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Fan Games / Re: Megaman vs Street Fighter Fangame
« on: December 12, 2012, 08:31:32 AM »All I see in this thread now is RAAAAAAAAAAAAAAAAAAAAGGGGGGGGEEEEEEEEEEEEEE (somewhat funny considering PB's current avatar).
Perhaps I'm a bit optimistic, maybe a bit naive. But here's the thing: at the end of the day this is a free video game. That distinction is important for two things:
1) Free. It doesn't cost us anything. Don't like it? You didn't spend money on it, that's okay.
2) Video game. It's just a bunch of code combined to create an adventure starring our favorite blue hero. You're getting mad over a piece of code.
Here's another thing: it was Capcom of Japan who cancelled those games, who made X1 iOS and XOver, not Capcom of America. They've always been on our side. Always been doing what they can for the fans. When making SF2 HD ReMix, they got OCR (a fan community) to do the soundtrack. When Legends 3 was cancelled, they kept our Devroom open while Japan closed theirs, because they knew the fans would want it.
It was Capcom USA who took what SonicZH here offered and made it something official.
If you want to get mad, get mad at Capcom Japan, because all your reasons for anger were caused by them. But don't get mad at CoA; they are, for all intents and purposes, just a branch office of corporate. They held no responsibility for any of those things, and were just as surprised as we were.
Also, they're promising more news. I understand some may think the actions of the past year may be unforgivable, but they're not saying that SFxMM is it. There's more. They've been celebrating SF's 25th all year, and from next Monday until December 17, 2013, they'll be celebrating Mega Man's 25th.
Oh, and one more thing. Isn't any game a gauge for continued interest in the series? Don't the units sold or downloaded (in the case of free games) of games factor into when a game is made in most instances? Yes, they said that this was to gauge interest, but that's no different from literally any other game out there. Yeah, it was the same thing as Legends 3, but I'm pretty sure that's even more indication of being blinded by Legends 3-related rage.
If the rest of the year goes well, I know my patience will have paid off in some form. But until then I won't be mad at Capcom; too much energy spent that can be better used elsewhere. I'll just be saddened, and waiting for them to find their way once again.
How is a discussion rage? As for the two things:
1). Again, it shows Capcom's lack of effort.
2). A video game is still a product of a company that is making [acid burst] poor business decisions. Those decisions are what people are mad about, not so much the game.
Never said CoA was to blame. I've stated multiple times in the past that it's sad they're getting the majority of the flack. I had a nice "con" relationship with S-Kill. We had some nice conversations. My "[tornado fang]ing stupidity" comments are directed at CoJ, since they're really the only Capcom that matters.
Yes, I hope they make some awesome announcements on the 17th as well. They kinda have to.
And as for any game a gauge for continued interest in the series, I've already stated why this one doesn't matter. Sold is different than it being downloaded for free. Sold makes money. Downloaded does not. Earning a profit is what matters the most. The fact that MegaMan games have not earned a profit is the problem. Free games are not the answer.
Finally, if you don't get mad at Capcom for their [tornado fang] ups, that's your prerogative. But telling other customers not to be angry at their [parasitic bomb] is pointless.



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