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Messages - Protoman Blues

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14426
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 08:36:28 AM »
As for the bomb, I have no idea what happened.  o-O

Posted on: December 13, 2009, 02:33:58 AM
LoL, and really, it doesn't matter anyway.  Stars or no Stars, you're clearly 10X Better than me in this game anyway.

14427
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 08:31:02 AM »
My personal favorites were obviously the Fox/Sonic match, where I just die, come back, and BAM, instant star.  Or the Ike/Fox match, where you open a box, BAM, instant star + Smash Ball.

14428
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 08:27:13 AM »
Listen, stop dodging the issue.  How many more times must a Star-Man instantly and perfectly fall on you before one just gives up?

14429
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 08:08:30 AM »
No really, I just don't see any point to playing you anymore.

14430
Rockman Series / Re: Robot Master Tournament
« on: December 13, 2009, 08:07:58 AM »
Hard choice, but gotta go with one of my all time favs in PharaohMan.

14431
Original / Re: Dr. Light should be playable in Megaman 10
« on: December 13, 2009, 07:30:50 AM »
.....

This is brilliant!

14432
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 06:42:50 AM »
Alright come on.  If you're going to set the damage to 2.0, at LEAST set the Stock Matches to 10 or something...

14433
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 06:12:51 AM »
Don't blame yourself.  It's clearly Jericho's fault!

14434
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 06:09:09 AM »
The lag's not too bad...

...well now it is...

14435
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 05:47:37 AM »
I'll be on in a sex.

14436
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 13, 2009, 04:53:04 AM »
Yeah, you can Bubble-Up sometimes to save yourself.  Even so, it's still very chaotic, even with just two people.

But yeah, it's the main reason why I wish this game has Wii-Fii.

14437
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 13, 2009, 04:49:00 AM »
The challenge of this game lies with actually cooperation.  The more players you have, the harder it is due to them screwing you up.  I mean, it's Mario so you should have plenty of 1-Ups to spare.

14438
Gaming / Re: Super Smash Bros. Thread
« on: December 13, 2009, 04:33:37 AM »
Saturday Night Brawl, perhaps?

14439
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: December 13, 2009, 04:28:06 AM »
Um this is a Super Mario game and all, but no one told me it was this easy! >v<;

You don't have a Ninja Lou screwing the whole team thing up!

14440
Original / Re: MegaMan 10 - More Playable Blues
« on: December 13, 2009, 04:22:04 AM »
Fine.
There is no achievement for sexy shade-wearers, therefore you are denied your proper place at the top.

Happy now? 8)

See, was that so hard?  XD

14441
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 10:22:03 PM »
You never answered my questions you sonofabeach!   8)

14442
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 10:14:01 PM »
You know what would be really really awesome?  If, in MM10, they included a Stage Music Creator, or added it as a DLC. 

14443
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 10:07:28 PM »
My guess is something like all of the other challenges that were presented in MM9 (No Damage, Perfect Aim, Playable Blues, etc.).  Again, I'm not sure, but I don't think there were an online board for any of those rankings.

14444
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 10:05:10 PM »
No no, I think what Shell is saying is that if they are going to rank you on a leaderboard, that they should offer more than just your time.

...I think. 

14445
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 10:00:53 PM »
Turian nailed it.  It feels great when you make it.  I know, I was there.  But there's more to MegaMan than clear time.  If you're going to rank players based on that alone, keep it in Time Attack.  Not the game's default.

But don't they have the other challenges for more than just clear time?  Or are they not posted on the online boards?  (I'm not sure as I never really looked)

14446
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 09:54:13 PM »
You're ignoring where the game was deliberately designed to create a competition, and I'm getting a little tired of having to reiterate the obvious.  A stat for your own records and a stat automatically loaded onto web servers for the sole purpose of competing against other players are not the same thing.  Your solution is to treat the latter as if it is the former.  I'm not satisfied with that.  If you were not connected to the internet, you'd have a point.  But then you wouldn't be playing MM9 to begin with.

So if I'm understanding you correctly, your grip with MM9's ranking system is that the developers made it where it posts your ranks on an online board so all can see either how good you are or how much you suck, and thus making it an automatic competition for everyone who plays the game with their online connection turned on?

14447
Fan Creations / Re: RPM Theme Songs?
« on: December 12, 2009, 09:18:31 PM »
LoL, that's just how awesome it is!

14448
Fan Creations / Re: RPM Theme Songs?
« on: December 12, 2009, 09:16:09 PM »
I have so many theme songs,
but this one has always been one of the best to describe me.

14449
Original / Re: MegaMan 10 - More Playable Blues
« on: December 12, 2009, 08:50:27 PM »
Admit it, Sato.  It totally makes you feel like more of a man, dare I say, a MEGA-MAN, to be in the Top 10 Speedrunners list!   8D

14450
Off The Wall / Re: Latest Buys
« on: December 12, 2009, 08:46:17 PM »
Yes, but I prefer the shitty god awful dubbing, so I'm null and void! 

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