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Messages - Protoman Blues

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16876
EXE / Re: Official RPM Navi Design Thread
« on: July 07, 2009, 10:45:22 AM »

LoL, I have no idea why I decide to draw this tonight.  Possibly all the EXE talk in the other thread.  Ahem...my most basic and cheesy design for the PB.EXE Emblem, since all Navis have to have one.  Maybe one day I'll draw him, or get some RPM artist to draw him.  Till then, this is the best I could come up with.

16877
Forum Games / Re: "What Are You Thinking Now?"
« on: July 07, 2009, 10:30:14 AM »
LoL, one of the cheesiest emblems I've ever drawn.

16878
News and Announcements / Re: Community Watch: The Beginning
« on: July 07, 2009, 09:25:42 AM »
See, there in lies my one problem with the EXE games.  If I replay them, I lose all the chips and stuff I collected already.  That's have I haven't really gone back and played them.  Although, I'd probably skip 4 & 6.

16879
Forum Games / Re: "What Are You Thinking Now?"
« on: July 07, 2009, 09:09:06 AM »
I wish Spider bites gave me superpowers.

16880
Fan Creations / Re: Tsuyoshi's Thread of stuff
« on: July 07, 2009, 05:39:02 AM »
Hmmm, that's a tough call.  My vote would go to comics, but I'd love to see your animations too.

16881
Since Toon Link is as close to Young Link as we'll likely get, I'd rather see his FS as Kamaro's Dance.  That can be the new Negative Zone (and the art style run-on would be hilarious in and of itself), and then Luigi can get a PROPER Final Smash, as I described many pages back.

I already made a Young Link & a revamped Toon Link.   8D

16882
Fan Creations / Re: The Map of RPM
« on: July 07, 2009, 02:01:11 AM »
Sold! To the man in the shades.
Its yours PB.

Awesome.

Now if only I had the ability to remodel it....

16883
Gotta say, those are some fantastic stage choices right there, Sato.  I'll see what I can come up with later on as well.

16884
Fan Creations / Re: The Map of RPM
« on: July 07, 2009, 01:16:57 AM »
Cuz I guess Aliens have that need too. -u-'

Well that and the Zero G Gettin It On rooms.

16885
I see. Also: 8D

Plus, it makes his Down Spike sooooooo much more fun, if he hits a person, time unfreezes, and said person just goes flying down!   8)

16886
Fan Creations / Re: The Map of RPM
« on: July 07, 2009, 12:45:36 AM »
I could possibly redesign it into an Intergalactic Sex Shack...

16887
Phantom Hourglass is Broken Tier. XD

Love the other ideas though.

Not really.  If you dodge properly, which you have NO problem doing you S.O.B., you avoid getting hit just like with other Final Smashes.  If you're Invincible, just like with other Final Smashes, you take no damage. 

16888
Forum Games / Re: Praise the above poster!
« on: July 07, 2009, 12:31:50 AM »
Would look so hot in a Tanooki Suit.   8D

16889

Toon Link
In terms of Brawl characters that need a re-tooling, I definitely think Toon Link is #1 on that list.  Well, not so much his A moves, but more his B moves, cause Toon Link should definitely not just be a Link clone with all the different and unique items he's had then Link in his games.  For example, Toon Link is holding the Phantom Sword instead of the Master Sword.  There are many different ways to do Toon Link, but here is mine.

Standard B: Hero's Bow.
Okay, not much of a change here, but this would be the only thing that I wouldn't really change from Toon Link.  The only different I'd make is with the Arrows.  The Arrows would be random between Fire, Ice, and Light.  Fire would burn, Ice would freeze, Light would do more damage.
Up B: Hurricane Spin.
Similar to the Spin Slash, in terms of charging, however Toon Link can move & jump while he is spin.  Lasts longer and does more damage & knockback depending on how long it's been charged.  In the air, it does not go as high as Link's Spin Slash and the spin is straighter and does not knock opponent upward.
Down B: Bombchu
Toon Link pulls out a Bombchu which will hunt after an opponent for 10 seconds before exploding.  Bombchu's explode on contact, crawl up walls, and jump up ledges as well.  Does decent damage with little knockback.
Forward B: Deku Leaf
Toon Link pulls out his Deku Leaf and will rapidly swing Deku Leaf up and down and blow opponents away slightly.  Does decent knockback if hit by Deku Leaf up close.  Tossed Items at opponents like Fox's Reflector.  Items on ground will be blown away.  While in air, the Deku Leaf allows Toon Link to float down slowly to ground.

Final Smash: Phantom Hourglass
Toon Link uses the power of the Phantom Hourglass, embedded in the Phantom Sword, and freezes time in place for 10 seconds, to which nothing on the stage moves during that time.  Toon Link can attack opponents and knock back effect and damage is calculated when time unfreezes.  If opponent is in dodging state or invincible during the time freeze, no damage is done to opponent.

16890
I'm still of the firm belief that Toon Link's FS should be the Grand Hurricane Spin which he does by using the Four Sword to create 3 other Links to stand one on top of the other and they all collectively spinspinspinspin until they create a spiral vortex of [tornado fang] you up. Either that or he pulls out the Windwaker and performs the Ballad of The Gales which allows you to control a cyclone that sweeps across the stage for a few seconds.

I actually have another idea in mind for his FS actually.   8D

16891
News and Announcements / Re: Community Watch: The Beginning
« on: July 06, 2009, 11:27:53 PM »
God that theme is a nostalgia bomb to me, because I listen to it only every once in a while (not like stuff from Classic and X, which is practically everywhere I look)

I listen to more Classic than anything else, but I always enjoyed EXE's music.  Well, mainly 1-3 & especially Network Transmission.

16892
Kuribo's Shoe would be an epic item though. Imagine picking it up and turning into an 8 bit version of your character that could run up and down the level stomping on your opponents' heads for easy spikes or could pogostick jump on you repeatedly to soften you up (no knockback, but the damage racks up like points in SMB)?

That's a very good point too.  Perhaps the awesomicity of Kuriboh's Shoe should be shared by all Brawlers, not just SMB3 Mario.  Well I'll still leave the Final Smash option there just in case.

0v0 Super Mario 3!! Oh wow~ I love this character already. Being able to use the items against the other Brawlers. :3

I love it, PB! I would definitely come up with an idea like this myself. It's so awesome, I would never use anyone else. >U<

I thought you might love this addition to the Bitchslap.  XD

I still need to retool TOON LINK as well.  I love this topic.

16893
Fan Creations / Re: Rock Miyabi's Artsy No Jutsu
« on: July 06, 2009, 11:18:09 PM »
That works too!   8)

16894
News and Announcements / Re: Community Watch: The Beginning
« on: July 06, 2009, 11:16:56 PM »
The EXE Themes in that video are pretty accurate, which is great.  Man, I was so sad when they took away the main theme from EXE after EXE3.  It's still my favorite opening.

16895
i am going to take this as an answer/[tornado fang] You to my recent comments.

and someone is going to be pissed you didn't include the Kuriboh's Shoe.

Not a [tornado fang] you.  Just more of a wake up Bitchslap!  8D

And you know, I thought of putting the Kuriboh's Shoe as his Final Smash, but went with the Warp Whistle.  Perhaps I'll add that in as another Final Smash option.  I also could've switched the Standard B & Forward B suits as well.

EDIT: Added in Final Smash: Kuriboh's Shoe.   8)

16896
Fan Creations / Re: The Gonzo has art.
« on: July 06, 2009, 11:01:10 PM »
Wow, that's a lovely drawing Gonzie.  Sorry you didn't win the contest though.

16897
Fan Creations / Re: Rock Miyabi's Artsy No Jutsu
« on: July 06, 2009, 10:58:12 PM »
After a really long drawing break due to Phoenix Wright and stuff, much overdue thread revival! Today, my TMMN contest pic:



Results aren't public, but all of us entrants know our fates already. And enough have already popped up on dA.

You should totally do a follow up drawing with Subaru's mom being dragged away by the police yelling out, "WHAT?  WHAT?  I THOUGHT THIS WAS AMERICA?"  XD

Both drawings are awesome though.

16898
How awesome?

So. Awesome. XD

that's pretty damn good. i especially like the FS.

Of course it is.  After all, I wrote it!   8D


Super Mario Bros. 3 Mario
To remind people that Bitchslap is totally suppose to be fun and that we can create and add in whomever the [tornado fang] we want to, I've decided to make SMB3 Mario a character.  Obviously, his B moves will be completely based on his suits, but to make him more unique, each suit will alter his A moves as well, plus change how light or heavy he'll be.  Until SMB3 Mario changes his suit, he keeps that suit on.

Standard B: Raccoon Tail.
SMB3 Mario puts on the Raccoon Suit and spins his tail around.  SMB3 Mario can move while spinning his tail similar to Luigi, except the SMB3 Mario can charge his Raccoon Tail spin for more distance and power.  Fully charged Raccoon Tail does decent decent damage & knockback.  While in the air, holding the jump button will let SMB3 Mario softly float down using his Tail.  While in the Raccoon Suit, SMB3 Mario is average in speed, power, and damage.
Up B: Frog Jump.
SMB3 Mario puts on the Frog Suit and jumps super high up.  While in the Frog Suit, SMB3 Mario can jump high, but moves slower, does average damage, and takes less damage.
Down B: Tanooki Statue.
SMB3 Mario puts on the Tanooki Suit and turns into a statue and will drop fast if in the air.  Does decent damage.  While in the air, holding the jump button will let SMB3 Mario softly float down using his Tail.  While in the Tanooki Suit, SMB3 Mario is lighter and faster, but does little damage and takes more damage.
Forward B: Hammer Toss.
SMB3 Mario puts on the Hammer Suit and will toss Hammers at opponents.  Hammers can be aimed and do decent damage.  While in the Hammer Suit, SMB3 Mario is slower and heavier, but takes little damage and does more damage.

Final Smash: Warp Whistle.
SMB 3 Mario will pull out his Warp Whistle, and a whirlwind will appear around him.  Anyone caught in or above the whirlwind will be flung up or off screen.  

or

Final Smash: Kuriboh's Shoe.
SMB 3 Mario will jump into Kuriboh's Shoe and is invincible for 12 seconds.  SMB 3 can move faster, jump higher and each hit does decent damage and knockback.  SMB 3 Mario can shoot fireball as well while in Kuriboh's Shoe.

16899

Dr. Mario
To those who say he should just be a costume swap, I say, screw you up the ass with a syringe.  Dr. Mario can, nay, MUST be playable.  He just needs a little alteration, and thankfully, I'm just the hardcore, insane Dr. Mario fan to do it, and make him more unplayably powerful than ever before!  Anyway, just like illnesses and disease, two of Dr. Mario's B moves are somewhat random.  His A move list is pretty much just like it was in Melee, similar to Mario's but different, BETTER effects.  

Standard B: Pills.
Not much change going on here.  They're totally better than Mario's Fireballs anyway!  
Up B: Pill Uppercut.
Not much change going on here either. Just like Mario's, except Pills come out instead of coins.
Down B: Virus.
A definitely change over the F.L.U.D.D and Mario Twister.  Dr. Mario stands still and a random Virus gas will surround him for a short period of time, during which time Dr. Mario cannot switch Viruses.  Enemies close by will by hit by this gas, similar to Fox's shield.  Gas will affect Dr. Mario's regular A moves.  Each Virus has a different effect.
Red Virus: If standing next to Dr. Mario, opponent will be knocked back with fire.  If hit by Red Virus A Moves, opponent's health rises faster from burning.
Blue Virus: If standing next to Dr. Mario, opponent will be frozen with ice.  If hit by Blue Virus A Moves, opponent will move slower, possibly get frozen.
Yellow Virus: If standing next to Dr. Mario, opponent will be put to sleep. If hit by Yellow Virus A Moves, opponent gets knocked in opposite direction, similar to Mario's Cape.
Forward B: Virus Toss
A random Virus will be tossed and latch onto the opponent.  Like the Down B move, each Virus has a different effect.
Red Virus: Latches on and causes opponents health to rise from burning.
Blue Virus: Latches on and causes opponent to move slower.
Yellow Virus: Latches on and causes opponents controls to be reversed.

Final Smash: Pill Dump.
Dr. Mario will yell out, "HERE WE GO!" as he jumps upward off the screen.  A box will appear on the right with Dr. Mario in it, and lots of pills will start dropping from the sky, starting slowly at first, but then moving faster and faster.  Pills do decent knockback if they hit, will kill anyone above 150% damage.

16900
Assist Trophy. 8D

Actually, I/we should do an AT list sometime.

Ah come on, I want playable Jack, just for the stage music alone! 
Especially this song!
  8D


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