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Messages - VixyNyan

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3376
Fan Creations / Re: DjK's Awesome Music & Sprites Factory !
« on: February 19, 2010, 08:37:14 PM »
I used a converter that kept the instruments intact, so here you go. They should sound SNES-tastic now. ^^b

Strikeman 7 copia.mp3
Variable Bitrate
320 kbps
192 kbps
128 kbps

3377
Original / Re: MegaMan 10 - More Playable Blues
« on: February 19, 2010, 07:57:34 PM »
If it was Nitro Man, it would be the best track in the whole game, no contest. XD

3378
Original / Re: MegaMan 10 - More Playable Blues
« on: February 19, 2010, 06:51:21 PM »
They are Rockman 1 Mets that can move left and right any way they want. >U<

3379
News and Announcements / Exciting new Mega Man 10 video coverage from IGN~
« on: February 19, 2010, 05:18:28 PM »
IGN has put up their own preview of Mega Man well in time before the game will come out in March, along with 5 new video clips to prepare everyone for the new challenge ahead.

A few things to mention from their preview and video coverage:

- All robot masters are showing up on the Boss Intro screen, and the one that's picked will jump down to the center with their own animated pose and gesture.

- There are Met Slug enemies that will crawl around and hide in their helmets (as long as they like) until they feel like firing purple bullets that sticks on to you and make it a bit harder for you to start walking/running (almost like you're skid-walking).

- The ice blocks on Chill Man's stage can be shot or jumped on. Just step on them twice and they will break. This will leave you thinking what path to take further in the stage, where you will also find lots of spikes to avoid.

- The mid-boss in Blade Man's stage can be taken care of by waiting for green platforms that launches from the center of the fortress, jump on them and then shoot the eyes on the left and right side of the fortress. Take care of the eyes in the center first for an easier fight.

- It's safe to say that you should be patient enough to walk on the conveyor belts on Sheep Man's stage long enough to make sure the little dots in the flip platforms are filled up completely. Then you get more time to jump on them and get further in the stage.

- It's been mentioned that the Time Attack Mode shows 8 extra stages besides the 8 Robot Master stages, which could mean there are either more Castle stages than before, DLC stages, or both.

- There are 88 specially-designed challenges in the game compared to Mega Man 9's 50 challenges. This might include the Gold and Silver challenges shown on the Tutorial screens from the past news at Capcom Unity.

- If you have been wondering about Sheep Man's and Commando Man's stage themes in the past, you could very clearly hear them before in Capcom's Rockman Birthday Live Webcast last year. If you're still unsure, you can now hear Sheep Man's stage theme even more clear on IGN's new video coverage.

- Capcom Unity has shown the Intro to the game before in the CES 2010 event a while back, but now you can see it fully in IGN's video coverage.

Click here to read the preview of the game, and go down a bit to watch the new video clips.

Heavy Rain
Download LQ | Download HQ
<a href="http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_heavyrain_21810_flvlowwide.flv" target="_blank" class="new_win">http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_heavyrain_21810_flvlowwide.flv</a>

Iceman Cometh
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<a href="http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_iceman_cometh_21810_flvlowwide.flv" target="_blank" class="new_win">http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_iceman_cometh_21810_flvlowwide.flv</a>

Jumping Crazies
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<a href="http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_jumpingcrazies_21810_flvlowwide.flv" target="_blank" class="new_win">http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_jumpingcrazies_21810_flvlowwide.flv</a>

Lights On
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<a href="http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_lights_on_21810_flvlowwide.flv" target="_blank" class="new_win">http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_lights_on_21810_flvlowwide.flv</a>

The Intro
Download LQ | Download HQ
<a href="http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_the_intro_21810_flvlowwide.flv" target="_blank" class="new_win">http://www.rockmanpm.com/player/player.swf?file=http://video.rockmanpm.com/ign/megaman10_gmp_the_intro_21810_flvlowwide.flv</a>

3380
Fan Creations / Re: this is a thread okay
« on: February 19, 2010, 01:28:56 PM »
HEY VIXY how does DPCM channel work u need tell me

I don't know about FruityLoops, but with FamiTracker, you can import raw WAV files into the DPCM section of your song (on the far right side of the window). DPCM can have a frequency between 33kHz and 4kHz, the size will be 3.9kB and each DPCM on a song can be 8 seconds long. =w=; </wii>

3381
General / Re: Computer Problem Thread
« on: February 19, 2010, 12:48:23 AM »
D:

It's already 2 years old. Aspire 5315. ; 3 ;

3382
General / Re: Computer Problem Thread
« on: February 19, 2010, 12:32:57 AM »

3383
Fan Creations / Re: this is a thread okay
« on: February 19, 2010, 12:08:23 AM »
I loves me sum NES~ ^^b

3384
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 18, 2010, 03:03:18 PM »
Emmeroowds~

(click)


(click)


(click)

3385
Gaming / Re: Awesome Nintendo Concept Art
« on: February 18, 2010, 12:45:37 AM »
Yes please!
This stuff is WIN!
Those Link concepts are really interesting. Older WW Link? Saturday morning cartoon Link? Woah.

(click me)


(click me)


I only put a watermark on the text. Have fun with the sample scans. I think I can scan more later.
Most of the book is filled with guides, interviews and very tiny info about the older games on the last pages. ^^

3386
Gaming / Re: Awesome Nintendo Concept Art
« on: February 18, 2010, 12:15:58 AM »
I have that Zelda Box. An Audio CD and two figurines came with it. Should I make bigger scans? :3

3387
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 09:23:31 PM »
*Insert Jet Set Radio music here~* <3

3388
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 08:19:49 PM »
Sonic Rush had tasty music, I don't care what anyone says.

<3

3389
Fan Creations / Re: Akira's color-full arts
« on: February 17, 2010, 07:37:04 PM »
Charbok!

Cool. ^^b

3390
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 07:34:40 PM »
I love Sonic Advance 2. O^O
with Vanilla

3391
Off The Wall / Re: Request [parasitic bomb] Here: The Thread
« on: February 17, 2010, 11:44:06 AM »
OK~ ^^

3392
Gaming / Re: The "What are you currently playing?" Thread
« on: February 17, 2010, 02:09:29 AM »
flagus Ace Attorney Investigations: Miles Edgeworth~ <3

3393
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 17, 2010, 12:51:52 AM »
Sonic 2 says hi.

3394
Fan Creations / Re: this is a thread okay
« on: February 16, 2010, 11:56:44 PM »
splash woman used to be fluid man

3395
Gaming / Re: Sonic the Hedgehog 4 (Wii, PS3, 360)
« on: February 16, 2010, 10:56:01 PM »
I can't wait to play. ^.^

3396
Gaming / Re: VG Music Thread
« on: February 16, 2010, 09:55:14 PM »
That's because lovely Yoko Shimomura did the music for the Mario & Luigi games~ ^.^

3397
Fan Creations / Re: this is a thread okay
« on: February 16, 2010, 09:30:48 PM »

3398
Gaming / Re: Sonic Classic Collection
« on: February 16, 2010, 04:30:19 PM »
Cl lΓMICAl Pl ANT
             ZONE
1


3399
News and Announcements / Re: Capcom-Unity Hosts Mega Man 10 Fanart Contest
« on: February 16, 2010, 01:16:57 AM »
I'm not active enough on their forum. I don't usually have something to say. ^^;

3400
Fan Creations / Re: MM Fanprojects
« on: February 15, 2010, 07:49:26 PM »
Is it the 90's? Again? =w=;

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