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Messages - Protoman Blues

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16751
Fan Creations / Re: ಠ_ಠ
« on: July 14, 2009, 07:44:34 PM »
Don't worry...I'LL STOP HIM!

16752
Off The Wall / Re: Post Pictures Of Yourself
« on: July 14, 2009, 10:23:14 AM »
The one on the far right is bringing back quite a medley of memories of my ex. Pardon me while I go wax poetic on this.

You totally mean jack off.

16753
Forum Games / Re: Praise the above poster!
« on: July 14, 2009, 09:38:05 AM »
Knows more about flaming panches to the face and BFF's better than anyone.  Also, might have his first banning tonight!

16754
Forum Games / Re: "What Are You Thinking Now?"
« on: July 14, 2009, 09:28:10 AM »
So hot, why is it so hot at midnight? X(

Cause your A/C isn't on?

16755
Forum Games / Re: Praise the above poster!
« on: July 14, 2009, 09:27:33 AM »
Has enough ego to create a Sun.  She's learning though.  She makes me very proud! 

16756
Forum Games / Re: Praise the above poster!
« on: July 14, 2009, 09:22:48 AM »
I'd do her with Syrup and Waffles.

16757
Gaming / Re: Super Smash Bros. Thread
« on: July 14, 2009, 08:42:10 AM »
LoL, I'd almost rather just let you three go at it, as nothing's going my way tonight.

16758
Gaming / Re: Super Smash Bros. Thread
« on: July 14, 2009, 08:31:52 AM »
Even more reason not to pick stock matches.

16759
Gaming / Re: Super Smash Bros. Thread
« on: July 14, 2009, 08:15:56 AM »
Heh, someone please remind me again why I wanted to Brawl tonight...

16760
Gaming / Re: Super Smash Bros. Thread
« on: July 14, 2009, 07:45:45 AM »
Oh Delfino Square.  Why do you hate me so?   8D

16761
Oh, all the night themes in that game were awesome.  It's why I hate the Werehog fight theme so much, because it interrupts the stage music every [tornado fang]ing time.

16762
LoL, I really surprised I haven't gotten any flack for some of my song choices for the game.  Especially that one 1080 Snowboarding track.  XD

16763
You know Jelly, I thought you'd be one to comment on the Park Slope idea, being from Brooklyn and all.  Ah well, just goes to show you that Queens is better, and that you suck in Brawl.   8D

16764
between the both of you guys posts, my head exploded.

LoL, I take it then that you like my ideas?   8D

16765
Gaming / Re: Super Smash Bros. Thread
« on: July 14, 2009, 06:55:52 AM »
It sucks on the Wario Ware stage too!  XD

Well damn, now I wouldn't mind Brawling.

16766
You know, maybe I should've added some music from other Star Fox games to Planet Venom........NAHHHHH.

16767
Fan Creations / Re: Ramzal's spriting factory.
« on: July 14, 2009, 06:46:49 AM »
Always great to see your sprites Ramzie.  Glad you haven't stopped making em.

16768
Gaming / Re: Super Smash Bros. Thread
« on: July 14, 2009, 06:45:17 AM »
Meanwhile, Ganondorf [tornado fang]ing phazing through Castle Siege for my last stock when I clearly landed on solid ground IN THE MIDDLE OF THE DAMN LEVEL really left me bitter. XD

Yeahhhh, that always sucks.

16769
Forum Games / Re: "What Are You Thinking Now?"
« on: July 14, 2009, 06:43:22 AM »
"I don't see why everyone dislikes/hates the arranged version of Rockman 9 so much, I liked (most) of it, although, I try not to compare it to the OST, which might be why..."

You should read my topic.  I'm a huge fan of it.

16770
Fan Creations / Re: My attempts at Art that might be awsome.
« on: July 14, 2009, 06:40:25 AM »

ProtoSpy Blues RED Team


Welp, PB is done. Didn't turn out how i'd hoped, so I'll probably try again once i get a tablet. Notice his gun has PBPB engraved on the side of the barrel. And No, he is not smoking, it's a Mango Lemonade lolypop. I may end up making 2 versions of Wily, one hand-drawn, one done in MSPaint with my mouse. I might even throw the one of PB into Photoshop and tweak it or something.

I also can't shake the feeling I got PB's hair wrong.

The hair looks great to me.  I like all the little PB quirks you added into the gun & lollipop.  Bravo, I say!

16771
Gaming / Re: Super Smash Bros. Bitchslap: PB's Stage Madness
« on: July 14, 2009, 06:34:12 AM »
Overall, I VERY much like your idea. Only a few qualms.

Like Shelly, I also have to contest the clown ball. To me, it could be something tossed out of the Magic Wand (just like when Lemmy did it). Whether it be thru GW-style "random" effects, or maybe you can charge up, and try and get the specific spell you want, through "Playstation Button Magic". 8D I saw Morton and Larry spinning their wands stylishly in NSMBWii, before casting a spell. The "charging" mechanic could work well in this kind of stance.

Haha, very well, I will switch around the Up B move to the Recovery Shell one then, and put the Clown Ball as one of the Forward B items.

Quote
The other thing is, size differences. You can try and get away with making a number of the Koopalings pallete-swaps, but Lemmy is technically supposed to be QUITE smaller than the rest of his siblings (and he's actually the second oldest too. Poor thing. XD). On the other hand, since Bowser can range in size depending on the game, maybe I'm over thinking...

LoL, this is why I clearly said, "Lets just assume they're the same size for the sake of putting them in the Bitchslap!  8D

Quote
Finally, I would propose a bit of an interesting thing that could be used to cite another game. In their appearance in M&L:SSS, the Koopalings were accompanied by a very powerful Bob-Ombs to help them deal with pesky plumbers. Maybe, randomly, your "Fake Koopa" trick could sometimes result in enemies getting the [parasitic bomb] BLOWN out of them, because Lethal Bob-omb might pop up, instead of just poofing for minimal damage. I figure a 1/8 ratio would be fair enough for this kind of thing, since this type of attack stands to be VERY good, any way! 8D

Hmmmm, seems like a good idea to me.  Very well then!

Posted on: July 13, 2009, 11:21:55 PM
Okay, since I've already done my fair share of characters, I'll try to impart some of my Stage Ideas.  I'll also put what music I think goes with each stage as well.  Heh, hope you enjoy.

Stages


Battlerock Galaxy
INSTANTLY banned among the tourneyfags, Battlerock Galaxy, IMO, would be just a super fun representation from Super Mario Galaxy.  The stage is basically just one big moving platform, which moves around the Battlerock.  The same hazards from Battlerock are still there, including cannonballs being fired towards the platform, lightning gates that have to be jumped over, etc.  The true catch of this stage is that just like in Galaxy, you can stand upside down on the bottom of the platform.  Mind you, you can still be spiked off the stage and such, but if you manage to jump back, you will be upside down on the platform.  Heh, I'm not sure if it can be done, but I think with a proper gravity field effect for the platform, it can be, and it would also be tons o fun.   The important thing is that they try to make my stage a reality.  

Music
Battlerock Galaxy - Super Mario Galaxy

Good Egg Galaxy - Super Mario Galaxy

Gusty Garden Galaxy - Super Mario Galaxy

Buoy Base Galaxy - Super Mario Galaxy

Melty Molten Galaxy - Super Mario Galaxy

Battle For The Grand Star (Final Bowser Battle) - Super Mario Galaxy



Level 7/Level 27/Level 56
I have yet to write about their character bio yet, as I'm still fine tuning them, however I've always had this stage in mind from Bubble Bobble.  Just like the Fire Emblem stage, Castle Siege, this stage combines three stages from the Bubble Bobble game.  You start on Level 7, then as the EXTEND Bubbles are popped, you move to Level 27, and the same from Level 56.  The EXTEND bubbles MUST be popped as well, or else Baron von Blubba will appear and start attacking everyone on the stage. These stages will also include Fire, Lightning & Water bubbles as well.  LoL, oh this stage will be banned too....*in Chris Rock voice* BUTWHOCARES?
 
Music
Bubble Bobble Theme - Bubble Bobble
(No remix either.  IT HAS TO BE THIS VERSION)
Puzzle Bobble/Bust-A-Move Theme - Puzzle Bobble/Bust-A-Move

Puzzle Bobble/Bust-A-Move Theme 2 - Puzzle Bobble/Bust-A-Move




Avalanche Alley
From 1080 Avalanche comes Avalanche Alley.  This stage is similar to Melee's Super Mario Bros 2 stage (which should be brought back too).  The stage is essentially a half-pipe, so no spike deaths here.  During the stage, random 1080 Snowboarders will come down the half-pipe and you'll see them coming towards you.  Also, an avalanche will also be coming towards you, so if you are in the half-pipe when it comes down...ouch.

Music
Golden Forest - 1080 Snowboarding

Blue Flame - 1080 Snowboarding

Call Me - 1080 Snowboarding
(oh man I might catch flack for this one)
Akari Hayami's Theme - Wave Race: Blue Storm

Strongwater Keep - Wave Race: Blue Storm

Lost Temple Lagoon - Wave Race: Blue Storm



Stone Temple Tower
Similar to the Metroid Prime stage, Frigate Orpheon, this stage takes place on the outside of Stone Temple Tower and will invert during the course of the match.  The only difference is that, the regular level will not allowing spiking, and when the level is inverted, you will not be able to kill upward, due to the regular level's floor being in the way.

Music
A mix of
Stone Temple Tower
&
Stone Temple Tower Inverted - Majora's Mask
(Still my favorite Zelda Dungeon theme ever)
Ballad Of The Wind Fish - Link's Awakening

The Indigo-go's Song - Majora's Mask
(from 0:18 - 2:04, and I want a Jazz remix of this song)
Stallord Boss Battle - Twilight Princess

A mix of
Light World Dungeon
&
Dark World Dungeon - A Link To The Past



Reznor
That's right, Reznor.  Just one long Platform that disappears from time to time, and one giant spinning wheel with 4 platforms.  That's pretty much it!

Music
Koopaling Boss Fight - Super Mario World

Bowser Boss Fight - Super Mario World

Special Zone - Super Mario World

Luigi Blew It Underwold - Super Mario Bros. 2

Stage Boss - Super Mario 64



Airship Fortress
Now, I kinda wanted to make this stage scroll along, like it should, but eventually it'd have to end, so sadly I don't see how it's possible.  Anyway, this stage will have the standard Airship hazards, and of course the moving screws along the bottom, cause really, they have to be there.

Music
Koopa's Road - Super Mario 64

Overworld 2 - Super Mario Bros. 3

Fortress - Super Mario Bros. 3

Bowser Battle - Super Mario RPG

Wario Battle - Super Mario Land 2

Boss Battle - Super Mario Land 2



Mining Melancholy
This would be similar to the 2nd DK level in Melee (the one with the DK Rap), in terms of platform design.  Added would be some Krow's dropping eggs, some Kiingers dropping down, and hooks that players could grab onto just like they would a ledge.

Music
Mining Melancholy - DKC2 Diddy Kong's Quest

Hot Head Bop - DKC2 Diddy Kong's Quest

Disco Train - DKC2 Diddy Kong's Quest

Funky's Flights - Donkey Kong Country

Aquatic Ambiance - Donkey Kong Country
(...Okay, not really fighting music but....screw you)


Park Slope
For those unfamiliar with NYC, Park Slope is in Brooklyn, NY and it is where Doc & Little Mac are running when training, with the Statue of Liberty in the background.  This would simply be one flat long stage, like the Bridge of Elden from the Twilight Princess stage.  No real hazards except for dropping items and such.

Music
Fight Theme - Mike Tyson's Punch Out

Training Theme - Mike Tyson's Punch Out

Super Punch Out Medley
(Bear Hugger, Mr. Sandman, and Aran Ryan would be my choices)
Minor Circuit Fight Theme - Punch Out Wii

Major Circuit Fight Theme - Punch Out Wii

World Circuit Fight Theme - Punch Out Wii



Planet Venom
Another one of my instantly banned stages, this stage would completely consist of the classic SNES FX Polygons, which would make up random & different platforms with how often they switch around  Obviously, some kind of warning would take place before such platform madness happened.  OR WOULD IT?

Music
Venom Base Level 2 - SNES Star Fox

Corneria Boss - SNES Star Fox

Titania - SNES Star Fox

Titania Boss - SNES Star Fox

Fortuna - SNES Star Fox

Meteor - SNES Star Fox




These aren't the only Stages & Music Choices I have in mind, so I'll post more later.  Also, some of these songs might not be fighting worthy, so I would hope that the ones that aren't are remixed and such to be fun to Bitchslap too.


16772
Gaming / Re: Super Smash Bros. Thread
« on: July 14, 2009, 05:22:49 AM »
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

 <3 U Hitomi!   8)

16773
That's quite the list there, Jelly.  Very nice too.

16774
Challenge Mode / Re: The most challenging Achievement on this site!
« on: July 13, 2009, 08:03:24 PM »
More a NYC thing!

16775
Challenge Mode / Re: The most challenging Achievement on this site!
« on: July 13, 2009, 07:55:10 PM »
A-[tornado fang]ing-chievement!  I win.

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