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Messages - Protoman Blues

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21151
Fan Creations / Re: Akira's color-full arts
« on: December 06, 2008, 10:35:52 PM »
For next week  ;) ,OK!

Really?  Thanx a bunch!   8)

21152
Fan Creations / Re: Akira's color-full arts
« on: December 06, 2008, 10:31:08 PM »
I'm still hoping that when you're not busy, you perhaps will draw the PB Hitomi vs Akira Vixy Pokemon Battle!  XD

21153
Off The Wall / Re: Latest Buys
« on: December 06, 2008, 10:10:50 PM »
If they make a Zorak Ornament, it's bought instantly!

21154
Original / Re: Mega Man 9 > Mega Man 1-6
« on: December 06, 2008, 10:06:44 PM »
...but now wait, if MM9's cheap, and I seem to be good at it, how do I somehow not have the skill?
Or do I have a different set of skills?

Yet another thing to consider.

I never said MM9 was cheap. 

21155
Off The Wall / Re: Latest Buys
« on: December 06, 2008, 09:56:46 PM »

21156
Off The Wall / Re: Latest Buys
« on: December 06, 2008, 09:39:23 PM »
I has Sunkist now. Grape and orange flavor too. *inb4racism*

*in Pit voice* TOO EASY!

Lets see, I bought Burt's Bee Beeswax Lip Balm, Listerine Strips, Mango Lemonade.

21157
The only reason people say this is because of the legendary video clip. I bet if Ganondorf did it in a Zelda game, it'd fry the system the game was played on and warp Hyrule. XD

[/stupid thoughts]

Nonsense.  Perhaps if Ganondorf actually yelled out Warlock PANCH, it'd be better.  Also, you do have to love Ganon's Ass Sword.

21158
For example, PB using Yoshi is nowhere as annoying/hard to fight as Hypershell using Yoshi.

LoL, that's a terrible example.  Not because Hypershell isn't annoying/hard to fight when he used Brrrrrrrring Pop!, but mainly because I NEVER use Yoshi!  Your Marth example was better!   ;)

PB/Peach
I. Just. Can't. Hit. Him. Enough. The part that makes me rage over the internet during a fight is I can lay in great hits (probably even better than his at times), but can't finish for anything. And don't get me started on Peach Bomber and Sudden Death.

LaLaLaLa Laa Laa!

What's funny is, I really don't get annoyed fighting anyone other than Lou/Snake, but it's solely for the fact that Snake's priority is [tornado fang]ing insane.  I guess the Jelly/Lucas combo is pretty annoying to fight as well, but I think that's just my own frustration with not being able to use Ness anymore, when I use to be really good with him.  Perhaps the Maru/ZSS thing as well.  Ciel/Pikachu could be fun as well.

Perhaps I just need to play you guys more!

Also, no one mentioned my PB/Zelda combo.  I'll have to be more annoying with her then!   [eyebrow]

I wanna main Ganondorf or Snake.

:(

You'll love Snake.  Lou could give you some really good pointers on how to use him.  And Jelly could give you some great Ganondorf tricks as well.

You'll love Ganondorf. Trust me on this. Screw Falcon Punches, real men actually pull off reversed Warlock Punches. XD

Falcon Punch is so much more manlier than Warlock Punch. 

21159
Gaming / Re: The "What are you currently playing?" Thread
« on: December 06, 2008, 09:11:52 PM »
The occasional Brawl, but mostly Mobile Suit Gundam vs. Gundam for the PSP.  God, I love this game!  Fighting to the G Gundam opening is a lot of fun!   8D

21160
Fan Creations / Re: Akira's color-full arts
« on: December 06, 2008, 09:10:07 PM »
For a second there, I thought Ibuki had gotten a haircut.  XD

Also, Vixy can beat all of them no problem!   8D

21161
Fan Creations / Re: Milen's Hall of Works
« on: December 06, 2008, 04:48:24 PM »
Hmm~ Just a drawing (Guest who are in this 8D)

This looks totally awesome.  I think I'll color this when I get home.  Thanx!  XD

21162
Forum Games / Re: Praise the above poster!
« on: December 06, 2008, 09:16:22 AM »
Has a very kick-ass and lovely cousin!

21163
Fan Creations / Re: Cephi's cute things~ Again
« on: December 06, 2008, 08:24:15 AM »
That's very nice work there, Cephi.  I like the top view there.   8)

21164
Original / Re: Mega Man 9 > Mega Man 1-6
« on: December 06, 2008, 08:21:55 AM »
Hazards: I've still gotta disagree on this one. These puzzles seemed fairly reasonable compared to, say, MM5's disappearing blocks in the after-game stages. Granted, you could sit there and watch those, but they were more complex than either Plug Man's blocks or even Hornet Man's Rollout platforms. Perhaps not as an absolute, but I can safely say that you don't have to memorize the puzzle layouts of MM9 (certainly if compared to those of previous games). And the strange part, the majority of my opinion on that is based on how narrow the required jumps involved are. Puzzles are fairly straightforward unlike Dust Man's junk compactor; look, I shot a one-square hole for me to slide through, can't I just go on? Geez.

Um, not to be rude, but the two things you mentioned from MM4 & MM5 are not only easy, but PAINFULLY easy.  In the history of me playing those two games, I've NEVER died at any of those point.  Ever.

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Hoppers: I hear ya on the Charge Shot. I'll admit, I was a bit disheartened to see the MM4 charge shot rather than the MM6, 7, or 8 shot which has a wider range. Regardless, what makes Hoppers more annoying is their placement relative to Mega Man's entrance onto the screen. I don't believe the enemy regeneration rate factors into those little guys, but it sure makes Mega Man 2 annoying.

Again, I've never had a problem with those things.  But, if you want to talk about screen placement like that as an example, sometimes those Spiders in MM9 are the exact same way, in terms of placement.  So this point is once again moot.

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Jumpers: Agreed, though I would say that a proper Mega Man game should be able to be beaten without using any special weapons. If Mega Man 2 ever did have Challenges, "Clear the game without using any Special Weapons" couldn't be one of them, thanks to the 2nd Wily Stage boss and Alien Wily.

MM9 doesn't have that challenge either.  The challenge is, "CLEAR THE GAME BY USING THE LEAST AMOUNT OF WEAPON ENERGY POSSIBLE!" which can be done in any MM game, by the logic you've stated above.

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Weapons: They're definitely strong, and I love it. But the good weapons to use take a very large chunk of energy. You don't even have enough weapon energy for Tornado Blow to finish Magma Man. As far as Plug Ball and Laser Trident go, well, we're used to having good weapons at a low cost, like Metal Blade. There should be at least one of those.

Yes you do.  Tornado Blow can finish Magma Man off with all it's weapon energy.  It just depends on where you hit him.  Also, that point is moot being the in the majority of Classic MM games, the Weapon used to beat said RM usually does it with the greatest of ease.  No, the MM9 weapons are definitely overpowered, even with a couple of them using high weapon energy.  But Jewel Satellite doesn't, can stay on you for a long time, and that's the best weapon in the game, by far.

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Boss Patterns: But you've got to admit, MM9's bosses don't have very random movement patterns like Quick Man and Flash Man. Shadow Man's randomness...well, double-edged sword, here. He either jumps high or low three times, then either slides or uses Shadow Blade. Still, it's enough to where considering how far he moves, you don't really have time to get far enough away to evade attack. Same for Hard Man.

That's because some of the MM9 bosses have downright Wii-tarded patterns.  Most of them are easy to figure out, and the harder ones just take trial and error, just like the 3 you mentioned.  And seriously, HardMan?  Terrible example, cause if you have trouble beating him, then man o man...

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Graphics: For all the trouble Inticreates went to to be "authentic", the "fades" in MM9 are way too fluid (between stage select/boss intro/game over/weapon get/etc). That said, everything else still meshes well, and the only ambiguity on hitboxes that I could find was on Magma Man. You could have done a short hop, looked like you didn't even touch him, and BAM, you're hit. And as far as controls, maybe there's not much difference between 2-5 and 9, but 1 sure has some issues.

Well that's because it's a more polished 8-Bit game.  I'm not disagreeing with that.  However, graphics, especially the close to exact same graphics as the other MM games do not make the game any better.  As for controls, MM1 was the first, so it stands to reason that the sequel games are going to be better.

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Even for all its ups and downs, MM9 can be more fun than some of the older, supposedly "harder" games. Perhaps they are, but is it due to player error, or design flaw? The decision to remove the Slide? Eh, that I can let go. Sliding makes the bosses far too easy. Charge Shot? Yeah, that one I have a bit of an issue with, too. But, it seems like they designed this game to compensate for the loss, and yet didn't explain in the story why.

I can see why people wouldn't like MM9 for all the subjective reasons. Story, graphics, people might actually be really turned off by the concepts of Jewel Man and Splash Woman; we know Inafune was nervous about how people would react to her. There's just a really good chance that, objectively, it has the fewest design flaws, even if it removed or attempted some things.

Okay, and here's where your argument, like most Greater or Less than discussions come to a halt.  You like MM9 better because of personal preference.  This is why this debate will get us nowhere.  This could go on and on, but even if I were to logically answer every single point you make, chances are you'd still think MM9 was better or more fun.  From what I've debated with you about, it seems that you like MM9 better than the other's because it's easier, in regards to hoppers, puzzles, boss patterns, and so on.  You've mentioned parts in the old Classic MM games that I've NEVER had a problem with.  So again, I absolutely disagree that MM9 is a better game than MM1-MM6. 

21165
Off The Wall / Re: Post Pictures Of Yourself
« on: December 06, 2008, 07:03:55 AM »
Kyouya wouldn't leave me alone until I uploaded this garbage.


This is that kitten I fostered for one night and gave away on a local website. PIX. IT HAPPENED.


I have bangs now. And a subtle butt-chin. I'M ACTUALLY SIGMA

Ahhhh, Cute kitty!

And you look laid-back and hot!  But...YOU'RE SIGMA!

21166
Original / Re: Mega Man 9 > Mega Man 1-6
« on: December 06, 2008, 02:58:45 AM »
Oh, MM1 is very easy for me now too.  I can breeze through the game no problem, cept for those damn Shooting Copter Platforms.  I'm just saying, it was the hardest 8-Bit MM game.

21167
Original / Re: Mega Man 9 > Mega Man 1-6
« on: December 06, 2008, 02:45:35 AM »
Huh what? Wait a minute, why is MM1 hard? Since when was it hard to begin with?
Have you tried Rockman & Forte for Wonderswan? MM1 got nothing on that. >U<

In terms of the original 8-Bit Games 1-6 I mean.

21168
Fan Creations / Re: Rebirth of the Rockman-Themed Stolen *Bleep* Thread!!
« on: December 06, 2008, 02:41:29 AM »
Did I post this yet? I forgot.



Kick ass!

21169
Original / Re: Mega Man 9 > Mega Man 1-6
« on: December 06, 2008, 02:39:48 AM »
Very well then.  Allow me to analyze your first statements and offer my opinion on them...

Hazards are actually avoidable the first time through instead of relying on memorization, meaning the developers actually took the time to consider human reaction times.

No they're not.  The hazards in this game are the same as any of the classic games.  Just like with Spikes and Horizontal Death Beams and other hazards in the past, It takes trial and error and memorization.  Just like MM1-6, once you know the hazards, the games are easy.  MM9 put spikes in the nasty places, just like MM1-6 did.  Jump at the wrong time, jump the wrong way, or miss, and you die.  Standard 8-Bit MM gaming.  Nothing's changed.  If anything, due to the lack of the Slide, they are actually harder to avoid, as taking away that element makes moving through the game more difficult.

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There are no enemies like the Hoppers in Shadow Man's stage. They're large enough for you to actually shoot. There are the floating tops, but those can be shot down. Only other troublesome enemies I can think of are the scissors and the flowerpots, but you generally have some way of dealing with them.

The Hoppers in ShadowMan's stage can very easily be shot once they jump, just like the floating tops on JewelMan's stage can be easily shot while falling.  As for troublesome enemies, they is always a way to deal with them, in every 8-Bit MM game, so that points kinda moot.  If anything, due to lack of Charge Shot, MM9's enemies can be more annoying than MM4-6's.

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This game's large Jumper enemies can be shot down in a reasonable amount of time. For that matter, most enemies don't require you to spam the 2 button (okay, depends on your layout) like you're shivering to keep from getting damaged, which is really just a waste of everyone's time rather than a supposed show of skill.

The only game in which the large Jumper enemies CAN'T be shot down in a reasonable amount of time is MM1.  That's what Ice Slasher is for.  It's why MM1 is still the hardest 8-Bit classic game there is.  Also, you really don't need to Jump Spam in general in most MegaMan games.  However, the Octopus in MM9 requires such Jump Spamming, so that's really a moot point right there.  Most MM games have 1 or 2 enemies like that.  Some have none.  MM4-6 had the Charge Shot, which made such Jump Spamming pretty much unnecessary. 

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The weapons are actually useful.

Replace useful with overpowered.  Look, I'm not denying the usefulness of MM9's weapon.  However, they really are tremendously overpowered.  I think. to make up for the lack of Charge Shot, they overpowered the weapons.  But, going by that, the weapons are just as good as MM1-4.  I don't count 5 or 6 because there's no reason NEVER to not use the Overpowered Charge Shot.  However, in MM1-4, I used the Weapons constantly and they got me through the game no different than MM9.  Metal Blade, Pharaoh Shot, Magnet Missle, Elec Beam, and others.

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The bosses follow logical movement patterns, and Magma Man's "random" jump element can be worked around instead of "dealt with" like you would have to Pharaoh Man, Shadow Man, Flash Man, or Quick Man.

All bosses have logical patterns.  Patterns which can easily be dodged.  Some are harder than others, but it can still be done.  Just like with MM9.

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Stage puzzles are over with fairly quickly compared to previous puzzles in the series.

See Hazards post up above.

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The graphics are fine (considering), the music is great overall, and the controls are fluid.

Graphics are 8-Bit and not all that different.  I believe Gauntlet said that MM5's were better, but I honestly never really payed attention to graphics in 8-Bit MM games.  Music is fantastic, no doubt, however I like some themes no better or worse than MM1-6's themes as well.  Controls are pretty much exactly the same.  On a personal level, MM1-6 beats out MM9 due to the NES Advantage. 

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Mega Man 9 is, in every way, a better game than its 8-Bit counterparts. Kudos to the developers.
Agree? Or disagree?

Absolutely disagree.  This is not coming from any kind of favoritism or bias.  I love MM9 a lot.  It's one of, if not, my favorite game release of this year.  If you like MM9 better than the previous 8-Bit Games, that's all well and good, along with your personal preference.  However, for the reasons you stated in this post, absolutely not.  If anything, due to the lack of Slide and Charge Shot, it's actually a worse game than the other.  I don't miss either of them at all really, but still, there's no reason to take them out other than nostalgia.  I'm perfectly fine with that, mind you, but it's still might suck for other MM fans out there for them to just simply remove a staple of gameplay like that.

21170
Off The Wall / Re: The most terrible thing you have ever done, Anywhere.
« on: December 06, 2008, 12:34:04 AM »
You're a monster.

But I'm so lovable!  Plus, everyone comes to me for directions.    8)

If he was giving wrong directions for Brooklyn or Manhattan, not so much. Queens or the Bronx and he'd deserve life in prison. XD

Not the Bronx, oh but I've done it in Queens!  XD

Why I mean it's easy to get lost in New York.

You don't understand, young one.  Not only did I give them wrong directions, but I've sent people in the complete opposite direction of where they are intending to go.  So far so that it'll take an hour or two to get to their proper destination.

21171
Off The Wall / Re: The most terrible thing you have ever done, Anywhere.
« on: December 06, 2008, 12:10:39 AM »
Back in my younger days...or maybe like 4-5 years ago, I intentionally gave some people, at random, the absolute wrong directions with how to get places in NYC.  I said it with such confidence that they didn't question me.

21172
X / Re: Lucas Gilbertson to redub "Iris death scene."
« on: December 05, 2008, 11:09:15 PM »
the questions were user submitted, not Protodude's own words.

Ahhh, okay.  Silly me then!   8)

21173
X / Re: Lucas Gilbertson to redub "Iris death scene."
« on: December 05, 2008, 10:44:26 PM »
Nope, word for word :V

Ahhh okay.  So you are a chick then?

21174
X / Re: Lucas Gilbertson to redub "Iris death scene."
« on: December 05, 2008, 10:10:26 PM »
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10) As an amateur voice actress trying to get into the field, I'd love to hear how you got your big break and what you might be able to suggest to those like myself who would love to try their hand at this business.

Just curious is that's a type or not?   8D

21175
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« on: December 05, 2008, 09:49:09 PM »
Ferdinand the Bull (Disney 1938)
English
|
Swedish
|
Spanish


Such a classic cartoon right there.

Posted on: December 05, 2008, 10:01:58 PM
Rick/Robo Roll


Yes.  Yes.  Yes.  Yes.  Yes.

*applause*  [tornado fang]ing awesome.

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