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Messages - Protoman Blues

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20101
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:48:09 AM »
Now THAT was shameful.

20102
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:39:15 AM »
OKAY!  OKAY!  OKAY!  OKAY!  OKAY!   8D

20103
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:33:44 AM »
PEEE KAAAAYYY  STARRRRSTOORRRRMMMMM.

20104
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:30:01 AM »
True. Also, what the hell a Knee and a Bob-omb?! Clearly you all hated me for last match there. XD

You LOVED you Bob-Omb KNEE!

20105
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:29:18 AM »
PANCH!

20106
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:22:44 AM »
LoL, you know despite my BEATING that match, the fact that I got Kyogre once again made me hap hap happy!  XD

20107
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:17:03 AM »
...Not that I'm complaining, since I won, but HOW did that Great Aether catch me when it NEVER touched me?

20108
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 05:09:13 AM »
Item favoring nothing.  I just dodged your Zero Laser and came back to Super Dragon your ass. 8)

Bullshit.  That was clear Item Favoring and you know it.

20109
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 04:58:38 AM »
LoL, after that last match, HS.EXE may have a point about the item favoring!   8D

20110
Gaming / Re: Super Smash Bros. Thread
« on: January 07, 2009, 04:48:43 AM »
I'm gonna jump on!

20111
Gaming / Re: Sonic Unleashed
« on: January 07, 2009, 04:42:11 AM »
I can't use my Wacom tablet, and my Internet is too slow.  I have been stripped of all my powers, and I didn't even touch a koopa.

This could potentially be dangerous.  For when you get your powers back, it could be an explosion of tits and topics.

20112
Rockman Series / Re: Ancient Theories/Fanon
« on: January 07, 2009, 03:30:26 AM »
Maybe Dr. Wily is really Sauron, and the Virus is his One Ring.  Keep an eye out for any suspicious rings in the next Rock Man game--you know Sauron will!

One RingMan to rule them all? 

20113
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 03:28:40 AM »
Sorry, been a bit in and out over the last week and some change. Been very busy, plus I some how managed to get under the weather a bit. I'm (mostly) better now.  8D

Any way, I'll get to my comments (or rather "rants/raves") on yours and Sats soon. If not now, hopefully before the night is over...

You know how much I love your comments, rants, & raves!   8)

Well here, Ben.  To save you some trouble, as well as to shameless self promote my ideas and pat myself on my sexy ass, I'll simple Copy Pasta them all here for you to see.   8D


Little Mac
Little Mac would probably be my first choice.  He's a FIGHTER.  LoL, he's pretty much perfect for Smash Bros, and not just for jumping off levels as an Assist Trophy.  It could definitely be done, and should be with the Upcoming Punch Out Wii game. 

Standard B: Charge Punch. 
Limited Power, but can deal decent Knockback.  Obviously hurts more depending on how long you Charge it.
Forward B: Dash Punch. 
Dashes forward and does a cool 1-2 Punch combo.  Useful for a Get-Back move.
Up B: Charge Uppercut. 
Ducks and charges Uppercut.  Longer the charge, higher the Uppercut.  Powerful move, also a get back.
Down B: Guard Counter. 
Similar to Ike's more than Marths.  Basic concept.  Does standard damage.

Final Smash: TKO. 
Similar to Critical Hit.  Dashes forward, catches, instant death.


Daisy
Whereas Peach is our sexy smug Princess (she's SO smug), Daisy could be our athletic representation.  Perhaps garbed in one of her many Sports outfits.  Bitchslap needs more Bitchslappin gals, and I think Daisy has earned a spot.

Standard B: Play Ball. 
Similar to Wolf's Blaster.  Up close, the Bat hits and does decent knockback.  Otherwise, Daisy hits a Baseball straight ahead, which does little damage.
Forward B: Triple Green Shells. 
Like in Mario Kart, Daisy summons a Green Shell Shield around her.  Further Forward/Backward B determines which direction the shells fire in.  Limited Damage and little to no Knockback.
Up B: Daisy's Serve.
Like Captain Falcon's/Ganordorf's Up B, but faster, Daisy jumps upward holding a Tennis Racket.  If she catches someone, she uses her Tennis Racket to knock person down diagonally.
Down B: Soccer Slide. 
Daisy slides along the ground.  If she catches someone, she kicks them like a Soccer Ball, sending them in the opposite direction

Final Smash: Driving Miss Daisy. 
Like Blue Falcon, only the Kart moves straight ahead from one side to the other.  If caught, one gets knocked onto Mario Kart track, then a loud HI, I'M DAISY is shouted before she comes onto screen and hits you. 


Midna/Wolf Link
My guess is that by Bitchslap, we'll possibly see a new Zelda game, but I'd still love for our dear Twilight Princess to get some attention.  However, I think that since Link will most likely be updated for Bitchslap, there's no harm in having her ride Wolf Link, seeing as how the moves are pretty much already there!

Standard B: Midna Grab
Holding B will make Midna's head Hand come out with a small field surrounding them.  If opponents step into the field, Wolf Link & Midna dashes towards each opponent and strikes.  Also used to get back.
Forward B: Dashing Bite
Wolf Link dashes forward and jumps onto opponent and starts biting.  How much damage depends on how many bites you can get off by pressing A.
Up B: Midna Warp
Similar to Zelda's Farore Wind.  Used primarily for a comeback.
Down B: Wolf Spin
Wolf Link does his trademark spin around.  Does decent knockback and damage.

Final Smash: Fused Shadow
Midna calls forth the power of the Fused Shadows and transforms into giant creature.  Midna is Invincible for 10 seconds.  Similar to Giga Bowser.


Mike Jones
The hero of the beloved StarTropics series, Mike Jones is in definite need of a comeback much like Pit & Little Mac. 

Standard B: Island Yo-Yo
The traditional Mike Jones weapon, I'd make it similar to Sheik's chain, just with more distance and more power as well.  While holding B, Mike can swing it around much like Sheik's Chain.  Can be used as Mike's primary Ledge grab as well.
Up B: Anklet
Allows Mike to jump twice his normal distance for a short time.
Down B: Foot Switch
In traditional StarTropics fashion, a Switch appears under Mike Jones and he steps on it.  When he does, a Box opens up and switches his Forward B Item at Random.
Forward B: Bolos, Asterisks, Mirror, Baseball Bat, Katana
Bolos: Thrown straight ahead.  If it hits opponent, it paralyzes them for a split second, like Zero Suit Samus' weapon
Asterisks: Shurikens that do little damage but can be thrown in 8 Directions.
Mirror: Similar to Pit's Mirror Shield, but weaker
Baseball Bat: Standard swing.  Does little damage but decent knockback. (LoL, too many Bats?)
Katana: Standard Swing.  Does little knockback but decent damage.

Final Smash: Ultra Psychic Shockwave
Mike Jones stands where he is and lets loose 10 Powerful Psychic Shockwave balls which you can control their aim and when you fire them.  10 Second Time Limit. 


Dixie Kong
LoL, in yet more effort to get Female Bitchslappers, I think there are few more deserving to be in the Bitchslap than Dixie Kong.  Definitely a classic member of the DK Crew.

Standard B: Hair Roller
Dixie curls up with her hair around her and rolls while you hold B.  Can be done for a limited time.  Similar to Yoshi's Egg.
Forward B: Hair Whip
Dixie rapidly whips her hair forward at opponents.  Similar to Ivysaur's Vine Whip.  Can also grab the ledge.
Up B: Hair Copter
While on the ground, Dixie spins around for a time and can move around while spinning.  While in the Air, Dixie hovers slowly downward, much like Peach's Umbrella & like DKC2.
Down B: Banana Peels
Similar to Diddy Kong's Banana Peels, except she throws them forward.  Like Diddy, she's only allowed two at a time!

Final Smash: Rambi
Dixie releases Rambi from a Box then jumps on top of him and is invincible for 10 seconds.  Hilarity then follows.


Kaptain K.Rool
That's right, I'm opting for Kaptain K.Rool over King K.Rool.  Why?  Because he's a [tornado fang]ing Pirate, that's why.  LoL, no other explanation is really needed! 

Standard B: Blunderbuss
He shoots Cannonballs out of his Blunderbuss Pirate gun.  Cannonballs will randomly be covered with Spikes.
Forward B: Clouds
From his Blunderbuss, K.Rool will shoot out one of three clouds at Random.  Red will slow the opponent down.  Blue will freeze them.  Purple will alter their controls from Left to Right and Visa Versa.
Up B: High Jump
Standard Giant Villain High Jump Ass Stomp.  More similar to Dedede than any others.
Down B: Invisibility
Turns Invisible for a very short time.

Final Smash: Cannonball Run
K.Rool fires numerous Cannonballs into the air and they rain down upon the stage.  Some are spiked.


Akari Hayami
Again, since Bitchslap needs more Female love, I thought to myself, "Self, why not give some much needed love and sex appeal to the hottie from 1080 Snowboarding & Wave Race: Blue Storm?" Well good thinking, PB.  Good thinking!  She would actually use her Snowboard as a weapon, for great Whacking purposes.  She would be kinda combo happy for her moveset, to try and keep with the 1080 & Wave Race spirit. spirit.

Standard B: Snow Wave
Akari would swing her Snowboard forward and create a minor wave of Snow, like how one is created when a Snowboarder stops quickly.  Does more damage if you get hit by the Snowboard
Forward B: Triple Back Flip
A flashy move involving Akari and her Snowboard.  This move is a combo move similar to Marth's Forward B move.  Depending on how you combo it, it will either send the opponent forward or upward.  It sets up for the Down & Up B moves.
Down B: Forward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin forward towards an opponent.  This is another Combo move and requires precise movements to do the most damage.  Can be used as a get back move.
Up B: Upward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin Upward towards an opponent.  Another Combo move that requires precise movements to do the most damage.  Also is used for coming back.

Final Smash: Half Pipe
Akari will throw her Snowboard like a Boomerang.  Whomever it catches will be knocked into a Half Pipe, and Akari will come racing down on her Snowboard and hit each person individually.  Depending on the trick determines the damage and kill ability.


Young Link
I mean sure, we already have Toon Link (who needs a retooling), Link, and if I get my way, Midna & Wolf Link, but that's NO reason why we can't have yet another Link.  Especially since this Link is completely based off of Majora's Mask.  Some of you might remember this idea from the Brawl topic of the past.  Young Link himself is not all that powerful, but what makes him unique is his Mask Transformations.

Standard B: Bunny Hood
Young Link takes out the Bunny Hood and wears it, allowing him to run faster.  It can be knocked off of him and it comes off when he transforms into a different Link.
Forward B: Deku Mask
Young Link takes out the Deku Mask and transforms into Deku Link.
Up B: Goron Mask
Young Link takes out the Goron Mask and transforms into Goron Link.
Down B: Zora Mask
Young Link takes out the Zora Mask and Transforms into Zora Link.

Final Smash: Fierce Deity Link
Young Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 


Deku Link
Lightest & Trickiest of the Links.  Moderate Speed and semi-decent power. 

Standard B: Bubble
Deku Link stands still and starts charging a Bubble by Holding B.  The longer the charge, the more damage it does.
Forward B: Deku Spin
Deku Link spins in the direction you select.  Similar to Mario Twister.
Up B: Deku Flower
Deku Link suddenly blasts out of a Flower and then two spinning flowers appear for him to hover downward with.  The blast upward does decent damage and knockback. 
Down B: Remove Mask
Deku Link removes the mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Deku Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 


Goron Link
Strongest & Heaviest of the Links.  Little to no Comeback ability though

Standard B: Goron Punch
Goron Link does a 1-2 Punch Combo.  Slow, but very strong.
Forward B: Goron Roll
Goron Link rolls into a ball and starts spinning.  Holding B will charge the roll.  When B is released, Goron Link rolls along the ground.  The longer the charge the faster and harder the roll.  If fully charged, spikes come out of Goron Link.
Up B: Goron Stomp
Goron Link jumps slightly upward then comes slamming down fast. 
Down B: Remove Mask
Goron Link removes his Mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Goron Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 


Zora Link
Fastest & Combo Happiest of the Links.  He cannot fly, but he can glide like Pit, MetaKnight, & Charizard.

Standard B: Lightning Shield
Zora Link generates a Lightning Shield around him.  The Shield does not last long and does little to know damage when something is reflected off of it.  However, up close it deals decent damage with no knockback.
Forward B: Fin Boomerangs
Zora Link throws his Fins as Boomerangs.  Each Fin can be thrown one at a time.
Up B: Dolphin Jump
Zora Link does a kind of Swimming Uppercut.  His fins slightly extend outward during the Dolphin Uppercut.  Does moderate damage & knockback
Down B: Remove Mask
Zora Link removes his mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Zora Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 


Alice
Now, I thought about using Balloon Fighter over her, but then my love of "kicking people's ass with Cuteness" kicked in, and well here we are using Alice, the Balloon Kid from the GB game.  Her moveset was not easy to think of, but I hope I came up with something decent and unique.

Standard B: Balloon Pump
Alice inflates Balloons rapidly.  She can inflate a total of 6 Balloons.  The more Balloons she has, the higher she can jump.  If she has all 6 Balloons, she can float and hover around the stage.  The number of Balloons determine how well the rest of her B moves are affected.
Forward B: Balloon Swing
Alice playfully swings on her Balloons.  If B is held after Balloon Swing is activated, Alice's swinging becomes faster and more powerful if you press back and forward on the Analog stick at the proper time.
Up B: Balloon Hop
Alice will jump up and stomp on her opponents head.  How high she jumps depends on how many Balloons she has out.  Hard to catch with, but does good damage if she does.  If she has 6 Balloons on and is floating, the move won't come out.
Down B: Balloon Pop
Alice can Pop the Balloons she has out to reduce their number.  If someone is above Alice and next to her Balloons as she pops them, it does moderate damage, which depends on how many Balloons pop next to them.

Final Smash: Balloon Rising
Alice will begin pumping like crazy, and suddenly all these Balloons will rise up from the bottom of the screen.  They will lift her opponents high off the screen if they cannot dodge or escape from them all.

20114
General / Re: MegaMan Network?
« on: January 07, 2009, 03:16:38 AM »
You just said it, PB honey, and now you lost it... </wii>

PB, man. THE game. THE game. I actually don't know what it is, yet, but we definitely found it.

 ???

LoL, I'm so confused.

20115
General / Re: MegaMan Network?
« on: January 07, 2009, 03:11:29 AM »
Wait, what game?

20116
Rockman Series / Re: Ancient Theories/Fanon
« on: January 07, 2009, 03:09:58 AM »
...What does that have anything to do with what I'm talking about?

20117
Rockman Series / Re: Ancient Theories/Fanon
« on: January 07, 2009, 03:06:17 AM »
So, if I'm to understand this correctly, Dr. Wily did indeed die, but somehow he was brought back to life by the Virus.  So does that mean that a part of Dr. Wily's personality resided within Zero and that the virus, which according to the MMZOCW says that Zero was the first to be affected by it, somehow awoke the dormant Wily personality within Zero and thus because Zero was infected, Dr. Wily was reborn?

20118
Rockman Series / Re: Ancient Theories/Fanon
« on: January 07, 2009, 02:58:45 AM »
Remember when he answered our 10 questions? I think it was that time.

LoL, I'd still like the direct quote/link.  I forgot what he said.

20119
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 02:57:24 AM »
As long as this is SSBBitchslap, we really should have Tifa Lockheart and Scarlet.

Put in whoever you want.  LoL, I mean, it's not like Ninty's reading this board and swapping our ideas.  Have fun with it.

I mean, I'm putting in Blues!  XD

20120
General / Re: MegaMan Network?
« on: January 07, 2009, 02:56:21 AM »
It's a lot whiter and brighter!  XD

20121
Anime & Manga / Re: Girl Who Leapt Through Space
« on: January 07, 2009, 02:55:11 AM »
Granted, but more meat for the same price...

...is probably why I have the gut I do, now that I think about it!  XD

20122
You really can't argue with logic like that.

20123
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 07, 2009, 02:52:55 AM »
You know, it's about time you got here, Ben!  I've been curious what you thought of my Akari & Alice Bitchslap ideas. 

20124
Anime & Manga / Re: Girl Who Leapt Through Space
« on: January 07, 2009, 02:49:30 AM »
The subs have been out for a long time already.  I got mine from Quiznos.

Those overpriced assholes.  Go to a real Deli and have them pack your sub full of meat for the same price or even a buck less.

20125
Rockman Series / Re: Ancient Theories/Fanon
« on: January 07, 2009, 02:48:14 AM »
Who but Wily does Zero see in his dreams?

Questioning Wily's involvement in the X-series is like questioning whether or not he built Zero.  Some fans like to throw that out there because of the perceived ambiguity, but in truth they're simply not paying attention; the imagery presented clearly reiterated it time and time again.  Nobody but Wily fits the X5 bill, and while you could possibly write him out of X2 and X6, you would have to twist the plot around pretty severely to do so.

And besides, to say Wily has no involvement in the X-series is to directly contradict Inafune's recent interview.  You know, the same one where he confirmed that Zero didn't kill the Classic-series cast.  When Zan said, "Word of God" in his earlier post, he meant that it came straight from Inafune's mouth.

Yes, it's obvious from X4 that Wily built Zero.  Hell, it's obvious from X3 & possibly X2 that Wily built Zero.  I'm not saying he didn't build Zero.  My point is that we, as fans, most likely delve much much MUCH deeper into the plot of a game series than the people who write the stories themselves.  Right above, you pretty much just proved my point.  I don't believe the people who write this stuff care about their own stories as much as we do. 

As for Inafking, does he say how Wily is involved?  Actually, I'm curious as to his direct statement about Wily being in the X series.  I'd greatly appreciate a link and/or quote.

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