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Gaming / Re: Castlevania
« on: September 20, 2010, 08:13:26 AM »People like to disagree? ^^;
It's the nerd way of releasing sex pheromones.
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People like to disagree? ^^;
That could drive anyone crazy I guess
Wow, it really doesn't feel like it's been a year since then. But I guess if he keeps bringing it up he really wants people to hear it o.o
Does it matter to you who is doing what better than the other?

Is there a particular draw you have towards one type of game or the other?
What helps or hurts that draw you may have to one side or the other?
What is it about appealing to the west for an extra buck that has Capcom changing itself to such an extent and in the process trying to shed its amazing legacy all for the sake of appealing to this "ideal" market that may or may not pay off in the end?
Why does Capcom feel as though incorporating more western philosophies into their game design means rejecting the quirks or personality given to them by being Japanese developers?
Finally, how hard is it to create universal games instead of ones that pander to one side of the world's ideas of fun or the other's?
Bonus round: How come every time this silly "east is failing" vs "west is best" thing gets mentioned, Nintendo is never counted as a Japanese developer, but rather their own seperate entity?
For a moment, I thought the gun-toting schoolgirl was a young Harley Quinn.
Very nice.

He was gonna be in TvC if iirc. If so, then he better be in. I'd love to see Arthur combo awesomely w/ that Thunder armor of his~
Portable 3D Bitchslap at that.
*Imagines the hit the camera KO effect or star KO effect in Stereoscopic 3D*
Man, that would be hilarious.
Zone of the Enders?
A Protoman game?
The MvsC3 announcement reached far more places than the net, boyo. There were ads all over the place. And places like game stores and malls everywhere usually run the latest game trailers in their screens. I guarantee you that showing Spidey there back when the game first came up would have done wonders for its marketing.

(sigh)
...like it or not, my opinion makes sense from a marketing standpoint. Bringing out Spidey with a bang would sell more copies, because showing off your biggest character means more kids would like the game. Kids don't give a [parasitic bomb] if it's a singular character in a game. Spidey's in it, so they buy it. And you seriously think comic ads reach a big crowd? Hahahahaha. And you're acting as if kids get updated in every way they can. And that might be common in some places, but you'd be surprised how slim the net use is on many countries.
Question? They AREN'T. That's why I'm saying it's lazy marketing. When you have a big character, either reveal it already or show it off with a bang. This wasn't the case.
Trust me, I know what that's like. *sigh*
Meanwhile, I've recently fell back in love with portable gaming and I swear if 3DS gets a Smash game, that's the end of everything ever right there.
Use thebloodyClassic Controller Pro, bro.
Hell, besides Nintendo, Capcom was the one who oversaw the design of that controller. It's practically a PS2 controller made for the Wii. I can definitely see myself playing a Legends game with that controller.
@PB:
I think a wise option would be to have multiple control schemes; one for people more used to the old one, and a next-gen one. As a guy who knows little-to-nil about "modern" gaming controls, I'd probably be lost in the sauce with a new scheme. A Wii setup that could potentially use the Classic Controller would sell me easily.
I know, I know. But sometimes RPM gets too wound up for something and I fail to -logically- catch up.
Do tell. You never told me you have a ZOE mech..
My sentiments exactly. Legends is a unique game, and it doesn't necessarily need to be "upgraded" in terms of controls. The Lock-on system in MML2 was nice the way it was, and it's one of those traits that really defined the game. All MML3 needs to do is expand on what the previous games started; multiple full-explorable islands, more reaverbots, more Bonne shenanigans, more weapons, and the great story writing that the series is known for.


Well, I didn't mean legends. I meant a side series starring the original MM but still side series. No need to make a totally new MM for an experiment game.
Please don't kill me guys...
I think Mega Man would work well as an FPS. Pinpoint shooting and dodging?
Please don't kill me guys...
I think Mega Man would work well as an FPS. Pinpoint shooting and dodging?
Nnnnnnno.
- I know a ton of people interested in the game who doesn't have the patience to watch or be told any kind of updates, and just worries about watching a trailer or two when they catch them and buying the game at the end.
- Yes, Spider-Man has to do with other people buying it as well. It's called marketability. You show off a popular character, and you automatically reach a bigger audience than your regular one.
- No, they don't "all have the internet and check the same websites as we do", or we'd be infested with every single rugrat who's a Spidey fan. There are lots more of those than there are people who can use a PC.
Yes, but it still makes sense to introduce it to everyone who knows and likes Spider-Man in any way, and who might someday be interested in playing MvsC3. That means that seeing the character in the beginning would make more hype, like it or not.
People generally assume that games like these are just made for this small sect of people who already know and will buy the game. No! This game has a chance to sell WAY more than just to people who were going to buy it anyway!
Every little kid who's a Spidey fan should have been alerted to the fact that his or her favorite wall-crawler is in this game, which he can ask his mom or dad to buy. They MISSED that chance. And I have no [tornado fang]ing idea why. That's a lazy marketing department. And you're talking to a guy who's worked in advertising.