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Messages - Protoman Blues

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10326
Gaming / Re: The Light Myth: Palutena's Mirror / Kid Icarus Thread
« on: January 07, 2011, 10:10:40 AM »
Hopefully he gets a Super Score as well!  8)

Posted on: October 02, 2010, 02:21:49
Some minor screen shots!

BUMP-ICUS!

10327
Off The Wall / Re: Post Pictures Of Yourself
« on: January 07, 2011, 07:48:43 AM »
<3 the Daft Punk shirt.

10328
Fan Creations / Re: Quickie's Stuff.
« on: January 07, 2011, 07:25:32 AM »
She's definitely not a committee!

10329
Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: January 06, 2011, 10:48:57 PM »
I like Phoenix's theme a lot. She looks fun to use too!

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Gaming / Re: Downloadable Content. Yay or nay?
« on: January 05, 2011, 06:44:43 AM »
The feature is still inside the game regardless, and is available when the player finally wants to use it. Better to not need something to have it, than to need it and not have it.
 I was actually replying towards your MMPU level editor 'dilemma'; the level editor is there if the player wishes to use it. If there are a number of features in the main package, they are all bound to be used eventually, regardless of whether DLC will change that amount of features. ie. you still have the awful, terrible analogy car, and how much you drive it is up to you.

Yes, I know what you were replying too, and it wasn't a dilemma, but a hypothetical question. Also, you are so wrong. Just because features are included in the main package does not mean that they will eventually be used. I 100% guarantee that there are people out there who only play the online multiplayer of Halo: Reach and not the actual game, and visa versa. If Bungie actually offered just the multiplayer separate from the actual game and charged less for it, some people out there would definitely just get that, and visa versa for just the game & not the multiplayer.

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That's nothing more than an excuse on your part, bordering on plain lazy with your role as the player.
Cause really, I will admit I am no good at X7, but I managed to unlock X.

LoL, like Lou said this can be saved for the X7 topic, but just to quickly answer, I was using that as a joke example of why I feel that paying to unlock characters in games is indeed wrong, like Ben said about fighting games. Me not playing X7 is indeed stubborn and stupid for the reason I stated, and I'm fully aware of that.


10331
Gaming / Re: Downloadable Content. Yay or nay?
« on: January 05, 2011, 01:50:35 AM »
It STILL really depends on how it's done. For example, buying the extra costumes for SF4, while a bit on the lame side, is indeed optional content. There's nothing about extra costumes that impacts on the game in any significant way that relates to the core of the game, on either a casual or meta-level. But hey, if you want to have your characters dolled up in apparel that Capcom offers extra, for whatever reason? Go nuts.

But let's say, Capcom wanted to do something different, where there were "OPC" special/super/ultra moves you could purchase in SF4. Now, we start getting into things that actually relate to the core of the game, affecting both casual and meta-level play alike. Headaches then ensue, because it then becomes a thing of what's "fair" or not, among other things.

This is why MvC3's character dlc operation stands to be a most interesting case for the fighting game community. Not only has something of this sort not been done before (BB:CS's instance is meant, in its own weird way, as a means to build up for CSII), it's going to be a thing that's likely going to make things messy for the months to come.

Agreed. It does really depend on what they use the OPC content with. Like you said, there can be a fine line between "doesn't affect the core game" and "does affect the core game" that can be tricky. Like my argument with the MM9 & MM10, the OPC content does not affect the core game. Believe me, I'm in full belief that Blues should not only be playable without paying extra, but should star in his own game and eclipse Rock with his sexy omnishieldent shield. But I'm just plum Blues crazy! XD

Again, for the most part I agree with you. Character DLC operation is interesting and can definitely suck. I mean, sure I would never pay extra for Yoda in SCIV even though that empty slot is there and he may or may not be on the disc.  But if say I had to unlock Maxi, who was already included in the game's disc, then I'd be upset. LOL, I mean for [tornado fang] sake, I won't even play X7 because I have to unlock or get a save data file to play as X, so I can definitely see the concern! 

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This is one thing I do agree with Blues about. Thanks to the internet now-a-days, it's basically a thing where the astute consumer stands to know everything that a game stands to offer, as well as it what may not deliver on. Therefore, there really shouldn't be a need to put an extra "tax" on content in the first place, especially amongst the early adopters who practically are willing to sign their preorder receipts in blood. If you're not going to be an early adopter, you're likely going to be the sort that will wait to buy the game when it reduces in price or buy it used, any way.

That's pretty much my point in a nutshell. If you know everything that's on the product and get an established cost on what you're purchasing, then there shouldn't really be an extra tax on the content in the first place. MM9 & MM10 let you know everything you were getting before the game come out, and that Bioshock 2 example Ben posted didn't. I think that's where the difference lies.

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Gaming / Re: Downloadable Content. Yay or nay?
« on: January 05, 2011, 12:45:26 AM »
How many games actually have DLC that is already on the disc, anyway? I honestly can't think of many. Just Mega Man 9, Mega Man 10, and Resident Evil 5 for sure. Were Roll's costumes in Powered Up on the disc itself? For most of the games with DLC that I own (9 and 10 are the only exceptions), the DLC is added in later.

Just to clarify, I don't really consider MM9 & MM10 disc games. They are technically downloaded onto your system, and you know that after all is said and done, you'll be paying $20 to download everything. This is why when it comes to MM9 & MM10, I have no general problem with it.

10333
Gaming / Re: Downloadable Content. Yay or nay?
« on: January 04, 2011, 11:55:56 PM »
I see it this way. If I paid $60 for a disc I now own that disc and expect to have full access to everything on that disk since it is now my property. I can play it, I can burn it, I can sell it to someone else, hell I can give it to Natalie (my dog) and let her chew on it all night. I hate that they lock things on discs. Besides the money it feels like other people are doing what they want with my property and are giving me permission to play the game to a certain point. Also since it's also already on the disc I really don't see that as downloadable content. If you take DLC and just look at each word it means content that is downloaded. I know a few people mentioned that it is bonus content but it's not. Some people might see it as bonus content and if companies labeled as that then this would turn into an discussion of what should be considered bonus content. Companies decided to call it DLC and DLC means downloaded content. Content that is already on the disc isn't downloaded it's preprogrammed onto the disc and I hate when they call that DLC. I know they won't but if they want to charge us for that content then please just keep it off the disc and make it downloadable.
Basically I see it as we should not be charged extra for something we already own.

Fair enough. They shouldn't call it DLC, but maybe perhaps "OPC" or "Optional Content." If they called it that, would you have a real problem with it then?

Also, keep in mind my main argument deals with MM9 & MM10, those specific 2 games. I pretty much agree that if you pay a full $60 for a disc, then you should have access to everything on that disc. That would be like me buying the TRON Legacy CD soundtrack (one of the best soundtracks EVER I might add  8)) and not having access to every song on that disc, and then Disney asking me to pay an extra $1 for a song.

However, to counter that, I like what Amazon & iTunes does, in that it allows you to purchase individual songs AND gives you the option to buy the album whole. Like I mentioned before with MMPU, if they gave me a cheaper option in which to pay less for the full disc but be able to purchase an unlock code later on for the Level Editor, I'd have no problem with that, as long as it doesn't exceed the cost of the full disc with everything on it.


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Gaming / Re: Downloadable Content. Yay or nay?
« on: January 04, 2011, 10:08:06 PM »
The feature is still inside the game regardless, and is available when the player finally wants to use it. Better to not need something to have it, than to need it and not have it.

"Better to not need something to have it, than to need it and not have it." How does that have anything to do with MM9 or MM10? You do have it and you have the choice of buying it or not buying it at any point. "The feature is still inside the game regardless, and is available when the player finally wants to use it." Yes, this is exactly the case with MM9 & MM10. The bonus features are still inside the game and are available when the player wants to use it, but Capcom actually gives you an option NOT to buy it, to actually save your money. Just because it's already in the game, I really just don't see it as a bad thing. Especially for a $20 game which gives me more than that $50-$60 games of the past.

pretty much. If it is something that is already in the game when you buy it, then it should either be sold as part of the game, or not included at all, and sold separately like actual DLC.

Again, I disagree. Bonus content is bonus content.

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See above. Yes. [parasitic bomb] is called "DLC" for a reason. Its "downloading bonus content that was not in the original game, but which developers decided to add later." Not "buying an unlock code to play a part of the game that was already there to begin with"

See above.

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Let me put it this way. Like the picture I posted earlier. the way say, LoS does it is sell you extra pie once you have finished the whole pie. The way MM9 and 10 do it, is sell you the whole pie, but once you have eaten half, if you want to touch the other half sitting in front of you, you have to pay up for pie that was given to you WITH the initial payment. If they are going to charge me for half my pie, then best they not give me the whole pie to begin with, and just give me the half and later offer me the option of actually buying and having anpther half broght to me.

Oh boy.

Now clearly, this is where you and I differ as consumers, cause I like, nay LOVE, saving money, not to mention having choices. Let's use a Pizza Pie as an example. Say you buy a whole pie. It costs $14 and you know everything you're getting with it, you eat 2-3 slices of it, but after eating it you don't actually like the pie. Now you've paid full price for a pie for those 2-3 slices of this pie, and instead of saving the remaining 4-5 pieces of pie for later, you're going to throw them out and you've essentially wasted your money.

Now, say another Pizza Place comes along and offers you a choice; They tell you the pie is going to be $14, but they say you can pay half price now, with the option that if you like the pizza, you can pay the remaining cost for the remaining half. This actually gives you a chance to think about it. Did I like the pizza? Am I still hungry for more? You still know what you've ordered with that full pie, you know how much it's going to cost in the end, but now you actually have the chance to think about spending the money.

Judging by these discussions, the problem isn't that they're charging for bonus content or how they sell it to you, but that YOU SEE IT. You see it in the game, and you HAVE to have it no matter what, no matter if you're going to use it or not. You have to have it for the SOLE reason that it's there, and you'll pay whatever the cost to get it just so it can be complete. If the bonus content, and again only the bonus content, is not in the game it's okay, but if you see it there, then suddenly it becomes a problem, regardless of whether or not they are trying to possibly save you money.

MM9 and MM10 let you know fully well before hand everything you're getting with the game, thanks to the glory of the internet. So beforehand, you know that the complete package will be $19-$20 (I forget the exact price after everything). However, they give you a choice to pay $10 now for the full adventure 8-Bit MM aspect of the game, then pay the remaining $9-$10 later for the bonus content, in sections. Now, say Capcom added in an option to just let you pay the full $19-$20 up front and you automatically just get everything. Honestly, I would just do that as well, because I'd want & use everything with MM9 & MM10. HOWEVER, I like, in fact I REALLY LIKE the fact that Capcom actually gives the consumer a choice in the matter and gives them a chance to actually save their money, regardless of whether or not the content is included in the game or not. Should they include a "just buy it all now" option for MM11? Why not! I'd pay it all upfront and just get it over with. But I like and respect the fact that I am given a choice and if they just included that "just buy it all now" option, that's exactly what it would be. Another choice.

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that is actually not quite the same comparison. Lexus does not include the GPS into the standard package but have you "pay to use it at all". it is an actual addition to the car- which is added IF you want it. Much like the way DLC should be. An addition that is only added IF you want. Notincluded with every verison of the package but "unlocked" by paying extra.

So actually, the car comparison works more in our favor than in yours.

Yes and no. You're right that it doesn't include the GPS in the standard package, however the screen that uses the GPS is more or less still there due to other functionality of it. But what if the GPS was there? What if the GPS in the car was already there and was literally a switch they just had to flip and flipping that switch would cost $100 more? Knowing full well that it was in there but you had no intention to use it, would you still pay that $100 more just to have it because it was there?

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See now THAT is an idea. make a version of the game that does not have that feature at all. but that kind of version separation would be just silly for a downloadable game, and it would not quite be the same as selling you PU with the Level editor locked until you purchase an unlock for it.

Wait, what's the difference again? Just because it's downloadable vs. a UMD?

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Fan Creations / Re: borockman's fun fun art thread!
« on: January 04, 2011, 08:43:09 PM »
O^O

 -_-



 8D

AYAME! TANJOOOOOOOOOOOOOOOOOOOOO!

10336
Gaming / Re: Downloadable Content. Yay or nay?
« on: January 04, 2011, 11:50:44 AM »
Did we have a choice back before DLC? No? too bad then. If they made it into the game and sold it WITH the game, then it should be sold as PART of the game, and not have players pay just for something unlockable. DLC should ONLY be for something that Is not already in the game. For example- the upcoming DLC for Castlevania Lords of Shadow. there's 1 DLC pack that takes you back to the castle to explore more areas of it, and another that takes place right after the final boss, and which will supposedly shed some light on the epilogue.

So, if I'm understanding you correctly, this Castlevania pack that was not in the game is just a bonus feature, like say Playable Forte. Now, because Playable Forte "made it into the game" and this LoS DLC pack didn't, that's the only thing that makes it okay when it comes to giving gamers a choice?

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DLC should NOT be used as a means to sell unfinished games, or to sell you things that are already on the disc/game.

So DLC can only be used to sell you bonus features not included in the game, not bonus features included in the game?

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Let me put it this way. I can see how from a selling standpoint it makes sense. you are selling the game for cheaper and then you can pay for the extra content if you want it. However, if that is the case, then do not include that content on the damn game you are selling, but make it, I dont know, ACTUAL DLC.

What I am against- Is not the choice, but including the content in a game, then having you have to pay to unlock it, rather than to legit download the content.

Honestly I don't really see a difference. Bonus content is bonus content, whether included with the game or not. I actually respect being given a choice whether or not to spend my money on it.

If the basic thing does more to boil down to "pay me now or pay me later", wouldn't it be better to just to do more to give everybody everything upfront, and make them truly feel like they got something worth their money in the exchange? As opposed to making their purchase feel "cheap" and "incomplete" when you tell them you still gotta buy stuff to get the "complete" goods on your disc/program/cart?

No, I don't think it makes much sense, especially in this day and age when the internet pretty much gives everybody everything upfront when it comes to information about a game usually a month or two before it comes out, like with the MM10 extra features. To once again use your Lexus analogy in regards to MM9 & MM10, it's like making people pay more for a GPS system when they might not want it. Sure, it can be part of the complete package, but to pay more for a complete package in which you won't use the add-ons is honestly just a waste of money, money you could spend on other things. Playable Blues & Playable Forte are GPS additions and do not make the car run. Neither do the extra stages or extra difficulty. Like I just told Flame, I actually respect sellers that give me, the consumer, a choice whether or not to purchase bonus features, whether included in the game or not.

If we go back to say MM9 vs. MMPU, for example, what if Capcom offered a $5-$10 cheaper MMPU game that did not include the Level Creator aspect of the game, and you never had any plans to use it at all? If someone never had any plans to use the feature, why make them pay $10 more for it? Just because it's "included in the game" and the game is "complete" with the feature said person is never going to use in the first place?

I mean, most people in here play a lot more games than I do, so I'm just judging by the few examples I have seen.

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Gaming / Re: Downloadable Content. Yay or nay?
« on: January 04, 2011, 06:01:34 AM »
Not to be rude, but you seem to be missing his point... or at least what I think is his point.

Basically, I think he's trying to say, that it's better to pay more and not have to buy stuff which should be just a normal unlockable, because in the end, this is a shitty choice. Paying for something that should be normally included in the game, or not paying for it and living with the fact that you'll never get to experience to play as LOSER FORTE (for example) unless you give the developers more money.
Basically... it's like this:
DLC which is added some time after the game is released, and it's AN ACTUAL ADDITION to the game, like the downloadable BlazBlue CS chars (and the upcoming rebalance n'[parasitic bomb]) and then there's DLC which is what others already mentioned... A [tornado fang]ing UNLOCK CODE FOR SOMETHING WHICH IS ALREADY IN THE GODDAMN GAME AND SHOULD NOT, UNDER ANY CIRCUMSTANCES, BE A PAID DLC!

And I think I'm just repeating what others have already said, but just like Flame... I'll rather pay more money for a game, than BUY IT and then pay some more for dlc that's not even a real dlc.

I'm sleepy.

And what if someone doesn't want to play as Blues or Forte, or doesn't care about the extra levels and such? What you're telling me is that it's better to force people who don't care about the extra stuff to pay more for what they don't want, rather than charge less and actually give people a choice on whether or not you want to pay for this?

10338
Gaming / Re: Downloadable Content. Yay or nay?
« on: January 04, 2011, 05:22:57 AM »
Paying $20 for the complete game and not having to pay to unlock them later

So, just to be clear, you'd rather pay more money for no choice whatsoever than less money for multiple choices?

10339
Gaming / Re: Downloadable Content. Yay or nay?
« on: January 04, 2011, 02:08:44 AM »
I still dont qite GET the whole idea of having to pay for DLC that isnt even DLC. Its "UC"; "unlockable content" You are buying something that is already included in the game you bough, but locked until you purchase it separately. Why? Having to pay just to unlock something already in the game, just seems messed up, regardless of costs.

Because it's a bonus feature. You don't have to buy it if you don't want to, because you still get the complete game without it. It's optional. What would you prefer? Paying $20 for the game with features you don't want or really care for, or paying $10 for the game and having optional features you can choose whether to buy or not to buy?

10341
Gaming / Re: Downloadable Content. Yay or nay?
« on: January 03, 2011, 09:57:57 PM »
Not really, I believe. In those cases, those types of DLC truly ARE an example of a luxury premium. If we're going along with my Lexus idea, these would be the equivalent of a "No Touch Parking" or "OnStar Assistance" add-on. In both cases, neither of which are necessary to enjoy the singular car/game to its fullest, and neither of which are default features from a previous release that were later turned into some thing that Blizzard wanted to nickel and dime gamers with later.

Again, quite far removed from how companies like ASW and Capcom have turned last gen's advertising bullet points into things they wish to exploit now for more money. We've gone from how MMPU and MHX included extra characters, stages and difficulties as part of the package deal a few mere years ago, to now being expected to PAY for the "right" to use Protoman and Bass, as well as get access to higher difficulties and other stages, in the recently released 9 and 10. THAT is the difference. 

Except that, like I've stated before, MM9 & MM10 only cost a Hamilton each. They are not a $30 UMD game, nor a $50 console game. They are cheap downloadable games, and after all the DLC is said and done in both of those games, you are still paying less for the "right" than you did with MHX & MMPU. Going back to the sammich analogy, that's literally like complaining that you pay for all the little fixin's that you continue to put on the sammich and still wind up paying less for the sammich that tastes just as good, if not better, than going to a sammich place that doesn't charge you for the fixin's, but you still wind up paying more for.

Hell, lets use the Lexus analogy in this case as well. LOL, if MHX & MMPU are Lexus games, then MM9 & MM10 are Toyota games. Despite what you pay for the extra add-on's in a Toyota (and just to be clear, harder difficulty, Playable Blues & Forte, extra stages are just extra add-on's in an 8-Bit MM game) you are still paying less for that Toyota than you are for a Lexus, because Lexus' (or Lexii XD) are more expensive Toyota's. In fact, you are paying less for these particular Toyota's and all its add-on's, than you paid for a Toyota 15-20 years ago that had little to none of these add-on's at all.

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Gaming / Re: Downloadable Content. Yay or nay?
« on: January 03, 2011, 09:04:30 AM »
To me, it depends on the DLC. I personally feel that a huge majority of it is bullshit, because from what I've seen a lot of DLC is simply unlockable crap. It ultimately depends on the crap though. Like I posted in the Marvel Can Suck My Cock For What They've Done To Spidey vs. Capcom topic, it really depends on what it is, like with the YuGiOh packs. For me, it's useless because I'm not paying for something that I can get by just playing the single player game and trying out new, fun, and ultimately unbeatable decks. But for someone who can't build a winning deck, can't get the cards he wants, they are somewhat useful for them. LoL, also, it's also really really really really hard for me to buy virtual cards after spending so much (waaaaay too much) on actual cards in my younger dueling years.

With MM9 & MM10, even with the DLC, the game is still $30-$40 cheaper than the previous MM NES cartridges, and I'm technically getting more than the cartridges gave me in terms of gameplay options, like for example, gloriously sexy Playable Blues, and now moderately okay Playable Forte. This is why they can keep making MM11-MMetc this way, and I'd buy everyone of them with a smile on my face cause they're cheap & fun. I've said it before and I'll say it again: anyone who complains about a [tornado fang]ing $1 add on to a Hamilton game is simply. [tornado fang]ing. cheap. There's a very fine line between "principal" and "cheap."

However, I do agree with Ben's "Lexus" example from the Marvel Needs Superboy To Punch Reality For Them vs. Capcom topic (and now this one). The sad fact is that Game Consoles are a whole new different type of luxury items, and honestly, the gaming public is a very unique breed of consumer. To be frank, a huge HUGE majority of gamers are suckers, and the best, most primal & easy example of this simple fact is the XBox 360. A video game console is the only, repeat ONLY piece of hardware EVER MADE than can have a 54% failure rate at one time, and have people not only continue to buy it, but actually defend it and continue supporting it. No one would buy a car, a fridge, a camera that failed that much. People would not buy a [tornado fang]ing toaster that failed 54% of the time at one point. So the simple success of the 360 really tells you all you need to know about the gaming public and what they're willing to put up with/pay for.

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Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: January 02, 2011, 01:46:52 AM »
For the record, I'd like to state that I was the one who first used restaurant type analogies on RPM, so I expect some credit when others use my type of examples on this site, goddammit!  8)

Having said that, ultimately, I think it really depends on how expensive the sandwich (game) is. Essentially that's what anything really boils down to, in the end, when it comes to being a consumer of anything: How Much Are You Willing To Pay?

This is why the rant in that comic Ramzal posted is somewhat flawed, especially about the car analogy. People who buy a car know fully damn well all the expenses that go into it (One would hope). However, #1 Companies, both insurance wise & car company wise, can screw people over in terms of monthly payment agreements and #2 gas prices keep rising and falling to the point where when gas prices once reached $4+ in the NYC area, people finally said [tornado fang] THAT [parasitic bomb], and gas sales significantly dropped due to it, keeping gas prices under $4 since then (at least here in NYC).

It's why I also feel that MM9 & MM10 are examples of how, sometimes, there is nothing wrong with DLC. Why? Because MM9 & MM10 are a goddamn Hamilton each. There are $10 games. Not $50, not even $30. They are $10, and after all the DLC additions, whether you find them pointless or not, add it all together and it amounted to $19. Wow. We've gone up to $20 now. HEAVENS. They are still cheaper than most games that come out nowadays. Hell, they are cheaper than the original cartridges back in the NES days. So, in my view, there's a nice fun gray area in between "principals" and being "[tornado fang]ing cheap!" However, again, I'm willing to pay the extra $9 for the DLC of a Hamilton cheap game. Others are not.

Now, take the XBLA YuGiOh game as another example. They just released their DLC packs, and what they do is charge 160 Points for an individual pack which gets you cards that you can eventually win in the game by dueling in single player mode (I think there are 8-10 packs, I forget). Not new cards, mind you. Just cards you might not have the time to get, or because some people just can't build a basic winning deck. For ME, this DLC would be an absolute waste of money, and I refuse to pay points for cards I will eventually win anyway (One day I'll have that Mirror Force). For some, this seems like a bargain to maybe get some cards to build a decent deck with a coherent theme to it. Again, it's a Hamilton cheap game, but the DLC is not worth MY money.

Also, there is a huge, HUGE difference between "ranting & raving about something" and "not giving them money." Complaining does nothing unless you're willing to stop supporting the thing you're complaining about, and usually to stop supporting something means to stop giving them money. Like Ben said, THE POWER IS YOURS. Wait no, that was Captain Planet. He said the power is in people's hands. The only problem with this, especially when it comes to consumerism, is that you have to get enough people who side with you and stop buying said product. This can go right back to what I said in the Spider-Man topic after my huge rant about OMD/OMiT. After Quesada butchered the character, the only way to send a message that what he did was so atrocious is to stop buying the comic. If sales drop enough, then there is a chance things can change. But you have to have enough people who will stop paying, otherwise it won't change. Like I said some paragraphs ago, it all depends on how much a person is willing to pay!

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Entertainment / Re: Red Letter Media
« on: January 01, 2011, 09:54:19 PM »
I'm such a huge fan of his reviews. Despite the very wrong & vulgar humor in his reviews (mind you I find the humor funny, just a little out of place), he actually has very very solid analysis regarding the movies he reviews. I mean, his Star Wars prequel reviews are a work of sheer brilliance. I love his review on the Next Gen. Star Trek movies, as well as the 09' Star Trek movie.

We are all anxiously awaiting his Episode 3 review!

Posted on: December 01, 2010, 07:39:00 PM
Well, the Episode 3 review came last night.

It. Was. GLORIOUS!

A brilliant work which truly shows what's wrong with these movies in terms of just movie making 101 in general. I might watch all three again in a row.

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This seems pretty [tornado fang]ing awesome! I hope it's true.

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The Disney Channel Presents: Child Pawn

What do you guys think?

I thought they already had a Toddler Beauty Pageant show, but I like your name much much better.

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Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: December 31, 2010, 09:24:25 PM »
I think it's okay as long as it's cheap, like said Rockman 9 & 10. XD

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Fan Creations / Re: KoiDrake´s art dumping
« on: December 31, 2010, 06:56:35 AM »
I posted this at Da, but I'll put it here anyway...

I love how little time these RMs take to draw.

I like this RM. A lot!

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Gaming / Re: The Marvel vs. Capcom 3 Topic (ITS MAHVEL 3 BAYBEE)
« on: December 30, 2010, 08:57:49 PM »
Well on the plus side, there's still DLC talk for the future.

10350
Fan Creations / Re: The Gonzo has art.
« on: December 27, 2010, 06:57:10 AM »
Very Bat-tastic!  8)

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