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Forum Games / Re: "What Are You Thinking Now?"
« on: June 20, 2010, 03:14:31 AM »
One of these years I have to make the drive down to MAGfest!
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The AI in Double Dash is a complete dumbass. You should frankly not need very much item help to get from 2nd to 1st at all, though I will admit the frequent Blue Shell does help if you got screwed over earlier. Nevertheless, I really do feel that such complaints are better directed at DS and Wii, which attempted to fix AI while still holding to the same broken item system.
Double Dash's item setup is, IMHO, the testament of gamers needing to be careful what they wish for in regards to rubber-band AI bitching. Because there are only so many ways you can go with racing AI. You can make it adapt to the player (MK64), you can make it really freaking hard regardless (F-Zero GX), or you can constantly nuke the leader (Double Dash). People bitched about 64's AI, and frankly, they shouldn't have.
What you're describing is inevitable with any degree of customization, though. And with kart stats having been established for the last three games, I don't think that's going anywhere. I'd rather see signature items with only minor kart stats as in DD than kart stats that turn the whole game upside-down as in DS and Wii.
I just want to say, we need this. I missed the classic mechanics while playing DD, I admit, but there is something to be said for your own custom character pairings. I really feel that both modes have enough merit that they should be able to co-exist.
I never followed Ollie much, but as for Hal and Barry, there are suitable explanations.
Sakura: Well of course not, he's a demon out of hell for crying out loud, and last I checked truly evil demons have no emotions.
That must be the tame version
Well, it's not like anyone had signatures that were absolutely BAD or anything. Yes, the triple shells could no longer orbit to protect the user, but three green/shells are still just as potent as ever. The super shroom wasn't the greatest, but it was still functional at the very least. The other signatures never really felt broken to me, especially with flying blue shells running amuck. Even the giant Bowser shell had a counter in the Giant Banana, and I never really saw the Chain Chomp as being that game-breaking as I've seen people get killed due to those things.
Heh, maybe there's some bribery involved, you never know. It is by far the worst decision by referee in this tourney.
I must disagree with you on that one, PB. I loved the signature items. It sucked when previously universal items went signature, this is true, but Koopa Troopa and Toad are the (very unfortunate for you) exceptions, not the rule. While their particular items blew, the rest of the cast got some overall strong stuff.
And you can't blame the signature mechanic for how the game handles triple ANYTHING. No getting around that.
However, I will say this: Signatures have better impact when you're building teams. I'm not sure how I'd feel about them in your traditional single-racer Mario Kart. In a double kart, you can pick one character you just love and one who has an awesome signature, creating a balanced duo. In a single kart it would be all-or-nothing, which would make balance concerns more severe.
Freeza would totally use his death ball like that.
>.> *gets out paper*
Glad I Could Help!
Not THAT convenient. I'm in Pennsylvania; haven't been to Nintendo World yet. I'm just saying, I need to correct that sometime.

Ahh... so her being a [sonic slicer] isn't an act then? Oooh! Tell me more please!
My girlfriend introduced me to her. Never liked japanese modern music, but she, Yoko and a few from the same circle are the exception so far. Really good music.
I don't even know what's wrong with that goal, hell it should be Slovenia who get punished.
All in all though, that's one of the best game this world cup. Love the comeback.

- Character specific items should return. That one of the things that I felt made Double Dash unique, and the items themselves were pretty balanced, although the Heart Shield was pretty evil. The Fireball was my personal favorite, actually, effectively letting you toss out 5 green shells in a spread-like pattern. The items made character choices a lot more personal, and added some charm to the game.
I'm sure the Masochist in PB love it!