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Messages - HokutoNoBen

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926
Dear Sega.

Where the hell is Jet Set Radio 3?

Probably won't be made until whatever is left of Smilebit (they're largely a part of the force that makes Yakuza games, now) can be bothered to make a new game.

But really, that's the only way I'll be even open to the idea of a sequel: the original team needs to come back and work their magic. There's NO other way.



However, Sega DOES have the power to work with Treasure, and make a new Guardian Heroes (or at least, another Guardian Heroes-style brawler that's NOT attached to Bleach) a reality.

Get Production IG (Wario Land Shake) to help out with the sprite work, and leave Treasure to craft the fan-favorite formula that we all love very dearly. MAKE THIS HAPPEN, SEGA! GYAT DAMMIT!  :W

927
Guys, if you're going to send letters to Sega/Sonic Team, AT LEAST do it like they did for Sega's official magazine back in the day!  8D

Yo Sega! 

I understand that Sonic is your "go-too" brand in order to generate some nice capital for other projects. If it weren't for the kids and "truly devoted" Sonic fans buying your games, who knows if you'd have the money to generate the likes of Ryu ga Gotoku(Yakuza), House of the Dead, or partner up with Platinum Games so that we can have games like MadWorld and Bayonetta? I can understand that much. You're going to keep making Sonic games. Or rather, you HAVE to keep making Sonic games.

But all the same...as one who remembers the "glory days" (the 16-bit era), I can't stress how disappointed I've been with the brand, as of late. Sonic Unleashed and The Black Knight both seem to indicate that you seem to want to do more Sonic than what is due. If you really want to do other, interesting things with the Sonic brand, that's fine. However, I say, take a cue from Nintendo: they have no problem giving us plenty of spin-off games starring Mario and/or his various friends. But the "straight-up" Mario platformer experience remains largely autonomous and "pure", as it were.

So, I ask, why not do the same for the Sonic series? You already have a number of spin-off "ideas", past and present, that could stand to work. Sonic the Fighters and Sonic Battle were both nice ideas for Sonic and pals in a fighting game. Sonic Shuffle was a nice "party game" of its own (though I can't imagine you messing with that, now that you have Mario & Sonic at the Olympics to meet your party game needs). Tails Adventure was a nice, "Metroid-like" game that could easily be the stuff of awesome, if handled correctly. And I'm sure the likes of Knux and Shadow (so help me...) can be used in interesting ways themselves, if allowed.

But really...the bottom-line is, spin-offs of this nature are created for this purpose. So that you shouldn't have to "mess" with the classic Sonic formula, in any way.

So, really...for the love of all that's good. Stop trying so hard with trying to "re-launch" the brand, and just focus on doing more to take it back to where it should be. Less werehog, less sword-play, and more to revive Sonic's momentum-based, pinball-esque nature. ...Please?

Sincerely,

Concerned Sonic-fan, Viewtiful Ben

P.S. - If you ever had the interest of allowing Naoto Oshima and Artoon to have their own shot at making a Sonic game, that'd be nice, too. Oshima was the one who gave us Sonic CD, after all, so I'd like to think that maybe he could stand to give us such a game again...

928
Gaming / Re: Sonic and the Black Knight
« on: March 29, 2009, 07:37:56 AM »
Why doesn't Shadow just stay dead then? It would have been a lot more fantastic if he did instead of being revived every game.

Easy reason? Because Sega saw the fanboy-appealing potential that Shadow had, and wanted to utilize him some more.

Never mind the fact that friggin METAL SONIC was an already established character, who not only served Shadow's basic purpose years before hand, and could have easily been written to do more in that vein.

To me, Shadow was a fairly redundant character from the outset. Even the whole "Ultimate Lifeform" angle was something that Metal Sonic was already doing years before hand. 

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Zero should have stayed dead back in X1 or at X5/X6 like he was supposed to but he revived yet again and he he even had his own series.

Zero is different, in the notion that, by all sake and reason, he was closer to the "original concept" that Inafune wanted for a "Rockman X". But Capcom wasn't going to play ball by his rules. So, as a consolation prize, he shoe-horned Zero in there any way, and was willing to just play the waiting game.


929
Gaming / Re: Sonic and the Black Knight
« on: March 29, 2009, 06:30:08 AM »
See, but that's SA2, and therein lies the problem with later titles.  It's not the story itself, it's the fact that it's told out of chronology.  SA2 covers his ultimate fate, so who really give's a rat's ass about him when his good-natured self is revisited in later games?

It was supposed to, y'know, make him a bit more sympathetic a character, however contrived the actual telling of those events ended up being.

Except for the fact that, y'know, he was in his super form. Also, the light as he approached the planet sure as hell made me think of a Chaos Control.

It was supposed to be "open-ended". If Shadow was meant to stay dead, he could have died in that fashion. Or, as history would tell it, it left them enough so that they could bring him back.

I was really hoping that they would have let stay dead. His story was self-contained in SA2, open and shut. I thought that was good enough...

I know, that's why I was hoping he was still alive. However, how do we know he didn't run out of rings while falling? Stupid but entirely possible and logical.

Silly Taiyo...game mechanics/logic != how things work in CG/FMVs!   8D

930
X / Re: What Would Make X3 a Truly Great Game
« on: March 28, 2009, 01:01:09 AM »
Oh yeah, one more complaint... WAY TOO MANY [tornado fang]ing DOORS.

ARGH, THANK YOU!

I dunno what the level designer was thinking with all those doors. I mean, sure, it was an easy way to try and separate the mini-bosses and set up the limits for Zero being playable, but it was just TOO MUCH. Bad level design! Bad!  -u-'

Other than that...I can echo the sentiments for the Buster and Air Dash upgrades. Upward Dashing should have been handled way better than it was...and the fact that you basically NEEDED it for the last section of the game (pre and post Sigma) just made it more painful to use it, than it should've to be.

As for Zero? Making him into a designated "Special Weapon" would have been an interesting thing. But honestly, playing as an "Non Upgraded Buster" X, so that you could have the short range Saber Slash, was all I really needed to "simulate" the experience of playing as Zero back in the day.  8D

931
Gaming / Re: Sonic and the Black Knight
« on: March 28, 2009, 12:46:37 AM »
This makes me realize - the first Sonic Advance was pretty damn awesome.

This is true. While not "perfect", the first Advance game was basically a good continuation of where Dimps started with "Sonic Pocket Adventure" (Neo Geo Pocket Color). As far as "modern Sonic" offerings go, Advance was probably the closest we'll ever get to anything approaching the 16-bit era's goodness.

...Too bad it, too, wouldn't last.  ;O;

To this day, I'm convinced that, if Dimps had been allowed/encouraged to continue more in the vein of Advance the first, they probably would have crafted a CD/3&K-quality Sonic game by now. But nooooo...some where along the line, they (or, rather, probably some one at Sega/Sonic Team themselves) got the "bright idea" that all we cared about was speed in Sonic games. That's why we got Advance 2 being the way it was, which has now only being continued through the Rush games.

They had a decent going with the first game, and it was squandered...just another example of the injustice that has been dealt this series...right up there with the notion that we never got a sequel to Sonic Championship/Fighters from AM2...  ;O;

932
Gaming / Re: CONFIRMED (?) - Downloadable GB/GBA games coming to DSi
« on: March 28, 2009, 12:31:01 AM »

No, seriously.


It's still a valid point. As is always the case in this industry (or anything else for that matter), opinions/mind sets/interests can be changed, especially if "opportunity" (more like "LOTS OF MONEY") is knocking at the door. I wouldn't be at all surprised if such a thing was the same way with Itoi.

I, and others, had to wait over a decade and some change, before Mother 3 FINALLY came out. Years after the crap that happened to its N64/64DD iteration seemed to put the final nail in the coffin.

Another decade or so wouldn't kill us. I can just make sure my children share the love!  8D

933
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 26, 2009, 02:29:59 AM »
Does that mean...

.... 0v0

[tornado fang] YEAH!  THIS IS THE BEST NEWS EVER!

It'd be interesting if there was like a "prequel" story mode that you could unlock, that chronicled Doc's own career some years before he trained Mac.

That would mean you get to fight as a younger version of Doc. Such a character might FINALLY have what it takes to dethrone Falcon as the manliest Nintendo character ever....  0v0 0v0

But really...bravo. I put my $5 down on this game at GS yesterday...

Also....

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Doc Louis is incredibly charming as your ringside coach and offers the same level of advice, both useful and useless, all voice acted. He even hilariously asks you to join the Nintendo Fun Club before correcting himself, advertising Club Nintendo instead.

934
Gaming / King of Fighters 12 Official Web up
« on: March 25, 2009, 03:47:20 AM »
http://www.kingoffighters12.com/

I'm proud of you SNK. Your website design has gotten SO MUCH better over the last few years.

And this game still looks so damn pretty! ^_^

935
Gaming / Re: RUMOR - Downloadable GB/GBA games coming to DSi
« on: March 25, 2009, 03:32:44 AM »
Ah 2007. How I miss this. XD

Fix'd. 2008 was when the game came out...the "pre game" madness (which was often, even better than the game itself) was largely before that!

You should remember the craziness over at Smash Boards even better than I, Jeri...you were able to get in on that crazy server more than I was!  8D


Any way...good stuff, I suppose. Though, part of me really wishes that Ninty are other companies would perhaps use this as a means to do more than just distribute roms legally.

After all, for those of us, like me, who still have their GBA Players and/or DS Phats/Lights on tap...I'mma need more than just the same stuff I could possibly get by scrounging around at various Gamestops or Ebay auctions, for possibly under 20 bucks, easily.



936
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 25, 2009, 02:25:15 AM »
....Ben, are you talking about online battles or stealing the cracka's bike?   8D

Why not both?  8D

937
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 24, 2009, 04:20:58 AM »
...All the more reason why this game needs decent netcode. This game would be perfect for handling business around here... ^_^

938
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 24, 2009, 12:17:17 AM »
finally we get to say "3D [shadow runner] Stole My Bike!"

YES. [shadow runner]. YES

939
News and Announcements / Re: Protodude's Ramblings #6
« on: March 23, 2009, 11:35:56 PM »
Just spoke with the Shadow, he's got nothing for us at the moment. Notably, he has no idea what Capcom of Japan is cooking with that Coro Coro contest...

Well, that much is understandable. Whatever CoJ is cooking up, they likely want to make sure no leaks get out before they're damn well ready. Even if he did know something, it wouldn't behoove to try and leak.

Still... :|

I can only hope that whatever they do, will be something that will make us all (or at least 80% of us) happy.

Hey, remember when RPM posted this scan? ^^

And these were leaked on RPM earlier than other sites. D:

Oh, yeah....! ^_^ I even remember how Zan (or at least, I thought it was Zan...) thought that this was possibly a fake scan, due to the sprites being possibly edits, over at another board...MegaMan Network, I think.

In fact, those pics were how I eventually found this place, no less, years ago! Ahhh....memories.

940
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 23, 2009, 11:29:25 PM »
[starts laughing maniacally]

YES! YES! YES!

Punch-Out is back! And I really love that updated version of the Fight Song. I'm eager to see how time has treated Mr. Sandman and "Soda Popinsky" too!

941
News and Announcements / Re: Protodude's Ramblings #6
« on: March 23, 2009, 02:56:06 AM »
I still want ZX3.

Is Inti really gonna give us a cliffhanger like that? ZX3 could be released by now, do you even realize that?

Yep. But on the other hand, if it was just going to be another game like ZXA (which I thought was flawed in a number of ways), then perhaps it was for the best to let it rest for a while.

If not ZX3 proper, I could just as well go for a nice side-story, of some sort.

942
News and Announcements / Re: Protodude's Ramblings #6
« on: March 22, 2009, 08:36:14 PM »
Very slow news week but news nonetheless. Hopefully, we'll get some big news to end the drought one of these days:

I hear ya...no new Rockman release yet, and nothing of interest from the likes of Nintendo Dream, CoroCoro, or even "TheShadow"...

What will it take, for us to at least have something to salivate over for the next few months?  -u-'

943
Gaming / Re: Kick To The Groin = 235 DMG
« on: March 22, 2009, 08:20:09 PM »
Honestly, it's plain to see that this game is just Shin Budokai with a terrible art style. Everything about the game engine is what we've seen before, so in that venue, it's love it or hate it.

Now, whether you'll be able to get past the bad art style, is another thing altogether...  8D

944
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 22, 2009, 03:12:21 AM »
I thought the Bruiser Bros. were a parody of the Kltischko Bros.? Anyway, I would like to see them return.

I believe that was supposed to be the case. Thus, why I could certainly see them back.

It'd certainly be preferable to just having Mr. "Palette Swap" Dream again...

945
Gaming / Re: Wii Punch Out - GET READY FOR A TKO
« on: March 22, 2009, 02:58:09 AM »
* Go retro by holding the Wii Remote sideways like a NES controller and pounding home punches with a simple press of the 1 and 2 Buttons.

...Wii Punch Out?

I now love you, even more so, with EVERY fiber of my being!  0v0

OK, so the final boss in the original was Mike Tyson. Can't be brought back due to licensing issues. All that's left would be a parody of a famous boxer.

Any ideas?


They could always just move on to Evander Holyfield, the guy who took Mike down.  8D

Barring that, I wouldn't be at all opposed to seeing the Bruiser Bros. return from Super. I didn't like too much of the SPO lineup, but the Bruisers were cool.

946
Gaming / Re: Guilty Gear Thread
« on: March 22, 2009, 02:54:03 AM »
I-No can be a pain too with her sodomizing, screen-filling, health-robbing, can-use-any-time-special though. But she's not nearly as bad as Justice.

I-No is an utter pansy, compared to Justice.

Her main claim to fame is Megalomania (her "Danmaku" attack). To combat that, just utilize your Rockman-level skills to counter her patterns. If she does the screen-filling one, jump at the right time. And by NO means try to attack or jump over her while she's in the midst of this, or you're just asking for it.

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Oh well I heard Order Sol was up there too, but I can't confirm that due to a lack of experience.

Here's a nice video


That's one of Japan's best Eddie players, fighting a Level 999 Golden Order Sol (survival mode). First he seems to be winning, and he's doing well. Then Sol gets his comeback...

Order Sol, on the other hand, CAN be a handful.

The main thing is, try to set him up so that he can't do [parasitic bomb]. Because the moment he's allowed to "Power Up", is when he's really able to [twin slasher] your face. He gets free Tension, free Max/Lvl3 stock charge, and the AI has the tendency to bust out that "Deadly Rave"-like Overdrive, which, as you just saw, will quickly tear your lifebar asunder.

I've never been able to reach Gold Order Sol in Survival...but seeing how that player was just MOMENTS away from owning him...that hurt me to watch...  ;O;

947
Question is... how many people continue to use Wii Fit for more than 15 minutes? Not to defend Halo either since I really find the whole series boring (just don't care for shooters), but we're looking at billions of games served.

The thing is, after the units are sold, Nintendo could care less. They've sold enough units to middle-aged women that will try in vain to use this as a serious work-out aid, and that's good enough for them.  8D

948
Gaming / Re: Best combat system of an action game?
« on: March 19, 2009, 02:13:27 AM »
While I LOVES myself some God Hand, I still think that the best overall engine for a Brawler would have to go to Streets of Rage. One of the classics in the genre, and in my personal opinion, still one of the best (especially part 2). It was just really well made, and gave you so much in the way of attack options.

Second up would be Sengoku 3/2001 for the Neo Geo, made by Noise (also made Matrimelee and are making its upcoming sequel). Again, options in the form of various attacks and commands that available, are the stuff of variety. You even have access to juggles! It's a shame that this title never got a console port for whatever reason, but I would highly recommend any and all who love themselves a 2D-style brawler to go track this game down. 

Then there's Double Dragon Advance and River City Ransom EX. Updates to two of Technos Japan's greatest games, and both, individually, do more to take the greatest aspects of each individual series, to make for one grandiose product. Lots of options, and ways to play in each. I would just consider it nothing short of miraculous that Million was able to get so much out of using (still!) just TWO buttons for the sake of RCREX.

Finally, there's Viewtiful Joe. (8D yeah, I know, but here me out!). Merging the time-honored solid gameplay of 2D brawlers past, with the combo and score attack-heavy emphasis of modern day games, VJ is what I still consider to be one of the best, and balanced experiences to be had with "modern" brawlers. It's merely a pity that we may never get that third game that Inaba-sama promised and intended...  ;O;
 

949
Gaming / Re: The Ocarina Of Rhyme
« on: March 17, 2009, 09:56:20 PM »
AMAZING.

950
Gaming / Re: The Madworld (Wii) Thread
« on: March 17, 2009, 09:55:57 PM »
Granted, they could fall into the Sonic Trap, but still, come on...a nice shiny brand new Way Past Cool Sonic game...  8D

To do that, we would need to get back the stuff that made Sonic a winner back in the day...that includes everything that made 16-bit games so gravy, as well as Jaleel White as his VA again (if necessary to have a VA).

Old school Sonic definitely was "black". My friend had to convince me over the weekend, but the way he put it together, that much is definitely true.

We both agreed that much can't be said necessarily for the current, green-eyed model...  8D

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