But the point applies. people used to ENJOY getting their asses handed to them in ames, becuse it made you want to play till you got through the section. The ragequits and all were just part of the experience. Now, one death and people complain the game is flawed, or is too hard. they blame level design, game mechanics, controls, camera, the developers, whatever- Whatever happened to trial and error in videogames?
Really? Well, perhaps I'm just speaking for myself here, but as a much, much older gamer than the two of you, let me tell you that if a game ever pissed me off to the point of "ragequit" status, I stopped playing it and never played it again. Rage should never be a part of the equation of a leisure time activity, in my view. If I'm not enjoying myself playing something that is made for the SOLE purpose of enjoyment, then I see no point in playing it. Ever.
The patience of gamers these days is either small or nonexistent, sadly enough. The older games like us, Flame, know what it's like to have to go through a challenge (apparently, Nintendo remembers too judging by Grandmaster Galaxy) in order to do something. It's something that the newer generation of gamers knows nothing about due to cookie-cutter licensing and games with the difficulty so low a blind gerbil could beat most of them. It's just part of the sad state of gaming nowadays.
There's a difference between something being challenging and something being cheap or just badly made. I'm 123 stars into Super Mario Galaxy 2, and like the first one, the game is challenging, but still pretty easy in the long run. As for the "sad state of gaming" you mentioned, personally I think gaming is at an all time high level right now. There are so many games I wish to pick up right now, but can't due to time & money.