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Messages - HokutoNoBen

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651
Gaming / Re: 3D Dot Game Heroes
« on: November 04, 2009, 02:36:26 AM »
Should be getting my copy in a few days. But judging by what I saw in a player streaming game footage, and the impressions of a fellow GAFfer...this game is going to be awesome-sauce.

Bayonetta, 3D Dot...and then NSMBWii.

This will effectively end my gaming tour in 09, but WHAT a tour it's been!  0v0

652
Gaming / Re: Miyamoto is "disappointed in StarFox".
« on: October 29, 2009, 02:20:43 AM »
Also, seeing SF2 on Virtual Console would be cool.  It's no 64, but it's still pretty nifty, and it'd be nice to finally see it out there legitimately.

Well, first things first. We would need for the emulation to be up to snuff, so that we can get the ORIGINAL StarFox on VC. 8D

That's the main reason why that damn game is not up on the VC yet. Because if they want to provide a pixel-perfect experience, just "cheating" like what most emulators do would not cut it.

653
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 21, 2009, 06:40:32 PM »
Pretty sure we prove that on a regular basis with Sonic.

The Sonic fanbase, as a whole, has seemingly such a low regard for quality now-a-days, I don't think they should even be considered beyond the notion of "sucker".

And to think, they used to call us Mega Man fans "Capcom's suckers".  8D

Quote
I can't help but find it ironic that Ben uses an example of a fan's reaction to a character's absence as evidence to why a character's absence to avoid irking the fans is acceptable.

The "irony", if you chose to see it as such, takes a back seat to more of the notion of "how to do things right", or at least, go about from the stand-point of pissing off the least amount of people, as possible. Again, SNK's example is an example of how you [acid burst] people off, when they've come to expect certain things, and then it was taken away. Nintendo's example is more along the lines of "let's not rock the boat, and take the lesser of two evils, as opposing to opening Pandora's box unnecessarily".

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That's actually counter-productive to your argument, then.  If there's precedent for the float being acceptable as a situational move, then Peach's presence in any game with an aerial power-up should be fine.

I don't necessarily see it as such.

If by the same token, Yoshi's Island (as much as I love it so) is not viewed as a traditional Mario game, but yet, certainly makes a lot of equally compelling things for the green dino as well, then I would wager the same can apply for a number of other games in the series. Yoshi is also not used to the extent that I would have liked for a game like this, but again, it is what it is, and for a game like this, it "works".


So, again, we seem to see eye to eye on this basic issue, but I still see it in a decidedly different context. To me, the very fact that Miyamoto talked about Peach's dress, and then went on to talk about Wario supposedly "having to be able to fart" in the same paragraph, leads me to believe that there was likely a good deal of things to consider than certainly what we know now.

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Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 21, 2009, 03:15:09 AM »
I know for a fact Peach did not hover in Super Paper Mario, she merely slow-falled with her parasol (and since NSMBWii has the propeller suit for aerial stunts, she doesn't need any of her own).  Not sure about Super Princess Peach.  

She did Float in that game (when she was all Joyful). 8D

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Somebody ALWAYS bitches about ANYTHING and EVERYTHING.  You cannot honestly tell me that the people who care whether or not Peach hovers are more than negligible.  If every other character is a Mario clone then the fact that she would be could hardly be seen as unusual.

You'd be surprised, is all I'll say. 8D

There are somethings that may come up, where people may be more than willing to look the other way. Zero's Saber Holster in TvC being "wrong" is an example of this. It doesn't really impact all but the most anal of people. Luigi going back to being a clone of Mario is what I would think is yet another example of this.

But then there are the things that could only be described as the stuff that describes anal-retentive to the max. And yet, it can't be ignored, because those who care about such things can actually be QUITE numerous, or at least, proportionate enough so that it can stand to cause significant problems. Case in point, SNK's own KOFXI, and ESPECIALLY KOFXII. For whatever reason, SNK thought that they could some how skate by, and neglect certain things. To say the least, everybody's favorite "bouncy" ninja, Mai Shiranui. Wasn't in the arcade version of XI, and was a complete NO-SHOW in XII, to a lot of people's surprise.

And well, the writing has been on the wall, again, especially when it comes to KOFXII. You can only play with people's expectations but so much, before they'll bite back. And with Nintendo's demographic being as wide, "passionate" and yet, also down-right stubborn (if not outright "spoiled") when it comes to certain things? I think that Nintendo, in the end, probably made the better decision. Better to have no Peach, than to have a Peach that likely would have pissed off a great deal of people in that respect, one way or the other. Especially when it's more or less an established part of her character to have a float/hover mechanic of SOME degree, in every platforming-type game she's appeared in.

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http://www.nesmaps.com/images/Titles/SuperMarioBrothers2jTitle.png

"Classic style" has nothing to do with it.

In your example, the one game is one player (much like its "American" counterpart) and was also conducive to having the differing characters play differently. The other games (the original versions of SMB1, 3 and World), were able to support 2 player, and had Mario and Luigi play exactly the same.

That, was what I was intending, when I was referring to the classic style. NSMBWii is an evolution of that concept of how the two players played together, with basically the same character. The only real difference is that 2-4 are playing at the same time.

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I'm just saying, they were negligent on a few points.

I'm not contesting that much either. But to me, it's either a thing of "it is what it is" one hand, and at least doing a good deal to avoid some unnecessary flak on another.

Because again, I say that one should not underestimate the fans, and what could happen when their ire is irked too much for its own good... 8D

655
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 20, 2009, 04:50:57 AM »
There is nothing about Peach's character model that necessitates the return of SMB2 attributes.  Being female and wearing a dress does not break a platformer.

Agreed. But surely you can see that even proposing Peach would just open yet ANOTHER can of worms.

If you have Peach play just like Mario and the others, you'll have people crying foul:

"OMG, SHE DOESN'T HAVE DAT FLOAT! PHAIL!!1111!"

On the other hand, if you bring back "DAT FLOAT":

"OMG, SHE'S BROKEN FOR A GAME LIKE THIS! SHE'S FOR CASUAL GAMERS! LOL!!!"


So literally, there was no way that people were going to be happy if Peach was in the game, one way or the other. Probably the only reason people aren't as quick to belly-ache about Luigi, and the omission of his floatier jumps, is due to the fact that this is supposed to be a "classic" style game, and thus, they're more willing to accept that. Especially since everybody else is a clone of Mario, too.

Peach doesn't have that kind of luxury. Beyond the sports/party games, in practically every appearance she's made, she's had DAT FLOAT. You're not going to be able to have people "divorce" themselves of that concept, as easily as say, Luigi going back to being a clone of Mario.


So, to me, it's just a thing of "it is what it is". Just as much as how now, in this game, you can't take Yoshi with you from level to level. This time, he's localized to that level you got him, and then he dumps your ass after that level is done, no matter if you were good to him or not.  ;O;

It ain't perfect, but again...it is what it is. Still not going to stop me from enjoying probably the most enjoyable Mario game in years, in any case.  :)

656
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 20, 2009, 03:27:42 AM »
I wonder what we have here.

Well, we do know that EAD Tokyo is working on SOMETHING ELSE besides Mario Galaxy 2. Intelligent Systems' Paper Mario team has been pretty quiet too; it's been almost 2 years since SPM (which wasn't "enough" of a Paper Mario game for some people, but I digress).

Then there's the fact that Nintendo renewed their copyright for Mario Museum (Aka All-Stars). Whether it be yet another excuse to repackage that SNES-era collection (plus hopefully more), or something more ambitious (using the NSMB engine to remake all 3-4 games from that collection...?  8D), they'd likely would have a good cause for Martinet to get another paycheck.

Frankly, I see little reason for Mario Party to come back, at this time. Not as long as the Mario & Sonic games are basically doing the same thing, and making money for Nintendo (and Sega) all the same.

But hey, as long as I'm in "wishful thinking" mode? How about a hi-res, sprite-based Yoshi's Island sequel for the Wii HD. A game starring Bowser (and/or his kids, now that they're back in the forefront)? Mario & Sonic...the ACTUAL platformer, courtesy of Tokyo EAD?  8)

657
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 19, 2009, 05:25:41 AM »
Seriously, I'd hoped that Nintendo was wiser than to release a 4-player Mario game with only the brothers and two Toads playable.  The series has more of a cast to offer than that, and it's just a wasted opportunity.  You'd think the people who brought back the freaking Koopa Kids would have noticed that.

The basic thing is, they wanted to make sure that each player was playing with the same "playstyle", and had a similar model to match. Everybody in the game plays just like Mario. Luigi doesn't have his "floaty" jumps, Toad doesn't run any faster after picking items up, or any other frivolous thing.

In short, the other option would have been to just have as play as 4 different colored Marios, and we would have gotten the same result (and likely the same type of complaints 8D).

Frankly, the only thing I question is why it had to be two toads, when one of them could have been something like a Hammer(less) Bro. It could have also sufficed. I mean, thanks to the Paper Mario games, especially, we know that some Troopas have no problem with co-oping with Mario and da crew. Plus, a Hammer Bro would have been close to Mario's build, and could have been modeled to follow suit with the same play style.

Such a thing would not have put a stop to the various belly-aching out there, but I think it would have at least given a bit more variety than a straight clone of the 3P.

658
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 19, 2009, 01:25:12 AM »
Good thing this isn't Wi-Fi...

Hokuto No Bully here would keep us from EVER finishing a game!
...unless, of course, we didn't let him out of a bubble... [eyebrow]

Actually, the latest thing says that a player CAN release himself from the bubble, if he shakes the wiimote hard enough.

I can imagine the fun times and superdickery that will ensue when my "Smash Company" at UMBC gets a hold of this game. SO. AWESOME.  8D

659
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 18, 2009, 07:38:03 AM »
Actually, you can't "eat" the other players. But you CAN have the Yoshi keep the player in their mouth for seemingly a good while, then spit them out at the opposition...or into a bottomless pit...or....  8D

660
Gaming / Re: Concept Artwork For "Epic Mickey" from Warren Spector
« on: October 17, 2009, 05:08:08 AM »
Do you think it will be a GOOD Good/Evil system?

It's Warren Spector. He practically took the whole "morality" thing, and did the damn thing with it in Deus Ex. I'd like to think he'd have what it takes to do something similar here.

661
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 17, 2009, 05:04:21 AM »
Funny how we get the Ice Flower AND a Penguin Suit.

Eh, to me, it's no different from how we had both a leaf that gave Mario 'coon ears and tail, and fursuit that gave similar abilities, plus the nifty thing of turning into a statue, back in Mario 3.  8D

Any way, the intro? 'Twas cute. And I'm liking how the Koopalings seem to each have their own vocal pitch. I was hoping Roy and Morton would sound like they actually have some nice bass in their voice.  8D

662
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 16, 2009, 11:14:35 PM »
Doki Doki Panic was also a fine game. But I love 2-JP, just because it required some of dat skill!  owob

Still, Yoshi's Island still remains my overall fave "Mario" game. And the fact that Yoshi was able to lap up and spit out hammers with his friggin tongue made me smile. He must have been training! ^_^

Any way, thanks Vix!

663
Gaming / Re: Hokuto Musou
« on: October 16, 2009, 09:15:33 PM »
Roses are red,
Violets are blue,
OMAE WA MOU
SHINDEIRU.

Yes. A VERY Bloody Valentine!  owob

664
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 16, 2009, 09:14:35 PM »
Actually you're right on the money. Quote TASVideos:

Quote
You don't need to land on the top of an enemy to kill it. As long as you're moving downward as you hit the enemy, you'll kill it. If you time it just right, sometimes you can even hit the bottom of the enemy. This is useful for killing enemies that seem to be too high to jump on.

http://media.tasvideos.org/smbtricks/smb_hatstomp2.gif



So, I was wrong. It's still an awesome trick though.  8D

665
Gaming / Re: Tatsunoko vs. Capcom (the sequel topic)
« on: October 16, 2009, 09:03:59 PM »
A really good Roll player doesn't let anyone steal her health.

Exactly.

I mean, honestly, you're not really supposed to be utilizing that super that much, if at all. 90% of the time, there's likely a better option for you to put that Super Meter to use.

However, if you really want to use it, either for a last ditch thing, or just to "rub it in their faces" (like I usually am prone to do), you use it in the midst of a set-up. A really basic type of set up that's good for such a thing like this to end with any combo that ends with a (preferably charged) "Roll HomeRun", and then have Roll heal. By the time the foe gets up, they'll be powerless to do anything about Roll getting her heal on. 8D

Or at least, that was the basic strategy employed for the original game. Dunno how things might change slightly for this "new-fangled" version. 8D

666
Gaming / Re: Hokuto Musou
« on: October 16, 2009, 08:58:58 PM »
Indeed.

The Musou series has needed something really to give its battle system a shot in the arm, like a crackhead that needs another hit! So, if they really are basing some inspiration on DMC, well then, that's definitely a great start.

Also, we may not have to wait too long for this game, either. Another report relayed to by a friend of mine states this game may be out as early as February next year. Would certainly end Koei's fiscal year with a nice *HEAD EXPLODES*

This and Sengoku BASARA 3 shall both be mine next year, as soon as they're ripe for the importing!  >0< >0< >0<

667
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 16, 2009, 04:40:52 PM »
Well they wouldn't have killed you if you landed on them... But these players were definitely letting the balls land on them instead.  And how did they beat Lemmy from the side like that?  This isn't Sonic the Hedgehog!

Maybe, like the original NES Super Mario, you actually may have a few frames of invincibility on the "upward rise" of your jump. If so much is the case here, then that might open up the case for some more interesting tricks.

Any way...can't stress enough how glad I am that I paid this game off in full. Roy and his posse awaits!  8)

668
Gaming / Re: Hokuto Musou
« on: October 16, 2009, 04:37:58 PM »
HD version of the clip is now up and ready to be viewed.

<a href="http://www.youtube.com/watch?v=0UKMwb917-Y&amp;feature=player_embedded" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0UKMwb917-Y&amp;feature=player_embedded</a>


Loving the fact that this looking more and more like the brawlers I grew up with. I only hope the grunts do more interesting things on higher difficulties! 8D

669
Gaming / Re: Hokuto Musou
« on: October 15, 2009, 07:23:57 PM »
Meh. Still don't like that [shadow runner].  8D

Any way, I dunno why there's no BGM either. Maybe they just wanted us to focus more on the screams and shouts of the grunts.


"AAARRGH...TASUKETE!!!!" *POP* 8D

Speaking of BGM, it looks like we can't count on any rendition of "YOU WA SHOCK" appearing either. They really want this to stand on its own, I guess....

670
Gaming / Re: Hokuto Musou
« on: October 15, 2009, 06:44:15 PM »
Official site open

http://www.gamecity.ne.jp/hokuto/

You can see a much better quality (with sound!) footage of Ken kicking ass. No CERO rating yet, though. It'll be interesting to see how they expect to move a million units, if this game ends up being a CERO D or even Z... 8D

Awesome. Nice to see Ky Kiske finally grew a [ray splasher].

BAH. Don't insult Shin, by comparing him to that tea-cup collecting pansy! 8D

671
Gaming / Re: Hokuto Musou
« on: October 15, 2009, 06:05:53 AM »
Nah. Awesome's not STRONG enough an adjective!

"Mantastic" would be the word my friends and I would use.  8D

Man, if I had that in my house, I would use that as a means to always remind me of how much farther I can strive to be. Then I should get a keychain that, instead of WWJD, it'd be "WWKD".

so, who's voicing Ken this time?

http://en.wikipedia.org/wiki/Katsuyuki_Konishi

But if you just want the gist? He was Kamina in TTGL.

So basically, one of the other manliest anime characters of all time, is getting the honor of playing the OG who defined the term. From what I heard at the conference last night, he did a good job.

672
Gaming / Re: Elements of a Good Compilation?
« on: October 15, 2009, 05:26:33 AM »
It definitely wasn't a pixel perfect port of the original... XD

Any way, there's two main things that I ask for, when it comes to a compilation

1) Pixel perfection - In short, when I purchase a collection that contains a number of my favorite games, I would prefer to be able to play those games verbatim to how I remember them. How the Mega Man, Capcom Arcade and Sonic collections have done a lot to fall flat in this area, in spite of the technology that was available even at those times, baffles me. I should not have to deal with any thing relating to graphical glitches, slowdown, and other runtime problems that didn't exist in the original version.


Or, the other school of thought.

2) the "All Stars" way - To this day, I don't think any collection of games has done as much as Ninty did with this pack. Take all of the old stuff, give it a fresh coat of next-generation paint, while still possessing a great deal of what made those original games as sexcllent as they always were. That's the other way I like my collections, in that, I would certainly love to see something that gave me perhaps not only that which I was familiar with, but more on top of that. As long as it doesn't take away from the original package deal, then shoot, GIMME!

673
Gaming / Re: New Super Mario Bros. Galaxy 2 Wii Turbo Edition
« on: October 15, 2009, 04:23:28 AM »
Only thing I can say negative? I really don't care for Iggy's design change. He was fine with being the other rainbow-haired mohawk kid. This green hair just doesn't do as much for me.

But whatever! Roy and the gang are back. Jr's in a cute lil klown kopter of his own. The game is promising to be a return to challenging platform action. Oh, and it can be played with up to 3 of my pals.

SO GLAD I paid this baby off in full months ago. I knew this was going to be something special! ^_^

674
Gaming / Re: Hokuto Musou
« on: October 15, 2009, 02:49:38 AM »
It'd make sense, seeing how that was the "big thing" by the final fight with Raoh.

Again, they said you'd learn more skills as your characters leveled up. That pretty much would do a lot to point to Ken and Raoh probably learning that technique towards the end of their grinds.  ;)

675
Gaming / Re: Hokuto Musou
« on: October 14, 2009, 11:16:18 PM »
Likely won't be any good at this point (no more game footage) but here:
http://live.nicovideo.jp/watch/lv5079980

You'd be better off waiting for some one to upload the streaming footage of the game itself later.

Posted on: October 14, 2009, 01:28:45 AM



Alrighty! Now, have some nice manly portions of footage from the show. Not high quality, of course, and unfortunately, there's no sound and overlaying niconico "moon language" but you should get the gist!

<a href="http://www.youtube.com/watch?v=NkpwZvxWWLw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NkpwZvxWWLw</a>
- In game footage
<a href="http://www.youtube.com/watch?v=fwcuBwQuYYU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fwcuBwQuYYU</a>
- Ken vs. Shin

Have some articles, too! Direct feed pics!

http://news.dengeki.com/elem/000/000/203/203239/
http://www.4gamer.net/games/098/G009896/20091014014/


And some more info.

Basically, this game does more to be based off of the original manga, more so than the anime or anything else. That's a large reason why some characters are going to colored differently than what some may have expected.

In short, you're going to have to deal with Raoh being big-ass white man with blond hair, and Rei having dark black/blue hair, which may be a bit disparaging, if you're used to the anime version's color schemes.

Game wise, there's two main modes to look forward to.

Legend Mode - Play through the original storyline, starting with Ken rescuing Lyn from the big bad gangster, Zeed. In this mode, it will be shorter, arcade-mode like stages, where Ken will make heads explode, and then take on a boss.

Illusion Mode - Basically, this will be a mode where you will get to play as any character you wish, and will get more "Musou" like conventions involved. You also will get to change the storyline around, or have made up stories, depending on your character. Hopefully, unlike say, Gundam Musou 2, this will mean actually interesting "AUs" and alternate endings. It'd be interesting to see what could have been if say, Raoh won the final fight, or so many other possibilities.


The Musou Gauge this time around is called the "Hissatsu Waza" (basically, "Sure-Killing Technique") gauge. Filling this gauge up will your character to unleash their famous attacks, such as Ken's depicted "Hokuto Hyakuretsu Ken" (Hundred Burst Fist). It's stated that you'll get more of such attacks as you level up, and you'll likely get to switch them around as you see fit throughout stages.  And like in the video above, executing such techs successfully will be just like in the show....then end with the kanji being displayed on the screen with the character shouting out the attack. I appreciate such details! ^_^


Well, it was already decided when this game was teased but still....

"This game is already bought."  8D 
 

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