Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Protoman Blues

Pages: 1 ... 557 558 [559] 560 561 ... 891
13951
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 05:56:08 AM »
That song is nowhere as good as the original.

13952
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 03:09:09 AM »
All I know is that the SNES Mario Kart had the best battle mode theme EVER. 

13953
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 03:00:51 AM »
You know you can just hold Select, right?

Honestly, I forget.  I didn't play the Battle Mode that often enough to remember if I did or not.  Overall in terms of racing, I'd say DS was 2nd favorite.  My problem is that I have MK64 on such a high, high pedestal that I know any other Mario Kart is inferior to it in every way.

13954
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 02:56:42 AM »
I dunno, DS had plenty of options without axing the classic gameplay mode, which was nice.  But I'll still agree that it lost something, mainly because for presentational issues I mentioned last time, it's just less fun to blast the hell out of someone in DS compared to blasting the hell out of them in 64 or SNES.  That and I feel the track design, both battle and regular, was pretty lackluster.

Oh, I just meant the blowing into the Mic for Balloons bullshit.  Awful, awful idea.

13955
Fan Creations / Re: borockman's fun fun art thread!
« on: January 18, 2010, 12:41:02 AM »
LoL, he sure does love taking pics!

13956
Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 12:18:35 AM »
See, in Double Dash, as many items as were gimped, the signatures made up for it (assuming you weren't playing as Toad/Toadette, anyway, 'cuz the Golden Mushroom blows).  There's nothing quite as insane as a Bowser Shell or two flying through Baby Park.  And the Yoshi Egg was another of my favorites, effectively a red shell that drops random items on the floor on impact (and you don't need to be in a low place to get one, either).  With good timing and a little luck, you can nail someone, pick up a Star/Mushroom off the ground, and leave them pretty much screwed in your dust.  I don't know if it's necessarily better balanced or not, but signature items do make the game a bit more character-based and less kart-based.

Oh, it's in NO way balanced, and you gave one of two perfect examples.  Toad's signature sucked in that game, and my friend was always Toad.  Also, I was always Koopa Troopa, and his signature also sucked AND was random.  It wouldn't be too bad of a signature if they actually circled around you, like their suppose too!

Quote
I do feel that the presentation has consistently suffered since 64, though.  In 64, when you hit someone, you knocked the hell out of them.  Loud SFX and they're sent flying through the air.  The same applies to SNES's crazy spins.  In Double Dash onward, that was pretty much deadened.  It's like every impact is in slow motion, which in a race is all the more painful.  Also, DS completely forgot how to animate shells, which is quite a huge WTF.  I know a Nintendo fan isn't supposed to be a graphics whore, but a single static 2D frame for a shell?  It makes the game look like a tech demo.

Pretty much goes back to my point of item gimping.  Items were not only better in 64, but had so much more power to them.

Quote
Karts have stats in Double Dash but the individual kart doesn't have nearly as high an impact as it does in future titles.  There was no sliding/off-road/item luck bull, just your basic acceleration/top speed/handling, and the weight class (determined by the heavier of your two characters) made infinitely more difference than the individual kart.  It's like the difference between Mario and Dr. Mario in Melee.  They're not the same, but if you want to base your decision on appearance, you can get away with it without too much trouble.

Fair enough.  As I said, I didn't play Double Dash enough to notice.

Quote
I don't think anyone in their right mind can play Wii and argue with that one. :|

Oh, the DS version is god awful as well.

13957
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 17, 2010, 11:01:10 PM »
and he DID put it in spoilers. :\

How many times must we say this...

The Spoiler Tag is NOT a XXX Tag

13958
Gaming / Re: The Mario Kart Thread
« on: January 17, 2010, 10:20:34 PM »
There are quite a few things I think lead to the downfall of Mario Kart since 64.  The first, and absolute main problem, is Item Gimping.  I'm not just talking about the lack of the shell barrier, or my hatred of the Spiny Shell as oppose to the Spike Shell.  Removing the Lightning Bolt's ability to not only shrink someone down but flatten them was god awful.  The triple banana's allowing for almost unfair blocking capability in first.  Due to this, 2nd and 3rd place cannot hope to catch up with 1st place, if they have a decent lead, without help from 4th-8th or now 12th place, which is awful.  Again, people bitched about snaking in the DS game, but if the items hadn't been so royally gimped, snaking wouldn't be an issue.  Removing the power of the items also removed how much of a total douche you could be to your fellow karters, which makes the game less fun.  Also, we won't even get started on Cloud AIDS...

The second are the karts.  I'm not fond of the fact that they made the Karts more important than the actual driver.  I didn't play Double Dash enough to see if this was a problem in that game, but it could be seen in MKDS.  This fact is compounded in MKWii, because once you get 3-4 specific bikes, there is NO reason to ever go back to any other Kart/Bike.  Say what you will about all the new cast, but I think it's part of the problem.  In MK64, every player had a chance to win, and the characters were equally balanced with their individual strengths & weaknesses.  In later Mario Kart games (again I won't say DD because I didn't play it enough to notice) the player is next to irrelevant and the Kart is the main factor, and the Bikes in MKWii make it absolutely unbalanced.  And yet, it wouldn't be all that unbalanced if the items weren't so god awfully gimped.

The third is Battle Mode.  No need for a long description, just one real phrase... ABSOLUTELY [tornado fang]ing RUINED!

That is all! XD

13959
Entertainment / Re: What are you listening to?
« on: January 17, 2010, 10:31:58 AM »
[youtube]http://www.youtube.com/watch?v=UurLV_6oktw[/youtube]

From the movie Streets Of Fire, which is in PB's Top 10 Wicked Awesome Movies to come out of the 80's.

13960
Fan Creations / Re: Tea with Blade Man
« on: January 17, 2010, 06:19:51 AM »


Haha, don't ever say you're not funny to me again!  :P

13961
Fan Creations / Re: borockman's fun fun art thread!
« on: January 17, 2010, 06:16:35 AM »
Kick ass drawing Borock!

13962
Off The Wall / Re: Cat goes on Trial.
« on: January 16, 2010, 10:20:35 PM »
Still misleading.  The Cat is reporting for Jury Duty.

13963
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: January 16, 2010, 08:49:30 PM »


I mean, imagine fresh clothing straight out of the dryer that smells like bacon.  Mmmmmmmmmmmmmmmmm......

13964
Gaming / Re: The Mario Kart Thread
« on: January 16, 2010, 08:22:48 PM »
The mechanics and presentation were perfect.  The cast was not. :P

I may not share Neko's love of Snifits, but a Mario Kart without Daisy just isn't right.  And don't you dare tell me that Rosalina and Dry Bowser mean nothing to you (even if MKWii is not the most impressive of Mario Kart titles).

Horrible, HORRIBLE example of why Mario Kart 64 wasn't perfect, due to the fact that #1, Daisy wasn't popular nor did she serve much of a purpose in Mario games previous to Mario Kart 64 and #2, no matter how awesome "HI, I'M DAISY" might be. the game in which Daisy made her Mario Kart debut is my most hated Mario Kart game and is also the Mario Kart game that started the ruining of the franchise.  Daisy, Rosalina, and Dry Bowser do NOT make up for shoddier controls and massive item gimping.

13965
Gaming / Re: Metroid Discussion Thread
« on: January 16, 2010, 11:44:19 AM »
It is pretty good, isn't it?

As for the collection, I've seen it at most Blockbusters I've been to. I know you guys have those in the US :P

Yeah, I like that they use water instead of milk for their hot chocolate!

Also, hopefully Blockbusters won't be around for much longer, thanx to the glory of Netflix! XD

13966
Fan Creations / Re: Art of DarkWaltz *1-15-10 UPDATE!*
« on: January 16, 2010, 07:29:34 AM »
They look pretty awesome if you ask me!  Ask me, and I'll tell you they look awesome!

13967
Off The Wall / Re: Birthday Thread~
« on: January 16, 2010, 07:20:30 AM »
Happy Birthday young one. You have made me proud.

Also, Happy Birthday to my darling, sexy Quickie. My heart and love go out to you tonight.  <3

13968
Gaming / Re: Super Smash Bros. Thread
« on: January 16, 2010, 04:32:30 AM »
We're on our way

13969
Fan Creations / Re: Vixy Randomness~
« on: January 16, 2010, 12:27:19 AM »
the power of love only confuses robots at best.

That confusion can sometimes lead to exploding heads though.

13970
Fan Creations / Re: Vixy Randomness~
« on: January 15, 2010, 11:40:44 PM »
LOL, THAT'LL SHOW EM'!

13971
Fan Creations / Re: Vixy Randomness~
« on: January 15, 2010, 11:02:42 PM »
Love Buster em'!

13972
Original / Re: MegaMan 10 - More Playable Blues
« on: January 15, 2010, 11:02:15 PM »
Awwwwww!

13973
Gaming / Re: Super Smash Bros. Thread
« on: January 15, 2010, 10:54:44 PM »
How about both NOW AND LATER TONIGHT, DARKNESS?

13974
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: January 15, 2010, 09:34:18 PM »
I want those figures.

13975
Gaming / Re: Metroid Discussion Thread
« on: January 15, 2010, 09:06:40 PM »
nice how i saw it on the shelf at my local HMV.

HMV's never really caught on here.  However, Tim Horton's is growing in Manhattan.  I tried their Hot Chocolate the other day.  It was delicious!

Pages: 1 ... 557 558 [559] 560 561 ... 891