Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Protoman Blues

Pages: 1 ... 799 800 [801] 802 803 ... 891
20001
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 11:11:21 PM »
Nowadays I get the feeling that games were made with more love and care back in the old days than they are today.

It's possible, yeah.  But those were also simpler times, in terms of gaming.  I don't know if say, the classic MM series has more love & care than say the Zero Series.  I just enjoy them more.  I enjoy them more than the X series even.  I don't know if it means their was more love and care, but it's possible cause they had a lot less to work with then today.

As I've said before, I really do believe that the net made a lot of gamers an inpatient lot.  Nowadays, we know almost everything about certain games before they come out.  Not to mention so many sites that rate the games and everything like that.  I mean, Sonic Unleashed is a good example of that.  The game is rated poorly, from what I understand.  But I tried it anyway and I loved it.   However, a lot of gamers tend to foolishly base their opinion of a game based on the opinions/reviews of others, and I think "that's no good!"

Nowadays, the gaming industry can be compared to the movie industry in the idea that all focus goes to one type or particular game and the stragglers are just shoddy works left to die. There is no amazing creativity, just "what the [tornado fang] can I rally off of in order to turn a quick buck?" Sure, you can say that it's the nature of all business, but something about the video game industry sounds like it should have already found a way above this.

I tend to disagree here.  Despite my complaining about Hollywood and their utter lack of creativity, there are still sparks of hope amidst all the shame.  A perfect example of this is Pixar Studios.  Pixar, in my honest opinion, is the best movie studio out there today.  They make NOTHING but great movies, each one of them unique and a gem.  WALL-E was my 2nd favorite movie of last year, only beaten by The Dark Knight.  WALL-E was a gamble, due to the movie having no real speech during the first half of it, and it's considered a kids movie.  But, it was sheer brilliance and a masterpiece of a flim.

Sometimes we get an Okami or something like that.  Hell, Ninja Lou tells me of this Sega game, Valkyrie Chronicles, that's supposedly an excellent game that no one's buying.  In the long run, that's what I think Nintendo is trying to do, in terms of being creative.  I just look at Super Mario Galaxy to see the amount of love that was put into it.  It's not for everyone, but the Level Designs, the Music, and all of that are simply beautiful to me.  Yes, the Wii has an ample amount of [parasitic bomb] put forth on it's system by companies looking to make a cheap buck.  However, there are also the Zack & Wiki's, the Boom Blox, the No More Heroes, and the Secret Rings games that come out occansionally.

I respectfully disagree to your disagreement, PB. Games are ONE kind of entertainment among MANY.
I think a book shouldn't turn into a movie by itself just because I find one chapter to be a [tornado fang]ing pain in the ass just to get to the page in which Dumbledore dies. A movie shouldn't morph into a video game just because it's not keeping me entertained. Why should a video game turn into a movie? (in during MGS4 jokes)

Exactly.  It's one kind of entertainment among many.  Your statement does not disprove my point.  My point still stands that at the end of the game, you have to ask youself, "Did I Have Fun With It?"  It's the same question you have to ask yourself after reading a book or watching a movie. 

Quote
And about the cheating/checking out walkthroughs, it's just a matter of pride, but it's annoying. It's as if the "Winners don't do drugs" slogan was changed into "Many winners do drugs. Here, have some pills". Of course you know winners do drugs, yourself included, but do you think it's as easy to just have fun winning or losing by your own, drug-less means? (you'll probably say yes because you or someone else has a MIND OF STEEL). Also, there's the thing that there will probably be stuff to 'outdrug' drugs themselves (huh...player created content, perhaps). Why add redundant layers of drugs? (damn this metaphor is awesome)

Pride is one thing, but pride carried too far is foolishness.

Again, I'm not disagreeing with the point of cheating.  I mean, I was just having this conversation with Lou yesterday about people who master the absolute cheapest way to beat someone in the Capcom Vs. Fighting Games, like the person who used the Cyclops infinite in X-Men vs. Street Fighter, or the God Tier in MvsC2.  There's no real sense of pride in either playing these people or even beating them. 

20002
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:39:20 PM »
Honestly, it's that need to grow and evolve that I've always found interesting with the video game market primarily, but al this gen has shown me is that it's going to take QUITE some time before anyone can hope to top the SNES/Genesis or N64/PSX/Saturn days.

LoL, asking the gaming industry of today to top the games we grew up with and loved is a VERY hard task.

20003
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:26:36 PM »
I mean, don't get me wrong.  I 100% Love my Wii.  I have more games for it than I do my 360 & PS3 combined.  However, do I enjoy it more than my SNES or N64?  Probably not. 

I mean, take Mario Kart Wii for example.  They tried new ideas.  Some I liked and some I hated.  It's by no means a better game than Mario Kart 64, and it never will be (MK64 bias aside).  But, they do have to try to be innovative.  It's how the industry grows, and the industry always has to grow.  I'll sometimes agree with it and I sometimes won't, but I understand the need to try to grow. 

20004
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:17:03 PM »
but I simply begin to miss the way games (or pretty much everything else entertaimentwise) they were back in the 90s.

Oh, I think we all do at times. 

20005
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 10:09:24 PM »
My point is that I think it is most odd that a company like Nintendo thinks their games are so hard people cannot beat it without assistance. I know it's supposedly just an optional addon, but the fact that they think such an option should be included in the games feels almost insulting. It's like "Oh, so here's our new game. You might have trouble with it, so we added a feature which shows you how to get it done." If Nintendo thought their games were too hard for the people, why not make them easier in the first place. Then again, something like that would probably cast away a lot of die-hard fans.

There are gamers out there who think that the classic MM games are "hard" when they're painfully easy to someone like me.  If Capcom added an option to the game to show them how to get through it, it doesn't mean that they'll still be able to actually do the specific motions to actually get through it.  Plus, it doesn't mean that we, as gamers, have to use it, just like we don't have to use the Net.  It's not insulting.  It's just an option to help the people who can't quite find that Key in the Forest Temple, or something like that.  Again, I never see more options and trying something new as a bad thing.  I mean, I'd never use the vids.  I've never used any kind of vids.  Hell, the only thing I ever really used GameFaqs for is for Pokemon info. 

Quote
Of course a game is supposed to be fun. That's why it's a game! But where is the sense in that the producer of the game thinks that the player won't be able to complete the game and thus is getting frustrated, not having any fun and throws the game out of the window altogether and in order to prevent this from happening drops in a help system? Challenge, for me, is a major factor of having fun with a game. If it's so rediculously easy that I don't even have to play full attention to it, there's no fun in it.

Believe me, I love a challenge too.  It's why I didn't like EXE6.  The game was shamefully easy.  However, I'm older.  Challenge, for us, is an important factor of having fun.  However, I look at someone like my friend Dave.  Due to being older and having to go to work and life and all that, he doesn't have the time to sit and enjoy a Final Fantasy game like he used to, so he GameSharks the hell out of it cause he still wants to play it and go through the story.  That's what he finds fun.

Also, this was my case for Wii Music as well.  No, it's definitely not a traditional game by any stretch of the imagination, and it's not even doing that well.  However, I got the game for my soon to be 5 Year Old niece tomorrow, and she absolutely loves the game.  She has so much fun playing it.  She also likes Super Mario Bros, DBZ: BT3, and Legend Of Zelda, even though she has very little clue what's she's doing.  But, she's still having fun, and that's what matters to me more than anything else.

Bah, to me, such stuff is uncessary. And Nintendo apparently fails to get Star Fox done right since 64 anyway. I would have instantly bought a DS solely for Command but when I heard that you do everything with that stupid pen, I pretty much lost faith in Nintendo. Maybe I'm just to ignorant to innovation, but from my standpoint, Nintendo is pushing me away and towards the competion because they seek new ways of playing games. I got a PSP instead of a DS and a 360 instead of a Wii, simply because on these I can still play it the way I want games to be.

And that's the point.  You have fun playing games the traditional way.  Others have fun playing games the Wii way.  That's the point of it all.  To have fun.  Believe me, I agree with you.  I HATED the Star Fox DS controls.  They should've added in the option to play it the traditional way.  That's my point when I believe that adding options is always a good thing.  It's not that you're ignorant to innovation.  It's that the Wii simply doesn't appeal to you, which is fine.  Myself, I love the MoteChuk combo for certain games, and the GC Controller for others.  I mean, holy [tornado fang] do I love me some Kamehameha action with the MoteChuk!  XD

20006
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:50:40 PM »
Yeah, basically. Nintendo admitting, "...WHOOPS, eh heh, we should have done 1:1 in the first place, so here, buy our expensive bundle."

I agree with it. The "hardcore" won't, though.

I disagree.  If this game offers perfect hand movement, and a new Star Fox comes out with the Option to use the Wii-Mote like a Flight Stick, the "hardcore" will do a [tornado fang]ing barrel roll with that thing!

20007
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:40:48 PM »
there's going to be a system of worldwide replays for a certain game spoiling how something might be tackled.

This is my point.  It's the same thing when the ConcreteMan & PlugMan stage run throughts were shown for MM9.  I simply didn't look at them.  I listened to the music, but I never watched the vids of the level design.  Even if this replay data is shown on the net before the game comes out, it's a simple matter of not viewing it.  So, the game is only spoiled if YOU look at it, not if someone posts it.

The point is that they intend to virtually include a video walkthrough into the game. If you were to get stuck at some point, you could simply watch how it's done right. It is true that a lot of gamers, including myself, have relied on online gameplay videos, walkthroughs written by gamers or the company that produced the game in the past, but the difference here is that these assistances were EXTERNAL. You still had to look for them yourself. Fine, nowadays this is a matter of 10 seconds due to GameFAQs and stuff, but that NINTENDO wants to integrate such a system into their games is near blasphemy in my eyes. It takes the challenge out of these franchises, which have been around for 20 years and more and reduces them to a toy for infants. If you just rely on such assistances provided by the producing company, then there's no difficulty in the game anymore. It's like playing a a game with a GameShark and all available cheats enabled.

Game -- Play through the game normally. Hint system is available but not forced. So hardcore gamers could just play the game regularly and enjoy the challenge while more casual gamers can get hints if they get really stuck


So wait...You HAVE used Online Gameplay vids to get through games, and your gripe with Nintendo is that they are giving you the OPTION to view it?  That's hypocritical.  What you're saying is that regular gamers can offer helpful vids, but the companies that make the game can't?

A game is about playing it.
A game is about playing and overcoming the trials and obstacles it throws at you. It the company intends to show you how to beat the game in the first place, then there's no need to make the game at all.

Sorry, but I respectfully disagree.  A game is about one thing and one thing ONLY.  Having FUN.  It's Entertainment.  It's Leisure Time activity.  It brings NOTHING to the table in the grand scheme of life.  It's SOLE purpose is entertainment.  After all your power ups, all your ranks, all your speedruns, all your levels, all your points, star power, weapon gets, EVERYTHING, at the end of the game the question you have to ask yourself is "Did I Have Fun Playing It?"   That's all that matters, more than game reviews or ranks, more than anything the game itself offers.  All this Hardcore and Casual bullshit means absolutely NOTHING.  It's all about having fun. 

20008
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:25:51 PM »
The biggest problem is:

How many developers besides Nintendo will actually support this?

I don't see that as a problem.  I mean, most of us would never use it, and for those games that don't have it, there's always the Internet. 

20009
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:21:00 PM »
[gamer]
Still, for what little I understand of this patent, it seems like Nintendo is really creating one hell of a risky design choice with this experiment. Now instead of figuring out things by ourselves, the meat & core reason most of us play games, there's going to be a system of worldwide replays for a certain game spoiling how something might be tackled.
[/gamer]

But hell, all of this doesn't mean [parasitic bomb] to me if the games are great.

But how is it going to be spoiling it?  You simply don't look. 

20010
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:13:22 PM »
Again, this whole vid thing is simply an option to view during the game.  An option.  It means you don't have to use it.  I don't see how adding options is ever a bad thing.  Nor trying to expand on ideas and innovation.


20011
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:03:31 PM »
Ahhh.  So the Wii Sports announcement a few days ago probably didn't help either.

20012
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 09:00:37 PM »
But it's making them a fuckton of money.  There's no reason for them to stop.

20013
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 08:40:48 PM »
I still find it hard to see the point in this. But I bet my ass this is the first news on the new Zelda game. And I'd bet my entire ass.

Your whole ass?  I'll take that bet!

20014
Gaming / Re: Nintendo Patent Reveals Potential Paradigm Shift in Design
« on: January 09, 2009, 08:33:39 PM »
Not really.  Again, you don't ever have to use it.  It just seems like an added option to those gamers who just can't seem to do it.  Almost like a included vid GameFaqs.

20015
Am I the only one who saw this?



I'm glad I wasn't the only one!   8D

20016
Fan Games / Re: Megaman Flash Fangame
« on: January 09, 2009, 07:41:43 PM »
That's a good alternative. I'll probably use that if there is no other cool ideas.

Thanks!

Glad I Could Help!  XD

20017
Off The Wall / Re: Post Pictures Of Yourself
« on: January 09, 2009, 07:39:56 PM »


I love this pic!



I also love this pic!

shall we do another set of shirtless pics again?  8D
8D  This.



If you insist!   8D

20018
Forum Games / Re: "What Are You Thinking Now?"
« on: January 09, 2009, 07:15:12 PM »
I got all excited because I thought I saw a metallic horse and you could ride horses in this...but I clicked on it and saw a huge deadly...thing.
Then I got sad.

If you want Metallic Horses, check out Galaxy Rangers!  XD

20019
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: January 09, 2009, 07:08:58 PM »
It also needs this/remix of this whenever you get the Green Block!

20020
Forum Games / Re: Comment on the Previous Signature.
« on: January 09, 2009, 07:06:27 PM »
"There's only one this to do...STRUT!"

20021
Fan Games / Re: Megaman Flash Fangame
« on: January 09, 2009, 06:47:03 PM »
How about Hunter Class?  S Class, B Class, something like that?

20022
Gaming / Cave Story WiiWare
« on: January 09, 2009, 09:58:52 AM »

20023
Off The Wall / Re: Post a Random Fact About Yourself
« on: January 09, 2009, 09:24:18 AM »
I really love Winter cause I love wearing coats cause I love having lots of pockets.

20024
Fan Creations / Re: Cosake tosses a phoenix down!!!
« on: January 09, 2009, 08:52:56 AM »
Well...I forgot to add clothing XD!!!

Surrrrrrrrrre you did!  XD

20025
Fan Creations / Re: Cosake tosses a phoenix down!!!
« on: January 09, 2009, 08:37:15 AM »
Is she naked?  XD

Pages: 1 ... 799 800 [801] 802 803 ... 891