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Messages - Protoman Blues

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9201
Entertainment / Re: GENERAL COMIC BOOK THREAD (MANGA NOT ALLOWED)
« on: September 01, 2011, 07:05:31 AM »
Flashpoint #5 was disappointing, although there were some touching moments in it.  I also liked Justice League #1 but it was a little meh, but a decent start.

Here's the thing though....this reboot of DC's kinda has to succeed, or we're pretty much facing the end of mainstream comics.

9202
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: August 30, 2011, 11:36:17 PM »
If they do put X in the game, then I still say that when you have X & Zero face off against each other, X vs. ZERO from X5 should play as a bonus.

9203
Personally I'd prefer a MegaMan cartoon done by the same people who do Avatar

9204
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: August 29, 2011, 09:12:23 PM »
Beautiful!

9205
Gaming / Re: Talk about Sonic
« on: August 26, 2011, 07:22:52 PM »
Personally I thought the stage design in CD were among the best.

9206
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 26, 2011, 07:56:40 AM »
Howard & Nester, baby! XD

9207
Gaming / Re: Talk about Sonic
« on: August 25, 2011, 07:14:56 PM »
Very nice! XD

9208
Fan Games / Re: Mega Man X: Corrupted (flash fangame)
« on: August 24, 2011, 10:46:48 PM »
At this point in development I'm not open to any suggestions for new features.

Not even Playable Blues?  8D

9209
Original / Re: No Charge Shot.....Why?
« on: August 24, 2011, 07:38:18 PM »
It's not forcing you to use special weapons. It's forcing you to use his Z-Saber with its special abilities/techniques. It's still removing abilities to create emphasis on a certain attribute (special weapons or Z-Saber) and it makes ZERO sense for him not to have his buster, which for all intents and purposes was as strong as X's. Also, with MM9 & MM10, you could argue that they removed the charge shot & slide to make him different that Blues, and later Blues & Forte.

Zero was nerfed, just like Rock was, probably to make the game just a little more challenging. Like Zan said though, there's no reason not to make it an unlockable later on.

9210
Original / Re: No Charge Shot.....Why?
« on: August 24, 2011, 08:19:16 AM »
X4 removes Zero's Z-Buster ability which was a staple from X1-X3 and puts an additional emphasis on his Z-Saber for the main purpose of aesthetic and to make him somewhat different from X.

9211
Fan Creations / Re: KoiDrake´s art dumping
« on: August 24, 2011, 06:55:13 AM »
And perky as well!

9212
Original / Re: No Charge Shot.....Why?
« on: August 24, 2011, 06:47:12 AM »
Creating emphasis by removing abilities has been my biggest complaint with Inticreates ever since Zero1.

What about X4?

9213
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 03:23:30 PM »
Is this before or after you add the Blues factor? :V

Haha, before. Playable Blues does make everything better though.

As for the Charge, I agree with Zan. Personally, when the charge shot was introduced, I pretty much never used the special weapons again cept on bosses sometimes and Wily.

9214
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 07:23:06 AM »
I keep hearing 10 is better than 9. That gives me a little hope in deciding to try it out. I'm hesitant on downloadable titles due to the fact that if you're unsatisfied, you're out of money. You can't return, you can't trade.

I liked 9 a lot and even I think 10 is a much better game.

9215
Fan Creations / Re: KoiDrake´s art dumping
« on: August 22, 2011, 05:27:23 AM »

dont mind me

Something's......different

9216
Original / Re: No Charge Shot.....Why?
« on: August 22, 2011, 05:26:17 AM »
I don't disagree that 9's balance is off, and that 10 fixed it. I just think the degree with which it is off is sorely exaggerated. Not to mention, it has nothing to do with slide and charge being excluded. There exclusion actually lends merit to an aspect of 9's broken difficulty that I actually did like, that being the special weapons.

Fact of the matter is that previous games in the series often had only a sole weapon stand out, and had an otherwise useless arsenal overshadowed by the buster. Rockman9 is different in that literally every single weapon is a great weapon to use in stages, further emphasized by the low mobility and low offensive of MM2 gameplay.

Again, Rockman 10 redid the balance and fixed every problem Rockman 9 had.  If they continue on that course, I more than welcome more games without the slide and charge available as a default.

They do need to rethink their upgrade system, though. There's no excuse for not allowing their unlocking down the road.


I pretty much agree with everything stated here.

9217
Gaming / Re: The Playstation Portable 2 Thread
« on: August 19, 2011, 09:59:47 PM »
What I meant to say is, I didn't think it was coming out for the Vita as well.

9218
Gaming / Re: The Playstation Portable 2 Thread
« on: August 19, 2011, 06:18:20 PM »
Yea just hate on the 360 why don't you. 8D

Oh I have all the systems, sweetie!  8)

9219
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 19, 2011, 09:49:13 AM »
Yes, but then I'd have to have two mice.

You could throw out the other mouse.

9220
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: August 19, 2011, 08:52:04 AM »
genius.

Dont know how you mac folks get along without a right clicking mouse. I find it unnerving when I have to use those mice.

You just buy a mouse that has a right button.

9221
Gaming / Re: The Playstation Portable 2 Thread
« on: August 19, 2011, 06:50:26 AM »
Yeah, but I thought it was for the PS3 only.

9222
Speaking of Protoman:


By MatiasSoto.

Sex-seeeeeeeeeeeeeee!

9223
Gaming / Re: The Playstation Portable 2 Thread
« on: August 19, 2011, 06:17:11 AM »
ZOE Collection on this too?

9224
Anime & Manga / Re: Favorite Anime Composers
« on: August 18, 2011, 07:28:41 AM »
Kow Otani (Gundam Wing, Haibane Renmei, Tokyo Magnitude 8.0)

Oh yeah, forget Otani as well, who also did Outlaw Star!

9225
Anime & Manga / Re: Favorite Anime Composers
« on: August 18, 2011, 01:30:53 AM »
Yoko Kanno - Cowboy Bebop, Ghost in the Shell: Stand Alone Complex, Wolf's Rain, Escaflowne

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