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Messages - Protoman Blues

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13301
[youtube]http://www.youtube.com/watch?v=auvG_1UyV9A[/youtube]

 :'(

Rest in peace Mr. Graves.  Yes, I watch movies about Gladiators.

13302
Off The Wall / Re: Reposted Picture Thread (56K Warning)
« on: March 15, 2010, 05:45:45 AM »


I think I can lock this thread now...

13303
Fan Creations / Re: Tsuyoshi's Thread of stuff
« on: March 14, 2010, 10:05:50 PM »
Filler or not, I laughed and laughed hard!

13304
Entertainment / Re: SWAT Kats: The Radical Squadron
« on: March 14, 2010, 07:34:48 PM »
Was there ever a movie?

Sadly no. 

Swat Kats were one of Hanna Barbera's best cartoons, and either T-Bone or Razor should be playable in Hanna Barbera vs. Capcom.

13305
New MM10 strip by IRA, this time focusing on Chillman.

Very awesome Batman: The Animated Series reference!

13306
Gaming / Re: Rosenkreuzstilette ~Blades of the Rose Cross~ Thread
« on: March 13, 2010, 11:50:32 PM »
Wait, we seriously haven't had a dedicated thread for RKS before? I find that very hard to believe.

It's possible that it was locked after being SuperJustified!

13307
Off The Wall / Re: Latest Buys
« on: March 13, 2010, 06:56:40 AM »
Kick-Ass graphic novel
Batman & Robin #9
Gorillaz: Plastic Beach
Food, here and there.

13308
Off The Wall / Re: The 'How Was Your Day' Thread
« on: March 13, 2010, 06:52:57 AM »
Fairly normal day aside from one thing.

I brought myself a new car. ^_^ Well, it's used but it's new to me!

An '05 Pontiac G6 in excellent condition. Automatic locks, power seats, power windows, remote starter, sun roof, 6 disc cd changer.... it is freaking epic and a hell of a lot nicer then the deathtrap that was my Grand Am. *bounces around happily*

Ooooh, take pics DW.  I love cars! 

13309
Original / Re: Megaman 9 vs Megaman 10's music
« on: March 13, 2010, 06:50:27 AM »
Isn't that what 10, to say nothing of all your links, did?  You're jumping around a bit by defending the rehashes in a rehash-vs-remix discussion, and then as evidence, linking remixes.  It's no wonder I lost you.

There are definite long-running MegaMan themes included in 2 besides the title screen, and yeah, boss intro and victory are obvious.  But the direct port from 2 is what bothers me, yes.  In their original form, 2 is actually pretty bad when it comes to the short jingles.  As you've adequately shown even the NES MegaMan games had already spruced up the victory tune better than that.  And, as I said, you can't even use the "original" logic, because that doesn't apply to 2's boss intro.

LoL, I'm impressed.  That's being picky on almost a PB level.  Bravo!

Haha, and the reason you lost me is not because of me jumping around, but because I don't think you fully understand my point in the original point that you Iris-ily Objected too.  My defense of the rehashes has nothing to do with them vs. remixes, but rather the fact that I think the rehashes are brilliant for the nostalgic purposes they were meant for, and thus not laziness.  Laziness would be if they reused all the stage themes, or Wily Castle themes, in the levels.  But these are the minor 5-10 second themes that they tossed in for nostalgia sake.  In fact, I said before that I agree with you that the remixed tunes are good in MM10.  Also, not once did I ever disagree that MM2's Boss Intro theme was the "original" version.  But like I said, to me a theme is a theme, in it's core form.  Like Bond's theme, the instruments have gotten better over time, but the core theme is still there and ever in it's original form, it's still a theme I love.  That's what purpose the links served, because as I said, I have a different frame of mind when I think of the term "theme" in soundtracks. However this is going nowhere because, just like whenever you challenge my love of the X5 Boss Music or Zero's X3 theme, it's solely based our opinions of the actual music.  Not that I don't enjoy these little musical debates though.

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That being said, my "lack of nostalgia" remark was directed mainly at the weapon drum.  And that's really a whole other beast than the rest of this discussion, because IMHO a 4 second beat consisting entirely of 2 notes on a single instrument does not make adequate game BGM.  Ever.  It's like they took one instrument from the credits theme and dragged it kicking and screaming into its own room.  I don't know what they were thinking reusing it in 9.  And I don't know what they were thinking using a better drum to do the exact same thing in Z2's versus mode.  The MM2 weapon "theme" (I use that term loosely) is not to me a matter of whether it is preferable to copy/paste or to remix, it is a matter of simply needing to forget it and move on.

See, this is why you need to clarify things when you have a discussion.  Otherwise, speculation takes over, and thus here we are!  

And like in my last post, this is all a matter of opinion and perspective.  I like the MM2 Weapon Get theme and you don't.  That's all there is to it.  Like I said, perhaps if they had chosen a theme you liked, it wouldn't irritate you so much.

13310
Original / Re: Megaman 9 vs Megaman 10's music
« on: March 12, 2010, 11:49:45 PM »
I'm not referring to their impact on the series, I'm referring to the original tracks in and of themselves.  If we're going to talk remixes, then the point is moot, because 10 uses derivatives thereof as well.  That, I have no gripe with.

I mean, who in their right mind denies the boss intro of 8 or X?


...But it's the same theme.  Yes, MM9 uses the exact same sound of it from MM2, but the overall theme doesn't change.  It's just slightly altered.  If I'm reading this correctly, if MM9 had just slightly altered the sound, instruments, or tempo a little bit, you'd have no problem with the Boss Intro or Victory themes?  Perhaps I just have a different definition of the word "theme" than people.  In terms of soundtracks, when I think theme, I think of things like the James Bond theme, the Indiana Jones theme, Godzilla's theme, the Imperial March, the Superman theme, and so on.  Over the course of the movies and such, there have been different variations of it, but the core theme is still there.  With MM9, all they did was simply use the exact same core theme, for nostalgia purposes.   

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Thanks for counting the re-used themes, though, since I hadn't combed the game soundtrack all that well (or at least I didn't find [parasitic bomb]).  So far as re-using anything significant, I'm not suggesting a direct carry-over without some change of context; a cameo of sorts.  As I said earlier, using MM2's boss theme as a fortress battle, while 9's remains as the main, would be one example.  For another, we could look at MM2's title theme.  Should it be 9's?  No.  Could it be used in some epic cutscene, seeings how the thing is regularly heralded as Rock's character theme in several other games?  Certainly.

Yeah, they could've done MM2's Boss Theme as a fortress battle, and it would've been a nice cameo.  But I don't think that by not doing that, it takes anything away from the MM9 soundtrack at all. 

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MM2 had damn awesome music tracks, but I'm not terribly fond of its jingles.  So the fact that they chose the jingles, and 6 of them, to carry over in 9 is a tad irritating.  I can live with it, mind you, I'm just saying that to me, it detracted from rather than added to the game.

And here in lies the issue.  It's all a matter of opinion & perspective.  It's not the fact that the MM2 tracks aren't memorable or nostalgic, but rather that they're not memorable for you because you don't like the specific tracks they've chosen.  Like I said, I'm in no way saying the MM2's Weapon Get is better than MM3's.  I do agree that it's one of the weaker tracks.  However, the nostalgia is still there for me because MM2 was the first MM game I, and a lot of others played, and that's what Capcom was clearly going for with MM9.  Perhaps if they chose jingles that you liked, you would've been less irritated.

13311
Original / Re: Megaman 9 vs Megaman 10's music
« on: March 12, 2010, 11:03:42 PM »
Actually, I found it WEIRD that 9 rehashed the boss selected theme and the weapon get. Instead of making a new version like all the other games did.
9 was 2 all over again for sure.
10 feels a bit more fresh definitely. Since it has more original selections for the boss select and weapon get.
also, maybe only 6, but 6 pretty damn important ones that are prominently heard throughout.

....It's like you literally payed no attention to any point I was trying to make.

13312
Original / Re: Megaman 9 vs Megaman 10's music
« on: March 12, 2010, 09:38:09 PM »
Many words may be used to describe the re-use of MM2's "get weapon" music, but "brilliant" is not one of them.  A 4-second single-drum track is not nostalgia, it is a sign that Inafune needs to get over his damn phobia of 3.


A 4-second single drum track is indeed nostalgia, being that MM2 is arguably the majority of old school gamers favorite MM game, or the first one a lot of MM fans started with, or the one a lot of people remember the most out of them all.  I'm not saying it's better than MM3's at all, but since they were clearly going for MM2 nostalgia with MM9, it makes sense to use the MM2 Weapon Get theme, which again I say is brilliant in regardless to the nostalgia factor.  Just because you, I, and other MM fans prefer MM3's Weapon Get to MM2's does not make the actual theme less nostalgic. Like I also said...

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I mean, would anyone here complain or bring down the MM10 soundtrack if they reused the MM3 Weapon Get song?

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MM10 really DID get more effort than 9, I'd say, though you make the valid point that whether or not that yields a better end result is a completely different argument.  10 harkens back to 2 with remixes rather than rehashes (minus the weapon screen which is original), overall delivering a more pleasant sound while still sticking to the NES instruments.  10 also delivers a greater variety of tracks (boss battles, special stages, challenges).  In particular I appreciate the variety of boss themes, which I think is important for MM developers to keep up.  They often get lax in that department.

I'm not disagreeing with you that MM10 has more effort put into it.  It clearly does deliver a greater variety of tracks because it has more content in it (IE: More Special Stages, different character's shops, an extra Wily Stage, etc.).  MM9 had one special stage in FakeMan's stage, which had an awesome track, plus the Endless Mode, which again had another fantastic track.  As for the variety of boss themes, I've argued before that I think MM2's Boss Theme is SO GOOD that there was no need to use another.  However, that's a matter of opinion.  Personally, I think MM9's Boss Theme was going for that MM2 "It's so good" aspect as well, cept for the MM9 Wily Boss theme which still is the best Wily Boss theme ever, in my opinion.

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And see, here's the thing about 9's throw-backs:  If you're going to re-use MM2's soundtrack, there are INFINITELY better tracks to use than boss intro, victory, and get weapon, all of which are among 2's weakest musical moments.  The boss intro especially is a head-scratcher to me, since that is in itself a rework of 1's.  Just off the top of my head here, applying 2's Robot Master battle as 9's Fortress battle (especially as opposed to 9 not HAVING a Fortress battle theme), would have worked a lot more wonders than 9's current batch of attempted nostalgia.

 o-O

Okay, I'm kinda lost that you'd think that MM2's Boss Intro & Victory theme are among MM2's "weakest musical moments" for a few reasons...

Boss Intro
MegaMan 4 (Couldn't find a link to it)
MegaMan 7

MegaMan 8

MegaMan & Bass

MegaMan 10

MegaMan X


Victory (Didn't feel like linking these)
MegaMan 4
MegaMan 5
MegaMan 6
MegaMan 7
MegaMan 8
MegaMan & Bass
MegaMan 10
Marvel Vs. Capcom

I mean, personal opinion aside, MM2's Boss Intro & Victory themes have been used in a lot of MM games, so it's not just a matter of nostalgia, but more that they've become somewhat staples in MM Music.  Yeah, I like the fact that MM10 remixed them to sound a little different, but it's still the same basic theme.

Also, in further defense of MM9's rehashing, it's not like they rehashed a lot of themes here, or anything of super importance.  Lets see, the Menu, Game Over, Stage Start, Victory, Weapon Get, and Wily Castle intro.  6, count them, 6 themes out of 33 (I'm not including the SE's stuff).  That's about 1/5th of the soundtrack, and considering that these are not really major themes here (as in not as memorable as the Opening, Title, Ending, Stages, Wily Stages, Boss Themes), and that these are tracks that last about 5-10 seconds, I don't really see the big deal here.  It's meant for nostalgia purposes.I'm actually really glad they used the "lesser" tracks in there rehashing of MM2's music, because I'm glad they didn't give us the same boss theme, same stage themes, or same Wily Stage music (despite my love of them). These are the tracks I remember most from MM games.

13313
Fan Creations / Re: Rock Miyabi's Artsy No Jutsu
« on: March 12, 2010, 04:44:41 AM »
You have an awesome sense of humor, Miyabi!

13314
Original / Re: Megaman 9 vs Megaman 10's music
« on: March 12, 2010, 04:42:37 AM »
I don't think it's fair to really discuss the rehashed songs from MM2 to say that MM10's soundtrack had more effort put into it, as the many, many tracks that were original in MM9 were all pretty stellar.  The MM2 songs were put in for nostalgia sake, not laziness, and it was a brilliant idea to me.  I don't think it detracts from the soundtrack as a whole.  I mean, would anyone here complain or bring down the MM10 soundtrack if they reused the MM3 Weapon Get song?  Regardless, I don't believe that the MM2 rehashes are any reason to say that the MM10 soundtrack is better.

Keep in mind though, I actually do think the MM10 soundtrack is better.  I think the stage tracks are very unique and I like the interesting takes they took with some stage tracks.  But the stage tracks in MM9 are also very well done, as you can tell if you listen to me sing Jewel Temptation!  The boss theme is very well done, with a very catchy opening to it.  However, I also loved the MM9 Boss Theme as well.  Wily Stage 1 was very original with the rainy outside song, which after you defeat the Wily Archives (a candidate for best Wily Castle boss EVER), the true Wily Stage 1 theme starts playing and you really get into it.  As I've said before in other threads, I really do think the Wily Stage 2 theme is one of the greatest Wily Stage songs ever made in any MM game.  EVER.  Both Wily Stage 3 & 4 are good as well, however I also love every Wily Stage theme from MM9 too.  So why do I think MM10's soundtrack is better when I keep saying how much I loved everything from MM9, as well as the fact that I don't care about the MM2 rehashes?  Well, Wily Stage 5 is where I really think the MM10 shines and possibly outshines the MM9 soundtrack.  

To me, what makes a good soundtrack is the ability to capture the feel of the scene you're watching or playing, and Wily Stage 5 does that in spades.  It's such a simple track, yet it manages to do so much.  It perfectly rounds out the overall playable game, in that it uses bits from the opening cinematic scene music, FUTURE WORLD, combined with the confrontational feel & space type elements of the stage.  The use of the theme from FUTURE WORLD is really the best part of the track.  I love when soundtracks do this and manage to capture other themes of it's own soundtrack.  It's what makes Bond soundtracks so good, and one key point to why I think the SNES StarFox soundtrack is one of the greatest game soundtracks ever made.  You could make the same argument for the TMNT IV: Turtles In Time soundtrack.  With Wily Stage 5, this simple loop manages to capture the feel of the stage, the "Threat From Outer Space" aspect, and the final confrontation with Wily about to come.  It is, in my opinion, a perfect theme for wrapping up the playable game and this is why I think MM10 is a better soundtrack.  

It doesn't mean that I don't like certain songs in MM9 more than MM10's, but I still feel that MM10 has a better soundtrack as a whole.  

13315
Original / Re: MegaMan 10 - More Playable Blues
« on: March 11, 2010, 10:30:22 PM »

13316
Original / Re: MegaMan 10 - More Playable Blues
« on: March 11, 2010, 09:33:49 PM »
Slow down?  That's no good.

13317
Fan Creations / Re: I MAKE ART
« on: March 11, 2010, 02:51:02 AM »
=3 btw I will still go by Kit just Kitsu is retired.

Kitsu is still a Black Lantern!  XP

13320
Fan Creations / Re: not megaman art
« on: March 11, 2010, 12:50:18 AM »
I agree with Rad though.  It's still pretty good.

13321
Challenge Mode / Re: The "Rockman 10 / Mega Man 10 Ranking" Thread
« on: March 11, 2010, 12:49:41 AM »
I've decided that I'm gonna hold off on this until I can get that TatsuCap Arcade Stick, so I can try playing MM10 somewhat how I'm use to playing 8-Bit MM games.

13322
Fan Creations / Re: Akira's color-full arts
« on: March 11, 2010, 12:48:26 AM »
The eyes on your kitty are so very lovely.  Really nice work, Akira.

13323
Fan Creations / Re: I MAKE ART
« on: March 11, 2010, 12:46:41 AM »
A Shark Girl huh?  Awesome, although shouldn't she have a fin on her back?  XD

13324
Gaming / Re: 360 Black Bars
« on: March 11, 2010, 12:45:39 AM »
We like to call it "dick moves" on the part of the company.

13325
Entertainment / Re: At The Movies With RPM
« on: March 10, 2010, 09:00:14 AM »
Forgot to post that earlier.

Cannot. [tornado fang]ing. wait.

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