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Gaming / Re: The Mario Kart Thread
« on: January 18, 2010, 05:56:08 AM »
That song is nowhere as good as the original.
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You know you can just hold Select, right?
I dunno, DS had plenty of options without axing the classic gameplay mode, which was nice. But I'll still agree that it lost something, mainly because for presentational issues I mentioned last time, it's just less fun to blast the hell out of someone in DS compared to blasting the hell out of them in 64 or SNES. That and I feel the track design, both battle and regular, was pretty lackluster.
See, in Double Dash, as many items as were gimped, the signatures made up for it (assuming you weren't playing as Toad/Toadette, anyway, 'cuz the Golden Mushroom blows). There's nothing quite as insane as a Bowser Shell or two flying through Baby Park. And the Yoshi Egg was another of my favorites, effectively a red shell that drops random items on the floor on impact (and you don't need to be in a low place to get one, either). With good timing and a little luck, you can nail someone, pick up a Star/Mushroom off the ground, and leave them pretty much screwed in your dust. I don't know if it's necessarily better balanced or not, but signature items do make the game a bit more character-based and less kart-based.
I do feel that the presentation has consistently suffered since 64, though. In 64, when you hit someone, you knocked the hell out of them. Loud SFX and they're sent flying through the air. The same applies to SNES's crazy spins. In Double Dash onward, that was pretty much deadened. It's like every impact is in slow motion, which in a race is all the more painful. Also, DS completely forgot how to animate shells, which is quite a huge WTF. I know a Nintendo fan isn't supposed to be a graphics whore, but a single static 2D frame for a shell? It makes the game look like a tech demo.
Karts have stats in Double Dash but the individual kart doesn't have nearly as high an impact as it does in future titles. There was no sliding/off-road/item luck bull, just your basic acceleration/top speed/handling, and the weight class (determined by the heavier of your two characters) made infinitely more difference than the individual kart. It's like the difference between Mario and Dr. Mario in Melee. They're not the same, but if you want to base your decision on appearance, you can get away with it without too much trouble.
I don't think anyone in their right mind can play Wii and argue with that one.
and he DID put it in spoilers.

The mechanics and presentation were perfect. The cast was not.
I may not share Neko's love of Snifits, but a Mario Kart without Daisy just isn't right. And don't you dare tell me that Rosalina and Dry Bowser mean nothing to you (even if MKWii is not the most impressive of Mario Kart titles).
It is pretty good, isn't it?
As for the collection, I've seen it at most Blockbusters I've been to. I know you guys have those in the US
the power of love only confuses robots at best.
nice how i saw it on the shelf at my local HMV.