style... o.o

6689
Gaming / Re: Capcom isn't done with HD Remixes just yet...
« on: March 14, 2009, 04:30:41 AM »
I do not know how to react to that.

Actually, I thought PB would react...

Duck Tales 1&2, Chip N' Dale: Rescue Rangers 1&2, Darkwing Duck, Tale Spin, Adventures in Magic Kingdom, Aladdin on SNES, the Mickey Mouse Magical Quest series... all of them, quality games~ ^w^

Starry likes Disney-related things too~ x3 </wii>

6690
Fan Creations / Re: Milen's Hall of Works
« on: March 14, 2009, 04:14:06 AM »
I agree with Sky. Oldskool is win. >U< </wii>

6691
General / Re: Origin of "IAM-ROBOTMASTER" names on youtube?
« on: March 14, 2009, 04:09:50 AM »
I would make IAMVIXYNYAN because she's part of a Classic Series Fanon. >U<

</wii>

6692
Gaming / Re: Games where you can put points into things.
« on: March 14, 2009, 03:50:49 AM »
EXE WS is one of the best, and so is MMNT. <3

Why? They are both side-scrollers~ ^^ </psp>

6693
Gaming / Re: Games where you can put points into things.
« on: March 14, 2009, 03:38:55 AM »
* MegaMan Network Transmission (the good one on Gamecube)
* Rock'n Roll Racing~

</psp>

6694
"Hyper Sonic got nothing against my Rainbow Man Mighty Kid sparkle powers! I gives you epilepsy, dood.*

6695
Fan Creations / Re: Milen's Hall of Works
« on: March 13, 2009, 02:25:07 PM »
Both of them looks good and ready for fight.

I'd love to see Alfin, Pipin, Lavinia and Miriam. owo

6696
DASH / Re: Legends questions
« on: March 13, 2009, 08:05:16 AM »
Maybe if you switched to another Pete's plugin?
OpenGL requires some processing power.
D3D or something should work better. o.o

Who rescued Roll?



Data~ >U<

6698
Gaming / Re: Card Sagas Wars
« on: March 13, 2009, 05:03:28 AM »
I've been following the website back when they made the cards, and I see they keep improving the sprites for the fights. ^^

I'll beat Lou with Etna now. >U<

6699
Gaming / Capcom isn't done with HD Remixes just yet...
« on: March 13, 2009, 04:22:59 AM »
Right now, they think about HD Remixing "Marvel vs Capcom 2".

I'd like some Disney Afternoon HD Remix now please~?

6700
Off The Wall / Re: The 'How Was Your Day' Thread
« on: March 13, 2009, 04:12:50 AM »
This basically sums up for me right now...


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