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Gaming / Re: Legend of Zelda - The official Zelda thread
« on: December 16, 2011, 05:03:31 AM »
Exactly
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I only just made my second visit to Faron. I got real lucky with the boss and managed to finish it off with one heart left, after throwing myself at it in a kamikaze attack.(click to show/hide)
I'm certainly not denying that a cartoon has far greater potential than a comic, relatively speaking. I'm just saying that I don't see the comic as a complete write-off either.
That being said, a QUALITY cartoon is still a significant investment, and I think that if they can't make that investment with games, they're probably not going to make it outside of such. It's not just the money, either, it's also the talent and the time. The drive to remain faithful to the character's image. The games failing are a symptom of Capcom's lackluster efforts, and until their attitude changes, they're more likely to sell a Mega Man cartoon to whoever tickles their wallet and leave it at that.
Whether or not it holds any value as a potential expansion, do you know why I personally like the Archie comic? Because they "get" Mega Man. As I understand it they're not fans themselves, they've studied up, and obviously done a much better job of it than a lot of the people that Capcom hires. The woes of Mega Man games aren't solely the fault of advertising; there have been serious issues with the creative talent behind their making and localization over the last five or six years. Every Mega Man game that came out over this console generation was "so-so", enjoyable to us, but definitely not up to the quality standards of Mega Man's "golden years". MHX's character models look like they belonged in Sonic Rush. ZX and Powered Up were both horrendously badly localized, and the latter was further badly balanced and the textbook definition of a failed attempt at nostalgia (the game is a good game in itself, but a terrible remake). ZX Advent was too many bells and whistles and not enough core, largely failing to capture the "growing stronger" theme due to its watered down arsenal and its booby-prize of a hidden form. MM9 applied a nostalgic coat of paint to a level design clearly not measuring up (Egoraptor'sis the perfect example of what 9 lacked), and further had the gall to charge its players for difficulty levels. MM10...surprisngly well improved, but still had a few more kinks (regardless it seems the public made up its mind already). Universe, while we know little of it, already was seen to control poorly and de-emphasize the weapon mechanics. It may have surprised me had it been released, but all signs pointed to it sharing many common strengths and flaws with Powered Up.
sequelitis video
The last time Mega Man was truly firing on all cylinders was the Zero series. God knows I can complain about it enough on the grounds of artistic preferences and shifting the arsenal focus from weaknesses to a wider array of primary weapons, but it was the last time I truly felt that the games successfully accomplished what they had set out to accomplish (maybe ZX1 as well, but again, badly localized).
A Korean-only game garnered more excitement from most fans than Universe, that says something. It says that Capcom truly has no idea what they're doing. I don't doubt your premise on the cartoon, but for the level of quality and investment that is necessary for the desired effect, it would take a freaking miracle. What I doubt is that the video games, being the current problem, cannot be attacked directly instead of circumvented. If Capcom could get their [parasitic bomb] together, they could make it work. I'm fairly confident, as you could gather above, that they weren't on that road with Universe. Did they have their [parasitic bomb] together with Legends 3? We'll never know. THAT'S what ticks me off. Yes, Legends is a cult classic, but it's a cult classic that hasn't even attempted to find an audience over the last decade. Times change, preferences change, technologies change, the inherent rules of game design change (point of interest: the latter two are not addressed by porting the PS1 games). I am not willing to write off the series based on a precedent that has not been tested since the year after the general public got over their fear that the Dreamcast's launch date was going to reset every computer in the world.
You're taking the target of the retail game and applying it to the timeframe of the Prototype, and they are two different things. "Early" is a relative term. No way was the final retail version of the game poised to arrive before 2012. And nobody worth their own brain stem would have believed that the combination of Christmas (which isn't even here yet), nostalgia-addict Mario platforming, and Mario Kart wasn't going to push the hardware.
I think this is a bit of a tangent, but I find 50,000 joins on what is effectively an internet petition, which the majority of the world dismisses as a complete waste of time by its very definition, to be fairly impressive.
The number "100,000" is meaningless. Somebody probably just attached that to the group because it came up way back when we were all worried about the ZX franchise. And frankly, they were better off setting their sights high than low, because the last thing the fans need right now is to be content. 100,000 is a long-term goal, which is what they need because God knows nothing's going to come of Legends in the short-term. If/when they hit that number, it's not going to mean anything to Capcom. It's admirable, to be sure. But nobody in their right mind believes that a Facebook page, whether popular or not, translates directly to sales.
The actual value to the Facebook page is merely that it serves as a rallying cry; it provides a single point for the otherwise fragmented fanbase to focus, and a means to organize them when the need arises. In and of itself it is unlikely to have any direct impact, and most of the people who join it know that.
Not buying that. Not when Dr. Wily's Revenge was one of the first/only titles to give Link's Awakening a run for its money on the e-Shop's charts, and not when the Legends 3 "prologue" was set to sell at the same price that Nintendo charges for a goddamn clock skin.
While the 3DS's performance/target audience may have been a contributing factor over at Capcom, it was at best an extremely short-sighted one, and I absolutely refuse to accept that it is valid as the primary reason for the game's cancellation. The fact that the Prototype was effectively finished yet went unreleased is key here, as that says Capcom wasn't even willing to try and offset their loss. Further, you can attack the premise of the Prototype Version all you want, and make an excellent point of it. But WHEN THE WORK HAS ALREADY BEEN DONE, the loss of taking that last step out the door is negligible. That's why the security of Mega Man's Virtual Console ports is not in doubt. You may be right, Capcom's intent with Prototype may have been badly conceived and illogical on all levels, but sales potential is a matter of probability, not of fact. Nobody has a crystal ball (hey, Nintendo didn't think Smash Bros. or Pokemon would sell in the U.S.), and the time for the "probability" argument of the Prototype already came and long since went. Prior to the Prototype's cancellation, the project had nothing to lose, and so attacking the concept after it was already finished as a reason to not release it is not a valid argument. Not when it comes from Capcom, and not when it comes from the fellow fans.
I think Archie's comic has better potential than one would think. True, the comic book industry as a whole is down the shitter, but remember that Archie is at the head of a well-over-20-years-running game adaptation series, and I can tell you firsthand that because Archie loves advertising for themselves, there's plenty of Mega Man ads in those Sonic comic books. I've already seen letter columns featuring people who found Mega Man that way; there is definitely potential for expansion there. And the issue of being for kids? Not an issue. Quite the opposite, it's the whole damn point. Any older gamer already knows who Mega Man is; whether they like him or not, they've cast their lot already, and derivatives are unlikely to sway them. The foundational audience for games, as with the vast majority of toys/entertainment, IS the young, the people who bug their parents for the stuff, plain and simple. And Mega Man hasn't been relevant to young people since Battle Network.
That being said, the comic, as well as any cartoon discussed here, are American. And while we can certainly use any edge we can get in any territory, Mega Man hails from Japan, and the core of his essence, the games, will be coming from there as well. That means issues with the fanbase will need to be addressed there, or merchandise and re-releases will continue to be the only thing we see. I don't get the vibe that the likes of Sven and Seth wouldn't throw a game out there themselves if they were able; they're not.
This, this, this, and yeah, also this. Legends 3's cancellation frustrates me to no end because it was a great opportunity for the franchise. Risky? Absolutely. Most worthwhile projects are. Any business can only stay in the safe "coast mode" for so long, your audience inevitably shrinks over time. And that's pretty much how Mega Man got in the crappy situation that he's currently in.
Legends and Universe chose two completely different tactics in terms of their target audience. Legends was aimed at early adopter deliberately, while Universe was the "late-life, big audience, multi-console" game. Inafune leaving both bases covered when he left (had the games not been canned) was probably the best thing he could do to try and ensure Mega Man's future.
And the latter option there is not as sure-fire obviously correct as one might think. If the brand name is not recognizable, the game is unable to break out from the heavy competition for shelf space. Okami? Zack & Wiki? Capcom's been there before. And in fact, Mega Man has pretty much been falling down that slope for this entire console generation. Mega Man's almost always a late-comer in terms of hardware life cycles, and what game since the introduction of the DS HASN'T underperformed? Mega Man 9 was the closest thing to decent press that he's gotten in that entire time. Legends 3 stood as a great source of potential because it was, in terms of not only its gameplay style, but also its release schedule, and its (attempted) marketing direction, generally breaking the stagnating trends that Mega Man has been suffering over the last 6 years
And I think any early 3DS adopter can appreciate what a welcome oasis the Prototype would have been amongst the 3DS's desert of an early software lineup. That monopoly that Solar mentioned would have lasted for FIVE [tornado fang]ing MONTHS. Being literally the only 3DS exclusive title available for download for that length of time, it would have been absolutely impossible for the game to NOT get some level of attention from general gaming news sites, to say nothing of word of mouth and the general greater will to experiment from a gamer who lacks other options. That was the whole damn point of the game being on 3DS to begin with. Nobody's going to tell me that the 3DS's sales justify cancelling the game; because besides the game not being on track for 2011 anyway, that kind of landscape is EXACTLY what Capcom bargained for in the first place. There was a method to that particular bit of madness, and they just walked away from it.
Oh, I know it's definitely a risk, but what I mean by perfect opportunity is that this was as good as it was going to get for a Legends revival (and also, let's not forget that since it was going to be for the 3DS the costs of the game would've been lower too). The game was definitely not going to be released this year for sure (unless they rushed it that is), so had Capcom not "chickened out", like you said, it would've had a decent chance at gaining more recognition, be it because of online hype or word of mouth. Yeah, cameos are kinda insignificant in a way, but being even a little more recognizable is definitely a plus, even if just a very little one
An awesome cartoon would definitely help if it ever happened. The problem is that "if it ever happened" part...
Yeah, Legends 3 could've been their chance, it had pretty much everything it needed and they threw away the opportunity. I mean, it had
-A monopoly of the "3DSware" store for its "demo"...that they decided to pass to improve the product (understandable) and in the end we all know what happened.
-It was going to be an early title, which meant it wouldn't have as much competition as it would've had later.
-It had the hype of being a new entry in a beloved franchise for the first time in a decade.
-It had a loyal fanbase that had certainly been growing during that decade of nothing.
-Its characters were more recognizable now than before because of their cameos.
It was the PERFECT chance for a revival and they threw it away =|
Yeah, which is why it's more of a dream than an actual expectation of them...
If Capcom still wants to get stronger on American market why not gather the old Ruby Spears team and make a new cartoon?
I'd watch it.
Anyway.
If MM has really come to an end then I can't do or say much about it. I had great times. Of course I would prefer to see the series going. Maybe some new direction even. I mean outside of other media such as TV and theatre.
So when do we get to the part where we can create our own characters in a free-roaming 2D (or 3D) Mega Man game? ó ωò

I jus ordered a subscription and all the backorders... ; ;
Anyways, I would love for PB's idea to happen...but I just can't see it happening. Capcom still has plans for Rock, yeah, what with his supposed inclusion in SFxTK (if the Bad Boxart Megaman rumor is true though that'll help NOTHING with their situation), so at this point it feels like the only place for the franchise is cameos and merchandise right now. Still, who knows, I can only hope they're planning something big for the Blue Bomber, like a big revival for the current/next consoles. One can dream, right?
They needed a new formula a long time ago. I honestly think Legends 3 would have accomplished that. They kept on remaking the same thing, with lower budgets, and now they're acting all confused because they stopped making a profit.
The items themselves are balanced just fine, I'd say. The hit-all/drop-your-[parasitic bomb] orgy from MKWii is no more and the Blue Shell is once again actually useful to the people who launch it instead of just trolling the leader. The only thing left to tinker with is distribution: Blue shells and lightning bolts still wind up in the CPU's hands a bit too often for my liking (then again, I STARTED on 150cc for the sake of unlocking characters; I still have to see how the other levels compare).