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Messages - HokutoNoBen

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626
As much as I could definitely go for a DASH 3?

I agree with PB on one thing. If it was between DASH, and a sequel to a franchise that's a bit closer to my heart, like say, Viewtiful Joe? Gargoyle's Quest/Demon's Crest? Strider? Final Fight (FOR REAL THIS TIME!?!)?  ....getting back the rights, so that they can make another Jojo's Bizarre Adventure fighting game?

It'd be no contest, sorry to say. Especially since, for a lot of these games, I've been waiting a helluva lot longer for sequels to these games than I've been for a third DASH. It just be a matter of personal priorities! 8D

627
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: December 05, 2009, 10:28:27 PM »
Ben, I think the best evasion I've seen Bayonetta use in videos is the one where she literally separates herself into a few dozen bats and reforms starting up Witch Time. When I saw that, I automatically knew that this game is going to be a favorite of mine for years. 8B

That's one of the "techniques" you can buy in the game. Called "Bat Within".

What it does: If you're able to dodge at basically the LAST POSSIBLE second, you'll do this Dodge instead, which not only negates the damage you would have received, but it also does a little bit of damage to the enemy that was trying to hit you.

Ya better get good with it though....

(click to show/hide)


but what Ben mentioned of the shadow clones.  If it's like what Ninja Gaiden 2 has...man...i'm not sure how to take that much awesome.

Not familiar with how NG2 does it, but again, the best way I could describe it? Think of it is like how you can do V-Ism in Street Fighter Alpha 3, Yun's Genei Jin in Third Strike, Doppelganger in DMC3 (only you get 3 instead of just 1) and etc.

Activating the technique drains your magic meter, but you get three clones that follow your movements in a delayed fashion. That basically means your enemy gets to eat all of the damage that not only YOU deliver, but repeated damage from your clones too! Pretty much the only thing they can't do is follow your Wicked Weaves with their own. But that much doesn't matter, considering how powerful this technique already is. 8D

628
Gaming / Re: Sonic Classic Collection
« on: December 05, 2009, 10:16:31 PM »
So it's saying Sega can't handle thier own mascot like they used to?

I don't think it's so much that, more that they just don't care, as Shell talked about.

Quote from: Hypershell
I recall an old developer rant, taken down because it allegedly spoiled Unleashed before it was even announced, about how Sonic Team has been reduced to a rushed yearly cash-cowing house with no passion left for what they're doing.  I don't think that's too far from the truth.  Many times they land a solid concept.  But either because they have a deadline or because they just don't care, their projects virtually never get the fine-tuning in gameplay that they need.

Having read this same rant on GAF many moons ago, I would agree that's pretty much the truth. Between the devs being hard pressed to give two shits, and the Sonic fan base buying games, regardless of the quality? Sega hasn't had good reason to improve, if the public has made no real "demand".

I'm interested in seeing what Project Needlemouse is all about. But unless Sega/Sonic Team/whatever dev is involved, is actually interested in making a quality game? Things won't get better. There are a lot of fundamental probs with Sonic as a series now, and it goes far beyond the scope of how "super forms in levels" has not been a feature in the games in over 15 years. (Sorry, Shell. 8D ).

I would say more accurately Sonic Team.  Remember NiGHTS: Journey of Dreams?

JoD was not exactly a shining example of how to make a great game, any more than Billy Hatcher was, but I don't think either game could be construed as scraping the bottom of the barrel of game design, as some of Sonic's last few games.

Sonic has been basically reduced to more than a ho that Sega expects to turn tricks, and "go out make some muthafuckin' money!" [/Butters] And that's sad, considering that, at least in Europe and the US, Sonic was definitely Mario's rival. But now, more than ever, the differences between the franchises has been made apparent.

Mario, as a franchise, as built, from the ground-up, as a means to help craft games. There was little to no "marketing appeal" that was at the center, so much that it was all a part of Miyamoto's functional design.

Sonic, on the other hand, was built as a franchise that was meant to cater to 90s marketing. The character himself was "radical, hip, edgy and cool". Sonic was practically the "Poochy" of his day. Possibly the only reason we even got decent games in the 90s based of him, was because of Sonic's "3 Dads", Naka, Yasuhara and Oshima, who took what marketing gave them, and (sonic-)spun it into gold.

Without those three, or at least, the same degree of fundamental thought and design those three gave the series? Is it any wonder why the series is in the pickle it's in now?

629
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: December 05, 2009, 09:21:54 PM »
Alright, finished the demo twice.

Well, Bayonetta does make some very marked improvements to the Action genre. In addition to the Climaxes sweetening your victory, combos are fluid (provided you can remember them, because they're not intuitive, but that's on par for the genre), the controls are solid, and there is the one-button, catch-all Evade.

That said, it still needs work. DMC4 Nero's O-button arm was the last and only time I actually felt like I could tackle a boss. You do get a great sense of power fighting regular enemies, and she does make quick work of them. But when it comes to bosses or rivals, you are still at the mercy of your measly weapons. Any combos you pull may or may not interrupt the boss, leaving you no time to evade. That Evade function, by the way, is handy in that it's one-button, but you can barely see what move your enemy is about to pull whereas in other action games you have just enough indicator. Or you can at least see the bloody weapon or their arm swinging, for pete's sake.

Take it from a guy who's finished the game, several times now.

The demo, unfortunately, still doesn't give you the full scope of all the weapons, abilities and accessories you have at your disposal, much less all that you can do with them. Spending time with the game will inevitably just make you more adept in this light, though, because the options that are present to you are [tornado fang]ing STAGGERING.

For example, you can start a combo, dodge/roll out of the way of the opposition, and then CONTINUE that combo after the dodge animation is finished. Then begin a new combo. Switch between your two weapon layouts, and the combos they each offer, at will. 8D

Even the demo has a good deal of options to it. But you ain't seen nuthin' yet. Wait til you get the ability to buy accessories, which will you to do anything ranging from being able to Parry like in Third Strike, have "clones" follow your attacks like Alpha 3's V-Ism, or give you a bit more breathing room in the form of a "Leaf Shield" thing that absorbs a few hits for you. And that's not to say the abilities you can stand to get. Bayo's version of "Stinger" is only the tip of the iceberg.  8)


As for enemy patterns? Well, that comes from just being able to observe them. Everybody in this game telegraphs what they're going to do, like in Viewtiful Joe. Once you know what to look out for, and how to work around it to your advantage, though? It ain't so bad. Just keep going at it! ^_^




630
Gaming / Re: 3D games that would make kickass 2D platformers
« on: December 05, 2009, 09:05:28 PM »
See, Ben? She gets it.

And you know what, that's work the other way around too. MMZ seems like a good fit for the DMC style.

They're still quite different though, on the basis that their "formulas" and overall executions are different.

For example, MMZ was not really about combo building (though some did exist), because it focused more on speed and killing things efficiently. In DMC, and even more so, Bayonetta, the reason why everything, and I mean EVERYTHING, is "cancellable" into anything else, is to make for a game where you could kill things in an elaborate fashion, and rank up the points. If Zero had access to HALF of what Dante or Bayo had at their disposal, in his own games/appearances? He'd be nigh-unstoppable. Dash Cancelling back in PSX MMX games was "bad" enough as it was, and showcased just how much the stock MMX/Z engine was not built for combo fluidity like that! 8D

To do such a transfer as what you're implying, would also mean that MMZ engine would have to be changed to adequately accommodate things to make things "balanced". MMZ, as we know it currently, would not be capable of rendering such a thing. Or at least, not well, as I'd still think some intricacies that came about from working within a 3D space would be lost in the process.

Again, Viewtiful Joe possibly stands as a better example of how to do such a "stylish action" game in 2D. Or hell, Treasure, arguably the "parent" of stylish action games, could render something just as viable. Follow something along those lines, and we may be onto something...

631
Gaming / Re: 3D games that would make kickass 2D platformers
« on: December 04, 2009, 11:29:55 PM »
Devil May Cry and Bayonetta.

I dunno. The games work so well, I think, because they're in 3D. Dunno if it would be quite the same if they were placed in a 2D realm.

Besides, there's Viewtiful Joe, practically begging for a sequel that could expand on his game's engines in such a way.

632
Gaming / Re: Sonic Classic Collection
« on: December 03, 2009, 04:07:03 AM »
Not nessecarily. they said it was a new Sonic game in classic style or something, but you can never keep hopes too high with Sega.

Eh, it's only Sega within certain arenas. ^_^

I mean, the Ryu ga Gotoku (Yakuza) series? Valkyria Chronicles? Various levels of Arcade development (like Border Break)? That's all gravy.

It's when Sonic gets involved, that something usually goes wrong. Too bad that's usually the big example that's cause for people to paint with a broad brush...

633
Gaming / Re: Hokuto Musou
« on: December 02, 2009, 03:55:46 AM »
Month?  I thought it'd be your most hyped game of the year, NoBen!  XD

Now, the only reason I can't, in good faith, give Ken that much of a run-away?

Well, there's still Mario Galaxy 2 and Metroid Other M, laying in wait.

Ken's game easily stands to get the "Most Mantastic Award" on lock, though.

[tornado fang] Kratos!  8D

634
Gaming / Re: Hokuto Musou
« on: December 02, 2009, 03:19:02 AM »
http://www.inside-games.jp/article/2009/12/01/39098.html

Basically, this game is now slated to debut in Japan some time in March 2010. Immediately skyrocketing to my most hyped game for that month!  owob

Only bad thing? KOEI's really asking for Ken's devoted legion to dig deep into their pockets. Game's also stated to be marketed at the price of 8190 yen. 80-90 bucks in USD, basically. And this isn't even for the "Treasure Box" version that this game is likely to have.   8B

Ah well...this and Zangeki no REGINLEIV in Feb are the only games I'm gunning for at the start of the year. Unless Ryu ga Gotoku 4 also shows up....  8)


635
Gaming / Re: Sonic Classic Collection
« on: December 02, 2009, 03:09:30 AM »
No Sonic CD? What inane excuse could they use THIS time?  8D ... -AC

Honestly, I'm sorry, but the allure of playing the same Sonic games I loved, only on the DS this time? It's not happening.

And frankly, after the travesty that was the Sonic 1 GBA port, I'm not even sure if I trust Sega that much with doing a port of this type.

636
Gaming / Re: Which Games Should Capcom Bring Back?
« on: November 25, 2009, 04:38:38 AM »
Even though probably only a fraction of the original team is left...I could still go for a 3rd Viewtiful Joe game that wraps up the story, and tells me what's lying in that house!

Others:
* Gargoyle's Quest/Demon Crest
* new Vampire/Darkstalkers fighting game
* Rockman X and/or DASH

637
Gaming / Re: Gaming In 2010
« on: November 24, 2009, 05:14:18 AM »
Yep. At the beginning of next year though, so it shouldn't be too much longer to wait.

Any way...my list is already looking pretty awesome for next year.

* HOKUTO. [tornado fang]ing. MUSOU.
* Sengoku BASARA 3
* Zangeki no REGINLEIV (formerly known as Dynamic Zan, by Sandlot, the makers of Earth Defense Force)
* Mario Galaxy 2
* Metroid Other M
* Ryu ga Gotoku (Yakuza) 4
* Castlevania: Lords of Shadow
* Trinity Zill O'll Souls

And this is merely based off of that which I know at this moment in time. This list's contents are of course, subject to change! 8D

638
Entertainment / Re: TMNT 25th anniversary direct to DVD animated movie
« on: November 23, 2009, 04:44:45 PM »
Alright...this was DEFINITELY the best TMNT movie made in years...right up there with the first flick for all time.

There's so much in the way of fan service, that it brought a smile to even the most hard to please fans like myself.

If there was anything I didn't care for, and they would be few, it'd be....

(click to show/hide)

Again though...this is something not to be missed. If this is the final send off, before we have to welcome whatever the Viacom/Nickelodeon era brings us...then it was truly...one awesome ride.

Cowabunga...  :'(


639
Gaming / Re: Legend of Zelda - The official Zelda thread
« on: November 23, 2009, 02:51:21 PM »
Thank you, Aonuma. Thank you for doing more to just "keep it real".  owob

I'll be honest: I haven't been all that enthused with a new Zelda game in quite a while now, and it had a lot to do with the fact that the formula hasn't been altered that much in years. The population at large would argue "since OoT", but I would take it even farther back, to LttP. Because to me, that's all OoT really is: LttP with a 3D gloss of paint and a slightly different story/scenario.

So if this game, "Master Stroke" or whatever, stands to be the one that really stands to revitalize my interest, and get me pre-ordering my copy with as much as vigor as I used to for Zelda games in the past? I'm all for it. The Zelda series could definitely use a nice "Mario Galaxy" like revitalization in the worst way, and now is as good a time as any.

640
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: November 22, 2009, 07:13:15 PM »
I actually like the path DMC has taken and I think it should continue that way. What good would it be to have 2 Bayonettas? Let Kamiya make Bayonetta games and Koba makes DMC. In the end we're all satisfied.

I guess my thing is, DMC used to be one of my favorite franchises. The first game was sex on a PS2 disc. After a bit of "sophomore funk", I thought that DMC3 was putting the franchise back on a nice track...then DMC4 happened, and my "hope" for the series has diminished yet again.  ::)

I was hoping that, after Ninja Gaiden (Black) already came along and gave the genre nice competition (at least, if we're not counting a certain other franchise, which I barely think should count in this genre), Koba already would have put things in motion to keep the franchise at its peak. Then along comes Bayo, which does pretty much everything I could have ever wanted from DMC specifically and this genre as a whole, sans through the guise of a new IP and with the most awesome lady protag in gaming since Samus Aran.  *o*

I want to see Koba and DMC still be successful, don't get me wrong. But I'm thinking that, unless Koba is willing to do the damn thing with the franchise, and actually do more to PUSH IT FORWARD, DMC is going to suffer as a result.

though I'd kill to see a DMC/Bayonetta crossover. The two main characters are such assholes that it can only end well for the player.

Well, at least Kamiya seems to be amiable to such a prospect of the two talents working together...


Picture: Bayonetta in the background with Hiroyuki “Koba” Kobayashi. We will do something together one day.

- http://platinumgames.com/2009/11/15/tokyo-game-show/

A good read of Kamiya's experiences at TGS. Also, well worth it, just to see this again.




641
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: November 22, 2009, 04:56:14 AM »
My main thing would be to question is if Koba even has it in him to match Kamiya, much less "top" him.

I mean, DMC3 was a good game, but all it ended up being was an expansion on Kamiya's original game. The original game's atmosphere perhaps suffered in the process to that sequel, which furthermore was burdened by having to make up for DMC2's failings.

DMC4 was similar in this respect...if not arguably a step back, due to some really "questionable" design choices.

Bayonetta is the end result of Kamiya's over the top antics and imagination given digital form. The battle system is one of the tightest, and also, MOST FUN I've ever had in a game of this type. Again, I can't stress enough how Bayo is definitely the "DMC2" that I've been waiting for, which neither DMC3, and certainly not 4, could deliver on.

The BEST that Koba can hope to do, at this point, is to take some serious notes, and in the process, find his own way to continue DMC forward. Hopefully, he's got such things in mind, even as he and his team are working on Sengoku BASARA 3 at the moment...  owob


642
Gaming / Re: Rockman Memories Online MMORPG
« on: November 17, 2009, 04:13:48 AM »
I dabbled in the likes of City of Heroes for a summer, few years back. After that, I lost interest.

Until MMOs do more to stop being what they've always been, grind-fests? I'm not likely going to take the genre seriously. I've got plenty enough games that can do more to take over a good portion of my life, and except in some rare cases, I DON'T have to keep paying for them.  8D

643
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: November 17, 2009, 04:10:25 AM »
Bayonetta is definitely a wild ride, from start to finish.

Any way, I LOVE this game's OST. On some levels, "Fly Me to the Moon (Infinity Climax ver.)" is not exactly what most would imagine as a song to whup-ass to, but it works so well for the overall vibe of this game.  >0<

This game is most definitely the "DMC2" that I've been waiting for. owob

644
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 08:55:27 PM »
Finally, if I remember correctly, didn't Miyamoto release SMW2 against the higher ups wishes to make it more like DKC2? I remember that much clear as day because it was Miyamoto who called DKC "vapid" stating that while the graphics were top notch, the gameplay left much to be desired. It escalated to a point where he said that he didn't like what Rare was doing with Donkey Kong, but then the two dueled it out with Donkey Kong Country 2 (a MUCH stronger entry) and Yoshi's Island.

Actually, if I remember correctly, the story goes that while they wanted Miyamoto's project to get all rendered like DKC, Miyamoto decided to go an entirely different tangent, by utilizing the FX2 chip to craft the awesome pastel artstyle that we ended up getting today. Before that, YI's actually was supposed to be little more than just a "relatively slight upgrade" of SMW's graphic style, which is why the higher ups wanted him to change the art style in the first place.

It's true, "Shiggy" didn't really care for what Rare was doing, but in any case, it served as nice impetus that actually forced him to push YI forward, and utilize the FX2 chip to great avail. So, yeah, everybody was a winner, including Miyamoto, because he at least didn't have to "compromise" his vision.

645
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: November 15, 2009, 01:46:51 AM »
Hmm, good thought Ben. I just thought it'd be a bit broken if Toad could just freely pick a character up and move about with 'em at will, hence why I limited it to being a Final Smash trait mostly. (Then again, playing "keep away" with some friends' characters would be priceless.)

Oh, something I neglected to mention there, all of Toad's grapples and throws have the Super Mario Bros. 2 "pick up" & "throw" sound effects for added laughs. XD

It wouldn't be broken, in my opinion.

The way you design Toad, you basically make him out to be a guy who's GOTTA get up in the opposition's grill in order to do the most damage. The Ice Ball being a slow moving projectile, that could have a chance of freezing the opposition (or at least, giving them enough hit stun so that he could take advantage of that), plays well to his style of play.

Yet, he's also a lightweight that will definitely pay for any such mistakes that are made. A heavyweight grappler would probably still be able to have him for lunch, especially when you consider how the heavyweights are prone to having autoguard for their heavier hits, and increased range on their own throws. Likewise, I could imagine any one ranging from the Mario Bros., Peach, Link, Samus and etc. being able to play an effective keep-away game, because Toad's shorter range and less effective projectile will force him to have to get in, or face the possibility of being worn down before he even gets a chance of making a grapple attempt.

So in short, ol boy Kinopio (Toad) has the makings for a nice high-risk, high-reward character. He would need to be an especially speedy grappler (which you say he would be, so that's good!), in order for him to stand a chance at the rest of the cast, though.

Also, he'd should to be able to use that Side B in the middle of the air, too. Especially since Air Combat is always so important in these games. Maybe the Air Version would actually make it so he have a little boost forward, to serve as a nice end for an air combo... ^^

646
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 12:59:55 AM »
Remember when Rare was good?

As in, the Rare that gave me the likes of Battletoads, and so many other classics from the 90s and up to the turn of the century? Sure thing!

647
Gaming / Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
« on: November 15, 2009, 12:58:42 AM »
Very, VERY interesting character. And certainly would be an interesting character to add, right alongside the likes of Jr (who I think has the next Mario character slot for SSB4 in the bag).

Another thing I'd recommend? Well, playing to how Toad was basically a powerlifter in USA, I would say, make it so Toad could actually hoist people above his head before he can throw them, not unlike how DK and a number of the other heavies can do it from their throws. Sure, it'd be certainly funny seeing such a lil guy able to do such things like one of the big dudes, but that could directly play to how Toad is supposed to be more along the lines of a SNK-style, light-weight grappler.  8)

648
Gaming / Re: David Wise Leaves Rare.
« on: November 15, 2009, 12:49:41 AM »
Eh.

Not to sound heartless, but really and truly? This is just yet another thing that represents how the Rare from the 90s and turn of the century died a LONG time ago. Now, it's just a shell that tries, but still ain't ****in' it right, all the same.

I wish the best for Wise. He did a lot of the music for the Battetoads games, too, which still stand up to this day. Maybe he and the guys at Free Radical (which used to be made up of former Rare employees, before THEY jumped ship), will some how, both make it out ok in this world...

649
Gaming / Re: Official Bayonetta Thread (Now with Copious Amounts of Action)
« on: November 12, 2009, 08:07:04 PM »
Oh, don't worry, Bayo plays very well. Even with the problems that the PS3 version has (lower frame rate and no install, which means LOTS of loading being my main sources of grief), Bayo is still a great game. Dare I say, it's now right up there with Viewtiful Joe in being one of my all time faves.

Hopefully, a patch will be out by the time of the US release, though. Sega should have just provided P* with a MT Framework like engine, and avoided all these headaches.

650
Gaming / Re: Hokuto Musou
« on: November 04, 2009, 02:43:00 AM »



New scans from Dengeki, and courtesy from a great guy over at Koei Warriors.

Nothing too much in the way of new, but it is probably the first truly clear print scans that have emerged!

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